/* * IDirect3DDevice8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; case WINED3DFMT_A8_UNORM: return D3DFMT_A8; case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; case WINED3DFMT_P8_UINT: return D3DFMT_P8; case WINED3DFMT_L8_UNORM: return D3DFMT_L8; case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10; case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; case WINED3DFMT_D32_UNORM: return D3DFMT_D32; case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; case WINED3DFMT_D16_UNORM: return D3DFMT_D16; case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; default: FIXME("Unhandled wined3d format %#x.\n", format); return D3DFMT_UNKNOWN; } } enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; case D3DFMT_A8: return WINED3DFMT_A8_UNORM; case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; case D3DFMT_P8: return WINED3DFMT_P8_UINT; case D3DFMT_L8: return WINED3DFMT_L8_UNORM; case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM; case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; case D3DFMT_D32: return WINED3DFMT_D32_UNORM; case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; case D3DFMT_D16: return WINED3DFMT_D16_UNORM; case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; default: FIXME("Unhandled D3DFORMAT %#x\n", format); return WINED3DFMT_UNKNOWN; } } static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) { switch(primitive_type) { case D3DPT_POINTLIST: return primitive_count; case D3DPT_LINELIST: return primitive_count * 2; case D3DPT_LINESTRIP: return primitive_count + 1; case D3DPT_TRIANGLELIST: return primitive_count * 3; case D3DPT_TRIANGLESTRIP: case D3DPT_TRIANGLEFAN: return primitive_count + 2; default: FIXME("Unhandled primitive type %#x\n", primitive_type); return 0; } } /* Handle table functions */ static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; if (t->free_entries) { DWORD index = t->free_entries - t->entries; /* Use a free handle */ entry = t->free_entries; if (entry->type != D3D8_HANDLE_FREE) { ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type); return D3D8_INVALID_HANDLE; } t->free_entries = entry->object; entry->object = object; entry->type = type; return index; } if (!(t->entry_count < t->table_size)) { /* Grow the table */ UINT new_size = t->table_size + (t->table_size >> 1); struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(*t->entries)); if (!new_entries) { ERR("Failed to grow the handle table.\n"); return D3D8_INVALID_HANDLE; } t->entries = new_entries; t->table_size = new_size; } entry = &t->entries[t->entry_count]; entry->object = object; entry->type = type; return t->entry_count++; } static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; void *object; if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { WARN("Invalid handle %u passed.\n", handle); return NULL; } entry = &t->entries[handle]; if (entry->type != type) { WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); return NULL; } object = entry->object; entry->object = t->free_entries; entry->type = D3D8_HANDLE_FREE; t->free_entries = entry; return object; } static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { WARN("Invalid handle %u passed.\n", handle); return NULL; } entry = &t->entries[handle]; if (entry->type != type) { WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); return NULL; } return entry->object; } static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface) { return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface); } static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **ppobj) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); ULONG ref; if (This->inDestruction) return 0; ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { unsigned i; IDirect3D8 *parent = This->d3d_parent; TRACE("Releasing wined3d device %p.\n", This->wined3d_device); wined3d_mutex_lock(); This->inDestruction = TRUE; for(i = 0; i < This->numConvertedDecls; i++) { IDirect3DVertexDeclaration8_Release(This->decls[i].decl); } HeapFree(GetProcessHeap(), 0, This->decls); wined3d_device_uninit_3d(This->wined3d_device); wined3d_device_release_focus_window(This->wined3d_device); wined3d_device_decref(This->wined3d_device); HeapFree(GetProcessHeap(), 0, This->handle_table.entries); HeapFree(GetProcessHeap(), 0, This); wined3d_mutex_unlock(); IDirect3D8_Release(parent); } return ref; } /* IDirect3DDevice Interface follow: */ static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface) { IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface); TRACE("iface %p.\n", iface); if (device->lost) { TRACE("Device is lost.\n"); return D3DERR_DEVICENOTRESET; } return D3D_OK; } static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_get_available_texture_mem(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD Bytes) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, byte_count %u.\n", iface, Bytes); if (Bytes) FIXME("Byte count ignored.\n"); wined3d_mutex_lock(); wined3d_device_evict_managed_resources(This->wined3d_device); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8); if (NULL == ppD3D8) { return D3DERR_INVALIDCALL; } return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8); } static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("iface %p, caps %p.\n", iface, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ } wined3d_mutex_lock(); hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps); wined3d_mutex_unlock(); fixup_caps(pWineCaps); WINECAPSTOD3D8CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); TRACE("Returning %p %p\n", This, pCaps); return hrc; } static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *pMode) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, mode %p.\n", iface, pMode); wined3d_mutex_lock(); hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (WINED3DDISPLAYMODE *)pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, parameters %p.\n", iface, pParameters); wined3d_mutex_lock(); hr = wined3d_device_get_creation_parameters(This->wined3d_device, (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap); HRESULT hr; TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", iface, XHotSpot, YHotSpot, pCursorBitmap); if (!pCursorBitmap) { WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_lock(); wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_unlock(); } static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); BOOL ret; TRACE("iface %p, show %#x.