/* * Copyright 2008 Stefan Dösinger * Copyright 2009 Matteo Bruni * Copyright 2008-2009 Henri Verbeet for CodeWeavers * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3dcompiler_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); #define WINE_D3DCOMPILER_TO_STR(x) case x: return #x const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) { switch (c) { WINE_D3DCOMPILER_TO_STR(D3D_SVC_SCALAR); WINE_D3DCOMPILER_TO_STR(D3D_SVC_VECTOR); WINE_D3DCOMPILER_TO_STR(D3D_SVC_MATRIX_ROWS); WINE_D3DCOMPILER_TO_STR(D3D_SVC_MATRIX_COLUMNS); WINE_D3DCOMPILER_TO_STR(D3D_SVC_OBJECT); WINE_D3DCOMPILER_TO_STR(D3D_SVC_STRUCT); WINE_D3DCOMPILER_TO_STR(D3D_SVC_INTERFACE_CLASS); WINE_D3DCOMPILER_TO_STR(D3D_SVC_INTERFACE_POINTER); default: FIXME("Unrecognized D3D_SHADER_VARIABLE_CLASS %#x.\n", c); return "unrecognized"; } } const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) { switch (t) { WINE_D3DCOMPILER_TO_STR(D3D_SVT_VOID); WINE_D3DCOMPILER_TO_STR(D3D_SVT_BOOL); WINE_D3DCOMPILER_TO_STR(D3D_SVT_INT); WINE_D3DCOMPILER_TO_STR(D3D_SVT_FLOAT); WINE_D3DCOMPILER_TO_STR(D3D_SVT_STRING); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE1D); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2D); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE3D); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURECUBE); WINE_D3DCOMPILER_TO_STR(D3D_SVT_SAMPLER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_PIXELSHADER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_VERTEXSHADER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_UINT); WINE_D3DCOMPILER_TO_STR(D3D_SVT_UINT8); WINE_D3DCOMPILER_TO_STR(D3D_SVT_GEOMETRYSHADER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RASTERIZER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_DEPTHSTENCIL); WINE_D3DCOMPILER_TO_STR(D3D_SVT_BLEND); WINE_D3DCOMPILER_TO_STR(D3D_SVT_BUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_CBUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TBUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE1DARRAY); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2DARRAY); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RENDERTARGETVIEW); WINE_D3DCOMPILER_TO_STR(D3D_SVT_DEPTHSTENCILVIEW); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2DMS); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2DMSARRAY); WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURECUBEARRAY); WINE_D3DCOMPILER_TO_STR(D3D_SVT_HULLSHADER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_DOMAINSHADER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_INTERFACE_POINTER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_COMPUTESHADER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_DOUBLE); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE1D); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE1DARRAY); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE2D); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE2DARRAY); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE3D); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWBUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_BYTEADDRESS_BUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWBYTEADDRESS_BUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_STRUCTURED_BUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWSTRUCTURED_BUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_APPEND_STRUCTURED_BUFFER); WINE_D3DCOMPILER_TO_STR(D3D_SVT_CONSUME_STRUCTURED_BUFFER); default: FIXME("Unrecognized D3D_SHADER_VARIABLE_TYPE %#x.