#include #include #include "wine.h" #include "miscemu.h" #include "registers.h" #include "stddebug.h" /* #define DEBUG_INT */ #include "debug.h" struct Win87EmInfoStruct { unsigned short Version; unsigned short SizeSaveArea; unsigned short WinDataSeg; unsigned short WinCodeSeg; unsigned short Have80x87; unsigned short Unused; }; /* Implementing this is easy cause Linux and *BSD* ALWAYS have a numerical * coprocessor. (either real or emulated on kernellevel) */ /* win87em.dll also sets interrupt vectors: 2 (NMI), 0x34 - 0x3f (emulator * calls of standard libraries, see Ralph Browns interrupt list), 0x75 * (int13 error reporting of coprocessor) */ /* have a look at /usr/src/linux/arch/i386/math-emu/ *.[ch] for more info * especially control_w.h and status_w.h */ /* FIXME: Only skeletal implementation for now */ void WIN87_fpmath( struct sigcontext_struct context ) { dprintf_int(stddeb, "_fpmath: (cs:eip=%x:%lx es=%x bx=%04x ax=%04x dx==%04x)\n", CS_reg(&context), EIP_reg(&context), ES_reg(&context), BX_reg(&context), AX_reg(&context), DX_reg(&context) ); switch(BX_reg(&context)) { case 0: /* install (increase instanceref) emulator, install NMI vector */ AX_reg(&context) = 0; break; case 1: /* Init Emulator */ AX_reg(&context) = 0; break; case 2: /* deinstall emulator (decrease instanceref), deinstall NMI vector * if zero. Every '0' call should have a matching '2' call. */ AX_reg(&context) = 0; break; case 3: /*INT_SetHandler(0x3E,MAKELONG(AX,DX));*/ break; case 4: /* set control word (& ~(CW_Denormal|CW_Invalid)) */ /* OUT: newset control word in AX */ break; case 5: /* return internal control word in AX */ break; case 6: /* round top of stack to integer using method AX & 0x0C00 */ /* returns current controlword */ break; case 7: /* POP top of stack as integer into DX:AX */ /* IN: AX&0x0C00 rounding protocol */ /* OUT: DX:AX variable popped */ { DWORD dw,junk; /* I don't know much about asm() programming. This could be * wrong. */ __asm__("fistp %1\nwait":"=m" (junk):"m" (dw):"memory"); dprintf_int(stddeb,"emulate.c:On top of stack was %ld\n",dw); AX_reg(&context) = LOWORD(dw); DX_reg(&context) = HIWORD(dw); } break; case 8: /* restore internal control words from emulator control word */ break; case 9: /* clear emu control word and some other things */ break; case 10: /* dunno. but looks like returning nr. of things on stack in AX */ break; case 11: /* just returns the installed flag in DX:AX */ DX_reg(&context) = 0; AX_reg(&context) = 1; break; case 12: /* save AX in some internal state var */ break; default: /* error. Say that loud and clear */ AX_reg(&context) = DX_reg(&context) = 0xFFFF; break; } } void WIN87_WinEm87Info(struct Win87EmInfoStruct *pWIS, int cbWin87EmInfoStruct) { dprintf_int(stddeb, "__WinEm87Info(%p,%d)\n",pWIS,cbWin87EmInfoStruct); } void WIN87_WinEm87Restore(void *pWin87EmSaveArea, int cbWin87EmSaveArea) { dprintf_int(stddeb, "__WinEm87Restore(%p,%d)\n", pWin87EmSaveArea,cbWin87EmSaveArea); } void WIN87_WinEm87Save(void *pWin87EmSaveArea, int cbWin87EmSaveArea) { dprintf_int(stddeb, "__WinEm87Save(%p,%d)\n", pWin87EmSaveArea,cbWin87EmSaveArea); }