\n", iface, bShow); wined3d_mutex_lock(); ret = wined3d_device_show_cursor(This->wined3d_device, bShow); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface, D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DSwapChain8Impl *object; HRESULT hr; TRACE("iface %p, present_parameters %p, swapchain %p.\n", iface, present_parameters, swapchain); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate swapchain memory.\n"); return E_OUTOFMEMORY; } hr = swapchain_init(object, This, present_parameters); if (FAILED(hr)) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created swapchain %p.\n", object); *swapchain = &object->IDirect3DSwapChain8_iface; return D3D_OK; } static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) { struct wined3d_resource_desc desc; wined3d_resource_get_desc(resource, &desc); if (desc.pool == WINED3DPOOL_DEFAULT) { IDirect3DSurface8 *surface; if (desc.resource_type != WINED3DRTYPE_SURFACE) { WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); return D3DERR_DEVICELOST; } surface = wined3d_resource_get_parent(resource); IDirect3DSurface8_AddRef(surface); if (IDirect3DSurface8_Release(surface)) { WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); return D3DERR_DEVICELOST; } WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource); } return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface, D3DPRESENT_PARAMETERS *pPresentationParameters) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); WINED3DPRESENT_PARAMETERS localParameters; HRESULT hr; TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); wined3d_mutex_lock(); localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = 0; /* d3d9 only */ localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; localParameters.AutoRestoreDisplayMode = TRUE; hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback); if (SUCCEEDED(hr)) { hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0); This->lost = FALSE; } else { This->lost = TRUE; } wined3d_mutex_unlock(); pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_lock(); hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_surface *wined3d_surface = NULL; HRESULT hr; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, BackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); hr = wined3d_device_get_back_buffer(This->wined3d_device, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface); if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer) { *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface); IDirect3DSurface8_AddRef(*ppBackBuffer); wined3d_surface_decref(wined3d_surface); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *pRasterStatus) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus); wined3d_mutex_lock(); hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (WINED3DRASTER_STATUS *)pRasterStatus); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags, const D3DGAMMARAMP *pRamp) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const WINED3DGAMMARAMP *)pRamp); wined3d_mutex_unlock(); } static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, ramp %p.\n", iface, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (WINED3DGAMMARAMP *)pRamp); wined3d_mutex_unlock(); } static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DTexture8Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, width, height, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = texture_init(object, This, width, height, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created texture %p.\n", object); *texture = &object->IDirect3DTexture8_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **texture) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVolumeTexture8Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, width, height, depth, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate volume texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created volume texture %p.\n", object); *texture = &object->IDirect3DVolumeTexture8_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DCubeTexture8Impl *object; HRESULT hr; TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, edge_length, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate cube texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize cube texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created cube texture %p.\n", object); *texture = &object->IDirect3DCubeTexture8_iface; return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexBuffer8Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", iface, size, usage, fvf, pool, buffer); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = vertexbuffer_init(object, This, size, usage, fvf, pool); if (FAILED(hr)) { WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex buffer %p.\n", object); *buffer = &object->IDirect3DVertexBuffer8_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DIndexBuffer8Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", iface, size, usage, format, pool, buffer); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = indexbuffer_init(object, This, size, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize index buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created index buffer %p.\n", object); *buffer = &object->IDirect3DIndexBuffer8_iface; return D3D_OK; } static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { IDirect3DSurface8Impl *object; HRESULT hr; TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n" "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool, MultiSample, MultisampleQuality); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); if (!object) { FIXME("Failed to allocate surface memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool, MultiSample, MultisampleQuality); if (FAILED(hr)) { WARN("Failed to initialize surface, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created surface %p.