\n", t); return "unrecognized"; } } const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) { switch(part) { WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_SIGNATURE_BLOB); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_OUTPUT_SIGNATURE_BLOB); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_ALL_SIGNATURE_BLOB); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_DEBUG_INFO); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_LEGACY_SHADER); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_PREPASS_SHADER); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_SHADER); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_ALTERNATE_SHADER); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_DETAILS); WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_PERF); default: FIXME("Unrecognized D3D_BLOB_PART %#x\n", part); return "unrecognized"; } } const char *debug_print_srcmod(DWORD mod) { switch (mod) { WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_NEG); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_BIAS); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_BIASNEG); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_SIGN); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_SIGNNEG); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_COMP); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_X2); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_X2NEG); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_DZ); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_DW); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_ABS); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_ABSNEG); WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_NOT); default: FIXME("Unrecognized source modifier %#x.\n", mod); return "unrecognized_src_mod"; } } #undef WINE_D3DCOMPILER_TO_STR const char *debug_print_dstmod(DWORD mod) { switch (mod) { case 0: return ""; case BWRITERSPDM_SATURATE: return "_sat"; case BWRITERSPDM_PARTIALPRECISION: return "_pp"; case BWRITERSPDM_MSAMPCENTROID: return "_centroid"; case BWRITERSPDM_SATURATE | BWRITERSPDM_PARTIALPRECISION: return "_sat_pp"; case BWRITERSPDM_SATURATE | BWRITERSPDM_MSAMPCENTROID: return "_sat_centroid"; case BWRITERSPDM_PARTIALPRECISION | BWRITERSPDM_MSAMPCENTROID: return "_pp_centroid"; case BWRITERSPDM_SATURATE | BWRITERSPDM_PARTIALPRECISION | BWRITERSPDM_MSAMPCENTROID: return "_sat_pp_centroid"; default: return "Unexpected modifier\n"; } } const char *debug_print_shift(DWORD shift) { static const char * const shiftstrings[] = { "", "_x2", "_x4", "_x8", "_x16", "_x32", "", "", "", "", "", "", "_d16", "_d8", "_d4", "_d2", }; return shiftstrings[shift]; } static const char *get_regname(const struct shader_reg *reg) { switch (reg->type) { case BWRITERSPR_TEMP: return wine_dbg_sprintf("r%u", reg->regnum); case BWRITERSPR_INPUT: return wine_dbg_sprintf("v%u", reg->regnum); case BWRITERSPR_CONST: return wine_dbg_sprintf("c%u", reg->regnum); case BWRITERSPR_ADDR: return wine_dbg_sprintf("a%u", reg->regnum); case BWRITERSPR_TEXTURE: return wine_dbg_sprintf("t%u", reg->regnum); case BWRITERSPR_RASTOUT: switch (reg->regnum) { case BWRITERSRO_POSITION: return "oPos"; case BWRITERSRO_FOG: return "oFog"; case BWRITERSRO_POINT_SIZE: return "oPts"; default: return "Unexpected RASTOUT"; } case BWRITERSPR_ATTROUT: return wine_dbg_sprintf("oD%u", reg->regnum); case BWRITERSPR_TEXCRDOUT: return wine_dbg_sprintf("oT%u", reg->regnum); case BWRITERSPR_OUTPUT: return wine_dbg_sprintf("o%u", reg->regnum); case BWRITERSPR_CONSTINT: return wine_dbg_sprintf("i%u", reg->regnum); case BWRITERSPR_COLOROUT: return wine_dbg_sprintf("oC%u", reg->regnum); case BWRITERSPR_DEPTHOUT: return "oDepth"; case BWRITERSPR_SAMPLER: return wine_dbg_sprintf("s%u", reg->regnum); case BWRITERSPR_CONSTBOOL: return wine_dbg_sprintf("b%u", reg->regnum); case BWRITERSPR_LOOP: return "aL"; case BWRITERSPR_MISCTYPE: switch (reg->regnum) { case 0: return "vPos"; case 1: return "vFace"; default: return "unexpected misctype"; } case BWRITERSPR_LABEL: return wine_dbg_sprintf("l%u", reg->regnum); case BWRITERSPR_PREDICATE: return wine_dbg_sprintf("p%u", reg->regnum); default: return wine_dbg_sprintf("unknown regname %#x", reg->type); } } static const char *debug_print_writemask(DWORD mask) { char ret[6]; unsigned char pos = 1; if(mask == BWRITERSP_WRITEMASK_ALL) return ""; ret[0] = '.'; if(mask & BWRITERSP_WRITEMASK_0) ret[pos++] = 'x'; if(mask & BWRITERSP_WRITEMASK_1) ret[pos++] = 'y'; if(mask & BWRITERSP_WRITEMASK_2) ret[pos++] = 'z'; if(mask & BWRITERSP_WRITEMASK_3) ret[pos++] = 'w'; ret[pos] = 0; return wine_dbg_sprintf("%s", ret); } static const char *debug_print_swizzle(DWORD arg) { char ret[6]; unsigned int i; DWORD swizzle[4]; switch (arg) { case BWRITERVS_NOSWIZZLE: return ""; case BWRITERVS_SWIZZLE_X: return ".x"; case BWRITERVS_SWIZZLE_Y: return ".y"; case BWRITERVS_SWIZZLE_Z: return ".z"; case BWRITERVS_SWIZZLE_W: return ".w"; } swizzle[0] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 0)) & 0x03; swizzle[1] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 2)) & 0x03; swizzle[2] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 4)) & 0x03; swizzle[3] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 6)) & 0x03; ret[0] = '.'; for (i = 0; i < 4; ++i) { switch (swizzle[i]) { case 0: ret[1 + i] = 'x'; break; case 1: ret[1 + i] = 'y'; break; case 2: ret[1 + i] = 'z'; break; case 3: ret[1 + i] = 'w'; break; } } ret[5] = '\0'; return wine_dbg_sprintf("%s", ret); } static const char *debug_print_relarg(const struct shader_reg *reg) { const char *short_swizzle; if (!reg->rel_reg) return ""; short_swizzle = debug_print_swizzle(reg->rel_reg->u.swizzle); if (reg->rel_reg->type == BWRITERSPR_ADDR) return wine_dbg_sprintf("[a%u%s]", reg->rel_reg->regnum, short_swizzle); else if(reg->rel_reg->type == BWRITERSPR_LOOP && reg->rel_reg->regnum == 0) return wine_dbg_sprintf("[aL%s]", short_swizzle); else return "Unexpected relative addressing argument"; } const char *debug_print_dstreg(const struct shader_reg *reg) { return wine_dbg_sprintf("%s%s%s", get_regname(reg), debug_print_relarg(reg), debug_print_writemask(reg->u.writemask)); } const char *debug_print_srcreg(const struct shader_reg *reg) { switch (reg->srcmod) { case BWRITERSPSM_NONE: return wine_dbg_sprintf("%s%s%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_NEG: return wine_dbg_sprintf("-%s%s%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_BIAS: return wine_dbg_sprintf("%s%s_bias%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_BIASNEG: return wine_dbg_sprintf("-%s%s_bias%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_SIGN: return wine_dbg_sprintf("%s%s_bx2%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_SIGNNEG: return wine_dbg_sprintf("-%s%s_bx2%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_COMP: return wine_dbg_sprintf("1 - %s%s%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_X2: return wine_dbg_sprintf("%s%s_x2%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_X2NEG: return wine_dbg_sprintf("-%s%s_x2%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_DZ: return wine_dbg_sprintf("%s%s_dz%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_DW: return wine_dbg_sprintf("%s%s_dw%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_ABS: return wine_dbg_sprintf("%s%s_abs%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_ABSNEG: return wine_dbg_sprintf("-%s%s_abs%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); case BWRITERSPSM_NOT: return wine_dbg_sprintf("!