/* * Copyright (C) 2008 Stefan Dösinger(for CodeWeavers) * Copyright (C) 2010 Louis Lenders * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like * how to obtain them. For testing rendering with extended functions use visual.c */ #define COBJMACROS #include "wine/test.h" #include #include static HMODULE d3d9_handle = 0; static DEVMODEW registry_mode; static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex); #define CREATE_DEVICE_FULLSCREEN 0x01 #define CREATE_DEVICE_NOWINDOWCHANGES 0x02 #define CREATE_DEVICE_SWVP_ONLY 0x04 struct device_desc { HWND device_window; unsigned int width; unsigned int height; DWORD flags; }; static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER9 *identifier) { return !strcmp(identifier->Driver, "d3d10warp.dll"); } static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) { unsigned int i; for (i = 0; i < 4; ++i) { if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; } return TRUE; } static DWORD get_pixel_color(IDirect3DDevice9Ex *device, unsigned int x, unsigned int y) { IDirect3DSurface9 *surf = NULL, *target = NULL; RECT rect = {x, y, x + 1, y + 1}; D3DLOCKED_RECT locked_rect; D3DSURFACE_DESC desc; HRESULT hr; DWORD ret; hr = IDirect3DDevice9Ex_GetRenderTarget(device, 0, &target); if (FAILED(hr)) { trace("Can't get the render target, hr %#x.\n", hr); return 0xdeadbeed; } hr = IDirect3DSurface9_GetDesc(target, &desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); if (FAILED(hr) || !surf) { trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr); ret = 0xdeadbeef; goto out; } hr = IDirect3DDevice9Ex_GetRenderTargetData(device, target, surf); if (FAILED(hr)) { trace("Can't read the render target data, hr %#x.\n", hr); ret = 0xdeadbeec; goto out; } hr = IDirect3DSurface9_LockRect(surf, &locked_rect, &rect, D3DLOCK_READONLY); if (FAILED(hr)) { trace("Can't lock the offscreen surface, hr %#x.\n", hr); ret = 0xdeadbeeb; goto out; } /* Remove the X channel for now. DirectX and OpenGL have different * ideas how to treat it apparently, and it isn't really important * for these tests. */ ret = ((DWORD *)locked_rect.pBits)[0] & 0x00ffffff; hr = IDirect3DSurface9_UnlockRect(surf); if (FAILED(hr)) trace("Can't unlock the offscreen surface, hr %#x.\n", hr); out: if (target) IDirect3DSurface9_Release(target); if (surf) IDirect3DSurface9_Release(surf); return ret; } static HWND create_window(void) { WNDCLASSA wc = {0}; wc.lpfnWndProc = DefWindowProcA; wc.lpszClassName = "d3d9_test_wc"; RegisterClassA(&wc); return CreateWindowA("d3d9_test_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); } /* try to make sure pending X events have been processed before continuing */ static void flush_events(void) { MSG msg; int diff = 200; int min_timeout = 100; DWORD time = GetTickCount() + diff; while (diff > 0) { if (MsgWaitForMultipleObjects(0, NULL, FALSE, min_timeout, QS_ALLINPUT) == WAIT_TIMEOUT) break; while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); diff = time - GetTickCount(); } } static IDirect3DDevice9Ex *create_device(HWND focus_window, const struct device_desc *desc) { D3DPRESENT_PARAMETERS present_parameters = {0}; IDirect3DDevice9Ex *device; D3DDISPLAYMODEEX mode, *m; IDirect3D9Ex *d3d9; DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING; if (FAILED(pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9))) return NULL; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.hDeviceWindow = focus_window; present_parameters.Windowed = TRUE; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; if (desc) { present_parameters.BackBufferWidth = desc->width; present_parameters.BackBufferHeight = desc->height; present_parameters.hDeviceWindow = desc->device_window; present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); if (desc->flags & CREATE_DEVICE_NOWINDOWCHANGES) behavior_flags |= D3DCREATE_NOWINDOWCHANGES; if (desc->flags & CREATE_DEVICE_SWVP_ONLY) behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING; } mode.Size = sizeof(mode); mode.Width = present_parameters.BackBufferWidth; mode.Height = present_parameters.BackBufferHeight; mode.RefreshRate = 0; mode.Format = D3DFMT_A8R8G8B8; mode.ScanLineOrdering = 0; m = present_parameters.Windowed ? NULL : &mode; if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, behavior_flags, &present_parameters, m, &device))) goto done; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, behavior_flags, &present_parameters, m, &device))) goto done; behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING); if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, behavior_flags, &present_parameters, m, &device))) goto done; device = NULL; done: IDirect3D9Ex_Release(d3d9); return device; } static HRESULT reset_device(IDirect3DDevice9Ex *device, const struct device_desc *desc) { D3DPRESENT_PARAMETERS present_parameters = {0}; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.hDeviceWindow = NULL; present_parameters.Windowed = TRUE; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; if (desc) { present_parameters.BackBufferWidth = desc->width; present_parameters.BackBufferHeight = desc->height; present_parameters.hDeviceWindow = desc->device_window; present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); } return IDirect3DDevice9_Reset(device, &present_parameters); } static ULONG getref(IUnknown *obj) { IUnknown_AddRef(obj); return IUnknown_Release(obj); } static void test_qi_base_to_ex(void) { IDirect3D9 *d3d9 = Direct3DCreate9(D3D_SDK_VERSION); IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef; IDirect3DDevice9 *device; IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef; IDirect3DSwapChain9 *swapchain = NULL; IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef; HRESULT hr; HWND window = create_window(); D3DPRESENT_PARAMETERS present_parameters; if (!d3d9) { skip("Direct3D9 is not available\n"); return; } hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex); ok(hr == E_NOINTERFACE, "IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %08x, expected E_NOINTERFACE\n", hr); ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex); if(d3d9ex) IDirect3D9Ex_Release(d3d9ex); memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = window; present_parameters.SwapEffect = D3DSWAPEFFECT_COPY; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.EnableAutoDepthStencil = FALSE; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if(FAILED(hr)) { skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); goto out; } hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); ok(hr == E_NOINTERFACE, "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected E_NOINTERFACE\n", hr); ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx); if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); /* Get the implicit swapchain */ hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr); if (SUCCEEDED(hr)) { hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx); ok(hr == E_NOINTERFACE, "IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected E_NOINTERFACE.\n", hr); ok(swapchainEx == NULL, "QueryInterface returned interface %p, expected NULL.\n", swapchainEx); if (swapchainEx) IDirect3DSwapChain9Ex_Release(swapchainEx); } if (swapchain) IDirect3DSwapChain9_Release(swapchain); IDirect3DDevice9_Release(device); out: IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_qi_ex_to_base(void) { IDirect3D9 *d3d9 = (void *) 0xdeadbeef; IDirect3D9Ex *d3d9ex; IDirect3DDevice9 *device; IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef; IDirect3DSwapChain9 *swapchain = NULL; IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef; HRESULT hr; HWND window = create_window(); D3DPRESENT_PARAMETERS present_parameters; ULONG ref; hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr); if(FAILED(hr)) { skip("Direct3D9Ex is not available\n"); goto out; } hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9); ok(hr == D3D_OK, "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n", hr); ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9); ref = getref((IUnknown *) d3d9ex); ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref); ref = getref((IUnknown *) d3d9); ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref); memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = window; present_parameters.SwapEffect = D3DSWAPEFFECT_COPY; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.EnableAutoDepthStencil = FALSE; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; /* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */ hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if(FAILED(hr)) { skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); goto out; } hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); ok(hr == D3D_OK, "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n", hr); ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx); ref = getref((IUnknown *) device); ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref); ref = getref((IUnknown *) deviceEx); ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref); if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); IDirect3DDevice9_Release(device); /* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */ hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if(FAILED(hr)) { skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); goto out; } hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); ok(hr == D3D_OK, "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n", hr); ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx); ref = getref((IUnknown *) device); ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref); ref = getref((IUnknown *) deviceEx); ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref); /* Get the implicit swapchain */ hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr); if (SUCCEEDED(hr)) { hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx); ok(hr == D3D_OK, "IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected D3D_OK.\n", hr); ok(swapchainEx != NULL && swapchainEx != (void *)0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef.\n", swapchainEx); if (swapchainEx) IDirect3DSwapChain9Ex_Release(swapchainEx); } if (swapchain) IDirect3DSwapChain9_Release(swapchain); if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d9); IDirect3D9Ex_Release(d3d9ex); out: DestroyWindow(window); } static void test_get_adapter_luid(void) { HWND window = create_window(); IDirect3D9Ex *d3d9ex; UINT count; HRESULT hr; LUID luid; hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); if (FAILED(hr)) { skip("Direct3D9Ex is not available.\n"); DestroyWindow(window); return; } count = IDirect3D9Ex_GetAdapterCount(d3d9ex); if (!count) { skip("No adapters available.\n"); IDirect3D9Ex_Release(d3d9ex); DestroyWindow(window); return; } hr = IDirect3D9Ex_GetAdapterLUID(d3d9ex, D3DADAPTER_DEFAULT, &luid); ok(SUCCEEDED(hr), "GetAdapterLUID failed, hr %#x.\n", hr); trace("adapter luid: %08x:%08x.\n", luid.HighPart, luid.LowPart); IDirect3D9Ex_Release(d3d9ex); } static void test_swapchain_get_displaymode_ex(void) { IDirect3DSwapChain9 *swapchain = NULL; IDirect3DSwapChain9Ex *swapchainEx = NULL; IDirect3DDevice9Ex *device; D3DDISPLAYMODE mode; D3DDISPLAYMODEEX mode_ex; D3DDISPLAYROTATION rotation; HWND window; HRESULT hr; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping swapchain GetDisplayModeEx tests.\n"); goto out; } /* Get the implicit swapchain */ hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); if (FAILED(hr)) { skip("Failed to get the implicit swapchain, skipping swapchain GetDisplayModeEx tests.\n"); goto out; } hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx); IDirect3DSwapChain9_Release(swapchain); if (FAILED(hr)) { skip("Failed to QI for IID_IDirect3DSwapChain9Ex, skipping swapchain GetDisplayModeEx tests.\n"); goto out; } /* invalid size */ memset(&mode_ex, 0, sizeof(mode_ex)); hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation); ok(hr == D3DERR_INVALIDCALL, "GetDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL.\n", hr); mode_ex.Size = sizeof(D3DDISPLAYMODEEX); rotation = (D3DDISPLAYROTATION)0xdeadbeef; /* valid count and valid size */ hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation); ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr); /* compare what GetDisplayMode returns with what GetDisplayModeEx returns */ hr = IDirect3DSwapChain9Ex_GetDisplayMode(swapchainEx, &mode); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size); ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width); ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height); ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n", mode_ex.RefreshRate, mode.RefreshRate); ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format); /* Don't know yet how to test for ScanLineOrdering, just testing that it * is set to a value by GetDisplayModeEx(). */ ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n"); /* Don't know how to compare the rotation in this case, test that it is set */ ok(rotation != (D3DDISPLAYROTATION)0xdeadbeef, "rotation is %d, expected != 0xdeadbeef.\n", rotation); trace("GetDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d.\n", mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation); /* test GetDisplayModeEx with null pointer for D3DDISPLAYROTATION */ memset(&mode_ex, 0, sizeof(mode_ex)); mode_ex.Size = sizeof(D3DDISPLAYMODEEX); hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, NULL); ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr); ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size); ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width); ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height); ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n", mode_ex.RefreshRate, mode.RefreshRate); ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format); /* Don't know yet how to test for ScanLineOrdering, just testing that it * is set to a value by GetDisplayModeEx(). */ ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n"); IDirect3DSwapChain9Ex_Release(swapchainEx); out: if (device) IDirect3DDevice9Ex_Release(device); DestroyWindow(window); } static void test_get_adapter_displaymode_ex(void) { HWND window = create_window(); IDirect3D9 *d3d9 = (void *) 0xdeadbeef; IDirect3D9Ex *d3d9ex; UINT count; HRESULT hr; D3DDISPLAYMODE mode; D3DDISPLAYMODEEX mode_ex; D3DDISPLAYROTATION rotation; DEVMODEW startmode, devmode; LONG retval; hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); if (FAILED(hr)) { skip("Direct3D9Ex is not available (%#x)\n", hr); DestroyWindow(window); return; } count = IDirect3D9Ex_GetAdapterCount(d3d9ex); if (!count) { skip("No adapters available.