\n", object); *ppSurface = &object->IDirect3DSurface8_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8 **ppSurface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n", iface, Width, Height, Format, MultiSample, Lockable, ppSurface); hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8 **ppSurface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n", iface, Width, Height, Format, MultiSample, ppSurface); /* TODO: Verify that Discard is false */ hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0); return hr; } /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n", iface, Width, Height, Format, ppSurface); hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface, IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints) { IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface); IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface); enum wined3d_format_id srcFormat, destFormat; struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the * destination texture is in WINED3DPOOL_DEFAULT. */ wined3d_mutex_lock(); wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); srcFormat = wined3d_desc.format; wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); destFormat = wined3d_desc.format; /* Check that the source and destination formats match */ if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) { WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n", pSourceSurface, pDestinationSurface); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } else if (WINED3DFMT_UNKNOWN == destFormat) { TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface); wined3d_surface_set_format(Dest->wined3d_surface, srcFormat); } /* Quick if complete copy ... */ if (!cRects && !pSourceRects && !pDestPoints) { wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0, Source->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY); } else { unsigned int i; /* Copy rect by rect */ if (pSourceRects && pDestPoints) { for (i = 0; i < cRects; ++i) { wined3d_surface_bltfast(Dest->wined3d_surface, pDestPoints[i].x, pDestPoints[i].y, Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); } } else { for (i = 0; i < cRects; ++i) { wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0, Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); } } } wined3d_mutex_unlock(); return WINED3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface, IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); wined3d_mutex_lock(); hr = wined3d_device_update_texture(This->wined3d_device, ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture, ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *pDestSurface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface); HRESULT hr; TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface); if (pDestSurface == NULL) { WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget); IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil); struct wined3d_surface *original_ds = NULL; HRESULT hr; TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil); wined3d_mutex_lock(); if (pZSurface) { struct wined3d_resource_desc ds_desc, rt_desc; struct wined3d_resource *wined3d_resource; struct wined3d_surface *original_rt = NULL; /* If no render target is passed in check the size against the current RT */ if (!pRenderTarget) { hr = wined3d_device_get_render_target(This->wined3d_device, 0, &original_rt); if (FAILED(hr) || !original_rt) { wined3d_mutex_unlock(); return hr; } wined3d_resource = wined3d_surface_get_resource(original_rt); wined3d_surface_decref(original_rt); } else wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &rt_desc); wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &ds_desc); if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height) { WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n"); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } } hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds); if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND) { hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL); if (SUCCEEDED(hr) && pRenderTarget) { hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE); if (FAILED(hr)) wined3d_device_set_depth_stencil(This->wined3d_device, original_ds); } } if (original_ds) wined3d_surface_decref(original_ds); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **ppRenderTarget) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_surface *wined3d_surface; HRESULT hr; TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget); if (ppRenderTarget == NULL) { return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface); if (SUCCEEDED(hr) && wined3d_surface) { *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface); IDirect3DSurface8_AddRef(*ppRenderTarget); wined3d_surface_decref(wined3d_surface); } else { FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); *ppRenderTarget = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **ppZStencilSurface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_surface *wined3d_surface; HRESULT hr; TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); if(ppZStencilSurface == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface); if (SUCCEEDED(hr)) { *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface); IDirect3DSurface8_AddRef(*ppZStencilSurface); wined3d_surface_decref(wined3d_surface); } else { if (hr != WINED3DERR_NOTFOUND) FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); *ppZStencilSurface = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_begin_scene(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_end_scene(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", iface, Count, pRects, Flags, Color, Z, Stencil); wined3d_mutex_lock(); hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *pViewport) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *pViewport) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *pMaterial) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *pMaterial) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index, const D3DLIGHT8 *pLight) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index, D3DLIGHT8 *pLight) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index, BOOL Enable) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); wined3d_mutex_lock(); hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index, BOOL *pEnable) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); wined3d_mutex_lock(); hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index, const float *pPlane) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index, float *pPlane) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE State, DWORD Value) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); wined3d_mutex_lock(); switch (State) { case D3DRS_ZBIAS: hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, Value); break; default: hr = wined3d_device_set_render_state(This->wined3d_device, State, Value); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE State, DWORD *pValue) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); wined3d_mutex_lock(); switch (State) { case D3DRS_ZBIAS: hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, pValue); break; default: hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_begin_stateblock(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, token %p.