/* * Direct Sound Audio Renderer * * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "quartz_private.h" #include "control_private.h" #include "pin.h" #include "uuids.h" #include "vfwmsgs.h" #include "windef.h" #include "winbase.h" #include "dshow.h" #include "evcode.h" #include "strmif.h" #include "dsound.h" #include "amaudio.h" #include "wine/unicode.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(quartz); /* NOTE: buffer can still be filled completely, * but we start waiting until only this amount is buffered */ static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000; static const WCHAR wcsInputPinName[] = {'i','n','p','u','t',' ','p','i','n',0}; static const IBaseFilterVtbl DSoundRender_Vtbl; static const IPinVtbl DSoundRender_InputPin_Vtbl; static const IBasicAudioVtbl IBasicAudio_Vtbl; static const IReferenceClockVtbl IReferenceClock_Vtbl; static const IMediaSeekingVtbl IMediaSeeking_Vtbl; static const IAMDirectSoundVtbl IAMDirectSound_Vtbl; static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl; static const IQualityControlVtbl DSoundRender_QualityControl_Vtbl = { QualityControlImpl_QueryInterface, QualityControlImpl_AddRef, QualityControlImpl_Release, QualityControlImpl_Notify, QualityControlImpl_SetSink }; typedef struct DSoundRenderImpl { BaseFilter filter; const IBasicAudioVtbl *IBasicAudio_vtbl; const IReferenceClockVtbl *IReferenceClock_vtbl; const IAMDirectSoundVtbl *IAMDirectSound_vtbl; const IAMFilterMiscFlagsVtbl *IAMFilterMiscFlags_vtbl; IUnknown *seekthru_unk; BaseInputPin * pInputPin; QualityControlImpl qcimpl; IDirectSound8 *dsound; LPDIRECTSOUNDBUFFER dsbuffer; DWORD buf_size; DWORD in_loop; DWORD last_playpos, writepos; REFERENCE_TIME play_time; HANDLE state_change, blocked; LONG volume; LONG pan; DWORD threadid; HANDLE advisethread, thread_wait; } DSoundRenderImpl; static REFERENCE_TIME time_from_pos(DSoundRenderImpl *This, DWORD pos) { WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat; REFERENCE_TIME ret = 10000000; ret = ret * pos / wfx->nAvgBytesPerSec; return ret; } static DWORD pos_from_time(DSoundRenderImpl *This, REFERENCE_TIME time) { WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat; REFERENCE_TIME ret = time; ret *= wfx->nSamplesPerSec; ret /= 10000000; ret *= wfx->nBlockAlign; return ret; } static void DSoundRender_UpdatePositions(DSoundRenderImpl *This, DWORD *seqwritepos, DWORD *minwritepos) { WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat; BYTE *buf1, *buf2; DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv; BOOL writepos_set = This->writepos < This->buf_size; /* Update position and zero */ old_writepos = This->writepos; old_playpos = This->last_playpos; if (old_writepos <= old_playpos) old_writepos += This->buf_size; IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos); if (old_playpos > playpos) { adv = This->buf_size + playpos - old_playpos; This->play_time += time_from_pos(This, This->buf_size); } else adv = playpos - old_playpos; This->last_playpos = playpos; if (adv) { TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv); IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0); memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1); memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2); IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); } *minwritepos = writepos; if (!writepos_set || old_writepos < writepos) { if (writepos_set) { This->writepos = This->buf_size; FIXME("Underrun of data occured!