\n"); IDirect3D9Ex_Release(d3d9ex); DestroyWindow(window); return; } hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9); ok(hr == D3D_OK, "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n", hr); ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef, "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9); memset(&startmode, 0, sizeof(startmode)); startmode.dmSize = sizeof(startmode); retval = EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &startmode, 0); ok(retval, "Failed to retrieve current display mode, retval %d.\n", retval); if (!retval) goto out; devmode = startmode; devmode.dmFields = DM_DISPLAYORIENTATION | DM_PELSWIDTH | DM_PELSHEIGHT; S2(U1(devmode)).dmDisplayOrientation = DMDO_180; retval = ChangeDisplaySettingsExW(NULL, &devmode, NULL, 0, NULL); if (retval == DISP_CHANGE_BADMODE) { skip("Graphics mode is not supported.\n"); goto out; } ok(retval == DISP_CHANGE_SUCCESSFUL, "ChangeDisplaySettingsEx failed with %d.\n", retval); /* try retrieve orientation info with EnumDisplaySettingsEx*/ devmode.dmFields = 0; S2(U1(devmode)).dmDisplayOrientation = 0; ok(EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &devmode, EDS_ROTATEDMODE), "EnumDisplaySettingsEx failed.\n"); /*now that orientation has changed start tests for GetAdapterDisplayModeEx: invalid Size*/ memset(&mode_ex, 0, sizeof(mode_ex)); hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation); ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr); mode_ex.Size = sizeof(D3DDISPLAYMODEEX); /* invalid count*/ hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, count + 1, &mode_ex, &rotation); ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr); /*valid count and valid Size*/ hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation); ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); /* Compare what GetAdapterDisplayMode returns with what GetAdapterDisplayModeEx returns*/ hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &mode); ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size); ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width); ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height); ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", mode_ex.RefreshRate, mode.RefreshRate); ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format); /* Don't know yet how to test for ScanLineOrdering, just testing that it * is set to a value by GetAdapterDisplayModeEx(). */ ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n"); /* Check that orientation is returned correctly by GetAdapterDisplayModeEx * and EnumDisplaySettingsEx(). */ todo_wine ok(S2(U1(devmode)).dmDisplayOrientation == DMDO_180 && rotation == D3DDISPLAYROTATION_180, "rotation is %d instead of %d\n", rotation, S2(U1(devmode)).dmDisplayOrientation); trace("GetAdapterDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d\n", mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation); /* test GetAdapterDisplayModeEx with null pointer for D3DDISPLAYROTATION */ memset(&mode_ex, 0, sizeof(mode_ex)); mode_ex.Size = sizeof(D3DDISPLAYMODEEX); hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, NULL); ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size); ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width); ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height); ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", mode_ex.RefreshRate, mode.RefreshRate); ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format); /* Don't know yet how to test for ScanLineOrdering, just testing that it * is set to a value by GetAdapterDisplayModeEx(). */ ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n"); /* return to the default mode */ retval = ChangeDisplaySettingsExW(NULL, &startmode, NULL, 0, NULL); ok(retval == DISP_CHANGE_SUCCESSFUL, "ChangeDisplaySettingsEx failed with %d.\n", retval); out: IDirect3D9_Release(d3d9); IDirect3D9Ex_Release(d3d9ex); DestroyWindow(window); } static void test_create_depth_stencil_surface_ex(void) { static const struct { DWORD usage; HRESULT hr; BOOL broken_warp; } tests[] = { {0, D3D_OK, FALSE}, {D3DUSAGE_DEPTHSTENCIL, D3DERR_INVALIDCALL, FALSE}, {D3DUSAGE_RESTRICTED_CONTENT, D3D_OK, TRUE}, }; D3DADAPTER_IDENTIFIER9 identifier; D3DSURFACE_DESC surface_desc; IDirect3DDevice9Ex *device; IDirect3DSurface9 *surface; IDirect3D9 *d3d; unsigned int i; HWND window; HRESULT hr; ULONG ref; BOOL warp; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D9, hr %#x.\n", hr); hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier); ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr); warp = adapter_is_warp(&identifier); IDirect3D9_Release(d3d); for (i = 0; i < ARRAY_SIZE(tests); ++i) { surface = (IDirect3DSurface9 *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL, tests[i].usage); ok(hr == tests[i].hr || broken(warp && tests[i].broken_warp), "Test %u: Got unexpected hr %#x.\n", i, hr); if (SUCCEEDED(hr)) { hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: GetDesc failed, hr %#x.\n", i, hr); ok(surface_desc.Type == D3DRTYPE_SURFACE, "Test %u: Got unexpected type %#x.\n", i, surface_desc.Type); ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %u: Got unexpected pool %#x.\n", i, surface_desc.Pool); ok(surface_desc.Usage == (tests[i].usage | D3DUSAGE_DEPTHSTENCIL), "Test %u: Got unexpected usage %#x.\n", i, surface_desc.Usage); ref = IDirect3DSurface9_Release(surface); ok(!ref, "Test %u: Surface has %u references left.\n", i, ref); } else { ok(surface == (IDirect3DSurface9 *)0xdeadbeef || broken(warp && tests[i].broken_warp), "Test %u: Got unexpected surface pointer %p.\n", i, surface); } } ref = IDirect3DDevice9Ex_Release(device); ok(!ref, "Device has %u references left.\n", ref); DestroyWindow(window); } static void test_user_memory(void) { static const struct { float x, y, z; float u, v; } quad[] = { {-1.0f, -1.0f, 0.0f, 0.0f, 1.0f}, {-1.0f, 1.0f, 0.0f, 0.0f, 0.0f}, { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f}, }; IDirect3DDevice9Ex *device; IDirect3DTexture9 *texture, *texture2; IDirect3DCubeTexture9 *cube_texture; IDirect3DVolumeTexture9 *volume_texture; IDirect3DVertexBuffer9 *vertex_buffer; IDirect3DIndexBuffer9 *index_buffer; IDirect3DSurface9 *surface; D3DLOCKED_RECT locked_rect; UINT refcount; HWND window; HRESULT hr; void *mem; char *ptr; D3DCAPS9 caps; unsigned int x, y; D3DCOLOR color; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4); hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateTexture(device, 1, 1, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); hr = IDirect3DTexture9_UnlockRect(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) { hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &cube_texture, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); } if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) { hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 2, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &volume_texture, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); } hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_SYSTEMMEM, &index_buffer, &mem); ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM, &vertex_buffer, &mem); ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, &mem); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, &mem, 0); todo_wine ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (SUCCEEDED(hr)) { hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); } hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, &mem); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, &mem, 0); todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ptr = mem; for (y = 0; y < 33; ++y) for (x = 0; x < 33; ++x) *ptr++ = x * 255 / 32; hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); ok(locked_rect.Pitch == 33, "Got unexpected pitch %d.\n", locked_rect.Pitch); ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); hr = IDirect3DTexture9_UnlockRect(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8, D3DPOOL_DEFAULT, &texture2, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture, (IDirect3DBaseTexture9 *)texture2); ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture2); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_pixel_color(device, 320, 240); ok(color_match(color, 0x007f7f7f, 2), "Got unexpected color %#x.\n", color); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DTexture9_Release(texture2); IDirect3DTexture9_Release(texture); HeapFree(GetProcessHeap(), 0, mem); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: DestroyWindow(window); } static void test_reset(void) { static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff, /* end */ }; DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); UINT i, adapter_mode_count, offset, stride; IDirect3DVertexBuffer9 *vb, *cur_vb; IDirect3DIndexBuffer9 *ib, *cur_ib; IDirect3DVertexShader9 *shader; IDirect3DSwapChain9 *swapchain; D3DDISPLAYMODE d3ddm, d3ddm2; D3DPRESENT_PARAMETERS d3dpp; IDirect3DDevice9Ex *device; IDirect3DSurface9 *surface; IDirect3DTexture9 *texture; DEVMODEW devmode; IDirect3D9 *d3d9; D3DVIEWPORT9 vp; D3DCAPS9 caps; UINT refcount; DWORD value; HWND window; HRESULT hr; RECT rect, client_rect; LONG ret; struct { UINT w; UINT h; } *modes = NULL; UINT mode_count = 0; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9); ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm); adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format); modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); for (i = 0; i < adapter_mode_count; ++i) { UINT j; hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); for (j = 0; j < mode_count; ++j) { if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) break; } if (j == mode_count) { modes[j].w = d3ddm2.Width; modes[j].h = d3ddm2.Height; ++mode_count; } /* We use them as invalid modes. */ if ((d3ddm2.Width == 801 && d3ddm2.Height == 600) || (d3ddm2.Width == 32 && d3ddm2.Height == 32)) { skip("This system supports a screen resolution of %dx%d, not running mode tests.\n", d3ddm2.Width, d3ddm2.Height); goto cleanup; } } if (mode_count < 2) { skip("Less than 2 modes supported, skipping mode tests.\n"); goto cleanup; } i = 0; if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = FALSE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w); ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h); ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); i = 1; vp.X = 10; vp.Y = 20; vp.MinZ = 2.0f; vp.MaxZ = 3.0f; hr = IDirect3DDevice9Ex_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); SetRect(&rect, 10, 20, 30, 40); hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); /* Render states are preserved in d3d9ex. */ hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w); ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n", d3dpp.BackBufferWidth, modes[i].w); ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n", d3dpp.BackBufferHeight, modes[i].h); IDirect3DSwapChain9_Release(swapchain); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); IDirect3DSwapChain9_Release(swapchain); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = modes[1].w; devmode.dmPelsHeight = modes[1].h; ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w); ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h); d3dpp.BackBufferWidth = 500; d3dpp.BackBufferHeight = 400; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w); ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == 500 && rect.bottom == 400, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == 500, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == 400, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); IDirect3DSwapChain9_Release(swapchain); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = orig_width; devmode.dmPelsHeight = orig_height; ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); SetRect(&rect, 0, 0, 200, 150); ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n"); ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n"); /* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */ ok(GetClientRect(window, &client_rect), "Failed to get client rect.\n"); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 0; d3dpp.BackBufferHeight = 0; d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); ok(d3dpp.BackBufferWidth == client_rect.right, "Got unexpected BackBufferWidth %u, expected %d.\n", d3dpp.BackBufferWidth, client_rect.right); ok(d3dpp.BackBufferHeight == client_rect.bottom, "Got unexpected BackBufferHeight %u, expected %d.\n", d3dpp.BackBufferHeight, client_rect.bottom); ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", d3dpp.BackBufferFormat, d3ddm.Format); ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow); ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", d3dpp.FullScreen_RefreshRateInHz); ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(EqualRect(&rect, &client_rect), "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == client_rect.right, "Got unexpected vp.Width %u, expected %d.\n", vp.Width, client_rect.right); ok(vp.Height == client_rect.bottom, "Got unexpected vp.Height %u, expected %d.\n", vp.Height, client_rect.bottom); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == client_rect.right, "Got unexpected backbuffer width %u, expected %d.\n", d3dpp.BackBufferWidth, client_rect.right); ok(d3dpp.BackBufferHeight == client_rect.bottom, "Got unexpected backbuffer height %u, expected %d.\n", d3dpp.BackBufferHeight, client_rect.bottom); ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", d3dpp.BackBufferFormat, d3ddm.Format); ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window); ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", d3dpp.FullScreen_RefreshRateInHz); ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); IDirect3DSwapChain9_Release(swapchain); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; /* Reset with resources in the default pool succeeds in d3d9ex. */ hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) { IDirect3DVolumeTexture9 *volume_texture; hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DVolumeTexture9_Release(volume_texture); } else { skip("Volume textures not supported.