\n", iface, pToken); /* Tell wineD3D to endstateblock before anything else (in case we run out * of memory later and cause locking problems) */ wined3d_mutex_lock(); hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock); if (FAILED(hr)) { WARN("IWineD3DDevice_EndStateBlock returned an error\n"); wined3d_mutex_unlock(); return hr; } *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); wined3d_mutex_unlock(); if (*pToken == D3D8_INVALID_HANDLE) { ERR("Failed to create a handle\n"); wined3d_mutex_lock(); wined3d_stateblock_decref(stateblock); wined3d_mutex_unlock(); return E_FAIL; } ++*pToken; TRACE("Returning %#x (%p).\n", *pToken, stateblock); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, token %#x.\n", iface, Token); if (!Token) return D3D_OK; wined3d_mutex_lock(); stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); if (!stateblock) { WARN("Invalid handle (%#x) passed.\n", Token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_stateblock_apply(stateblock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, token %#x.\n", iface, Token); wined3d_mutex_lock(); stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); if (!stateblock) { WARN("Invalid handle (%#x) passed.\n", Token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_stateblock_capture(stateblock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; TRACE("iface %p, token %#x.\n", iface, Token); wined3d_mutex_lock(); stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB); if (!stateblock) { WARN("Invalid handle (%#x) passed.\n", Token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if (wined3d_stateblock_decref(stateblock)) { ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock); } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface, D3DSTATEBLOCKTYPE Type, DWORD *handle) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle); if (Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE && Type != D3DSBT_VERTEXSTATE) { WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock); if (FAILED(hr)) { wined3d_mutex_unlock(); ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); return hr; } *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); wined3d_mutex_unlock(); if (*handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate a handle.\n"); wined3d_mutex_lock(); wined3d_stateblock_decref(stateblock); wined3d_mutex_unlock(); return E_FAIL; } ++*handle; TRACE("Returning %#x (%p).\n", *handle, stateblock); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *pClipStatus) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ wined3d_mutex_lock(); hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *pClipStatus) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); wined3d_mutex_lock(); hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface, DWORD Stage, IDirect3DBaseTexture8 **ppTexture) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_texture *wined3d_texture; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); if(ppTexture == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture); if (FAILED(hr)) { WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr); wined3d_mutex_unlock(); *ppTexture = NULL; return hr; } if (wined3d_texture) { *ppTexture = wined3d_texture_get_parent(wined3d_texture); IDirect3DBaseTexture8_AddRef(*ppTexture); wined3d_texture_decref(wined3d_texture); } else { *ppTexture = NULL; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage, IDirect3DBaseTexture8 *pTexture) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture); wined3d_mutex_lock(); hr = wined3d_device_set_texture(This->wined3d_device, Stage, pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL); wined3d_mutex_unlock(); return hr; } static const struct tss_lookup { BOOL sampler_state; DWORD state; } tss_lookup[] = { {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */ {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */ {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */ {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */ {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */ {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */ {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */ {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */ {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */ {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */ {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */ {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */ {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */ {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */ {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */ {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */ {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */ {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */ }; static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); const struct tss_lookup *l; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid Type %#x passed.\n", Type); return D3D_OK; } l = &tss_lookup[Type]; wined3d_mutex_lock(); if (l->sampler_state) hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue); else hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); const struct tss_lookup *l; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid Type %#x passed.\n", Type); return D3D_OK; } l = &tss_lookup[Type]; wined3d_mutex_lock(); if (l->sampler_state) hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value); else hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pNumPasses) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); wined3d_mutex_lock(); hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface, DWORD info_id, void *info, DWORD info_size) { FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface, UINT PaletteNumber, const PALETTEENTRY *pEntries) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface, UINT PaletteNumber, PALETTEENTRY *pEntries) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT PaletteNumber) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *PaletteNumber) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", iface, PrimitiveType, StartVertex, PrimitiveCount); wined3d_mutex_lock(); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n", iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); wined3d_mutex_lock(); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_primitive_up(This->wined3d_device, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer, DWORD Flags) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexBuffer8Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer); HRESULT hr; TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags); wined3d_mutex_lock(); hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface, const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexShader8Impl *object; DWORD shader_handle; DWORD handle; HRESULT hr; TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", iface, declaration, byte_code, shader, usage); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate vertex shader memory.