/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D2D1_PRIVATE_H #define __WINE_D2D1_PRIVATE_H #include "wine/debug.h" #include #include #define COBJMACROS #include "d2d1.h" #ifdef D2D1_INIT_GUID #include "initguid.h" #endif #include "dwrite.h" enum d2d_brush_type { D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_LINEAR, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_COUNT, }; enum d2d_shape_type { D2D_SHAPE_TYPE_TRIANGLE, D2D_SHAPE_TYPE_BEZIER, D2D_SHAPE_TYPE_COUNT, }; struct d2d_clip_stack { D2D1_RECT_F *stack; unsigned int size; unsigned int count; }; struct d2d_error_state { HRESULT code; D2D1_TAG tag1, tag2; }; struct d2d_shape_resources { ID3D10InputLayout *il; ID3D10VertexShader *vs; ID3D10PixelShader *ps[D2D_BRUSH_TYPE_COUNT][D2D_BRUSH_TYPE_COUNT + 1]; }; struct d2d_d3d_render_target { ID2D1RenderTarget ID2D1RenderTarget_iface; IDWriteTextRenderer IDWriteTextRenderer_iface; LONG refcount; ID2D1Factory *factory; ID3D10Device *device; ID3D10RenderTargetView *view; ID3D10StateBlock *stateblock; struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT]; ID3D10Buffer *ib; unsigned int vb_stride; ID3D10Buffer *vb; ID3D10RasterizerState *rs; ID3D10BlendState *bs; struct d2d_error_state error; D2D1_DRAWING_STATE_DESCRIPTION drawing_state; IDWriteRenderingParams *text_rendering_params; IDWriteRenderingParams *default_text_rendering_params; D2D1_PIXEL_FORMAT format; D2D1_SIZE_U pixel_size; struct d2d_clip_stack clip_stack; float dpi_x; float dpi_y; }; HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory, IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN; HRESULT d2d_d3d_render_target_create_rtv(ID2D1RenderTarget *render_target, IDXGISurface1 *surface) DECLSPEC_HIDDEN; struct d2d_wic_render_target { ID2D1RenderTarget ID2D1RenderTarget_iface; LONG refcount; IDXGISurface *dxgi_surface; ID2D1RenderTarget *dxgi_target; ID3D10Texture2D *readback_texture; IWICBitmap *bitmap; unsigned int width; unsigned int height; unsigned int bpp; }; HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory, ID3D10Device1 *device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN; struct d2d_dc_render_target { ID2D1DCRenderTarget ID2D1DCRenderTarget_iface; LONG refcount; IDXGISurface1 *dxgi_surface; ID2D1RenderTarget *dxgi_target; RECT dst_rect; HDC hdc; }; HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory *factory, ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN; struct d2d_hwnd_render_target { ID2D1HwndRenderTarget ID2D1HwndRenderTarget_iface; LONG refcount; ID2D1RenderTarget *dxgi_target; IDXGISwapChain *swapchain; UINT sync_interval; HWND hwnd; }; HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory *factory, ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_desc) DECLSPEC_HIDDEN; struct d2d_gradient { ID2D1GradientStopCollection ID2D1GradientStopCollection_iface; LONG refcount; ID2D1Factory *factory; D2D1_GRADIENT_STOP *stops; UINT32 stop_count; }; HRESULT d2d_gradient_create(ID2D1Factory *factory, const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode, struct d2d_gradient **gradient) DECLSPEC_HIDDEN; struct d2d_brush { ID2D1Brush ID2D1Brush_iface; LONG refcount; ID2D1Factory *factory; float opacity; D2D1_MATRIX_3X2_F transform; enum d2d_brush_type type; union { struct { D2D1_COLOR_F color; } solid; struct { struct d2d_bitmap *bitmap; D2D1_EXTEND_MODE extend_mode_x; D2D1_EXTEND_MODE extend_mode_y; D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode; ID3D10SamplerState *sampler_state; } bitmap; } u; }; HRESULT d2d_solid_color_brush_create(ID2D1Factory *factory, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc, struct d2d_brush **brush) DECLSPEC_HIDDEN; HRESULT d2d_linear_gradient_brush_create(ID2D1Factory *factory, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient, struct