\n"); } /* Test with resources bound but otherwise not referenced. */ hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &vb, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, 16); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); refcount = IDirect3DVertexBuffer9_Release(vb); ok(!refcount, "Unexpected refcount %u.\n", refcount); hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetIndices(device, ib); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); refcount = IDirect3DIndexBuffer9_Release(ib); ok(!refcount, "Unexpected refcount %u.\n", refcount); hr = IDirect3DDevice9Ex_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetIndices(device, &cur_ib); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(cur_ib == ib, "Unexpected index buffer %p.\n", cur_ib); refcount = IDirect3DIndexBuffer9_Release(ib); ok(!refcount, "Unexpected refcount %u.\n", refcount); hr = IDirect3DDevice9Ex_GetStreamSource(device, 0, &cur_vb, &offset, &stride); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(cur_vb == vb, "Unexpected index buffer %p.\n", cur_ib); ok(!offset, "Unexpected offset %u.\n", offset); ok(stride == 16, "Unexpected stride %u.\n", stride); refcount = IDirect3DVertexBuffer9_Release(vb); ok(!refcount, "Unexpected refcount %u.\n", refcount); refcount = IDirect3DTexture9_Release(texture); ok(!refcount, "Unexpected refcount %u.\n", refcount); /* Scratch and sysmem pools are fine too. */ hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); /* The depth stencil should get reset to the auto depth stencil when present. */ hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface); ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr); ok(!!surface, "Depth/stencil surface should not be NULL.\n"); IDirect3DSurface9_Release(surface); d3dpp.EnableAutoDepthStencil = FALSE; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!surface, "Depth/stencil surface should be NULL.\n"); /* References to implicit surfaces are allowed in d3d9ex. */ hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); IDirect3DSurface9_Release(surface); /* Shaders are fine. */ hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader); ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); IDirect3DVertexShader9_Release(shader); /* Try setting invalid modes. */ memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 32; d3dpp.BackBufferHeight = 32; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 801; d3dpp.BackBufferHeight = 600; hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm); ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; cleanup: HeapFree(GetProcessHeap(), 0, modes); IDirect3D9_Release(d3d9); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_reset_ex(void) { unsigned int height, orig_height = GetSystemMetrics(SM_CYSCREEN); unsigned int width, orig_width = GetSystemMetrics(SM_CXSCREEN); unsigned int i, adapter_mode_count, mode_count = 0; D3DDISPLAYMODEEX mode, mode2, *modes; D3DDISPLAYMODEFILTER mode_filter; IDirect3DSwapChain9 *swapchain; D3DPRESENT_PARAMETERS d3dpp; IDirect3DDevice9Ex *device; IDirect3D9Ex *d3d9; DEVMODEW devmode; D3DVIEWPORT9 vp; ULONG refcount; DWORD value; HWND window; HRESULT hr; RECT rect, client_rect; LONG ret; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_GetDirect3D(device, (IDirect3D9 **)&d3d9); ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr); memset(&mode, 0, sizeof(mode)); mode.Size = sizeof(mode); hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9, D3DADAPTER_DEFAULT, &mode, NULL); ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); memset(&mode_filter, 0, sizeof(mode_filter)); mode_filter.Size = sizeof(mode_filter); mode_filter.Format = mode.Format; adapter_mode_count = IDirect3D9Ex_GetAdapterModeCountEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter); modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); for (i = 0; i < adapter_mode_count; ++i) { unsigned int j; memset(&mode2, 0, sizeof(mode)); mode2.Size = sizeof(mode2); hr = IDirect3D9Ex_EnumAdapterModesEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter, i, &mode2); ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); for (j = 0; j < mode_count; ++j) { if (modes[j].Width == mode2.Width && modes[j].Height == mode2.Height) break; } if (j == mode_count) { modes[j] = mode2; ++mode_count; } } if (mode_count < 2) { skip("Less than 2 modes supported.\n"); goto cleanup; } i = 0; if (modes[i].Width == orig_width && modes[i].Height == orig_height) ++i; memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = FALSE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = modes[i].Width; d3dpp.BackBufferHeight = modes[i].Height; d3dpp.BackBufferFormat = modes[i].Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; modes[i].RefreshRate = 0; modes[i].ScanLineOrdering = 0; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width); ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width); ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height); ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); i = 1; vp.X = 10; vp.Y = 20; vp.MinZ = 2.0f; vp.MaxZ = 3.0f; hr = IDirect3DDevice9Ex_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); SetRect(&rect, 10, 20, 30, 40); hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = modes[i].Width; d3dpp.BackBufferHeight = modes[i].Height; d3dpp.BackBufferFormat = modes[i].Format; modes[i].RefreshRate = 0; modes[i].ScanLineOrdering = 0; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); /* Render states are preserved in d3d9ex. */ hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width); ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width); ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n", d3dpp.BackBufferWidth, modes[i].Width); ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n", d3dpp.BackBufferHeight, modes[i].Height); IDirect3DSwapChain9_Release(swapchain); /* BackBufferWidth and BackBufferHeight have to match display mode. */ memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferFormat = modes[i].Format; d3dpp.BackBufferWidth = modes[i].Width - 10; d3dpp.BackBufferHeight = modes[i].Height - 10; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); d3dpp.BackBufferWidth = modes[i].Width - 1; d3dpp.BackBufferHeight = modes[i].Height; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); d3dpp.BackBufferWidth = modes[i].Width; d3dpp.BackBufferHeight = modes[i].Height - 1; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); d3dpp.BackBufferWidth = 0; d3dpp.BackBufferHeight = 0; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); d3dpp.BackBufferWidth = modes[i].Width; d3dpp.BackBufferHeight = modes[i].Height; mode2 = modes[i]; mode2.Width = 0; mode2.Height = 0; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &mode2); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); d3dpp.BackBufferWidth = modes[i].Width; d3dpp.BackBufferHeight = modes[i].Height; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width); ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width); ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n", d3dpp.BackBufferWidth, modes[i].Width); ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n", d3dpp.BackBufferHeight, modes[i].Height); IDirect3DSwapChain9_Release(swapchain); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); IDirect3DSwapChain9_Release(swapchain); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = modes[1].Width; devmode.dmPelsHeight = modes[1].Height; ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width); ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height); d3dpp.BackBufferWidth = 500; d3dpp.BackBufferHeight = 400; d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &mode); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width); ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == 500 && rect.bottom == 400, "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == 500, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == 400, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); IDirect3DSwapChain9_Release(swapchain); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = orig_width; devmode.dmPelsHeight = orig_height; ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); SetRect(&rect, 0, 0, 200, 150); ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n"); ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n"); /* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */ ok(GetClientRect(window, &client_rect), "Failed to get client rect.\n"); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 0; d3dpp.BackBufferHeight = 0; d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); ok(d3dpp.BackBufferWidth == client_rect.right, "Got unexpected BackBufferWidth %u, expected %d.\n", d3dpp.BackBufferWidth, client_rect.right); ok(d3dpp.BackBufferHeight == client_rect.bottom, "Got unexpected BackBufferHeight %u, expected %d.\n", d3dpp.BackBufferHeight, client_rect.bottom); ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", d3dpp.BackBufferFormat, mode.Format); ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow); ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", d3dpp.FullScreen_RefreshRateInHz); ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(EqualRect(&rect, &client_rect), "Got unexpected scissor rect %s, expected %s.\n", wine_dbgstr_rect(&rect), wine_dbgstr_rect(&client_rect)); hr = IDirect3DDevice9Ex_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == client_rect.right, "Got unexpected vp.Width %u, expected %d.\n", vp.Width, client_rect.right); ok(vp.Height == client_rect.bottom, "Got unexpected vp.Height %u, expected %d.\n", vp.Height, client_rect.bottom); ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); ok(d3dpp.BackBufferWidth == client_rect.right, "Got unexpected backbuffer width %u, expected %d.\n", d3dpp.BackBufferWidth, client_rect.right); ok(d3dpp.BackBufferHeight == client_rect.bottom, "Got unexpected backbuffer height %u, expected %d.\n", d3dpp.BackBufferHeight, client_rect.bottom); ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", d3dpp.BackBufferFormat, mode.Format); ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window); ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", d3dpp.FullScreen_RefreshRateInHz); ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); IDirect3DSwapChain9_Release(swapchain); cleanup: HeapFree(GetProcessHeap(), 0, modes); IDirect3D9Ex_Release(d3d9); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_reset_resources(void) { IDirect3DSurface9 *surface, *rt; IDirect3DTexture9 *texture; IDirect3DDevice9Ex *device; unsigned int i; D3DCAPS9 caps; HWND window; HRESULT hr; ULONG ref; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); for (i = 0; i < caps.NumSimultaneousRTs; ++i) { hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr); IDirect3DTexture9_Release(texture); hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr); IDirect3DSurface9_Release(surface); } hr = reset_device(device, NULL); ok(SUCCEEDED(hr), "Failed to reset device.\n"); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); IDirect3DSurface9_Release(surface); IDirect3DSurface9_Release(rt); for (i = 1; i < caps.NumSimultaneousRTs; ++i) { hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); } ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: DestroyWindow(window); } static void test_vidmem_accounting(void) { IDirect3DDevice9Ex *device; unsigned int i; HWND window; HRESULT hr = D3D_OK; ULONG ref; UINT vidmem_start, vidmem_end; INT diff; IDirect3DTexture9 *textures[20]; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device); memset(textures, 0, sizeof(textures)); for (i = 0; i < 20 && SUCCEEDED(hr); i++) { hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL); /* No D3DERR_OUTOFVIDEOMEMORY in d3d9ex */ ok(SUCCEEDED(hr) || hr == E_OUTOFMEMORY, "Failed to create texture, hr %#x.\n", hr); } vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device); diff = vidmem_start - vidmem_end; diff = abs(diff); ok(diff < 1024 * 1024, "Expected a video memory difference of less than 1 MB, got %u MB.\n", diff / 1024 / 1024); for (i = 0; i < 20; i++) { if (textures[i]) IDirect3DTexture9_Release(textures[i]); } ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: DestroyWindow(window); } static void test_user_memory_getdc(void) { IDirect3DDevice9Ex *device; HBITMAP bitmap; DIBSECTION dib; HWND window; HRESULT hr; ULONG ref; int size; IDirect3DSurface9 *surface; DWORD *data; HDC dc; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } data = HeapAlloc(GetProcessHeap(), 0, sizeof(*data) * 16 * 16); memset(data, 0xaa, sizeof(*data) * 16 * 16); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, (HANDLE *)&data); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DSurface9_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get dc, hr %#x.\n", hr); bitmap = GetCurrentObject(dc, OBJ_BITMAP); ok(!!bitmap, "Failed to get bitmap.\n"); size = GetObjectA(bitmap, sizeof(dib), &dib); ok(size == sizeof(dib), "Got unexpected size %d.\n", size); ok(dib.dsBm.bmBits == data, "Got unexpected bits %p, expected %p.\n", dib.dsBm.bmBits, data); BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS); BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS); hr = IDirect3DSurface9_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release dc, hr %#x.\n", hr); ok(data[0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0]); ok(data[8 * 16] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[8 * 16]); IDirect3DSurface9_Release(surface); HeapFree(GetProcessHeap(), 0, data); ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: DestroyWindow(window); } static void test_lost_device(void) { IDirect3DDevice9Ex *device; ULONG refcount; HWND window; HRESULT hr; BOOL ret; struct device_desc desc; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL); desc.device_window = window; desc.width = 640; desc.height = 480; desc.flags = CREATE_DEVICE_FULLSCREEN; if (!(device = create_device(window, &desc))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(window); ok(ret, "Failed to set foreground window.