/* Direct3D 8 * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "config.h" #include #include "windef.h" #include "winbase.h" #include "winreg.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "d3d8.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); int num_lock = 0; void (*wine_tsx11_lock_ptr)(void) = NULL; void (*wine_tsx11_unlock_ptr)(void) = NULL; int vs_mode = VS_HW; /* Hardware by default */ int ps_mode = PS_NONE; /* Disabled by default */ HRESULT WINAPI D3D8GetSWInfo(void) { FIXME("(void): stub\n"); return 0; } void WINAPI DebugSetMute(void) { /* nothing to do */ } IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) { IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); object->lpVtbl = &Direct3D8_Vtbl; object->direct3d8 = object; object->ref = 1; object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object); TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D); return (IDirect3D8 *)object; } /* At process attach */ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason); if (fdwReason == DLL_PROCESS_ATTACH) { HMODULE mod; char buffer[32]; DWORD size = sizeof(buffer); HKEY hkey = 0; DisableThreadLibraryCalls(hInstDLL); mod = GetModuleHandleA( "x11drv.dll" ); if (mod) { wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); } if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) ) { if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) ) { if (!strcmp(buffer,"none")) { TRACE("Disable vertex shaders\n"); vs_mode = VS_NONE; } else if (!strcmp(buffer,"emulation")) { TRACE("Force SW vertex shaders\n"); vs_mode = VS_SW; } } if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) ) { if (!strcmp(buffer,"enabled")) { TRACE("Allow pixel shaders\n"); ps_mode = PS_HW; } } } if (vs_mode == VS_HW) TRACE("Allow HW vertex shaders\n"); if (ps_mode == PS_NONE) TRACE("Disable pixel shaders\n"); } return TRUE; }