d2d_brush **brush) DECLSPEC_HIDDEN; HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, struct d2d_brush **brush) DECLSPEC_HIDDEN; void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_brush *opacity_brush, struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type) DECLSPEC_HIDDEN; HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_brush, struct d2d_d3d_render_target *render_target, ID3D10Buffer **ps_cb) DECLSPEC_HIDDEN; struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN; struct d2d_stroke_style { ID2D1StrokeStyle ID2D1StrokeStyle_iface; LONG refcount; ID2D1Factory *factory; }; void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory, const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN; struct d2d_mesh { ID2D1Mesh ID2D1Mesh_iface; LONG refcount; ID2D1Factory *factory; }; HRESULT d2d_mesh_create(ID2D1Factory *factory, struct d2d_mesh **mesh) DECLSPEC_HIDDEN; struct d2d_bitmap { ID2D1Bitmap ID2D1Bitmap_iface; LONG refcount; ID2D1Factory *factory; ID3D10ShaderResourceView *view; D2D1_SIZE_U pixel_size; D2D1_PIXEL_FORMAT format; float dpi_x; float dpi_y; }; HRESULT d2d_bitmap_create(ID2D1Factory *factory, ID3D10Device *device, D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN; HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device *device, REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN; HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *device, IWICBitmapSource *bitmap_source, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN; struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN; struct d2d_state_block { ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface; LONG refcount; ID2D1Factory *factory; D2D1_DRAWING_STATE_DESCRIPTION drawing_state; IDWriteRenderingParams *text_rendering_params; }; void d2d_state_block_init(struct d2d_state_block *state_block, ID2D1Factory *factory, const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN; struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN; enum d2d_geometry_state { D2D_GEOMETRY_STATE_INITIAL = 0, D2D_GEOMETRY_STATE_ERROR, D2D_GEOMETRY_STATE_OPEN, D2D_GEOMETRY_STATE_CLOSED, D2D_GEOMETRY_STATE_FIGURE, }; struct d2d_bezier { struct { D2D1_POINT_2F position; struct { float u, v, sign; } texcoord; } v[3]; }; struct d2d_face { UINT16 v[3]; }; struct d2d_geometry { ID2D1Geometry ID2D1Geometry_iface; LONG refcount; ID2D1Factory *factory; D2D_MATRIX_3X2_F transform; D2D1_POINT_2F *vertices; size_t vertex_count; struct d2d_face *faces; size_t faces_size; size_t face_count; struct d2d_bezier *beziers; size_t bezier_count; union { struct { ID2D1GeometrySink ID2D1GeometrySink_iface; struct d2d_figure *figures; size_t figures_size; size_t figure_count; enum d2d_geometry_state state; D2D1_FILL_MODE fill_mode; UINT32 segment_count; } path; struct { D2D1_RECT_F rect; } rectangle; struct { ID2D1Geometry *src_geometry; } transformed; } u; }; void d2d_path_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory) DECLSPEC_HIDDEN; HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory, const D2D1_RECT_F *rect) DECLSPEC_HIDDEN; void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory, ID2D1Geometry *src_geometry, const D2D_MATRIX_3X2_F *transform) DECLSPEC_HIDDEN; struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) DECLSPEC_HIDDEN; static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b) { D2D_MATRIX_3X2_F tmp = *a; a->_11 = tmp._11 * b->_11 + tmp._12 * b->_21; a->_12 = tmp._11 * b->_12 + tmp._12 * b->_22; a->_21 = tmp._21 * b->_11 + tmp._22 * b->_21; a->_22 = tmp._21 * b->_12 + tmp._22 * b->_22; a->_31 = tmp._31 * b->_11 + tmp._32 * b->_21 + b->_31; a->_32 = tmp._31 * b->_12 + tmp._32 * b->_22 + b->_32; } #endif /* __WINE_D2D1_PRIVATE_H */