/* * Direct3D wine types include file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_WINED3D_TYPES_H #define __WINE_WINED3D_TYPES_H /* TODO: remove the dependency on d3d9 or d3d8 */ #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H ) # error You must include d3d8.h or d3d9.h header to use this header #endif #define WINED3D_VSHADER_MAX_CONSTANTS 96 #define WINED3D_PSHADER_MAX_CONSTANTS 32 typedef struct _WINED3DVECTOR_3 { float x; float y; float z; } WINED3DVECTOR_3; typedef struct _WINED3DVECTOR_4 { float x; float y; float z; float w; } WINED3DVECTOR_4; typedef struct WINED3DSHADERVECTOR { float x; float y; float z; float w; } WINED3DSHADERVECTOR; typedef struct WINED3DSHADERSCALAR { float x; } WINED3DSHADERSCALAR; typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS]; typedef struct VSHADERDATA { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ WINEVSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } VSHADERDATA; /** temporary here waiting for buffer code */ typedef struct VSHADERINPUTDATA { WINED3DSHADERVECTOR V[17]; } WINEVSHADERINPUTDATA; /** temporary here waiting for buffer code */ typedef struct VSHADEROUTPUTDATA { WINED3DSHADERVECTOR oPos; WINED3DSHADERVECTOR oD[2]; WINED3DSHADERVECTOR oT[8]; WINED3DSHADERVECTOR oFog; WINED3DSHADERVECTOR oPts; } WINEVSHADEROUTPUTDATA; typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS]; typedef struct PSHADERDATA { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ WINEPSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } PSHADERDATA; /** temporary here waiting for buffer code */ typedef struct PSHADERINPUTDATA { WINED3DSHADERVECTOR V[2]; WINED3DSHADERVECTOR T[8]; WINED3DSHADERVECTOR S[16]; /*D3DSHADERVECTOR R[12];*/ } WINEPSHADERINPUTDATA; /** temporary here waiting for buffer code */ typedef struct PSHADEROUTPUTDATA { WINED3DSHADERVECTOR oC[4]; WINED3DSHADERVECTOR oDepth; } WINEPSHADEROUTPUTDATA; /***************************************************************************** * WineD3D Structures to be used when d3d8 and d3d9 are incompatible */ typedef enum _WINED3DDEGREETYPE { WINED3DDEGREE_LINEAR = 1, WINED3DDEGREE_QUADRATIC = 2, WINED3DDEGREE_CUBIC = 3, WINED3DDEGREE_QUINTIC = 5, WINED3DDEGREE_FORCE_DWORD = 0x7fffffff } WINED3DDEGREETYPE; typedef enum _WINED3DFORMAT { WINED3DFMT_UNKNOWN = 0, WINED3DFMT_R8G8B8 = 20, WINED3DFMT_A8R8G8B8 = 21, WINED3DFMT_X8R8G8B8 = 22, WINED3DFMT_R5G6B5 = 23, WINED3DFMT_X1R5G5B5 = 24, WINED3DFMT_A1R5G5B5 = 25, WINED3DFMT_A4R4G4B4 = 26, WINED3DFMT_R3G3B2 = 27, WINED3DFMT_A8 = 28, WINED3DFMT_A8R3G3B2 = 29, WINED3DFMT_X4R4G4B4 = 30, WINED3DFMT_A2B10G10R10 = 31, WINED3DFMT_A8B8G8R8 = 32, WINED3DFMT_X8B8G8R8 = 33, WINED3DFMT_G16R16 = 34, WINED3DFMT_A2R10G10B10 = 35, WINED3DFMT_A16B16G16R16 = 36, WINED3DFMT_A8P8 = 40, WINED3DFMT_P8 = 41, WINED3DFMT_L8 = 50, WINED3DFMT_A8L8 = 51, WINED3DFMT_A4L4 = 52, WINED3DFMT_V8U8 = 60, WINED3DFMT_L6V5U5 = 61, WINED3DFMT_X8L8V8U8 = 62, WINED3DFMT_Q8W8V8U8 = 63, WINED3DFMT_V16U16 = 64, WINED3DFMT_W11V11U10 = 65, WINED3DFMT_A2W10V10U10 = 67, WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'), WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), WINED3DFMT_D16_LOCKABLE = 70, WINED3DFMT_D32 = 71, WINED3DFMT_D15S1 = 73, WINED3DFMT_D24S8 = 75, WINED3DFMT_D24X8 = 77, WINED3DFMT_D24X4S4 = 79, WINED3DFMT_D16 = 80, WINED3DFMT_D32F_LOCKABLE = 82, WINED3DFMT_D24FS8 = 83, WINED3DFMT_VERTEXDATA = 100, WINED3DFMT_INDEX16 = 101, WINED3DFMT_INDEX32 = 102, WINED3DFMT_Q16W16V16U16 = 110, /* Flaoting point formats */ WINED3DFMT_R16F = 111, WINED3DFMT_G16R16F = 112, WINED3DFMT_A16B16G16R16F = 113, /* IEEE formats */ WINED3DFMT_R32F = 114, WINED3DFMT_G32R32F = 115, WINED3DFMT_A32B32G32R32F = 116, WINED3DFMT_CxV8U8 = 117, WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF } WINED3DFORMAT; typedef enum _WINED3DRENDERSTATETYPE { WINED3DRS_ZENABLE = 7, WINED3DRS_FILLMODE = 8, WINED3DRS_SHADEMODE = 9, WINED3DRS_LINEPATTERN = 10, WINED3DRS_ZWRITEENABLE = 14, WINED3DRS_ALPHATESTENABLE = 15, WINED3DRS_LASTPIXEL = 16, WINED3DRS_SRCBLEND = 19, WINED3DRS_DESTBLEND = 20, WINED3DRS_CULLMODE = 22, WINED3DRS_ZFUNC = 23, WINED3DRS_ALPHAREF = 24, WINED3DRS_ALPHAFUNC = 25, WINED3DRS_DITHERENABLE = 26, WINED3DRS_ALPHABLENDENABLE = 27, WINED3DRS_FOGENABLE = 28, WINED3DRS_SPECULARENABLE = 29, WINED3DRS_ZVISIBLE = 30, WINED3DRS_FOGCOLOR = 34, WINED3DRS_FOGTABLEMODE = 35, WINED3DRS_FOGSTART = 36, WINED3DRS_FOGEND = 37, WINED3DRS_FOGDENSITY = 38, WINED3DRS_EDGEANTIALIAS = 40, WINED3DRS_ZBIAS = 47, WINED3DRS_RANGEFOGENABLE = 48, WINED3DRS_STENCILENABLE = 52, WINED3DRS_STENCILFAIL = 53, WINED3DRS_STENCILZFAIL = 54, WINED3DRS_STENCILPASS = 55, WINED3DRS_STENCILFUNC = 56, WINED3DRS_STENCILREF = 57, WINED3DRS_STENCILMASK = 58, WINED3DRS_STENCILWRITEMASK = 59, WINED3DRS_TEXTUREFACTOR = 60, WINED3DRS_WRAP0 = 128, WINED3DRS_WRAP1 = 129, WINED3DRS_WRAP2 = 130, WINED3DRS_WRAP3 = 131, WINED3DRS_WRAP4 = 132, WINED3DRS_WRAP5 = 133, WINED3DRS_WRAP6 = 134, WINED3DRS_WRAP7 = 135, WINED3DRS_CLIPPING = 136, WINED3DRS_LIGHTING = 137, WINED3DRS_AMBIENT = 139, WINED3DRS_FOGVERTEXMODE = 140, WINED3DRS_COLORVERTEX = 141, WINED3DRS_LOCALVIEWER = 142, WINED3DRS_NORMALIZENORMALS = 143, WINED3DRS_DIFFUSEMATERIALSOURCE = 145, WINED3DRS_SPECULARMATERIALSOURCE = 146, WINED3DRS_AMBIENTMATERIALSOURCE = 147, WINED3DRS_EMISSIVEMATERIALSOURCE = 148, WINED3DRS_VERTEXBLEND = 151, WINED3DRS_CLIPPLANEENABLE = 152, WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, WINED3DRS_POINTSIZE = 154, WINED3DRS_POINTSIZE_MIN = 155, WINED3DRS_POINTSPRITEENABLE = 156, WINED3DRS_POINTSCALEENABLE = 157, WINED3DRS_POINTSCALE_A = 158, WINED3DRS_POINTSCALE_B = 159, WINED3DRS_POINTSCALE_C = 160, WINED3DRS_MULTISAMPLEANTIALIAS = 161, WINED3DRS_MULTISAMPLEMASK = 162, WINED3DRS_PATCHEDGESTYLE = 163, WINED3DRS_PATCHSEGMENTS = 164, WINED3DRS_DEBUGMONITORTOKEN = 165, WINED3DRS_POINTSIZE_MAX = 166, WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, WINED3DRS_COLORWRITEENABLE = 168, WINED3DRS_TWEENFACTOR = 170, WINED3DRS_BLENDOP = 171, WINED3DRS_POSITIONORDER = 172, WINED3DRS_NORMALORDER = 173, WINED3DRS_POSITIONDEGREE = 172, WINED3DRS_NORMALDEGREE = 173, WINED3DRS_SCISSORTESTENABLE = 174, WINED3DRS_SLOPESCALEDEPTHBIAS = 