\n"); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); desc.width = 1024; desc.height = 768; hr = reset_device(device, &desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); desc.flags = 0; hr = reset_device(device, &desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); hr = reset_device(device, &desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(window); ok(ret, "Failed to set foreground window.\n"); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); desc.flags = CREATE_DEVICE_FULLSCREEN; hr = reset_device(device, &desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); hr = reset_device(device, &desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: DestroyWindow(window); } static void test_unsupported_shaders(void) { static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ 0x0000ffff, /* end */ }; static const DWORD simple_ps[] = { 0xffff0101, /* ps_1_1 */ 0x00000001, 0x800f0000, 0x90e40000, /* mul r0, t0, r0 */ 0x0000ffff, /* end */ }; static const DWORD vs_3_0[] = { 0xfffe0300, /* vs_3_0 */ 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ 0x0000ffff, /* end */ }; #if 0 float4 main(const float4 color : COLOR) : SV_TARGET { float4 o; o = color; return o; } #endif static const DWORD ps_4_0[] = { 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005, 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; #if 0 vs_1_1 dcl_position v0 def c255, 1.0, 1.0, 1.0, 1.0 add r0, v0, c255 mov oPos, r0 #endif static const DWORD vs_1_255[] = { 0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff, 0x00000001, 0xc00f0000, 0x80e40000, 0x0000ffff }; #if 0 vs_1_1 dcl_position v0 def c256, 1.0, 1.0, 1.0, 1.0 add r0, v0, c256 mov oPos, r0 #endif static const DWORD vs_1_256[] = { 0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100, 0x00000001, 0xc00f0000, 0x80e40000, 0x0000ffff }; #if 0 vs_3_0 dcl_position v0 dcl_position o0 def c256, 1.0, 1.0, 1.0, 1.0 add r0, v0, c256 mov o0, r0 #endif static const DWORD vs_3_256[] = { 0xfffe0300, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x80000000, 0xe00f0000, 0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100, 0x02000001, 0xe00f0000, 0x80e40000, 0x0000ffff }; #if 0 /* This shader source generates syntax errors with the native shader assembler * due to the constant register index values. * The bytecode was modified by hand to use the intended values. */ vs_3_0 dcl_position v0 dcl_position o0 defi i16, 1, 1, 1, 1 rep i16 add r0, r0, v0 endrep mov o0, r0 #endif static const DWORD vs_3_i16[] = { 0xfffe0300, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x80000000, 0xe00f0000, 0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x01000026, 0xf0e40010, 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, 0x00000027, 0x02000001, 0xe00f0000, 0x80e40000, 0x0000ffff }; #if 0 /* This shader source generates syntax errors with the native shader assembler * due to the constant register index values. * The bytecode was modified by hand to use the intended values. */ vs_3_0 dcl_position v0 dcl_position o0 defb b16, true mov r0, v0 if b16 add r0, r0, v0 endif mov o0, r0 #endif static const DWORD vs_3_b16[] = { 0xfffe0300, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x80000000, 0xe00f0000, 0x0200002f, 0xe00f0810, 0x00000001, 0x02000001, 0x800f0000, 0x90e40000, 0x01000028, 0xe0e40810, 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, 0x0000002b, 0x02000001, 0xe00f0000, 0x80e40000, 0x0000ffff }; #if 0 /* This shader source generates syntax errors with the native shader assembler * due to the constant register index values. * The bytecode was modified by hand to use the intended values. */ ps_1_1 def c8, 1.0, 1.0, 1.0, 1.0 add r0, v0, c8 #endif static const DWORD ps_1_8[] = { 0xffff0101, 0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008, 0x0000ffff }; #if 0 /* This shader source generates syntax errors with the native shader assembler * due to the constant register index values. * The bytecode was modified by hand to use the intended values. */ ps_2_0 def c32, 1.0, 1.0, 1.0, 1.0 add oC0, v0, c32 #endif static const DWORD ps_2_32[] = { 0xffff0200, 0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020, 0x0000ffff }; #if 0 /* This shader source generates syntax errors with the native shader assembler * due to the constant register index values. * The bytecode was modified by hand to use the intended values. */ ps_3_0 dcl_color0 v0 def c224, 1.0, 1.0, 1.0, 1.0 add oC0, v0, c224 #endif static const DWORD ps_3_224[] = { 0xffff0300, 0x0200001f, 0x8000000a, 0x900f0000, 0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0, 0x0000ffff }; #if 0 /* This shader source generates syntax errors with the native shader assembler * due to the constant register index values. * The bytecode was modified by hand to use the intended values. */ ps_2_0 defb b0, true defi i0, 1, 1, 1, 1 rep i0 if b0 add r0, r0, v0 endif endrep mov oC0, r0 #endif static const DWORD ps_2_0_boolint[] = { 0xffff0200, 0x0200002f, 0xe00f0800, 0x00000001, 0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x01000026, 0xf0e40000, 0x01000028, 0xe0e40800, 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, 0x0000002b, 0x00000027, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff }; IDirect3DVertexShader9 *vs = NULL; IDirect3DPixelShader9 *ps = NULL; IDirect3DDevice9Ex *device; ULONG refcount; D3DCAPS9 caps; HWND window; HRESULT hr; window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping tests.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_ps, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreatePixelShader(device, simple_vs, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_4_0, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) { hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_0, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256) { hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); } else { skip("GPU supports SM2+, skipping SM1 test.\n"); } skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); } else { skip("This GPU supports SM3, skipping unsupported shader test.\n"); hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DVertexShader9_Release(vs); hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_256, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_256, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_i16, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_b16, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); } if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0)) { skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); goto cleanup; } hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_1_8, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_32, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_3_224, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_0_boolint, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); if (ps) IDirect3DPixelShader9_Release(ps); cleanup: refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static HWND filter_messages; enum message_window { DEVICE_WINDOW, FOCUS_WINDOW, }; struct message { UINT message; enum message_window window; BOOL check_wparam; WPARAM expect_wparam; HRESULT device_state; WINDOWPOS *store_wp; }; static const struct message *expect_messages; static HWND device_window, focus_window; static LONG windowposchanged_received, syscommand_received; static IDirect3DDevice9Ex *focus_test_device; struct wndproc_thread_param { HWND dummy_window; HANDLE window_created; HANDLE test_finished; BOOL running_in_foreground; }; static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { HRESULT hr; if (filter_messages && filter_messages == hwnd) { if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY) todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd); } if (expect_messages) { HWND w; switch (expect_messages->window) { case DEVICE_WINDOW: w = device_window; break; case FOCUS_WINDOW: w = focus_window; break; default: w = NULL; break; }; if (hwnd == w && expect_messages->message == message) { if (expect_messages->check_wparam) ok(wparam == expect_messages->expect_wparam, "Got unexpected wparam %lx for message %x, expected %lx.\n", wparam, message, expect_messages->expect_wparam); if (expect_messages->store_wp) *expect_messages->store_wp = *(WINDOWPOS *)lparam; if (focus_test_device) { hr = IDirect3DDevice9Ex_CheckDeviceState(focus_test_device, device_window); todo_wine_if(message != WM_ACTIVATEAPP && message != WM_DISPLAYCHANGE) ok(hr == expect_messages->device_state, "Got device state %#x on message %#x, expected %#x.\n", hr, message, expect_messages->device_state); } ++expect_messages; } } /* KDE randomly does something with the hidden window during the * mode change that sometimes generates a WM_WINDOWPOSCHANGING * message. A WM_WINDOWPOSCHANGED message is not generated, so * just flag WM_WINDOWPOSCHANGED as bad. */ if (message == WM_WINDOWPOSCHANGED) InterlockedIncrement(&windowposchanged_received); else if (message == WM_SYSCOMMAND) InterlockedIncrement(&syscommand_received); return DefWindowProcA(hwnd, message, wparam, lparam); } static DWORD WINAPI wndproc_thread(void *param) { struct wndproc_thread_param *p = param; DWORD res; BOOL ret; p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0); p->running_in_foreground = SetForegroundWindow(p->dummy_window); ret = SetEvent(p->window_created); ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); for (;;) { MSG msg; while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); res = WaitForSingleObject(p->test_finished, 100); if (res == WAIT_OBJECT_0) break; if (res != WAIT_TIMEOUT) { ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); break; } } DestroyWindow(p->dummy_window); return 0; } static void test_wndproc(void) { struct wndproc_thread_param thread_params; struct device_desc device_desc; IDirect3DDevice9Ex *device; WNDCLASSA wc = {0}; HANDLE thread; LONG_PTR proc; ULONG ref; DWORD res, tid; HWND tmp; UINT i, adapter_mode_count; HRESULT hr; D3DDISPLAYMODE d3ddm; DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0; DEVMODEW devmode; LONG change_ret, device_style; BOOL ret; IDirect3D9Ex *d3d9ex; WINDOWPOS windowpos; static const struct message create_messages[] = { {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, /* Do not test wparam here. If device creation succeeds, * wparam is WA_ACTIVE. If device creation fails (testbot) * wparam is set to WA_INACTIVE on some Windows versions. */ {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0}, {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0}, {0, 0, FALSE, 0}, }; static const struct message focus_loss_messages[] = { /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is * not reliable on X11 WMs. When the window focus follows the * mouse pointer the message is not sent. * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */ /* The S_PRESENT_MODE_CHANGED state is only there because we change the mode * before dropping focus. From the base d3d9 tests one might expect d3d9ex to * pick up the mode change by the time we receive WM_DISPLAYCHANGE, but as * the tests below show, a present call is needed for that to happen. I don't * want to call present in a focus loss message handler until we have an app * that does that. Without the previous change (+present) the state would be * D3D_OK all the way until the WM_ACTIVATEAPP message. */ {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0, S_PRESENT_MODE_CHANGED}, /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is * not deterministic. */ {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, S_PRESENT_MODE_CHANGED}, /* Windows sends WM_ACTIVATE to the device window, indicating that * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED * leaves the device window active, breaking re-activation in the * lost device test. * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */ {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0, S_PRESENT_MODE_CHANGED}, {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED, S_PRESENT_MODE_CHANGED}, {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE, S_PRESENT_OCCLUDED}, /* WM_ACTIVATEAPP is sent to the device window too, but the order is * not deterministic. It may be sent after the focus window handling * or before. */ {0, 0, FALSE, 0, 0}, }; static const struct message focus_loss_messages_nowc[] = { /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is * not reliable on X11 WMs. When the window focus follows the * mouse pointer the message is not sent. * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */ {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, {0, 0, FALSE, 0}, }; static const struct message focus_loss_messages_hidden[] = { {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, {0, 0, FALSE, 0}, }; static const struct message focus_loss_messages_filtered[] = { /* WM_ACTIVATE is delivered to the window proc because it is * generated by SetForegroundWindow before the d3d routine * starts it work. Don't check for it due to focus-follows-mouse * WMs though. */ {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0}, {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, {0, 0, FALSE, 0}, }; static const struct message sc_restore_messages[] = { /* WM_SYSCOMMAND is delivered only once, after d3d has already * processed it. Our wndproc has no way to prevent d3d from * handling the message. The second DefWindowProc call done by * our wndproc doesn't do any changes to the window because it * is already restored due to d3d's handling. */ {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED}, {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE}, {0, 0, FALSE, 0}, }; static const struct message sc_minimize_messages[] = { {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE}, {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED}, {0, 0, FALSE, 0}, }; static const struct message sc_maximize_messages[] = { {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE}, {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, /* WM_SIZE(SIZE_MAXIMIZED) is unreliable on native. */ {0, 0, FALSE, 0}, }; struct message mode_change_messages[] = { {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, {WM_SIZE, DEVICE_WINDOW, FALSE, 0}, /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is * differs between Wine and Windows. */ /* TODO 2: Windows