\n"); } *seqwritepos = writepos; } else *seqwritepos = This->writepos; } static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip) { WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat; DWORD writepos, min_writepos, playpos; REFERENCE_TIME max_lag = 50 * 10000; REFERENCE_TIME min_lag = 25 * 10000; REFERENCE_TIME cur, writepos_t, delta_t; DSoundRender_UpdatePositions(This, &writepos, &min_writepos); playpos = This->last_playpos; if (This->filter.pClock == (IReferenceClock*)&This->IReferenceClock_vtbl) { max_lag = min_lag; cur = This->play_time + time_from_pos(This, playpos); cur -= This->filter.rtStreamStart; } else if (This->filter.pClock) { IReferenceClock_GetTime(This->filter.pClock, &cur); cur -= This->filter.rtStreamStart; } else write_at = -1; if (writepos == min_writepos) max_lag = 0; *skip = 0; if (write_at < 0) { *ret_writepos = writepos; goto end; } if (writepos >= playpos) writepos_t = cur + time_from_pos(This, writepos - playpos); else writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos); /* write_at: Starting time of sample */ /* cur: current time of play position */ /* writepos_t: current time of our pointer play position */ delta_t = write_at - writepos_t; if (delta_t >= -max_lag && delta_t <= max_lag) { TRACE("Continuing from old position\n"); *ret_writepos = writepos; } else if (delta_t < 0) { REFERENCE_TIME past, min_writepos_t; WARN("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000); if (min_writepos >= playpos) min_writepos_t = cur + time_from_pos(This, min_writepos - playpos); else min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos); past = min_writepos_t - write_at; if (past >= 0) { DWORD skipbytes = pos_from_time(This, past); WARN("Skipping %u bytes\n", skipbytes); *skip = skipbytes; *ret_writepos = min_writepos; } else { DWORD aheadbytes = pos_from_time(This, -past); WARN("Advancing %u bytes\n", aheadbytes); *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; } } else /* delta_t > 0 */ { DWORD aheadbytes; WARN("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000); aheadbytes = pos_from_time(This, delta_t); WARN("Advancing %u bytes\n", aheadbytes); if (delta_t >= DSoundRenderer_Max_Fill) return S_FALSE; *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; } end: if (playpos > *ret_writepos) *pfree = playpos - *ret_writepos; else if (playpos == *ret_writepos) *pfree = This->buf_size - wfx->nBlockAlign; else *pfree = This->buf_size + playpos - *ret_writepos; if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) { TRACE("Blocked: too full %i / %i\n", (int)(time_from_pos(This, This->buf_size - *pfree)/10000), (int)(DSoundRenderer_Max_Fill / 10000)); return S_FALSE; } return S_OK; } static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size) { HRESULT hr; while (size && This->filter.state != State_Stopped) { DWORD writepos, skip = 0, free, size1, size2, ret; BYTE *buf1, *buf2; if (This->filter.state == State_Running) hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip); else hr = S_FALSE; if (hr != S_OK) { This->in_loop = 1; LeaveCriticalSection(&This->filter.csFilter); ret = WaitForSingleObject(This->blocked, 10); EnterCriticalSection(&This->filter.csFilter); This->in_loop = 0; if (This->pInputPin->flushing || This->filter.state == State_Stopped) { SetEvent(This->state_change); return This->filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE; } if (ret != WAIT_TIMEOUT) ERR("%x\n", ret); continue; } tStart = -1; if (skip) FIXME("Sample dropped %u of %u bytes\n", skip, size); if (skip >= size) return S_OK; data += skip; size -= skip; hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0); if (hr != DS_OK) { ERR("Unable to lock sound buffer! (%x)\n", hr); break; } memcpy(buf1, data, size1); if (size2) memcpy(buf2, data+size1, size2); IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); This->writepos = (writepos + size1 + size2) % This->buf_size; TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size); data += size1 + size2; size -= size1 + size2; } return S_OK; } static HRESULT WINAPI DSoundRender_Receive(BaseInputPin *pin, IMediaSample * pSample) { DSoundRenderImpl *This = (DSoundRenderImpl*)pin->pin.pinInfo.pFilter; LPBYTE pbSrcStream = NULL; LONG cbSrcStream = 0; REFERENCE_TIME tStart, tStop; HRESULT hr; AM_MEDIA_TYPE *amt; TRACE("%p %p\n", pin, pSample); /* Slightly incorrect, Pause completes when a frame is received so we should signal * pause completion here, but for sound playing a single frame doesn't make sense */ EnterCriticalSection(&This->filter.csFilter); if (This->pInputPin->end_of_stream || This->pInputPin->flushing) { LeaveCriticalSection(&This->filter.csFilter); return S_FALSE; } if (This->filter.state == State_Stopped) { LeaveCriticalSection(&This->filter.csFilter); return VFW_E_WRONG_STATE; } if (IMediaSample_GetMediaType(pSample, &amt) == S_OK) { AM_MEDIA_TYPE *orig = &This->pInputPin->pin.mtCurrent; WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat; WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat; if (origfmt->wFormatTag == newfmt->wFormatTag && origfmt->nChannels == newfmt->nChannels && origfmt->nBlockAlign == newfmt->nBlockAlign && origfmt->wBitsPerSample == newfmt->wBitsPerSample && origfmt->cbSize == newfmt->cbSize) { if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec) { hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer, newfmt->nSamplesPerSec); if (FAILED(hr)) { LeaveCriticalSection(&This->filter.csFilter); return VFW_E_TYPE_NOT_ACCEPTED; } FreeMediaType(orig); CopyMediaType(orig, amt); IMediaSample_SetMediaType(pSample, NULL); } } else { LeaveCriticalSection(&This->filter.csFilter); return VFW_E_TYPE_NOT_ACCEPTED; } } hr = IMediaSample_GetPointer(pSample, &pbSrcStream); if (FAILED(hr)) { ERR("Cannot get pointer to sample data (%x)\n", hr); LeaveCriticalSection(&This->filter.csFilter); return hr; } if (IMediaSample_GetMediaTime(pSample, &tStart, &tStop) == S_OK) MediaSeekingPassThru_RegisterMediaTime(This->seekthru_unk, tStart); hr = IMediaSample_GetTime(pSample, &tStart, &tStop); if (FAILED(hr)) { ERR("Cannot get sample time (%x)\n", hr); tStart = tStop = -1; } IMediaSample_IsDiscontinuity(pSample); if (IMediaSample_IsPreroll(pSample) == S_OK) { TRACE("Preroll!\n"); LeaveCriticalSection(&This->filter.csFilter); return S_OK; } cbSrcStream = IMediaSample_GetActualDataLength(pSample); TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream); SetEvent(This->state_change); hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream); if (This->filter.state == State_Running && This->filter.pClock && tStart >= 0) { REFERENCE_TIME jitter, now = 0; Quality q; IReferenceClock_GetTime(This->filter.pClock, &now); jitter = now - This->filter.rtStreamStart - tStart; if (jitter <= -DSoundRenderer_Max_Fill) jitter += DSoundRenderer_Max_Fill; else if (jitter < 0) jitter = 0; q.Type = (jitter > 0 ? Famine : Flood); q.Proportion = 1.; q.Late = jitter; q.TimeStamp = tStart; IQualityControl_Notify((IQualityControl *)&This->qcimpl, (IBaseFilter*)This, q); } LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_CheckMediaType(BasePin *iface, const AM_MEDIA_TYPE * pmt) { WAVEFORMATEX* format; if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio)) return S_FALSE; format = (WAVEFORMATEX*)pmt->pbFormat; TRACE("Format = %p\n", format); TRACE("wFormatTag = %x %x\n", format->wFormatTag, WAVE_FORMAT_PCM); TRACE("nChannels = %d\n", format->nChannels); TRACE("nSamplesPerSec = %d\n", format->nAvgBytesPerSec); TRACE("nAvgBytesPerSec = %d\n", format->nAvgBytesPerSec); TRACE("nBlockAlign = %d\n", format->nBlockAlign); TRACE("wBitsPerSample = %d\n", format->wBitsPerSample); if (!IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM)) return S_FALSE; return S_OK; } static IPin* WINAPI DSoundRender_GetPin(BaseFilter *iface, int pos) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; if (pos >= 1 || pos < 0) return NULL; IPin_AddRef((IPin*)This->pInputPin); return (IPin*)This->pInputPin; } static LONG WINAPI DSoundRender_GetPinCount(BaseFilter *iface) { /* Our pins are static */ return 1; } static const BaseFilterFuncTable BaseFuncTable = { DSoundRender_GetPin, DSoundRender_GetPinCount }; static const BasePinFuncTable input_BaseFuncTable = { DSoundRender_CheckMediaType, NULL, BasePinImpl_GetMediaTypeVersion, BasePinImpl_GetMediaType }; static const BaseInputPinFuncTable input_BaseInputFuncTable = { DSoundRender_Receive }; HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv) { HRESULT hr; PIN_INFO piInput; DSoundRenderImpl * pDSoundRender; TRACE("(%p, %p)\n", pUnkOuter, ppv); *ppv = NULL; if (pUnkOuter) return CLASS_E_NOAGGREGATION; pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl)); if (!pDSoundRender) return E_OUTOFMEMORY; ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl)); BaseFilter_Init(&pDSoundRender->filter, &DSoundRender_Vtbl, &CLSID_DSoundRender, (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter"), &BaseFuncTable); pDSoundRender->IBasicAudio_vtbl = &IBasicAudio_Vtbl; pDSoundRender->IReferenceClock_vtbl = &IReferenceClock_Vtbl; pDSoundRender->IAMDirectSound_vtbl = &IAMDirectSound_Vtbl; pDSoundRender->IAMFilterMiscFlags_vtbl = &IAMFilterMiscFlags_Vtbl; /* construct input pin */ piInput.dir = PINDIR_INPUT; piInput.pFilter = (IBaseFilter *)pDSoundRender; lstrcpynW(piInput.achName, wcsInputPinName, sizeof(piInput.achName) / sizeof(piInput.achName[0])); hr = BaseInputPin_Construct(&DSoundRender_InputPin_Vtbl, &piInput, &input_BaseFuncTable, &input_BaseInputFuncTable, &pDSoundRender->filter.csFilter, NULL, (IPin **)&pDSoundRender->pInputPin); if (SUCCEEDED(hr)) { hr = DirectSoundCreate8(NULL, &pDSoundRender->dsound, NULL); if (FAILED(hr)) ERR("Cannot create Direct Sound object (%x)\n", hr); else hr = IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY); if (SUCCEEDED(hr)) { IDirectSoundBuffer *buf; DSBUFFERDESC buf_desc; memset(&buf_desc,0,sizeof(DSBUFFERDESC)); buf_desc.dwSize = sizeof(DSBUFFERDESC); buf_desc.dwFlags = DSBCAPS_PRIMARYBUFFER; hr = IDirectSound_CreateSoundBuffer(pDSoundRender->dsound, &buf_desc, &buf, NULL); if (SUCCEEDED(hr)) { IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING); IUnknown_Release(buf); } hr = S_OK; } } if (SUCCEEDED(hr)) { ISeekingPassThru *passthru; pDSoundRender->state_change = CreateEventW(NULL, TRUE, TRUE, NULL); pDSoundRender->blocked = CreateEventW(NULL, TRUE, TRUE, NULL); hr = CoCreateInstance(&CLSID_SeekingPassThru, (IUnknown*)pDSoundRender, CLSCTX_INPROC_SERVER, &IID_IUnknown, (void**)&pDSoundRender->seekthru_unk); if (!pDSoundRender->state_change || !pDSoundRender->blocked || FAILED(hr)) { IUnknown_Release((IUnknown *)pDSoundRender); return HRESULT_FROM_WIN32(GetLastError()); } IUnknown_QueryInterface(pDSoundRender->seekthru_unk, &IID_ISeekingPassThru, (void**)&passthru); ISeekingPassThru_Init(passthru, TRUE, (IPin*)pDSoundRender->pInputPin); ISeekingPassThru_Release(passthru); QualityControlImpl_init(&pDSoundRender->qcimpl, (IPin*)pDSoundRender->pInputPin, (IBaseFilter*)pDSoundRender); pDSoundRender->qcimpl.lpVtbl = &DSoundRender_QualityControl_Vtbl; *ppv = pDSoundRender; } else { if (pDSoundRender->pInputPin) IPin_Release((IPin*)pDSoundRender->pInputPin); BaseFilterImpl_Release((IBaseFilter*)pDSoundRender); CoTaskMemFree(pDSoundRender); } return hr; } static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv); *ppv = NULL; if (IsEqualIID(riid, &IID_IUnknown)) *ppv = This; else if (IsEqualIID(riid, &IID_IPersist)) *ppv = This; else if (IsEqualIID(riid, &IID_IMediaFilter)) *ppv = This; else if (IsEqualIID(riid, &IID_IBaseFilter)) *ppv = This; else if (IsEqualIID(riid, &IID_IBasicAudio)) *ppv = &This->IBasicAudio_vtbl; else if (IsEqualIID(riid, &IID_IReferenceClock)) *ppv = &This->IReferenceClock_vtbl; else if (IsEqualIID(riid, &IID_IMediaSeeking)) return IUnknown_QueryInterface(This->seekthru_unk, riid, ppv); else if (IsEqualIID(riid, &IID_IAMDirectSound)) *ppv = &This->IAMDirectSound_vtbl; else if (IsEqualIID(riid, &IID_IAMFilterMiscFlags)) *ppv = &This->IAMFilterMiscFlags_vtbl; else if (IsEqualIID(riid, &IID_IQualityControl)) *ppv = &This->qcimpl; if (*ppv) { IUnknown_AddRef((IUnknown *)(*ppv)); return S_OK; } if (!IsEqualIID(riid, &IID_IPin) && !IsEqualIID(riid, &IID_IVideoWindow)) FIXME("No interface for %s!\n", qzdebugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; ULONG refCount = BaseFilterImpl_Release(iface); TRACE("(%p)->() Release from %d\n", This, refCount + 1); if (!refCount) { IPin *pConnectedTo; if (This->threadid) { PostThreadMessageW(This->threadid, WM_APP, 0, 0); WaitForSingleObject(This->advisethread, INFINITE); CloseHandle(This->advisethread); } if (This->dsbuffer) IDirectSoundBuffer_Release(This->dsbuffer); This->dsbuffer = NULL; if (This->dsound) IDirectSound_Release(This->dsound); This->dsound = NULL; if (SUCCEEDED(IPin_ConnectedTo((IPin *)This->pInputPin, &pConnectedTo))) { IPin_Disconnect(pConnectedTo); IPin_Release(pConnectedTo); } IPin_Disconnect((IPin *)This->pInputPin); IPin_Release((IPin *)This->pInputPin); This->IBasicAudio_vtbl = NULL; if (This->seekthru_unk) IUnknown_Release(This->seekthru_unk); CloseHandle(This->state_change); CloseHandle(This->blocked); TRACE("Destroying Audio Renderer\n"); CoTaskMemFree(This); return 0; } else return refCount; } /** IMediaFilter methods **/ static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->()\n", This, iface); EnterCriticalSection(&This->filter.csFilter); { hr = IDirectSoundBuffer_Stop(This->dsbuffer); if (SUCCEEDED(hr)) This->filter.state = State_Stopped; /* Complete our transition */ This->writepos = This->buf_size; SetEvent(This->state_change); SetEvent(This->blocked); MediaSeekingPassThru_ResetMediaTime(This->seekthru_unk); } LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->()\n", This, iface); EnterCriticalSection(&This->filter.csFilter); if (This->filter.state != State_Paused) { if (This->filter.state == State_Stopped) { This->pInputPin->end_of_stream = 0; ResetEvent(This->state_change); } hr = IDirectSoundBuffer_Stop(This->dsbuffer); if (SUCCEEDED(hr)) This->filter.state = State_Paused; ResetEvent(This->blocked); } LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStart) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%s)\n", This, iface, wine_dbgstr_longlong(tStart)); EnterCriticalSection(&This->filter.csFilter); if (This->pInputPin->pin.pConnectedTo) { This->filter.rtStreamStart = tStart; QualityControlRender_Start(&This->qcimpl, tStart); if (This->filter.state == State_Paused) { /* Unblock our thread, state changing from paused to running doesn't need a reset for state change */ SetEvent(This->blocked); } else if (This->filter.state == State_Stopped) { ResetEvent(This->state_change); This->pInputPin->end_of_stream = 0; } IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); ResetEvent(This->blocked); } else if (This->filter.filterInfo.pGraph) { IMediaEventSink *pEventSink; hr = IFilterGraph_QueryInterface(This->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink); if (SUCCEEDED(hr)) { hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, (LONG_PTR)This); IMediaEventSink_Release(pEventSink); } hr = S_OK; } if (SUCCEEDED(hr)) This->filter.state = State_Running; LeaveCriticalSection(&This->filter.csFilter); return hr; } static HRESULT WINAPI DSoundRender_GetState(IBaseFilter * iface, DWORD dwMilliSecsTimeout, FILTER_STATE *pState) { HRESULT hr; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%d, %p)\n", This, iface, dwMilliSecsTimeout, pState); if (WaitForSingleObject(This->state_change, dwMilliSecsTimeout) == WAIT_TIMEOUT) hr = VFW_S_STATE_INTERMEDIATE; else hr = S_OK; BaseFilterImpl_GetState(iface, dwMilliSecsTimeout, pState); return hr; } /** IBaseFilter implementation **/ static HRESULT WINAPI DSoundRender_FindPin(IBaseFilter * iface, LPCWSTR Id, IPin **ppPin) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_w(Id), ppPin); FIXME("DSoundRender::FindPin(...)