%s%s%s", get_regname(reg), debug_print_relarg(reg), debug_print_swizzle(reg->u.swizzle)); } return "Unknown modifier"; } const char *debug_print_comp(DWORD comp) { switch (comp) { case BWRITER_COMPARISON_NONE: return ""; case BWRITER_COMPARISON_GT: return "_gt"; case BWRITER_COMPARISON_EQ: return "_eq"; case BWRITER_COMPARISON_GE: return "_ge"; case BWRITER_COMPARISON_LT: return "_lt"; case BWRITER_COMPARISON_NE: return "_ne"; case BWRITER_COMPARISON_LE: return "_le"; default: return "_unknown"; } } const char *debug_print_opcode(DWORD opcode) { switch (opcode) { case BWRITERSIO_NOP: return "nop"; case BWRITERSIO_MOV: return "mov"; case BWRITERSIO_ADD: return "add"; case BWRITERSIO_SUB: return "sub"; case BWRITERSIO_MAD: return "mad"; case BWRITERSIO_MUL: return "mul"; case BWRITERSIO_RCP: return "rcp"; case BWRITERSIO_RSQ: return "rsq"; case BWRITERSIO_DP3: return "dp3"; case BWRITERSIO_DP4: return "dp4"; case BWRITERSIO_MIN: return "min"; case BWRITERSIO_MAX: return "max"; case BWRITERSIO_SLT: return "slt"; case BWRITERSIO_SGE: return "sge"; case BWRITERSIO_EXP: return "exp"; case BWRITERSIO_LOG: return "log"; case BWRITERSIO_LIT: return "lit"; case BWRITERSIO_DST: return "dst"; case BWRITERSIO_LRP: return "lrp"; case BWRITERSIO_FRC: return "frc"; case BWRITERSIO_M4x4: return "m4x4"; case BWRITERSIO_M4x3: return "m4x3"; case BWRITERSIO_M3x4: return "m3x4"; case BWRITERSIO_M3x3: return "m3x3"; case BWRITERSIO_M3x2: return "m3x2"; case BWRITERSIO_CALL: return "call"; case BWRITERSIO_CALLNZ: return "callnz"; case BWRITERSIO_LOOP: return "loop"; case BWRITERSIO_RET: return "ret"; case BWRITERSIO_ENDLOOP: return "endloop"; case BWRITERSIO_LABEL: return "label"; case BWRITERSIO_DCL: return "dcl"; case BWRITERSIO_POW: return "pow"; case BWRITERSIO_CRS: return "crs"; case BWRITERSIO_SGN: return "sgn"; case BWRITERSIO_ABS: return "abs"; case BWRITERSIO_NRM: return "nrm"; case BWRITERSIO_SINCOS: return "sincos"; case BWRITERSIO_REP: return "rep"; case BWRITERSIO_ENDREP: return "endrep"; case BWRITERSIO_IF: return "if"; case BWRITERSIO_IFC: return "ifc"; case BWRITERSIO_ELSE: return "else"; case BWRITERSIO_ENDIF: return "endif"; case BWRITERSIO_BREAK: return "break"; case BWRITERSIO_BREAKC: return "breakc"; case BWRITERSIO_MOVA: return "mova"; case BWRITERSIO_DEFB: return "defb"; case BWRITERSIO_DEFI: return "defi"; case BWRITERSIO_TEXCOORD: return "texcoord"; case BWRITERSIO_TEXKILL: return "texkill"; case BWRITERSIO_TEX: return "tex"; case BWRITERSIO_TEXBEM: return "texbem"; case BWRITERSIO_TEXBEML: return "texbeml"; case BWRITERSIO_TEXREG2AR: return "texreg2ar"; case BWRITERSIO_TEXREG2GB: return "texreg2gb"; case BWRITERSIO_TEXM3x2PAD: return "texm3x2pad"; case BWRITERSIO_TEXM3x2TEX: return "texm3x2tex"; case BWRITERSIO_TEXM3x3PAD: return "texm3x3pad"; case BWRITERSIO_TEXM3x3TEX: return "texm3x3tex"; case BWRITERSIO_TEXM3x3SPEC: return "texm3x3vspec"; case BWRITERSIO_TEXM3x3VSPEC: return "texm3x3vspec"; case BWRITERSIO_EXPP: return "expp"; case BWRITERSIO_LOGP: return "logp"; case BWRITERSIO_CND: return "cnd"; case BWRITERSIO_DEF: return "def"; case BWRITERSIO_TEXREG2RGB: return "texreg2rgb"; case BWRITERSIO_TEXDP3TEX: return "texdp3tex"; case BWRITERSIO_TEXM3x2DEPTH: return "texm3x2depth"; case BWRITERSIO_TEXDP3: return "texdp3"; case BWRITERSIO_TEXM3x3: return "texm3x3"; case BWRITERSIO_TEXDEPTH: return "texdepth"; case BWRITERSIO_CMP: return "cmp"; case BWRITERSIO_BEM: return "bem"; case BWRITERSIO_DP2ADD: return "dp2add"; case BWRITERSIO_DSX: return "dsx"; case BWRITERSIO_DSY: return "dsy"; case BWRITERSIO_TEXLDD: return "texldd"; case BWRITERSIO_SETP: return "setp"; case BWRITERSIO_TEXLDL: return "texldl"; case BWRITERSIO_BREAKP: return "breakp"; case BWRITERSIO_PHASE: return "phase"; case BWRITERSIO_TEXLDP: return "texldp"; case BWRITERSIO_TEXLDB: return "texldb"; default: return "unknown"; } } void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; DWORD d; FIXME("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &d); FIXME("\t0x%08x\n", d); } } static void write_dword_unknown(char **ptr, DWORD d) { FIXME("Writing unknown DWORD 0x%08x\n", d); write_dword(ptr, d); } HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) { TRACE("dxbc %p, tag %s, size %#x.