\n"); *shader = 0; return E_OUTOFMEMORY; } wined3d_mutex_lock(); handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); wined3d_mutex_unlock(); if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate vertex shader handle.\n"); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return E_OUTOFMEMORY; } shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return hr; } TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); *shader = shader_handle; return D3D_OK; } static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) { IDirect3DVertexDeclaration8Impl *d3d8_declaration; HRESULT hr; int p, low, high; /* deliberately signed */ struct FvfToDecl *convertedDecls = This->decls; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = This->numConvertedDecls - 1; while(low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if(convertedDecls[p].fvf == fvf) { TRACE("found %p\n", convertedDecls[p].decl); return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl; } else if(convertedDecls[p].fvf < fvf) { low = p + 1; } else { high = p - 1; } } TRACE("not found. Creating and inserting at position %d.\n", low); d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)); if (!d3d8_declaration) { ERR("Memory allocation failed.\n"); return NULL; } hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf); if (FAILED(hr)) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, d3d8_declaration); return NULL; } if(This->declArraySize == This->numConvertedDecls) { int grow = This->declArraySize / 2; convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); if(!convertedDecls) { /* This will destroy it */ IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration); return NULL; } This->decls = convertedDecls; This->declArraySize += grow; } memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration; convertedDecls[low].fvf = fvf; This->numConvertedDecls++; TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls); return d3d8_declaration; } static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexShader8Impl *shader; HRESULT hr; TRACE("iface %p, shader %#x.\n", iface, pShader); if (VS_HIGHESTFIXEDFXF >= pShader) { TRACE("Setting FVF, %#x\n", pShader); wined3d_mutex_lock(); wined3d_device_set_vertex_declaration(This->wined3d_device, IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration); wined3d_device_set_vertex_shader(This->wined3d_device, NULL); wined3d_mutex_unlock(); return D3D_OK; } TRACE("Setting shader\n"); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_device_set_vertex_declaration(This->wined3d_device, ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration); if (SUCCEEDED(hr)) hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader); wined3d_mutex_unlock(); TRACE("Returning hr %#x\n", hr); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_vertex_declaration *wined3d_declaration; IDirect3DVertexDeclaration8 *d3d8_declaration; HRESULT hr; TRACE("iface %p, shader %p.\n", iface, ppShader); wined3d_mutex_lock(); hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration); if (FAILED(hr)) { wined3d_mutex_unlock(); WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n", This, hr, This->wined3d_device); return hr; } if (!wined3d_declaration) { wined3d_mutex_unlock(); *ppShader = 0; return D3D_OK; } d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); wined3d_vertex_declaration_decref(wined3d_declaration); wined3d_mutex_unlock(); *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle; TRACE("(%p) : returning %#x\n", This, *ppShader); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexShader8Impl *shader; struct wined3d_shader *cur; TRACE("iface %p, shader %#x.\n", iface, pShader); wined3d_mutex_lock(); shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } cur = wined3d_device_get_vertex_shader(This->wined3d_device); if (cur) { if (cur == shader->wined3d_shader) IDirect3DDevice8_SetVertexShader(iface, 0); wined3d_shader_decref(cur); } wined3d_mutex_unlock(); if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface)) { ERR("Shader %p has references left, this shouldn't happen.\n", shader); } return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD Register, const void *pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d8 only supports %u\n", Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD Register, void *pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d8 only supports %u\n", Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface, DWORD pVertexShader, void *pData, DWORD *pSizeOfData) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexDeclaration8Impl *declaration; IDirect3DVertexShader8Impl *shader; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, pVertexShader, pData, pSizeOfData); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); wined3d_mutex_unlock(); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pVertexShader); return D3DERR_INVALIDCALL; } declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration; /* If pData is NULL, we just return the required size of the buffer. */ if (!pData) { *pSizeOfData = declaration->elements_size; return D3D_OK; } /* MSDN claims that if *pSizeOfData is smaller than the required size * we should write the required size and return D3DERR_MOREDATA. * That's not actually true. */ if (*pSizeOfData < declaration->elements_size) { return D3DERR_INVALIDCALL; } CopyMemory(pData, declaration->elements, declaration->elements_size); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface, DWORD pVertexShader, void *pData, DWORD *pSizeOfData) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexShader8Impl *shader = NULL; HRESULT