/* * IWineD3DQuery implementation * * Copyright 2005 Oliver Stieber * Copyright 2007-2008 Stefan Dösinger for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wined3d_private.h" /* * Occlusion Queries: * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt */ WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info /* ******************************************* IWineD3DQuery IUnknown parts follow ******************************************* */ static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IWineD3DQuery)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p) : AddRef increasing from %d\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; ULONG ref; TRACE("(%p) : Releasing from %d\n", This, This->ref); ref = InterlockedDecrement(&This->ref); if (ref == 0) { ENTER_GL(); if(This->type == WINED3DQUERYTYPE_EVENT) { if(GL_SUPPORT(APPLE_FENCE)) { GL_EXTCALL(glDeleteFencesAPPLE(1, &((WineQueryEventData *)(This->extendedData))->fenceId)); checkGLcall("glDeleteFencesAPPLE"); } else if(GL_SUPPORT(NV_FENCE)) { GL_EXTCALL(glDeleteFencesNV(1, &((WineQueryEventData *)(This->extendedData))->fenceId)); checkGLcall("glDeleteFencesNV"); } } else if(This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY)) { GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData *)(This->extendedData))->queryId)); checkGLcall("glDeleteQueriesARB"); } LEAVE_GL(); HeapFree(GetProcessHeap(), 0, This->extendedData); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* ******************************************* IWineD3DQuery IWineD3DQuery parts follow ******************************************* */ static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; *parent= (IUnknown*) parent; IUnknown_AddRef(*parent); TRACE("(%p) : returning %p\n", This, *parent); return WINED3D_OK; } static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); *pDevice = (IWineD3DDevice *)This->wineD3DDevice; TRACE("(%p) returning %p\n", This, *pDevice); return WINED3D_OK; } static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; HRESULT res = S_OK; TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags); switch (This->type){ case WINED3DQUERYTYPE_VCACHE: { WINED3DDEVINFO_VCACHE *data = (WINED3DDEVINFO_VCACHE *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This); if(pData == NULL || dwSize == 0) break; data->Pattern = WINEMAKEFOURCC('C','A','C','H'); data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/ data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/ data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/ } break; case WINED3DQUERYTYPE_RESOURCEMANAGER: { WINED3DDEVINFO_RESOURCEMANAGER *data = (WINED3DDEVINFO_RESOURCEMANAGER *)pData; int i; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This); if(pData == NULL || dwSize == 0) break; for(i = 0; i < WINED3DRTYPECOUNT; i++){ /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/ /* isTextureResident could be used to get some of this information */ data->stats[i].bThrashing = FALSE; data->stats[i].ApproxBytesDownloaded = 1; data->stats[i].NumEvicts = 1; data->stats[i].NumVidCreates = 1; data->stats[i].LastPri = 1; data->stats[i].NumUsed = 1; data->stats[i].NumUsedInVidMem = 1; data->stats[i].WorkingSet = 1; data->stats[i].WorkingSetBytes = 1; data->stats[i].TotalManaged = 1; data->stats[i].TotalBytes = 1; } } break; case WINED3DQUERYTYPE_VERTEXSTATS: { WINED3DDEVINFO_VERTEXSTATS *data = (WINED3DDEVINFO_VERTEXSTATS *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This); if(pData == NULL || dwSize == 0) break; data->NumRenderedTriangles = 1; data->NumExtraClippingTriangles = 1; } break; case WINED3DQUERYTYPE_TIMESTAMP: { UINT64* data = pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This); if(pData == NULL || dwSize == 0) break; *data = 1; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: { BOOL* data = pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This); if(pData == NULL || dwSize == 0) break; *data = FALSE; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_TIMESTAMPFREQ: { UINT64* data = pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This); if(pData == NULL || dwSize == 0) break; *data = 1; /*Don't know what this is supposed to be*/ } break; case WINED3DQUERYTYPE_PIPELINETIMINGS: { WINED3DDEVINFO_PIPELINETIMINGS *data = (WINED3DDEVINFO_PIPELINETIMINGS *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This); if(pData == NULL || dwSize == 0) break; data->VertexProcessingTimePercent = 1.0f; data->PixelProcessingTimePercent = 1.0f; data->OtherGPUProcessingTimePercent = 97.0f; data->GPUIdleTimePercent = 1.0f; } break; case WINED3DQUERYTYPE_INTERFACETIMINGS: { WINED3DDEVINFO_INTERFACETIMINGS *data = (WINED3DDEVINFO_INTERFACETIMINGS *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This); if(pData == NULL || dwSize == 0) break; data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f; data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f; data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f; data->WaitingForGPUExclusiveResourceTimePercent = 1.0f; data->WaitingForGPUOtherTimePercent = 96.0f; } break; case WINED3DQUERYTYPE_VERTEXTIMINGS: { WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This); if(pData == NULL || dwSize == 0) break; data->MemoryProcessingPercent = 50.0f; data->ComputationProcessingPercent = 50.0f; } break; case WINED3DQUERYTYPE_PIXELTIMINGS: { WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This); if(pData == NULL || dwSize == 0) break; data->MemoryProcessingPercent = 50.0f; data->ComputationProcessingPercent = 50.0f; } break; case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: { WINED3DDEVINFO_BANDWIDTHTIMINGS *data = (WINED3DDEVINFO_BANDWIDTHTIMINGS *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This); if(pData == NULL || dwSize == 0) break; data->MaxBandwidthUtilized = 1.0f; data->FrontEndUploadMemoryUtilizedPercent = 1.0f; data->VertexRateUtilizedPercent = 1.0f; data->TriangleSetupRateUtilizedPercent = 1.0f; data->FillRateUtilizedPercent = 97.0f; } break; case WINED3DQUERYTYPE_CACHEUTILIZATION: { WINED3DDEVINFO_CACHEUTILIZATION *data = (WINED3DDEVINFO_CACHEUTILIZATION *)pData; FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This); if(pData == NULL || dwSize == 0) break; data->TextureCacheHitRate = 1.0f; data->PostTransformVertexCacheHitRate = 1.0f; } break; default: FIXME("(%p) Unhandled query type %d\n",This , This->type); }; /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost */ return res; /* S_OK if the query data is available*/ } static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface; DWORD* data = pData; HRESULT res; TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags); if(This->state == QUERY_CREATED) { /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */ TRACE("Query wasn't yet started, returning S_OK\n"); res = S_OK; if(data) *data = 0; } else if(This->state == QUERY_BUILDING) { /* Msdn says this returns an error, but our tests show that S_FALSE is returned */ TRACE("Query is building, returning S_FALSE\n"); res = S_FALSE; } else if (GL_SUPPORT(ARB_OCCLUSION_QUERY) && ((WineQueryOcclusionData *)This->extendedData)->ctx == This->wineD3DDevice->activeContext && This->wineD3DDevice->activeContext->tid == GetCurrentThreadId()) { GLuint available; GLuint samples; GLuint queryId = ((WineQueryOcclusionData *)This->extendedData)->queryId; ENTER_GL(); GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available)); checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n"); TRACE("(%p) : available %d.\n", This, available); if (available) { if(data) { GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples)); checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n"); TRACE("(%p) : Returning %d samples.\n", This, samples); *data = samples; } res = S_OK; } else { res = S_FALSE; } LEAVE_GL(); } else { WARN("(%p) : Occlusion queries not supported, or wrong context. Returning 1.\n", This); *data = 1; res = S_OK; } return res; } static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface; BOOL* data = pData; WineD3DContext *ctx; TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags); ctx = ((WineQueryEventData *)This->extendedData)->ctx; if(pData == NULL || dwSize == 0) { return S_OK; } if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) { /* See comment in IWineD3DQuery::Issue, event query codeblock */ WARN("Query context not active, reporting GPU idle\n"); *data = TRUE; } else if(GL_SUPPORT(APPLE_FENCE)) { ENTER_GL(); *data = GL_EXTCALL(glTestFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId)); checkGLcall("glTestFenceAPPLE"); LEAVE_GL(); } else if(GL_SUPPORT(NV_FENCE)) { ENTER_GL(); *data = GL_EXTCALL(glTestFenceNV(((WineQueryEventData *)This->extendedData)->fenceId)); checkGLcall("glTestFenceNV"); LEAVE_GL(); } else { WARN("(%p): reporting GPU idle\n", This); *data = TRUE; } return S_OK; } static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; int dataSize = 0; TRACE("(%p) : type %#x\n", This, This->type); switch(This->type){ case WINED3DQUERYTYPE_VCACHE: dataSize = sizeof(WINED3DDEVINFO_VCACHE); break; case WINED3DQUERYTYPE_RESOURCEMANAGER: dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER); break; case WINED3DQUERYTYPE_VERTEXSTATS: dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS); break; case WINED3DQUERYTYPE_EVENT: dataSize = sizeof(BOOL); break; case WINED3DQUERYTYPE_TIMESTAMP: dataSize = sizeof(UINT64); break; case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: dataSize = sizeof(BOOL); break; case WINED3DQUERYTYPE_TIMESTAMPFREQ: dataSize = sizeof(UINT64); break; case WINED3DQUERYTYPE_PIPELINETIMINGS: dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS); break; case WINED3DQUERYTYPE_INTERFACETIMINGS: dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS); break; case WINED3DQUERYTYPE_VERTEXTIMINGS: dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); break; case WINED3DQUERYTYPE_PIXELTIMINGS: dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS); break; case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS); break; case WINED3DQUERYTYPE_CACHEUTILIZATION: dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION); break; default: FIXME("(%p) Unhandled query type %d\n",This , This->type); dataSize = 0; } return dataSize; } static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){ TRACE("(%p) : type D3DQUERY_EVENT\n", iface); return sizeof(BOOL); } static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){ TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface); return sizeof(DWORD); } static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; return This->type; } static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags); if (dwIssueFlags & WINED3DISSUE_END) { WineD3DContext *ctx = ((WineQueryEventData *)This->extendedData)->ctx; if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) { /* GL fences can be used only from the context that created them, * so if a different context is active, don't bother setting the query. The penalty * of a context switch is most likely higher than the gain of a correct query result * * If the query is used from a different thread, don't bother creating a multithread * context - there's no point in doing that as the query would be unusable anyway */ WARN("Query context not active\n"); } else if(GL_SUPPORT(APPLE_FENCE)) { ENTER_GL(); GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId)); checkGLcall("glSetFenceAPPLE"); LEAVE_GL(); } else if (GL_SUPPORT(NV_FENCE)) { ENTER_GL(); GL_EXTCALL(glSetFenceNV(((WineQueryEventData *)This->extendedData)->fenceId, GL_ALL_COMPLETED_NV)); checkGLcall("glSetFenceNV"); LEAVE_GL(); } } else if(dwIssueFlags & WINED3DISSUE_BEGIN) { /* Started implicitly at device creation */ ERR("Event query issued with START flag - what to do?\n"); } if(dwIssueFlags & WINED3DISSUE_BEGIN) { This->state = QUERY_BUILDING; } else { This->state = QUERY_SIGNALLED; } return WINED3D_OK; } static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) { IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) { WineD3DContext *ctx = ((WineQueryOcclusionData *)This->extendedData)->ctx; if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) { WARN("Not the owning context, can't start query\n"); } else { ENTER_GL(); /* This is allowed according to msdn and our tests. Reset the query and restart */ if (dwIssueFlags & WINED3DISSUE_BEGIN) { if(This->state == QUERY_BUILDING) { GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB)); checkGLcall("glEndQuery()"); } GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId)); checkGLcall("glBeginQuery()"); } if (dwIssueFlags & WINED3DISSUE_END) { /* Msdn says _END on a non-building occlusion query returns an error, but * our tests show that it returns OK. But OpenGL doesn't like it, so avoid * generating an error */ if(This->state == QUERY_BUILDING) { GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB)); checkGLcall("glEndQuery()"); } } LEAVE_GL(); } } else { FIXME("(%p) : Occlusion queries not supported\n", This); } if(dwIssueFlags & WINED3DISSUE_BEGIN) { This->state = QUERY_BUILDING; } else { This->state = QUERY_SIGNALLED; } return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ } static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){ IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type); /* The fixme is printed when the app asks for the resulting data */ WARN("(%p) : Unhandled query type %#x\n", This, This->type); if(dwIssueFlags & WINED3DISSUE_BEGIN) { This->state = QUERY_BUILDING; } else { This->state = QUERY_SIGNALLED; } return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ } /********************************************************** * IWineD3DQuery VTbl follows **********************************************************/ const IWineD3DQueryVtbl IWineD3DQuery_Vtbl = { /*** IUnknown methods ***/ IWineD3DQueryImpl_QueryInterface, IWineD3DQueryImpl_AddRef, IWineD3DQueryImpl_Release, /*** IWineD3Dquery methods ***/ IWineD3DQueryImpl_GetParent, IWineD3DQueryImpl_GetDevice, IWineD3DQueryImpl_GetData, IWineD3DQueryImpl_GetDataSize, IWineD3DQueryImpl_GetType, IWineD3DQueryImpl_Issue }; const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl = { /*** IUnknown methods ***/ IWineD3DQueryImpl_QueryInterface, IWineD3DQueryImpl_AddRef, IWineD3DQueryImpl_Release, /*** IWineD3Dquery methods ***/ IWineD3DQueryImpl_GetParent, IWineD3DQueryImpl_GetDevice, IWineD3DEventQueryImpl_GetData, IWineD3DEventQueryImpl_GetDataSize, IWineD3DQueryImpl_GetType, IWineD3DEventQueryImpl_Issue }; const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl = { /*** IUnknown methods ***/ IWineD3DQueryImpl_QueryInterface, IWineD3DQueryImpl_AddRef, IWineD3DQueryImpl_Release, /*** IWineD3Dquery methods ***/ IWineD3DQueryImpl_GetParent, IWineD3DQueryImpl_GetDevice, IWineD3DOcclusionQueryImpl_GetData, IWineD3DOcclusionQueryImpl_GetDataSize, IWineD3DQueryImpl_GetType, IWineD3DOcclusionQueryImpl_Issue };