sends a second WM_WINDOWPOSCHANGING(SWP_NOMOVE | SWP_NOSIZE * | SWP_NOACTIVATE) in this situation, suggesting a difference in their ShowWindow * implementation. This SetWindowPos call could in theory affect the Z order. Wine's * ShowWindow does not send such a message because the window is already visible. */ {0, 0, FALSE, 0}, }; struct message mode_change_messages_hidden[] = { {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, {WM_SIZE, DEVICE_WINDOW, FALSE, 0}, {WM_SHOWWINDOW, DEVICE_WINDOW, FALSE, 0}, {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, ~0U, &windowpos}, {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is * differs between Wine and Windows. */ {0, 0, FALSE, 0}, }; static const struct message mode_change_messages_nowc[] = { {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0}, {0, 0, FALSE, 0}, }; struct { DWORD create_flags; const struct message *focus_loss_messages; const struct message *mode_change_messages, *mode_change_messages_hidden; BOOL iconic; } tests[] = { { 0, focus_loss_messages, mode_change_messages, mode_change_messages_hidden, TRUE }, { CREATE_DEVICE_NOWINDOWCHANGES, focus_loss_messages_nowc, mode_change_messages_nowc, mode_change_messages_nowc, FALSE }, }; hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); if (FAILED(hr)) { skip("Direct3D9Ex is not available (%#x)\n", hr); return; } adapter_mode_count = IDirect3D9Ex_GetAdapterModeCount(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); for (i = 0; i < adapter_mode_count; ++i) { hr = IDirect3D9Ex_EnumAdapterModes(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &d3ddm); ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight) continue; /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but * refuses to create a device at these sizes. */ if (d3ddm.Width < 640 || d3ddm.Height < 480) continue; if (!user32_width) { user32_width = d3ddm.Width; user32_height = d3ddm.Height; continue; } /* Make sure the d3d mode is smaller in width or height and at most * equal in the other dimension than the mode passed to * ChangeDisplaySettings. Otherwise Windows shrinks the window to * the ChangeDisplaySettings parameters + 12. */ if (d3ddm.Width == user32_width && d3ddm.Height == user32_height) continue; if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height) { d3d_width = d3ddm.Width; d3d_height = d3ddm.Height; break; } if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height) { d3d_width = user32_width; d3d_height = user32_height; user32_width = d3ddm.Width; user32_height = d3ddm.Height; break; } } IDirect3D9Ex_Release(d3d9ex); if (!d3d_width) { skip("Could not find adequate modes, skipping mode tests.\n"); return; } wc.lpfnWndProc = test_proc; wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); for (i = 0; i < ARRAY_SIZE(tests); ++i) { devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = user32_width; devmode.dmPelsHeight = user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0); thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(thread_params.window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); if (thread_params.running_in_foreground) { tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); } else skip("Not running in foreground, skip foreground window test\n"); flush_events(); expect_messages = create_messages; device_desc.device_window = device_window; device_desc.width = d3d_width; device_desc.height = d3d_height; device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].create_flags; if (!(device = create_device(focus_window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); expect_messages = NULL; if (0) /* Disabled until we can make this work in a reliable way on Wine. */ { tmp = GetFocus(); ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); tmp = GetForegroundWindow(); ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); } SetForegroundWindow(focus_window); flush_events(); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); /* Change the mode while the device is in use and then drop focus. */ devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = user32_width; devmode.dmPelsHeight = user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i); /* Native needs a present call to pick up the mode change. Windows 10 15.07 never picks up the mode change * in these calls and returns S_OK. This is a regression from Windows 8 and has been fixed in later Win10 * builds. */ hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); todo_wine ok(hr == S_PRESENT_MODE_CHANGED || broken(hr == S_OK), "Got unexpected hr %#x, i=%u.\n", hr, i); hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window); todo_wine ok(hr == S_PRESENT_MODE_CHANGED || broken(hr == S_OK), "Got unexpected hr %#x, i=%u.\n", hr, i); expect_messages = tests[i].focus_loss_messages; /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or * manually changing the focus. It generates the same messages, but the task * bar still shows the previous foreground window as active, and the window has * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating * the device is difficult, see below. */ SetForegroundWindow(GetDesktopWindow()); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); expect_messages = NULL; tmp = GetFocus(); ok(tmp != device_window, "The device window is active, i=%u.\n", i); ok(tmp != focus_window, "The focus window is active, i=%u.\n", i); hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window); ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x, i=%u.\n", hr, i); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight); /* In d3d9ex the device and focus windows have to be minimized and restored, * otherwise native does not notice that focus has been restored. This is * independent of D3DCREATE_NOWINDOWCHANGES. */ ShowWindow(device_window, SW_MINIMIZE); ShowWindow(device_window, SW_RESTORE); /* Reactivation messages like in d3d8/9 are random in native d3d9ex. * Sometimes they are sent, sometimes they are not (tested on Vista * and Windows 7). The minimizing and restoring of the device window * may have something to do with this, but if the messages are sent, * they are generated by the 3 calls below. */ ShowWindow(focus_window, SW_MINIMIZE); ShowWindow(focus_window, SW_RESTORE); /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */ SetForegroundWindow(focus_window); flush_events(); SetForegroundWindow(focus_window); flush_events(); /* Calling Reset is not necessary in d3d9ex. */ hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window); ok(hr == S_OK, "Got unexpected hr %#x, i=%u.\n", hr, i); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == d3d_width && devmode.dmPelsHeight == d3d_height, "Got unexpect screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight); hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED) * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */ device_style = GetWindowLongA(device_window, GWL_STYLE); SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE); flush_events(); expect_messages = focus_loss_messages_hidden; windowposchanged_received = 0; SetForegroundWindow(GetDesktopWindow()); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i); expect_messages = NULL; flush_events(); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth); ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight); /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */ ShowWindow(focus_window, SW_SHOWNOACTIVATE); ShowWindow(focus_window, SW_SHOWMINNOACTIVE); flush_events(); syscommand_received = 0; expect_messages = sc_restore_messages; SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); expect_messages = NULL; flush_events(); expect_messages = sc_minimize_messages; SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); expect_messages = NULL; flush_events(); expect_messages = sc_maximize_messages; SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); expect_messages = NULL; flush_events(); SetForegroundWindow(GetDesktopWindow()); ShowWindow(device_window, SW_MINIMIZE); ShowWindow(device_window, SW_RESTORE); ShowWindow(focus_window, SW_MINIMIZE); ShowWindow(focus_window, SW_RESTORE); SetForegroundWindow(focus_window); flush_events(); filter_messages = focus_window; ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i); /* Fix up the mode until Wine's device release behavior is fixed. */ change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx, i=%u.\n", (LONG_PTR)test_proc, proc, i); /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent * on native in the test below. It isn't needed anyways. Creating the third * device will show it again. */ filter_messages = NULL; ShowWindow(device_window, SW_HIDE); /* Remove the maximized state from the SYSCOMMAND test while we're not * interfering with a device. */ ShowWindow(focus_window, SW_SHOWNORMAL); filter_messages = focus_window; device_desc.device_window = focus_window; if (!(device = create_device(focus_window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; SetForegroundWindow(focus_window); /* For KDE. */ flush_events(); expect_messages = focus_loss_messages_filtered; windowposchanged_received = 0; SetForegroundWindow(GetDesktopWindow()); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i); expect_messages = NULL; /* The window is iconic even though no message was sent. */ ok(!IsIconic(focus_window) == !tests[i].iconic, "Expected IsIconic %u, got %u, i=%u.\n", tests[i].iconic, IsIconic(focus_window), i); ShowWindow(focus_window, SW_SHOWNOACTIVATE); ShowWindow(focus_window, SW_SHOWMINNOACTIVE); flush_events(); syscommand_received = 0; expect_messages = sc_restore_messages; SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); expect_messages = NULL; flush_events(); /* For FVWM. */ ShowWindow(focus_window, SW_RESTORE); flush_events(); expect_messages = sc_minimize_messages; SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); expect_messages = NULL; flush_events(); expect_messages = sc_maximize_messages; SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); expect_messages = NULL; flush_events(); /* This test can't activate, drop focus and restore focus like in plain d3d9 because d3d9ex * immediately restores the device on activation. There are plenty of WM_WINDOWPOSCHANGED * messages that are generated by ShowWindow, so testing for their absence is pointless. */ ShowWindow(focus_window, SW_MINIMIZE); ShowWindow(focus_window, SW_RESTORE); SetForegroundWindow(focus_window); flush_events(); filter_messages = focus_window; ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i); device_desc.device_window = device_window; if (!(device = create_device(focus_window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; flush_events(); device_desc.width = user32_width; device_desc.height = user32_height; expect_messages = tests[i].mode_change_messages; filter_messages = focus_window; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); filter_messages = NULL; /* The WINDOWPOS structure passed to the first WM_WINDOWPOSCHANGING differs between windows versions. * Prior to Win10 17.03 it is consistent with a MoveWindow(0, 0, width, height) call. Since Windows * 10 17.03 it has x = 0, y = 0, width = 0, height = 0, flags = SWP_NOCLIENTMOVE | SWP_NOCLIENTSIZE * | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER (0x1837). Visually * it is clear that the window has not been resized. In previous Windows version the window is resized. */ flush_events(); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); /* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */ device_style = GetWindowLongA(device_window, GWL_STYLE); SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE); flush_events(); device_desc.width = d3d_width; device_desc.height = d3d_height; memset(&windowpos, 0, sizeof(windowpos)); expect_messages = tests[i].mode_change_messages_hidden; filter_messages = focus_window; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); filter_messages = NULL; flush_events(); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); if (!(tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES)) { ok(windowpos.hwnd == device_window && !windowpos.hwndInsertAfter && !windowpos.x && !windowpos.y && !windowpos.cx && !windowpos.cy && windowpos.flags == (SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE), "Got unexpected WINDOWPOS hwnd=%p, insertAfter=%p, x=%d, y=%d, cx=%d, cy=%d, flags=%x\n", windowpos.hwnd, windowpos.hwndInsertAfter, windowpos.x, windowpos.y, windowpos.cx, windowpos.cy, windowpos.flags); } device_style = GetWindowLongA(device_window, GWL_STYLE); if (tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES) { todo_wine ok(!(device_style & WS_VISIBLE), "Expected the device window to be hidden, i=%u.\n", i); ShowWindow(device_window, SW_MINIMIZE); ShowWindow(device_window, SW_RESTORE); } else { ok(device_style & WS_VISIBLE, "Expected the device window to be visible, i=%u.\n", i); } proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); done: filter_messages = NULL; DestroyWindow(device_window); DestroyWindow(focus_window); SetEvent(thread_params.test_finished); WaitForSingleObject(thread, INFINITE); CloseHandle(thread); } CloseHandle(thread_params.test_finished); CloseHandle(thread_params.window_created); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_wndproc_windowed(void) { struct wndproc_thread_param thread_params; struct device_desc device_desc; IDirect3DDevice9Ex *device; WNDCLASSA wc = {0}; HANDLE thread; LONG_PTR proc; HRESULT hr; ULONG ref; DWORD res, tid; HWND tmp; wc.lpfnWndProc = test_proc; wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0); thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(thread_params.window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); if (thread_params.running_in_foreground) { tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); } else skip("Not running in foreground, skip foreground window test\n"); filter_messages = focus_window; device_desc.device_window = device_window; device_desc.width = registry_mode.dmPelsWidth; device_desc.height = registry_mode.dmPelsHeight; device_desc.flags = 0; if (!(device = create_device(focus_window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = NULL; device_desc.flags = CREATE_DEVICE_FULLSCREEN; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); device_desc.flags = 0; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = focus_window; ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); filter_messages = device_window; device_desc.device_window = focus_window; if (!