hr; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, pVertexShader, pData, pSizeOfData); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pVertexShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if (!shader->wined3d_shader) { wined3d_mutex_unlock(); *pSizeOfData = 0; return D3D_OK; } hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface, IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData); HRESULT hr; TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex); /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large * vertex buffers can't be created to address them with an index that requires the 32nd bit * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least * problem) */ wined3d_mutex_lock(); wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex); hr = wined3d_device_set_index_buffer(This->wined3d_device, ib ? ib->wineD3DIndexBuffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface, IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_buffer *retIndexData = NULL; HRESULT hr; TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex); if(ppIndexData == NULL){ return D3DERR_INVALIDCALL; } /* The case from UINT to INT is safe because d3d8 will never set negative values */ wined3d_mutex_lock(); *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device); hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData); if (SUCCEEDED(hr) && retIndexData) { *ppIndexData = wined3d_buffer_get_parent(retIndexData); IDirect3DIndexBuffer8_AddRef(*ppIndexData); wined3d_buffer_decref(retIndexData); } else { if (FAILED(hr)) FIXME("Call to GetIndices failed\n"); *ppIndexData = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface, const DWORD *byte_code, DWORD *shader) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DPixelShader8Impl *object; DWORD shader_handle; DWORD handle; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); if (!shader) { TRACE("(%p) Invalid call\n", This); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate pixel shader memmory.\n"); return E_OUTOFMEMORY; } wined3d_mutex_lock(); handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS); wined3d_mutex_unlock(); if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate pixel shader handle.\n"); HeapFree(GetProcessHeap(), 0, object); return E_OUTOFMEMORY; } shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; hr = pixelshader_init(object, This, byte_code, shader_handle); if (FAILED(hr)) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return hr; } TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); *shader = shader_handle; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DPixelShader8Impl *shader; HRESULT hr; TRACE("iface %p, shader %#x.\n", iface, pShader); wined3d_mutex_lock(); if (!pShader) { hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL); wined3d_mutex_unlock(); return hr; } shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } TRACE("(%p) : Setting shader %p\n", This, shader); hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_shader *object; TRACE("iface %p, shader %p.\n", iface, ppShader); if (NULL == ppShader) { TRACE("(%p) Invalid call\n", This); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); object = wined3d_device_get_pixel_shader(This->wined3d_device); if (object) { IDirect3DPixelShader8Impl *d3d8_shader; d3d8_shader = wined3d_shader_get_parent(object); wined3d_shader_decref(object); *ppShader = d3d8_shader->handle; } else { *ppShader = 0; } wined3d_mutex_unlock(); TRACE("(%p) : returning %#x\n", This, *ppShader); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DPixelShader8Impl *shader; struct wined3d_shader *cur; TRACE("iface %p, shader %#x.\n", iface, pShader); wined3d_mutex_lock(); shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } cur = wined3d_device_get_pixel_shader(This->wined3d_device); if (cur) { if (cur == shader->wined3d_shader) IDirect3DDevice8_SetPixelShader(iface, 0); wined3d_shader_decref(cur); } wined3d_mutex_unlock(); if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface)) { ERR("Shader %p has references left, this shouldn't happen.\n", shader); } return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD Register, const void *pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD Register, void *pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface, DWORD pPixelShader, void *pData, DWORD *pSizeOfData) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DPixelShader8Impl *shader = NULL; HRESULT hr; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, pPixelShader, pData, pSizeOfData); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pPixelShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pRectPatchInfo); wined3d_mutex_lock(); hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle, pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pTriPatchInfo); wined3d_mutex_lock(); hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle, pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, handle %#x.\n", iface, Handle); wined3d_mutex_lock(); hr = wined3d_device_delete_patch(This->wined3d_device, Handle); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface, UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); IDirect3DVertexBuffer8Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData); HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", iface, StreamNumber, pStreamData, Stride); wined3d_mutex_lock(); hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber, streamdata ? streamdata->wineD3DVertexBuffer : NULL, 0/* Offset in bytes */, Stride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface, UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); struct wined3d_buffer *retStream = NULL; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", iface, StreamNumber, pStream, pStride); if(pStream == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride); if (SUCCEEDED(hr) && retStream) { *pStream = wined3d_buffer_get_parent(retStream); IDirect3DVertexBuffer8_AddRef(*pStream); wined3d_buffer_decref(retStream); } else { if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr); *pStream = NULL; } wined3d_mutex_unlock(); return