\n", dxbc, debugstr_an((const char *)&tag, 4), data_size); if (dxbc->count >= dxbc->size) { struct dxbc_section *new_sections; DWORD new_size = dxbc->size << 1; new_sections = HeapReAlloc(GetProcessHeap(), 0, dxbc->sections, new_size * sizeof(*dxbc->sections)); if (!new_sections) { ERR("Failed to allocate dxbc section memory\n"); return E_OUTOFMEMORY; } dxbc->sections = new_sections; dxbc->size = new_size; } dxbc->sections[dxbc->count].tag = tag; dxbc->sections[dxbc->count].data_size = data_size; dxbc->sections[dxbc->count].data = data; ++dxbc->count; return S_OK; } HRESULT dxbc_init(struct dxbc *dxbc, UINT size) { TRACE("dxbc %p, size %u.\n", dxbc, size); /* use a good starting value for the size if none specified */ if (!size) size = 2; dxbc->sections = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*dxbc->sections)); if (!dxbc->sections) { ERR("Failed to allocate dxbc section memory\n"); return E_OUTOFMEMORY; } dxbc->size = size; dxbc->count = 0; return S_OK; } HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) { const char *ptr = data; HRESULT hr; unsigned int i; DWORD tag, total_size, chunk_count; if (!data) { WARN("No data supplied.\n"); return E_FAIL; } read_dword(&ptr, &tag); TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); if (tag != TAG_DXBC) { WARN("Wrong tag.\n"); return E_FAIL; } /* checksum? */ skip_dword_unknown(&ptr, 4); skip_dword_unknown(&ptr, 1); read_dword(&ptr, &total_size); TRACE("total size: %#x\n", total_size); if (data_size != total_size) { WARN("Wrong size supplied.\n"); return D3DERR_INVALIDCALL; } read_dword(&ptr, &chunk_count); TRACE("chunk count: %#x\n", chunk_count); hr = dxbc_init(dxbc, chunk_count); if (FAILED(hr)) { WARN("Failed to init dxbc\n"); return hr; } for (i = 0; i < chunk_count; ++i) { DWORD chunk_tag, chunk_size; const char *chunk_ptr; DWORD chunk_offset; read_dword(&ptr, &chunk_offset); TRACE("chunk %u at offset %#x\n", i, chunk_offset); chunk_ptr = data + chunk_offset; read_dword(&chunk_ptr, &chunk_tag); read_dword(&chunk_ptr, &chunk_size); hr = dxbc_add_section(dxbc, chunk_tag, chunk_ptr, chunk_size); if (FAILED(hr)) { WARN("Failed to add section to dxbc\n"); return hr; } } return hr; } void dxbc_destroy(struct dxbc *dxbc) { TRACE("dxbc %p.\n", dxbc); HeapFree(GetProcessHeap(), 0, dxbc->sections); } HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) { DWORD size = 32, offset = size + 4 * dxbc->count; ID3DBlob *object; HRESULT hr; char *ptr; unsigned int i; TRACE("dxbc %p, blob %p.\n", dxbc, blob); for (i = 0; i < dxbc->count; ++i) { size += 12 + dxbc->sections[i].data_size; } hr = D3DCreateBlob(size, &object); if (FAILED(hr)) { WARN("Failed to create blob\n"); return hr; } ptr = ID3D10Blob_GetBufferPointer(object); write_dword(&ptr, TAG_DXBC); /* signature(?) */ write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); /* seems to be always 1 */ write_dword_unknown(&ptr, 1); /* DXBC size */ write_dword(&ptr, size); /* chunk count */ write_dword(&ptr, dxbc->count); /* write the chunk offsets */ for (i = 0; i < dxbc->count; ++i) { write_dword(&ptr, offset); offset += 8 + dxbc->sections[i].data_size; } /* write the chunks */ for (i = 0; i < dxbc->count; ++i) { write_dword(&ptr, dxbc->sections[i].tag); write_dword(&ptr, dxbc->sections[i].data_size); memcpy(ptr, dxbc->sections[i].data, dxbc->sections[i].data_size); ptr += dxbc->sections[i].data_size; } TRACE("Created ID3DBlob %p\n", object); *blob = object; return S_OK; }