(device = create_device(focus_window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; device_desc.flags = CREATE_DEVICE_FULLSCREEN; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); device_desc.flags = 0; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = device_window; ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); device_desc.device_window = device_window; if (!(device = create_device(focus_window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; device_desc.flags = CREATE_DEVICE_FULLSCREEN; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); device_desc.flags = 0; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = device_window; ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: filter_messages = NULL; SetEvent(thread_params.test_finished); WaitForSingleObject(thread, INFINITE); CloseHandle(thread_params.test_finished); CloseHandle(thread_params.window_created); CloseHandle(thread); DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_window_style(void) { RECT focus_rect, device_rect, fullscreen_rect, r, r2; LONG device_style, device_exstyle, expected_style; LONG focus_style, focus_exstyle; struct device_desc device_desc; LONG style; IDirect3DDevice9Ex *device; HRESULT hr; ULONG ref; BOOL ret; static const struct { LONG style_flags; DWORD device_flags; LONG focus_loss_style; LONG create2_style, create2_exstyle; } tests[] = { {0, 0, 0, WS_VISIBLE, WS_EX_TOPMOST}, {WS_VISIBLE, 0, WS_MINIMIZE, WS_VISIBLE, WS_EX_TOPMOST}, {0, CREATE_DEVICE_NOWINDOWCHANGES, 0, 0, 0}, {WS_VISIBLE, CREATE_DEVICE_NOWINDOWCHANGES, 0, 0, 0}, }; unsigned int i; SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); for (i = 0; i < ARRAY_SIZE(tests); ++i) { focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); device_style = GetWindowLongA(device_window, GWL_STYLE); device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); focus_style = GetWindowLongA(focus_window, GWL_STYLE); focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); GetWindowRect(focus_window, &focus_rect); GetWindowRect(device_window, &device_rect); device_desc.device_window = device_window; device_desc.width = registry_mode.dmPelsWidth; device_desc.height = registry_mode.dmPelsHeight; device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags; if (!(device = create_device(focus_window, &device_desc))) { skip("Failed to create a D3D device, skipping tests.\n"); DestroyWindow(device_window); DestroyWindow(focus_window); return; } style = GetWindowLongA(device_window, GWL_STYLE); todo_wine ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n", device_style, style, i); style = GetWindowLongA(device_window, GWL_EXSTYLE); todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", device_exstyle, style, i); style = GetWindowLongA(focus_window, GWL_STYLE); ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", focus_style, style, i); style = GetWindowLongA(focus_window, GWL_EXSTYLE); ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", focus_exstyle, style, i); GetWindowRect(device_window, &r); if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES) todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n", wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i); else ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n", wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i); GetClientRect(device_window, &r2); todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal, i=%u.\n", i); GetWindowRect(focus_window, &r); ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n", wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i); device_desc.flags = 0; hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); style = GetWindowLongA(device_window, GWL_STYLE); todo_wine_if (!(tests[i].style_flags & WS_VISIBLE)) ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n", device_style, style, i); style = GetWindowLongA(device_window, GWL_EXSTYLE); todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", device_exstyle, style, i); style = GetWindowLongA(focus_window, GWL_STYLE); ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", focus_style, style, i); style = GetWindowLongA(focus_window, GWL_EXSTYLE); ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", focus_exstyle, style, i); ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); style = GetWindowLongA(device_window, GWL_STYLE); todo_wine_if (!(device_style & WS_VISIBLE)) ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n", device_style, style, i); style = GetWindowLongA(device_window, GWL_EXSTYLE); todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", device_exstyle, style, i); style = GetWindowLongA(focus_window, GWL_STYLE); ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", focus_style, style, i); style = GetWindowLongA(focus_window, GWL_EXSTYLE); ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", focus_exstyle, style, i); /* The second time a device is created on the window the window becomes visible and * topmost if D3DCREATE_NOWINDOWCHANGES is not set. */ device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags; device = create_device(focus_window, &device_desc); ok(!!device, "Failed to create a D3D device.\n"); style = GetWindowLongA(device_window, GWL_STYLE); expected_style = device_style | tests[i].create2_style; todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n", expected_style, style, i); expected_style = device_exstyle | tests[i].create2_exstyle; style = GetWindowLongA(device_window, GWL_EXSTYLE); todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x, i=%u.\n", expected_style, style, i); style = GetWindowLongA(focus_window, GWL_STYLE); ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", focus_style, style, i); style = GetWindowLongA(focus_window, GWL_EXSTYLE); ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", focus_exstyle, style, i); ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); DestroyWindow(device_window); DestroyWindow(focus_window); focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); device_desc.device_window = device_window; device = create_device(focus_window, &device_desc); ok(!!device, "Failed to create a D3D device.\n"); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); style = GetWindowLongA(device_window, GWL_STYLE); expected_style = device_style | tests[i].focus_loss_style; todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n", expected_style, style, i); style = GetWindowLongA(device_window, GWL_EXSTYLE); todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", device_exstyle, style, i); style = GetWindowLongA(focus_window, GWL_STYLE); ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", focus_style, style, i); style = GetWindowLongA(focus_window, GWL_EXSTYLE); ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", focus_exstyle, style, i); ref = IDirect3DDevice9Ex_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); DestroyWindow(device_window); DestroyWindow(focus_window); } } static void test_swapchain_parameters(void) { IDirect3DDevice9Ex *device; IDirect3D9Ex *d3d9ex; HWND window; HRESULT hr; unsigned int i; D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2; IDirect3DSwapChain9 *swapchain; D3DDISPLAYMODEEX mode = {0}; static const struct { BOOL windowed; UINT backbuffer_count; D3DSWAPEFFECT swap_effect; HRESULT hr; } tests[] = { /* Swap effect 0 is not allowed. */ {TRUE, 1, 0, D3DERR_INVALIDCALL}, {FALSE, 1, 0, D3DERR_INVALIDCALL}, /* All (non-ex) swap effects are allowed in * windowed and fullscreen mode. */ {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, /* Only one backbuffer in copy mode. */ {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK}, {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, /* Ok with the others, in fullscreen and windowed mode. */ {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, /* D3D9Ex swap effects. Flipex works, Overlay is complicated * and depends on HW features, pixel format, etc. */ {TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK}, {TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL}, {FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK}, {FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL}, /* 30 is the highest allowed backbuffer count. */ {TRUE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK}, {TRUE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, {TRUE, 30, D3DSWAPEFFECT_FLIP, D3D_OK}, {TRUE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, {FALSE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK}, {FALSE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, {FALSE, 30, D3DSWAPEFFECT_FLIP, D3D_OK}, {FALSE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, }; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL); hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); if (FAILED(hr)) { skip("Direct3D9Ex is not available (%#x)\n", hr); return; } if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9Ex_Release(d3d9ex); DestroyWindow(window); return; } IDirect3DDevice9Ex_Release(device); present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth; present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight; present_parameters_windowed.hDeviceWindow = window; present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8; present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY; present_parameters_windowed.Windowed = TRUE; present_parameters_windowed.BackBufferCount = 1; mode.Size = sizeof(mode); mode.Width = registry_mode.dmPelsWidth; mode.Height = registry_mode.dmPelsHeight; mode.RefreshRate = 0; mode.Format = D3DFMT_X8R8G8B8; mode.ScanLineOrdering = 0; for (i = 0; i < ARRAY_SIZE(tests); ++i) { memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; present_parameters.hDeviceWindow = window; present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; present_parameters.SwapEffect = tests[i].swap_effect; present_parameters.Windowed = tests[i].windowed; present_parameters.BackBufferCount = tests[i].backbuffer_count; hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, tests[i].windowed ? NULL : &mode, &device); ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); if (SUCCEEDED(hr)) { UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1; hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i); hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2); ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i); ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n", tests[i].swap_effect, present_parameters2.SwapEffect, i); ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n", bb_count, present_parameters2.BackBufferCount, i); ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n", tests[i].windowed, present_parameters2.Windowed, i); IDirect3DSwapChain9_Release(swapchain); IDirect3DDevice9Ex_Release(device); } hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, NULL, &device); ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i); memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; present_parameters.hDeviceWindow = window; present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; present_parameters.SwapEffect = tests[i].swap_effect; present_parameters.Windowed = tests[i].windowed; present_parameters.BackBufferCount = tests[i].backbuffer_count; hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters, tests[i].windowed ? NULL : &mode); ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); if (FAILED(hr)) { hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters_windowed, NULL); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i); } IDirect3DDevice9Ex_Release(device); } IDirect3D9Ex_Release(d3d9ex); DestroyWindow(window); } static void test_backbuffer_resize(void) { D3DPRESENT_PARAMETERS present_parameters = {0}; IDirect3DSurface9 *backbuffer, *old_backbuffer; D3DSURFACE_DESC surface_desc; IDirect3DDevice9Ex *device; D3DCOLOR color; ULONG refcount; HWND window; HRESULT hr; static const struct { float position[3]; DWORD diffuse; } quad[] = { {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, {{-1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, {{ 1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, }; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); color = get_pixel_color(device, 1, 1); ok(color == 0x00ff0000, "Got unexpected color 0x%08x.\n", color); present_parameters.BackBufferWidth = 800; present_parameters.BackBufferHeight = 600; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.hDeviceWindow = NULL; present_parameters.Windowed = TRUE; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9_Reset(device, &present_parameters); ok(SUCCEEDED(hr), "Failed to reset, hr %#x.\n", hr); old_backbuffer = backbuffer; hr = IDirect3DSurface9_GetDesc(old_backbuffer, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); todo_wine ok(surface_desc.Width == 640, "Got unexpected width %u.\n", surface_desc.Width); todo_wine ok(surface_desc.Height == 480, "Got unexpected height %u.\n", surface_desc.Height); refcount = IDirect3DSurface9_Release(old_backbuffer); ok(!refcount, "Surface has %u references left.\n", refcount); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); todo_wine ok(backbuffer != old_backbuffer, "Expected new backbuffer surface.