hr; } static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = { IDirect3DDevice8Impl_QueryInterface, IDirect3DDevice8Impl_AddRef, IDirect3DDevice8Impl_Release, IDirect3DDevice8Impl_TestCooperativeLevel, IDirect3DDevice8Impl_GetAvailableTextureMem, IDirect3DDevice8Impl_ResourceManagerDiscardBytes, IDirect3DDevice8Impl_GetDirect3D, IDirect3DDevice8Impl_GetDeviceCaps, IDirect3DDevice8Impl_GetDisplayMode, IDirect3DDevice8Impl_GetCreationParameters, IDirect3DDevice8Impl_SetCursorProperties, IDirect3DDevice8Impl_SetCursorPosition, IDirect3DDevice8Impl_ShowCursor, IDirect3DDevice8Impl_CreateAdditionalSwapChain, IDirect3DDevice8Impl_Reset, IDirect3DDevice8Impl_Present, IDirect3DDevice8Impl_GetBackBuffer, IDirect3DDevice8Impl_GetRasterStatus, IDirect3DDevice8Impl_SetGammaRamp, IDirect3DDevice8Impl_GetGammaRamp, IDirect3DDevice8Impl_CreateTexture, IDirect3DDevice8Impl_CreateVolumeTexture, IDirect3DDevice8Impl_CreateCubeTexture, IDirect3DDevice8Impl_CreateVertexBuffer, IDirect3DDevice8Impl_CreateIndexBuffer, IDirect3DDevice8Impl_CreateRenderTarget, IDirect3DDevice8Impl_CreateDepthStencilSurface, IDirect3DDevice8Impl_CreateImageSurface, IDirect3DDevice8Impl_CopyRects, IDirect3DDevice8Impl_UpdateTexture, IDirect3DDevice8Impl_GetFrontBuffer, IDirect3DDevice8Impl_SetRenderTarget, IDirect3DDevice8Impl_GetRenderTarget, IDirect3DDevice8Impl_GetDepthStencilSurface, IDirect3DDevice8Impl_BeginScene, IDirect3DDevice8Impl_EndScene, IDirect3DDevice8Impl_Clear, IDirect3DDevice8Impl_SetTransform, IDirect3DDevice8Impl_GetTransform, IDirect3DDevice8Impl_MultiplyTransform, IDirect3DDevice8Impl_SetViewport, IDirect3DDevice8Impl_GetViewport, IDirect3DDevice8Impl_SetMaterial, IDirect3DDevice8Impl_GetMaterial, IDirect3DDevice8Impl_SetLight, IDirect3DDevice8Impl_GetLight, IDirect3DDevice8Impl_LightEnable, IDirect3DDevice8Impl_GetLightEnable, IDirect3DDevice8Impl_SetClipPlane, IDirect3DDevice8Impl_GetClipPlane, IDirect3DDevice8Impl_SetRenderState, IDirect3DDevice8Impl_GetRenderState, IDirect3DDevice8Impl_BeginStateBlock, IDirect3DDevice8Impl_EndStateBlock, IDirect3DDevice8Impl_ApplyStateBlock, IDirect3DDevice8Impl_CaptureStateBlock, IDirect3DDevice8Impl_DeleteStateBlock, IDirect3DDevice8Impl_CreateStateBlock, IDirect3DDevice8Impl_SetClipStatus, IDirect3DDevice8Impl_GetClipStatus, IDirect3DDevice8Impl_GetTexture, IDirect3DDevice8Impl_SetTexture, IDirect3DDevice8Impl_GetTextureStageState, IDirect3DDevice8Impl_SetTextureStageState, IDirect3DDevice8Impl_ValidateDevice, IDirect3DDevice8Impl_GetInfo, IDirect3DDevice8Impl_SetPaletteEntries, IDirect3DDevice8Impl_GetPaletteEntries, IDirect3DDevice8Impl_SetCurrentTexturePalette, IDirect3DDevice8Impl_GetCurrentTexturePalette, IDirect3DDevice8Impl_DrawPrimitive, IDirect3DDevice8Impl_DrawIndexedPrimitive, IDirect3DDevice8Impl_DrawPrimitiveUP, IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, IDirect3DDevice8Impl_ProcessVertices, IDirect3DDevice8Impl_CreateVertexShader, IDirect3DDevice8Impl_SetVertexShader, IDirect3DDevice8Impl_GetVertexShader, IDirect3DDevice8Impl_DeleteVertexShader, IDirect3DDevice8Impl_SetVertexShaderConstant, IDirect3DDevice8Impl_GetVertexShaderConstant, IDirect3DDevice8Impl_GetVertexShaderDeclaration, IDirect3DDevice8Impl_GetVertexShaderFunction, IDirect3DDevice8Impl_SetStreamSource, IDirect3DDevice8Impl_GetStreamSource, IDirect3DDevice8Impl_SetIndices, IDirect3DDevice8Impl_GetIndices, IDirect3DDevice8Impl_CreatePixelShader, IDirect3DDevice8Impl_SetPixelShader, IDirect3DDevice8Impl_GetPixelShader, IDirect3DDevice8Impl_DeletePixelShader, IDirect3DDevice8Impl_SetPixelShaderConstant, IDirect3DDevice8Impl_GetPixelShaderConstant, IDirect3DDevice8Impl_GetPixelShaderFunction, IDirect3DDevice8Impl_DrawRectPatch, IDirect3DDevice8Impl_DrawTriPatch, IDirect3DDevice8Impl_DeletePatch }; static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent) { return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent); } static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, struct wined3d_device *device) { TRACE("device_parent %p, device %p\n", device_parent, device); } static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface) { IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); IDirect3DSurface8Impl *d3d_surface; BOOL lockable = TRUE; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" "\tpool %#x, level %u, face %u, surface %p.\n", device_parent, container_parent, width, height, format, usage, pool, level, face, surface); if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE; hr = IDirect3DDevice8Impl_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); if (FAILED(hr)) { WARN("Failed to create surface, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = container_parent; IUnknown_Release(d3d_surface->parentDevice); d3d_surface->parentDevice = NULL; IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); d3d_surface->forwardReference = container_parent; return hr; } static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface) { IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); IDirect3DSurface8Impl *d3d_surface; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, lockable %u, surface %p.\n", device_parent, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface); hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height, d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface); if (FAILED(hr)) { WARN("Failed to create rendertarget, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface; /* Implicit surfaces are created with an refcount of 0 */ IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); return hr; } static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface) { IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); IDirect3DSurface8Impl *d3d_surface; HRESULT hr; TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, discard %u, surface %p.\n", device_parent, width, height, format, multisample_type, multisample_quality, discard, surface); hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height, d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface); if (FAILED(hr)) { WARN("Failed to create depth/stencil surface, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface; /* Implicit surfaces are created with an refcount of 0 */ IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); return hr; } static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume) { IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); IDirect3DVolume8Impl *object; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " "format %#x, pool %#x, usage %#x, volume %p.