175, WINED3DRS_ANTIALIASEDLINEENABLE = 176, WINED3DRS_MINTESSELLATIONLEVEL = 178, WINED3DRS_MAXTESSELLATIONLEVEL = 179, WINED3DRS_ADAPTIVETESS_X = 180, WINED3DRS_ADAPTIVETESS_Y = 181, WINED3DRS_ADAPTIVETESS_Z = 182, WINED3DRS_ADAPTIVETESS_W = 183, WINED3DRS_ENABLEADAPTIVETESSELLATION= 184, WINED3DRS_TWOSIDEDSTENCILMODE = 185, WINED3DRS_CCW_STENCILFAIL = 186, WINED3DRS_CCW_STENCILZFAIL = 187, WINED3DRS_CCW_STENCILPASS = 188, WINED3DRS_CCW_STENCILFUNC = 189, WINED3DRS_COLORWRITEENABLE1 = 190, WINED3DRS_COLORWRITEENABLE2 = 191, WINED3DRS_COLORWRITEENABLE3 = 192, WINED3DRS_BLENDFACTOR = 193, WINED3DRS_SRGBWRITEENABLE = 194, WINED3DRS_DEPTHBIAS = 195, WINED3DRS_WRAP8 = 198, WINED3DRS_WRAP9 = 199, WINED3DRS_WRAP10 = 200, WINED3DRS_WRAP11 = 201, WINED3DRS_WRAP12 = 202, WINED3DRS_WRAP13 = 203, WINED3DRS_WRAP14 = 204, WINED3DRS_WRAP15 = 205, WINED3DRS_SEPARATEALPHABLENDENABLE = 206, WINED3DRS_SRCBLENDALPHA = 207, WINED3DRS_DESTBLENDALPHA = 208, WINED3DRS_BLENDOPALPHA = 209, WINED3DRS_FORCE_DWORD = 0x7fffffff } WINED3DRENDERSTATETYPE; #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA /* Highest D3DRS_ value */ typedef enum _WINED3DSWAPEFFECT { WINED3DSWAPEFFECT_DISCARD = 1, WINED3DSWAPEFFECT_FLIP = 2, WINED3DSWAPEFFECT_COPY = 3, WINED3DSWAPEFFECT_COPY_VSYNC = 4, WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF } WINED3DSWAPEFFECT; typedef enum _WINED3DSAMPLERSTATETYPE { WINED3DSAMP_ADDRESSU = 1, WINED3DSAMP_ADDRESSV = 2, WINED3DSAMP_ADDRESSW = 3, WINED3DSAMP_BORDERCOLOR = 4, WINED3DSAMP_MAGFILTER = 5, WINED3DSAMP_MINFILTER = 6, WINED3DSAMP_MIPFILTER = 7, WINED3DSAMP_MIPMAPLODBIAS = 8, WINED3DSAMP_MAXMIPLEVEL = 9, WINED3DSAMP_MAXANISOTROPY = 10, WINED3DSAMP_SRGBTEXTURE = 11, WINED3DSAMP_ELEMENTINDEX = 12, WINED3DSAMP_DMAPOFFSET = 13, WINED3DSAMP_FORCE_DWORD = 0x7fffffff, } WINED3DSAMPLERSTATETYPE; typedef enum _WINED3DTEXTURESTAGESTATETYPE { WINED3DTSS_COLOROP = 1, WINED3DTSS_COLORARG1 = 2, WINED3DTSS_COLORARG2 = 3, WINED3DTSS_ALPHAOP = 4, WINED3DTSS_ALPHAARG1 = 5, WINED3DTSS_ALPHAARG2 = 6, WINED3DTSS_BUMPENVMAT00 = 7, WINED3DTSS_BUMPENVMAT01 = 8, WINED3DTSS_BUMPENVMAT10 = 9, WINED3DTSS_BUMPENVMAT11 = 10, WINED3DTSS_TEXCOORDINDEX = 11, WINED3DTSS_BUMPENVLSCALE = 22, WINED3DTSS_BUMPENVLOFFSET = 23, WINED3DTSS_TEXTURETRANSFORMFLAGS = 24, WINED3DTSS_ADDRESSW = 25, WINED3DTSS_COLORARG0 = 26, WINED3DTSS_ALPHAARG0 = 27, WINED3DTSS_RESULTARG = 28, WINED3DTSS_CONSTANT = 32, WINED3DTSS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURESTAGESTATETYPE; typedef struct _WINEDD3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; D3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DRECTPATCH_INFO; typedef struct _WINED3DADAPTER_IDENTIFIER { char *Driver; char *Description; char *DeviceName; LARGE_INTEGER *DriverVersion; DWORD *VendorId; DWORD *DeviceId; DWORD *SubSysId; DWORD *Revision; GUID *DeviceIdentifier; DWORD *WHQLLevel; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT *BackBufferWidth; UINT *BackBufferHeight; D3DFORMAT *BackBufferFormat; UINT *BackBufferCount; D3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; D3DSWAPEFFECT *SwapEffect; HWND *hDeviceWindow; BOOL *Windowed; BOOL *EnableAutoDepthStencil; D3DFORMAT *AutoDepthStencilFormat; DWORD *Flags; UINT *FullScreen_RefreshRateInHz; UINT *PresentationInterval; } WINED3DPRESENT_PARAMETERS; typedef struct _WINED3DSURFACE_DESC { D3DFORMAT *Format; D3DRESOURCETYPE *Type; DWORD *Usage; D3DPOOL *Pool; UINT *Size; D3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; UINT *Width; UINT *Height; } WINED3DSURFACE_DESC; typedef struct _WINED3DVOLUME_DESC { D3DFORMAT *Format; D3DRESOURCETYPE *Type; DWORD *Usage; D3DPOOL *Pool; UINT *Size; UINT *Width; UINT *Height; UINT *Depth; } WINED3DVOLUME_DESC; typedef struct _WINED3DVERTEXELEMENT { WORD Stream; WORD Offset; BYTE Type; BYTE Method; BYTE Usage; BYTE UsageIndex; } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT; typedef enum _WINED3DQUERYTYPE { WINED3DQUERYTYPE_VCACHE = 4, WINED3DQUERYTYPE_RESOURCEMANAGER = 5, WINED3DQUERYTYPE_VERTEXSTATS = 6, WINED3DQUERYTYPE_EVENT = 8, WINED3DQUERYTYPE_OCCLUSION = 9, WINED3DQUERYTYPE_TIMESTAMP = 10, WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, WINED3DQUERYTYPE_PIPELINETIMINGS = 13, WINED3DQUERYTYPE_INTERFACETIMINGS = 14, WINED3DQUERYTYPE_VERTEXTIMINGS = 15, WINED3DQUERYTYPE_PIXELTIMINGS = 16, WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, WINED3DQUERYTYPE_CACHEUTILIZATION = 18 } WINED3DQUERYTYPE; #define WINED3DISSUE_BEGIN (1 << 1) #define WINED3DISSUE_END (1 << 0) #define WINED3DGETDATA_FLUSH (1 << 0) typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; D3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } WINED3DDEVICE_CREATION_PARAMETERS; typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { float MaxBandwidthUtilized; float FrontEndUploadMemoryUtilizedPercent; float VertexRateUtilizedPercent; float TriangleSetupRateUtilizedPercent; float FillRateUtilizedPercent; } WINED3DDEVINFO_BANDWIDTHTIMINGS; typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { float TextureCacheHitRate; float PostTransformVertexCacheHitRate; } WINED3DDEVINFO_CACHEUTILIZATION; typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { float WaitingForGPUToUseApplicationResourceTimePercent; float WaitingForGPUToAcceptMoreCommandsTimePercent; float WaitingForGPUToStayWithinLatencyTimePercent; float WaitingForGPUExclusiveResourceTimePercent; float WaitingForGPUOtherTimePercent; } WINED3DDEVINFO_INTERFACETIMINGS; typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { float VertexProcessingTimePercent; float PixelProcessingTimePercent; float OtherGPUProcessingTimePercent; float GPUIdleTimePercent; } WINED3DDEVINFO_PIPELINETIMINGS; typedef struct _WINED3DDEVINFO_STAGETIMINGS { float MemoryProcessingPercent; float ComputationProcessingPercent; } WINED3DDEVINFO_STAGETIMINGS; typedef struct WINED3DRESOURCESTATS { BOOL bThrashing; DWORD ApproxBytesDownloaded; DWORD NumEvicts; DWORD NumVidCreates; DWORD LastPri; DWORD NumUsed; DWORD NumUsedInVidMem; DWORD WorkingSet; DWORD WorkingSetBytes; DWORD TotalManaged; DWORD TotalBytes; } WINED3DRESOURCESTATS; typedef enum _WINED3DRESOURCETYPE { WINED3DRTYPE_SURFACE = 1, WINED3DRTYPE_VOLUME = 2, WINED3DRTYPE_TEXTURE = 3, WINED3DRTYPE_VOLUMETEXTURE = 4, WINED3DRTYPE_CUBETEXTURE = 5, WINED3DRTYPE_VERTEXBUFFER = 6, WINED3DRTYPE_INDEXBUFFER = 7, WINED3DRTYPE_FORCE_DWORD = 0x7fffffff } WINED3DRESOURCETYPE; #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1) typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT]; } WINED3DDEVINFO_RESOURCEMANAGER; typedef struct _WINED3DDEVINFO_VERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } WINED3DDEVINFO_VERTEXSTATS; /*Vertex cache optimization hints.*/ typedef struct WINED3DDEVINFO_VCACHE { /*Must be a 4 char code FOURCC (e.g. CACH)*/ DWORD Pattern; /*0 to get the longest strips, 1 vertex cache*/ DWORD OptMethod; /*Cache size to use (only valid if OptMethod==1) */ DWORD CacheSize; /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/ DWORD MagicNumber; } WINED3DDEVINFO_VCACHE; /* * The wined3dcaps structure */ typedef struct _WINED3DVSHADERCAPS2_0 { DWORD *Caps; INT *DynamicFlowControlDepth; INT *NumTemps; INT *StaticFlowControlDepth; } WINED3DVSHADERCAPS2_0; typedef struct _WINED3DPSHADERCAPS2_0 { DWORD *Caps; INT *DynamicFlowControlDepth; INT *NumTemps; INT *StaticFlowControlDepth; INT *NumInstructionSlots; } WINED3DPSHADERCAPS2_0; typedef struct _WINED3DCAPS { D3DDEVTYPE *DeviceType; UINT *AdapterOrdinal; DWORD *Caps; DWORD *Caps2; DWORD *Caps3; DWORD *PresentationIntervals; DWORD *CursorCaps; DWORD *DevCaps; DWORD *PrimitiveMiscCaps; DWORD *RasterCaps; DWORD *ZCmpCaps; DWORD *SrcBlendCaps; DWORD *DestBlendCaps; DWORD *AlphaCmpCaps; DWORD *ShadeCaps; DWORD *TextureCaps; DWORD *TextureFilterCaps; DWORD *CubeTextureFilterCaps; DWORD *VolumeTextureFilterCaps; DWORD *TextureAddressCaps; DWORD *VolumeTextureAddressCaps; DWORD *LineCaps; DWORD *MaxTextureWidth; DWORD *MaxTextureHeight; DWORD *MaxVolumeExtent; DWORD *MaxTextureRepeat; DWORD *MaxTextureAspectRatio; DWORD *MaxAnisotropy; float *MaxVertexW; float *GuardBandLeft; float *GuardBandTop; float *GuardBandRight; float *GuardBandBottom; float *ExtentsAdjust; DWORD *StencilCaps; DWORD *FVFCaps; DWORD *TextureOpCaps; DWORD *MaxTextureBlendStages; DWORD *MaxSimultaneousTextures; DWORD *VertexProcessingCaps; DWORD *MaxActiveLights; DWORD *MaxUserClipPlanes; DWORD *MaxVertexBlendMatrices; DWORD *MaxVertexBlendMatrixIndex; float *MaxPointSize; DWORD *MaxPrimitiveCount; DWORD *MaxVertexIndex; DWORD *MaxStreams; DWORD *MaxStreamStride; DWORD *VertexShaderVersion; DWORD *MaxVertexShaderConst; DWORD *PixelShaderVersion; float *PixelShader1xMaxValue; /* DX 9 */ DWORD *DevCaps2; float *MaxNpatchTessellationLevel; DWORD *Reserved5; /*undocumented*/ UINT *MasterAdapterOrdinal; UINT *AdapterOrdinalInGroup; UINT *NumberOfAdaptersInGroup; DWORD *DeclTypes; DWORD *NumSimultaneousRTs; DWORD *StretchRectFilterCaps; WINED3DVSHADERCAPS2_0 VS20Caps; WINED3DPSHADERCAPS2_0 PS20Caps; DWORD *VertexTextureFilterCaps; DWORD *MaxVShaderInstructionsExecuted; DWORD *MaxPShaderInstructionsExecuted; DWORD *MaxVertexShader30InstructionSlots; DWORD *MaxPixelShader30InstructionSlots; DWORD *Reserved2;/* Not in the microsoft headers but documented */ DWORD *Reserved3; } WINED3DCAPS; #endif