\n"); hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); color = get_pixel_color(device, 1, 1); ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color); color = get_pixel_color(device, 700, 500); ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_pixel_color(device, 1, 1); ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color); color = get_pixel_color(device, 700, 500); ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color); IDirect3DSurface9_Release(backbuffer); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_format_unknown(void) { IDirect3DDevice9Ex *device; UINT refcount; HWND window; void *iface; HRESULT hr; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateRenderTarget(device, 64, 64, D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, FALSE, (IDirect3DSurface9 **)&iface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateRenderTargetEx(device, 64, 64, D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, FALSE, (IDirect3DSurface9 **)&iface, NULL, 0); todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateDepthStencilSurface(device, 64, 64, D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64, D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DSurface9 **)&iface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 64, 64, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DSurface9 **)&iface, NULL, 9); todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); todo_wine ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateTexture(device, 64, 64, 1, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DTexture9 **)&iface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 64, 1, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DCubeTexture9 **)&iface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); iface = (void *)0xdeadbeef; hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 64, 64, 1, 1, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DVolumeTexture9 **)&iface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(!iface, "Got unexpected iface %p.\n", iface); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_device_caps(void) { IDirect3DDevice9Ex *device; ULONG refcount; D3DCAPS9 caps; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); ok(!(caps.Caps & ~(D3DCAPS_OVERLAY | D3DCAPS_READ_SCANLINE)), "Caps field has unexpected flags %#x.\n", caps.Caps); ok(!(caps.Caps2 & ~(D3DCAPS2_NO2DDURING3DSCENE | D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANRENDERWINDOWED | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP | D3DCAPS2_CANSHARERESOURCE)), "Caps2 field has unexpected flags %#x.\n", caps.Caps2); /* AMD doesn't filter all the ddraw / d3d9 caps. Consider that behavior * broken. */ ok(!(caps.Caps3 & ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION | D3DCAPS3_COPY_TO_VIDMEM | D3DCAPS3_COPY_TO_SYSTEMMEM | D3DCAPS3_DXVAHD | D3DCAPS3_DXVAHD_LIMITED | D3DCAPS3_RESERVED)), "Caps3 field has unexpected flags %#x.\n", caps.Caps3); ok(!(caps.PrimitiveMiscCaps & ~(D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | D3DPMISCCAPS_CLIPTLVERTS | D3DPMISCCAPS_TSSARGTEMP | D3DPMISCCAPS_BLENDOP | D3DPMISCCAPS_NULLREFERENCE | D3DPMISCCAPS_INDEPENDENTWRITEMASKS | D3DPMISCCAPS_PERSTAGECONSTANT | D3DPMISCCAPS_FOGANDSPECULARALPHA | D3DPMISCCAPS_SEPARATEALPHABLEND | D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS | D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING | D3DPMISCCAPS_FOGVERTEXCLAMPED | D3DPMISCCAPS_POSTBLENDSRGBCONVERT)), "PrimitiveMiscCaps field has unexpected flags %#x.\n", caps.PrimitiveMiscCaps); ok(!(caps.RasterCaps & ~(D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE | D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE)), "RasterCaps field has unexpected flags %#x.\n", caps.RasterCaps); /* D3DPBLENDCAPS_SRCCOLOR2 and D3DPBLENDCAPS_INVSRCCOLOR2 are only * advertised on the reference rasterizer and WARP. */ ok(!(caps.SrcBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR)) || broken(!(caps.SrcBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR | D3DPBLENDCAPS_SRCCOLOR2 | D3DPBLENDCAPS_INVSRCCOLOR2))), "SrcBlendCaps field has unexpected flags %#x.\n", caps.SrcBlendCaps); ok(!(caps.DestBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR)) || broken(!(caps.SrcBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA | D3DPBLENDCAPS_BLENDFACTOR | D3DPBLENDCAPS_SRCCOLOR2 | D3DPBLENDCAPS_INVSRCCOLOR2))), "DestBlendCaps field has unexpected flags %#x.\n", caps.DestBlendCaps); ok(!(caps.TextureCaps & ~(D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2 | D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)), "TextureCaps field has unexpected flags %#x.\n", caps.TextureCaps); ok(!(caps.TextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD | D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_CONVOLUTIONMONO | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)), "TextureFilterCaps field has unexpected flags %#x.\n", caps.TextureFilterCaps); ok(!(caps.CubeTextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD | D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)), "CubeTextureFilterCaps field has unexpected flags %#x.\n", caps.CubeTextureFilterCaps); ok(!(caps.VolumeTextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD | D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)), "VolumeTextureFilterCaps field has unexpected flags %#x.\n", caps.VolumeTextureFilterCaps); ok(!(caps.LineCaps & ~(D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST | D3DLINECAPS_BLEND | D3DLINECAPS_ALPHACMP | D3DLINECAPS_FOG | D3DLINECAPS_ANTIALIAS)), "LineCaps field has unexpected flags %#x.\n", caps.LineCaps); ok(!(caps.StencilCaps & ~(D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE | D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT | D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_TWOSIDED)), "StencilCaps field has unexpected flags %#x.\n", caps.StencilCaps); ok(!(caps.VertexProcessingCaps & ~(D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING | D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER)), "VertexProcessingCaps field has unexpected flags %#x.\n", caps.VertexProcessingCaps); /* Both Nvidia and AMD give 10 here. */ ok(caps.MaxActiveLights <= 10, "MaxActiveLights field has unexpected value %u.\n", caps.MaxActiveLights); /* AMD gives 6, Nvidia returns 8. */ ok(caps.MaxUserClipPlanes <= 8, "MaxUserClipPlanes field has unexpected value %u.\n", caps.MaxUserClipPlanes); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_frame_latency(void) { IDirect3DDevice9Ex *device; ULONG refcount; UINT latency; HWND window; HRESULT hr; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency); ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr); ok(latency == 3, "Unexpected default max frame latency %u.\n", latency); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 1); ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency); ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr); ok(latency == 1, "Unexpected max frame latency %u.\n", latency); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 0); ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency); ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr); ok(latency == 3, "Unexpected default max frame latency %u.\n", latency); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 30); ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 31); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_resource_access(void) { IDirect3DSurface9 *backbuffer, *depth_stencil; D3DFORMAT colour_format, depth_format, format; BOOL depth_2d, depth_cube, depth_plain; D3DADAPTER_IDENTIFIER9 identifier; struct device_desc device_desc; D3DSURFACE_DESC surface_desc; IDirect3DDevice9Ex *device; unsigned int i, j; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; BOOL warp; enum surface_type { SURFACE_2D, SURFACE_CUBE, SURFACE_RT, SURFACE_RT_EX, SURFACE_DS, SURFACE_DS_EX, SURFACE_PLAIN, SURFACE_PLAIN_EX, }; enum resource_format { FORMAT_COLOUR, FORMAT_ATI2, FORMAT_DEPTH, }; static const struct { D3DPOOL pool; enum resource_format format; DWORD usage; BOOL valid; } tests[] = { /* 0 */ {D3DPOOL_DEFAULT, FORMAT_COLOUR, 0, TRUE}, {D3DPOOL_DEFAULT, FORMAT_ATI2, 0, TRUE}, {D3DPOOL_DEFAULT, FORMAT_DEPTH, 0, TRUE}, {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, TRUE}, {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE}, {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, TRUE}, /* 7 */ {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DYNAMIC, TRUE}, {D3DPOOL_DEFAULT, FORMAT_ATI2, D3DUSAGE_DYNAMIC, TRUE}, {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DYNAMIC, TRUE}, {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DYNAMIC | D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DYNAMIC | D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DYNAMIC | D3DUSAGE_DEPTHSTENCIL, FALSE}, {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DYNAMIC | D3DUSAGE_DEPTHSTENCIL, FALSE}, /* 14 */ {D3DPOOL_MANAGED, FORMAT_COLOUR, 0, FALSE}, {D3DPOOL_MANAGED, FORMAT_ATI2, 0, FALSE}, {D3DPOOL_MANAGED, FORMAT_DEPTH, 0, FALSE}, {D3DPOOL_MANAGED, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_MANAGED, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_MANAGED, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE}, {D3DPOOL_MANAGED, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, FALSE}, /* 21 */ {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, 0, TRUE}, {D3DPOOL_SYSTEMMEM, FORMAT_ATI2, 0, TRUE}, {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH, 0, FALSE}, {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE}, {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, FALSE}, /* 28 */ {D3DPOOL_SCRATCH, FORMAT_COLOUR, 0, TRUE}, {D3DPOOL_SCRATCH, FORMAT_ATI2, 0, TRUE}, {D3DPOOL_SCRATCH, FORMAT_DEPTH, 0, FALSE}, {D3DPOOL_SCRATCH, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_SCRATCH, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE}, {D3DPOOL_SCRATCH, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE}, {D3DPOOL_SCRATCH, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, FALSE}, }; static const struct { const char *name; enum surface_type type; } surface_types[] = { {"2D", SURFACE_2D}, {"CUBE", SURFACE_CUBE}, {"RT", SURFACE_RT}, {"RT_EX", SURFACE_RT_EX}, {"DS", SURFACE_DS}, {"DS_EX", SURFACE_DS_EX}, {"PLAIN", SURFACE_PLAIN}, {"PLAIN_EX", SURFACE_PLAIN_EX}, }; window = create_window(); device_desc.device_window = window; device_desc.width = 16; device_desc.height = 16; device_desc.flags = 0; if (!(device = create_device(window, &device_desc))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier); ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr); warp = adapter_is_warp(&identifier); hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DSurface9_GetDesc(backbuffer, &surface_desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); colour_format = surface_desc.Format; hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &depth_stencil); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DSurface9_GetDesc(depth_stencil, &surface_desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); depth_format = surface_desc.Format; depth_2d = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, depth_format)); depth_cube = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, depth_format)); depth_plain = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, depth_format)); hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZRHW); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(surface_types); ++i) { for (j = 0; j < ARRAY_SIZE(tests); ++j) { IDirect3DCubeTexture9 *texture_cube; IDirect3DBaseTexture9 *texture; IDirect3DTexture9 *texture_2d; IDirect3DSurface9 *surface; HRESULT expected_hr; D3DLOCKED_RECT lr; if (tests[j].format == FORMAT_ATI2) format = MAKEFOURCC('A','T','I','2'); else if (tests[j].format == FORMAT_DEPTH) format = depth_format; else format = colour_format; if (tests[j].format == FORMAT_ATI2 && FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, format))) { skip("ATI2N texture not supported.\n"); continue; } switch (surface_types[i].type) { case SURFACE_2D: hr = IDirect3DDevice9Ex_CreateTexture(device, 16, 16, 1, tests[j].usage, format, tests[j].pool, &texture_2d, NULL); todo_wine_if(!tests[j].valid && tests[j].format == FORMAT_DEPTH && !tests[j].usage && tests[j].pool != D3DPOOL_MANAGED) ok(hr == (tests[j].valid && (tests[j].format != FORMAT_DEPTH || depth_2d) ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; hr = IDirect3DTexture9_GetSurfaceLevel(texture_2d, 0, &surface); ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); IDirect3DTexture9_Release(texture_2d); break; case SURFACE_CUBE: hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 16, 1, tests[j].usage, format, tests[j].pool, &texture_cube, NULL); todo_wine_if(!tests[j].valid && tests[j].format == FORMAT_DEPTH && !tests[j].usage && tests[j].pool != D3DPOOL_MANAGED) ok(hr == (tests[j].valid && (tests[j].format != FORMAT_DEPTH || depth_cube) ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_cube, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); IDirect3DCubeTexture9_Release(texture_cube); break; case SURFACE_RT: hr = IDirect3DDevice9Ex_CreateRenderTarget(device, 16, 16, format, D3DMULTISAMPLE_NONE, 0, tests[j].usage & D3DUSAGE_DYNAMIC, &surface, NULL); ok(hr == (tests[j].format == FORMAT_COLOUR ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; break; case SURFACE_RT_EX: hr = IDirect3DDevice9Ex_CreateRenderTargetEx(device, 16, 16, format, D3DMULTISAMPLE_NONE, 0, tests[j].pool != D3DPOOL_DEFAULT, &surface, NULL, tests[j].usage); todo_wine ok(hr == (tests[j].format == FORMAT_COLOUR && !tests[j].usage ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; break; case SURFACE_DS: hr = IDirect3DDevice9Ex_CreateDepthStencilSurface(device, 16, 16, format, D3DMULTISAMPLE_NONE, 0, tests[j].usage & D3DUSAGE_DYNAMIC, &surface, NULL); ok(hr == (tests[j].format == FORMAT_DEPTH ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; break; case SURFACE_DS_EX: hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 16, 16, format, D3DMULTISAMPLE_NONE, 0, tests[j].pool != D3DPOOL_DEFAULT, &surface, NULL, tests[j].usage); ok(hr == (tests[j].format == FORMAT_DEPTH && !tests[j].usage ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; break; case SURFACE_PLAIN: hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, format, tests[j].pool, &surface, NULL); todo_wine_if(tests[j].format == FORMAT_ATI2 && tests[j].pool != D3DPOOL_MANAGED && tests[j].pool != D3DPOOL_SCRATCH) ok(hr == (tests[j].pool != D3DPOOL_MANAGED && (tests[j].format != FORMAT_DEPTH || depth_plain) && (tests[j].format != FORMAT_ATI2 || tests[j].pool == D3DPOOL_SCRATCH) ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; break; case SURFACE_PLAIN_EX: hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 16, 16, format, tests[j].pool, &surface, NULL, tests[j].usage); todo_wine ok(hr == (!tests[j].usage && tests[j].pool != D3DPOOL_MANAGED && (tests[j].format != FORMAT_DEPTH || depth_plain) && (tests[j].format != FORMAT_ATI2 || tests[j].pool == D3DPOOL_SCRATCH) ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (FAILED(hr)) continue; break; default: ok(0, "Invalid surface type %#x.