\n", device_parent, container_parent, width, height, depth, format, pool, usage, volume); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { FIXME("Allocation of memory failed\n"); *volume = NULL; return D3DERR_OUTOFVIDEOMEMORY; } hr = volume_init(object, device, width, height, depth, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *volume = object->wined3d_volume; wined3d_volume_incref(*volume); IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface); object->container = container_parent; object->forwardReference = container_parent; TRACE("Created volume %p.\n", object); return hr; } static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain) { IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); D3DPRESENT_PARAMETERS local_parameters; IDirect3DSwapChain8 *d3d_swapchain; HRESULT hr; TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain); /* Copy the presentation parameters */ local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); local_parameters.BackBufferCount = present_parameters->BackBufferCount; local_parameters.MultiSampleType = present_parameters->MultiSampleType; local_parameters.SwapEffect = present_parameters->SwapEffect; local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; local_parameters.Windowed = present_parameters->Windowed; local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); local_parameters.Flags = present_parameters->Flags; local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval; hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface, &local_parameters, &d3d_swapchain); if (FAILED(hr)) { WARN("Failed to create swapchain, hr %#x.\n", hr); *swapchain = NULL; return hr; } *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain; wined3d_swapchain_incref(*swapchain); IDirect3DSwapChain8_Release(d3d_swapchain); /* Copy back the presentation parameters */ present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); present_parameters->BackBufferCount = local_parameters.BackBufferCount; present_parameters->MultiSampleType = local_parameters.MultiSampleType; present_parameters->SwapEffect = local_parameters.SwapEffect; present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; present_parameters->Windowed = local_parameters.Windowed; present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); present_parameters->Flags = local_parameters.Flags; present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval; return hr; } static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops = { device_parent_wined3d_device_created, device_parent_create_surface, device_parent_create_rendertarget, device_parent_create_depth_stencil, device_parent_create_volume, device_parent_create_swapchain, }; static void setup_fpu(void) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) WORD cw; __asm__ volatile ("fnstcw %0" : "=m" (cw)); cw = (cw & ~0xf3f) | 0x3f; __asm__ volatile ("fldcw %0" : : "m" (cw)); #else FIXME("FPU setup not implemented for this platform.\n"); #endif } HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) { WINED3DPRESENT_PARAMETERS wined3d_parameters; HRESULT hr; device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl; device->device_parent.ops = &d3d8_wined3d_device_parent_ops; device->ref = 1; device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); if (!device->handle_table.entries) { ERR("Failed to allocate handle table memory.\n"); return E_OUTOFMEMORY; } device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); wined3d_mutex_lock(); hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, &device->device_parent, &device->wined3d_device); if (FAILED(hr)) { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } if (!parameters->Windowed) { HWND device_window = parameters->hDeviceWindow; if (!focus_window) focus_window = device_window; if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) { ERR("Failed to acquire focus window, hr %#x.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } if (!device_window) device_window = focus_window; wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, parameters->BackBufferWidth, parameters->BackBufferHeight); } if (flags & D3DCREATE_MULTITHREADED) wined3d_device_set_multithreaded(device->wined3d_device); wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth; wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight; wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat); wined3d_parameters.BackBufferCount = parameters->BackBufferCount; wined3d_parameters.MultiSampleType = parameters->MultiSampleType; wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */ wined3d_parameters.SwapEffect = parameters->SwapEffect; wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow; wined3d_parameters.Windowed = parameters->Windowed; wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil; wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat); wined3d_parameters.Flags = parameters->Flags; wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz; wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval; wined3d_parameters.AutoRestoreDisplayMode = TRUE; hr = wined3d_device_init_3d(device->wined3d_device, &wined3d_parameters); if (FAILED(hr)) { WARN("Failed to initialize 3D, hr %#x.\n", hr); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } hr = wined3d_device_set_render_state(device->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0); wined3d_mutex_unlock(); if (FAILED(hr)) { ERR("Failed to set minimum pointsize, hr %#x.\n", hr); goto err; } parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth; parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight; parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); parameters->BackBufferCount = wined3d_parameters.BackBufferCount; parameters->MultiSampleType = wined3d_parameters.MultiSampleType; parameters->SwapEffect = wined3d_parameters.SwapEffect; parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow; parameters->Windowed = wined3d_parameters.Windowed; parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil; parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat); parameters->Flags = wined3d_parameters.Flags; parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz; parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval; device->declArraySize = 16; device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); if (!device->decls) { ERR("Failed to allocate FVF vertex declaration map memory.\n"); hr = E_OUTOFMEMORY; goto err; } device->d3d_parent = &parent->IDirect3D8_iface; IDirect3D8_AddRef(device->d3d_parent); return D3D_OK; err: wined3d_mutex_lock(); wined3d_device_uninit_3d(device->wined3d_device); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; }