\n", surface_types[i].type); continue; } hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (surface_types[i].type == SURFACE_RT || surface_types[i].type == SURFACE_RT_EX) { ok(surface_desc.Usage == D3DUSAGE_RENDERTARGET, "Test %s %u: Got unexpected usage %#x.\n", surface_types[i].name, j, surface_desc.Usage); ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %s %u: Got unexpected pool %#x.\n", surface_types[i].name, j, surface_desc.Pool); } else if (surface_types[i].type == SURFACE_DS || surface_types[i].type == SURFACE_DS_EX) { ok(surface_desc.Usage == D3DUSAGE_DEPTHSTENCIL, "Test %s %u: Got unexpected usage %#x.\n", surface_types[i].name, j, surface_desc.Usage); ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %s %u: Got unexpected pool %#x.\n", surface_types[i].name, j, surface_desc.Pool); } else if (surface_types[i].type == SURFACE_PLAIN || surface_types[i].type == SURFACE_PLAIN_EX) { ok(!surface_desc.Usage, "Test %s %u: Got unexpected usage %#x.\n", surface_types[i].name, j, surface_desc.Usage); ok(surface_desc.Pool == tests[j].pool, "Test %s %u: Got unexpected pool %#x.\n", surface_types[i].name, j, surface_desc.Pool); } else { ok(surface_desc.Usage == tests[j].usage, "Test %s %u: Got unexpected usage %#x.\n", surface_types[i].name, j, surface_desc.Usage); ok(surface_desc.Pool == tests[j].pool, "Test %s %u: Got unexpected pool %#x.\n", surface_types[i].name, j, surface_desc.Pool); } hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); if (surface_desc.Pool != D3DPOOL_DEFAULT || surface_desc.Usage & D3DUSAGE_DYNAMIC || (surface_types[i].type == SURFACE_RT && tests[j].usage & D3DUSAGE_DYNAMIC) || (surface_types[i].type == SURFACE_RT_EX && tests[j].pool != D3DPOOL_DEFAULT) || surface_types[i].type == SURFACE_PLAIN || surface_types[i].type == SURFACE_PLAIN_EX || tests[j].format == FORMAT_ATI2) expected_hr = D3D_OK; else expected_hr = D3DERR_INVALIDCALL; ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); hr = IDirect3DSurface9_UnlockRect(surface); todo_wine_if(expected_hr != D3D_OK && surface_types[i].type == SURFACE_2D) ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); if (SUCCEEDED(IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&texture))) { hr = IDirect3DDevice9Ex_SetTexture(device, 0, texture); ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); hr = IDirect3DDevice9Ex_SetTexture(device, 0, NULL); ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); IDirect3DBaseTexture9_Release(texture); } hr = IDirect3DDevice9Ex_SetRenderTarget(device, 0, surface); ok(hr == (surface_desc.Usage & D3DUSAGE_RENDERTARGET ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); hr = IDirect3DDevice9Ex_SetRenderTarget(device, 0, backbuffer); ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, surface); ok(hr == (surface_desc.Usage & D3DUSAGE_DEPTHSTENCIL ? D3D_OK : D3DERR_INVALIDCALL), "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, depth_stencil); ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr); IDirect3DSurface9_Release(surface); } } for (i = 0; i < ARRAY_SIZE(tests); ++i) { IDirect3DVolumeTexture9 *texture; D3DVOLUME_DESC volume_desc; IDirect3DVolume9 *volume; HRESULT expected_hr; D3DLOCKED_BOX lb; if (tests[i].format == FORMAT_DEPTH) continue; if (tests[i].format == FORMAT_ATI2) format = MAKEFOURCC('A','T','I','2'); else format = colour_format; hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 1, 1, tests[i].usage, format, tests[i].pool, &texture, NULL); ok((hr == (!(tests[i].usage & ~D3DUSAGE_DYNAMIC) && (tests[i].format != FORMAT_ATI2 || tests[i].pool == D3DPOOL_SCRATCH) && tests[i].pool != D3DPOOL_MANAGED ? D3D_OK : D3DERR_INVALIDCALL)) || (tests[i].format == FORMAT_ATI2 && (hr == D3D_OK || warp)), "Test %u: Got unexpected hr %#x.\n", i, hr); if (FAILED(hr)) continue; hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DVolume9_GetDesc(volume, &volume_desc); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); ok(volume_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, volume_desc.Usage); ok(volume_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, volume_desc.Pool); hr = IDirect3DVolume9_LockBox(volume, &lb, NULL, 0); if (volume_desc.Pool != D3DPOOL_DEFAULT || volume_desc.Usage & D3DUSAGE_DYNAMIC) expected_hr = D3D_OK; else expected_hr = D3DERR_INVALIDCALL; ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DVolume9_UnlockBox(volume); ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9Ex_SetTexture(device, 0, NULL); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(texture); } for (i = 0; i < ARRAY_SIZE(tests); ++i) { D3DINDEXBUFFER_DESC ib_desc; IDirect3DIndexBuffer9 *ib; void *data; hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, tests[i].usage, tests[i].format == FORMAT_COLOUR ? D3DFMT_INDEX32 : D3DFMT_INDEX16, tests[i].pool, &ib, NULL); ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || tests[i].pool == D3DPOOL_MANAGED || (tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr); if (FAILED(hr)) continue; hr = IDirect3DIndexBuffer9_GetDesc(ib, &ib_desc); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage); ok(ib_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, ib_desc.Pool); hr = IDirect3DIndexBuffer9_Lock(ib, 0, 0, &data, 0); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DIndexBuffer9_Unlock(ib); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9Ex_SetIndices(device, ib); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9Ex_SetIndices(device, NULL); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); IDirect3DIndexBuffer9_Release(ib); } for (i = 0; i < ARRAY_SIZE(tests); ++i) { D3DVERTEXBUFFER_DESC vb_desc; IDirect3DVertexBuffer9 *vb; void *data; hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, tests[i].usage, tests[i].format == FORMAT_COLOUR ? 0 : D3DFVF_XYZRHW, tests[i].pool, &vb, NULL); ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || tests[i].pool == D3DPOOL_MANAGED || (tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr); if (FAILED(hr)) continue; hr = IDirect3DVertexBuffer9_GetDesc(vb, &vb_desc); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage); ok(vb_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, vb_desc.Pool); hr = IDirect3DVertexBuffer9_Lock(vb, 0, 0, &data, 0); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DVertexBuffer9_Unlock(vb); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, 16); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, NULL, 0, 0); ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr); IDirect3DVertexBuffer9_Release(vb); } IDirect3DSurface9_Release(depth_stencil); IDirect3DSurface9_Release(backbuffer); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_sysmem_draw(void) { static const DWORD texture_data[4] = {0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffffff}; static const D3DVERTEXELEMENT9 decl_elements[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; static const short indices[] = {0, 1, 2, 3}; static const struct { struct vec3 { float x, y, z; } position; DWORD diffuse; } quad[] = { {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, 0xff00ff00}, {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff}, {{ 1.0f, 1.0f, 0.0f}, 0xffffffff}, }; static const struct vec3 quad_s0[] = { {-1.0f, -1.0f, 0.0f}, {-1.0f, 1.0f, 0.0f}, { 1.0f, -1.0f, 0.0f}, { 1.0f, 1.0f, 0.0f}, }; static const DWORD quad_s1[] = { 0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffffff, }; IDirect3DVertexDeclaration9 *vertex_declaration; IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1; IDirect3DTexture9 *texture; IDirect3DDevice9Ex *device; IDirect3DIndexBuffer9 *ib; D3DLOCKED_RECT lr; D3DCOLOR colour; ULONG refcount; HWND window; HRESULT hr; BYTE *data; window = create_window(); if (!(device = create_device(window, NULL))) { skip("Failed to create a D3D device.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_SYSTEMMEM, &vb, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **)&data, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer9_Unlock(vb); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, sizeof(*quad)); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); colour = get_pixel_color(device, 320, 240); ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour); hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(data, indices, sizeof(indices)); hr = IDirect3DIndexBuffer9_Unlock(ib); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetIndices(device, ib); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); colour = get_pixel_color(device, 320, 240); ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour); hr = IDirect3DDevice9Ex_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetVertexDeclaration(device, vertex_declaration); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s0), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s0, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer9_Lock(vb_s0, 0, sizeof(quad_s0), (void **)&data, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(data, quad_s0, sizeof(quad_s0)); hr = IDirect3DVertexBuffer9_Unlock(vb_s0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s1), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s1, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVertexBuffer9_Lock(vb_s1, 0, sizeof(quad_s1), (void **)&data, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(data, quad_s1, sizeof(quad_s1)); hr = IDirect3DVertexBuffer9_Unlock(vb_s1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb_s0, 0, sizeof(*quad_s0)); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetStreamSource(device, 1, vb_s1, 0, sizeof(*quad_s1)); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); colour = get_pixel_color(device, 320, 240); ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour); hr = IDirect3DDevice9Ex_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memset(&lr, 0, sizeof(lr)); hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); memcpy(lr.pBits, texture_data, sizeof(texture_data)); hr = IDirect3DTexture9_UnlockRect(texture, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_BeginScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); ok(hr == D3D_OK || hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_EndScene(device); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DTexture9_Release(texture); IDirect3DVertexBuffer9_Release(vb_s1); IDirect3DVertexBuffer9_Release(vb_s0); IDirect3DVertexDeclaration9_Release(vertex_declaration); IDirect3DIndexBuffer9_Release(ib); IDirect3DVertexBuffer9_Release(vb); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); DestroyWindow(window); } static void test_pinned_buffers(void) { static const struct { DWORD device_flags; DWORD usage; D3DPOOL pool; } tests[] = { {CREATE_DEVICE_SWVP_ONLY, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT}, {0, 0, D3DPOOL_SYSTEMMEM}, }; static const unsigned int vertex_count = 1024; struct device_desc device_desc; IDirect3DVertexBuffer9 *buffer; IDirect3DDevice9Ex *device; D3DVERTEXBUFFER_DESC desc; unsigned int i, test; struct vec3 { float x, y, z; } *ptr, *ptr2; UINT refcount; HWND window; HRESULT hr; window = create_window(); for (test = 0; test < ARRAY_SIZE(tests); ++test) { device_desc.device_window = window; device_desc.width = 640; device_desc.height = 480; device_desc.flags = tests[test].device_flags; if (!(device = create_device(window, &device_desc))) { skip("Test %u: failed to create a D3D device.\n", test); continue; } hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, vertex_count * sizeof(*ptr), tests[test].usage, 0, tests[test].pool, &buffer, NULL); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); ok(desc.Pool == tests[test].pool, "Test %u: got unexpected pool %#x.\n", test, desc.Pool); ok(desc.Usage == tests[test].usage, "Test %u: got unexpected usage %#x.\n", test, desc.Usage); hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); for (i = 0; i < vertex_count; ++i) { ptr[i].x = i * 1.0f; ptr[i].y = i * 2.0f; ptr[i].z = i * 3.0f; } hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr)); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); hr = IDirect3DDevice9Ex_BeginScene(device); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); hr = IDirect3DDevice9Ex_EndScene(device); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); ok(ptr2 == ptr, "Test %u: got unexpected ptr2 %p, expected %p.\n", test, ptr2, ptr); for (i = 0; i < vertex_count; ++i) { if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f) { ok(FALSE, "Test %u: got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n", test, i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f); break; } } hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr); IDirect3DVertexBuffer9_Release(buffer); refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Test %u: device has %u references left.\n", test, refcount); } DestroyWindow(window); } START_TEST(d3d9ex) { DEVMODEW current_mode; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { skip("Could not load d3d9.dll\n"); return; } pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex"); if (!pDirect3DCreate9Ex) { win_skip("Failed to get address of Direct3DCreate9Ex\n"); return; } memset(¤t_mode, 0, sizeof(current_mode)); current_mode.dmSize = sizeof(current_mode); ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, ¤t_mode), "Failed to get display mode.\n"); registry_mode.dmSize = sizeof(registry_mode); ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, ®istry_mode), "Failed to get display mode.\n"); if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth || current_mode.dmPelsHeight != registry_mode.dmPelsHeight) { skip("Current mode does not match registry mode, skipping test.\n"); return; } test_qi_base_to_ex(); test_qi_ex_to_base(); test_swapchain_get_displaymode_ex(); test_get_adapter_luid(); test_get_adapter_displaymode_ex(); test_create_depth_stencil_surface_ex(); test_user_memory(); test_reset(); test_reset_ex(); test_reset_resources(); test_vidmem_accounting(); test_user_memory_getdc(); test_lost_device(); test_unsupported_shaders(); test_wndproc(); test_wndproc_windowed(); test_window_style(); test_swapchain_parameters(); test_backbuffer_resize(); test_format_unknown(); test_device_caps(); test_frame_latency(); test_resource_access(); test_sysmem_draw(); test_pinned_buffers(); }