\n"); /* FIXME: critical section */ return E_NOTIMPL; } static const IBaseFilterVtbl DSoundRender_Vtbl = { DSoundRender_QueryInterface, BaseFilterImpl_AddRef, DSoundRender_Release, BaseFilterImpl_GetClassID, DSoundRender_Stop, DSoundRender_Pause, DSoundRender_Run, DSoundRender_GetState, BaseFilterImpl_SetSyncSource, BaseFilterImpl_GetSyncSource, BaseFilterImpl_EnumPins, DSoundRender_FindPin, BaseFilterImpl_QueryFilterInfo, BaseFilterImpl_JoinFilterGraph, BaseFilterImpl_QueryVendorInfo }; static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin * pReceivePin, const AM_MEDIA_TYPE * pmt) { BaseInputPin *This = (BaseInputPin *)iface; PIN_DIRECTION pindirReceive; DSoundRenderImpl *DSImpl; HRESULT hr = S_OK; TRACE("(%p)->(%p, %p)\n", This, pReceivePin, pmt); dump_AM_MEDIA_TYPE(pmt); EnterCriticalSection(This->pin.pCritSec); { DSImpl = (DSoundRenderImpl*)This->pin.pinInfo.pFilter; if (This->pin.pConnectedTo) hr = VFW_E_ALREADY_CONNECTED; if (SUCCEEDED(hr) && This->pin.pFuncsTable->pfnCheckMediaType((BasePin*)This, pmt) != S_OK) hr = VFW_E_TYPE_NOT_ACCEPTED; if (SUCCEEDED(hr)) { IPin_QueryDirection(pReceivePin, &pindirReceive); if (pindirReceive != PINDIR_OUTPUT) { ERR("Can't connect from non-output pin\n"); hr = VFW_E_INVALID_DIRECTION; } } if (SUCCEEDED(hr)) { WAVEFORMATEX *format; DSBUFFERDESC buf_desc; TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype)); TRACE("SubType %s\n", debugstr_guid(&pmt->subtype)); TRACE("Format %s\n", debugstr_guid(&pmt->formattype)); TRACE("Size %d\n", pmt->cbFormat); format = (WAVEFORMATEX*)pmt->pbFormat; DSImpl->buf_size = format->nAvgBytesPerSec; memset(&buf_desc,0,sizeof(DSBUFFERDESC)); buf_desc.dwSize = sizeof(DSBUFFERDESC); buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2; buf_desc.dwBufferBytes = DSImpl->buf_size; buf_desc.lpwfxFormat = format; hr = IDirectSound_CreateSoundBuffer(DSImpl->dsound, &buf_desc, &DSImpl->dsbuffer, NULL); DSImpl->writepos = DSImpl->buf_size; if (FAILED(hr)) ERR("Can't create sound buffer (%x)\n", hr); } if (SUCCEEDED(hr)) { hr = IDirectSoundBuffer_SetVolume(DSImpl->dsbuffer, DSImpl->volume); if (FAILED(hr)) ERR("Can't set volume to %d (%x)\n", DSImpl->volume, hr); hr = IDirectSoundBuffer_SetPan(DSImpl->dsbuffer, DSImpl->pan); if (FAILED(hr)) ERR("Can't set pan to %d (%x)\n", DSImpl->pan, hr); hr = S_OK; } if (SUCCEEDED(hr)) { CopyMediaType(&This->pin.mtCurrent, pmt); This->pin.pConnectedTo = pReceivePin; IPin_AddRef(pReceivePin); } else if (hr != VFW_E_ALREADY_CONNECTED) { if (DSImpl->dsbuffer) IDirectSoundBuffer_Release(DSImpl->dsbuffer); DSImpl->dsbuffer = NULL; } } LeaveCriticalSection(This->pin.pCritSec); return hr; } static HRESULT WINAPI DSoundRender_InputPin_Disconnect(IPin * iface) { BasePin *This = (BasePin*)iface; DSoundRenderImpl *DSImpl; TRACE("(%p)->()\n", iface); DSImpl = (DSoundRenderImpl*)This->pinInfo.pFilter; if (DSImpl->threadid) { PostThreadMessageW(DSImpl->threadid, WM_APP, 0, 0); WaitForSingleObject(DSImpl->advisethread, INFINITE); CloseHandle(DSImpl->advisethread); } if (DSImpl->dsbuffer) IDirectSoundBuffer_Release(DSImpl->dsbuffer); DSImpl->dsbuffer = NULL; return BasePinImpl_Disconnect(iface); } static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface) { BaseInputPin* This = (BaseInputPin*)iface; DSoundRenderImpl *me = (DSoundRenderImpl*)This->pin.pinInfo.pFilter; IMediaEventSink* pEventSink; HRESULT hr; EnterCriticalSection(This->pin.pCritSec); TRACE("(%p/%p)->()\n", This, iface); hr = BaseInputPinImpl_EndOfStream(iface); if (hr != S_OK) { ERR("%08x\n", hr); LeaveCriticalSection(This->pin.pCritSec); return hr; } if (me->filter.filterInfo.pGraph) { hr = IFilterGraph_QueryInterface(me->filter.filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink); if (SUCCEEDED(hr)) { hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, (LONG_PTR)me); IMediaEventSink_Release(pEventSink); } } MediaSeekingPassThru_EOS(me->seekthru_unk); SetEvent(me->state_change); LeaveCriticalSection(This->pin.pCritSec); return hr; } static HRESULT WINAPI DSoundRender_InputPin_BeginFlush(IPin * iface) { BaseInputPin *This = (BaseInputPin *)iface; DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter; HRESULT hr; TRACE("\n"); EnterCriticalSection(This->pin.pCritSec); hr = BaseInputPinImpl_BeginFlush(iface); SetEvent(pFilter->blocked); LeaveCriticalSection(This->pin.pCritSec); return hr; } static HRESULT WINAPI DSoundRender_InputPin_EndFlush(IPin * iface) { BaseInputPin *This = (BaseInputPin *)iface; DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter; HRESULT hr; TRACE("\n"); EnterCriticalSection(This->pin.pCritSec); if (pFilter->in_loop) { ResetEvent(pFilter->state_change); LeaveCriticalSection(This->pin.pCritSec); WaitForSingleObject(pFilter->state_change, -1); EnterCriticalSection(This->pin.pCritSec); } if (pFilter->filter.state != State_Stopped) ResetEvent(pFilter->blocked); if (pFilter->dsbuffer) { LPBYTE buffer; DWORD size; /* Force a reset */ IDirectSoundBuffer_Lock(pFilter->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER); memset(buffer, 0, size); IDirectSoundBuffer_Unlock(pFilter->dsbuffer, buffer, size, NULL, 0); pFilter->writepos = pFilter->buf_size; } QualityControlRender_Start(&pFilter->qcimpl, pFilter->filter.rtStreamStart); hr = BaseInputPinImpl_EndFlush(iface); LeaveCriticalSection(This->pin.pCritSec); MediaSeekingPassThru_ResetMediaTime(pFilter->seekthru_unk); return hr; } static const IPinVtbl DSoundRender_InputPin_Vtbl = { BaseInputPinImpl_QueryInterface, BasePinImpl_AddRef, BaseInputPinImpl_Release, BaseInputPinImpl_Connect, DSoundRender_InputPin_ReceiveConnection, DSoundRender_InputPin_Disconnect, BasePinImpl_ConnectedTo, BasePinImpl_ConnectionMediaType, BasePinImpl_QueryPinInfo, BasePinImpl_QueryDirection, BasePinImpl_QueryId, BaseInputPinImpl_QueryAccept, BasePinImpl_EnumMediaTypes, BasePinImpl_QueryInternalConnections, DSoundRender_InputPin_EndOfStream, DSoundRender_InputPin_BeginFlush, DSoundRender_InputPin_EndFlush, BaseInputPinImpl_NewSegment }; /*** IUnknown methods ***/ static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return BaseFilterImpl_AddRef((IBaseFilter*)This); } static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IDispatch methods ***/ static HRESULT WINAPI Basicaudio_GetTypeInfoCount(IBasicAudio *iface, UINT*pctinfo) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p): stub !!!\n", This, iface, pctinfo); return S_OK; } static HRESULT WINAPI Basicaudio_GetTypeInfo(IBasicAudio *iface, UINT iTInfo, LCID lcid, ITypeInfo**ppTInfo) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d, %d, %p): stub !!!\n", This, iface, iTInfo, lcid, ppTInfo); return S_OK; } static HRESULT WINAPI Basicaudio_GetIDsOfNames(IBasicAudio *iface, REFIID riid, LPOLESTR*rgszNames, UINT cNames, LCID lcid, DISPID*rgDispId) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p, %d, %d, %p): stub !!!\n", This, iface, debugstr_guid(riid), riid, rgszNames, cNames, lcid, rgDispId); return S_OK; } static HRESULT WINAPI Basicaudio_Invoke(IBasicAudio *iface, DISPID dispIdMember, REFIID riid, LCID lcid, WORD wFlags, DISPPARAMS*pDispParams, VARIANT*pVarResult, EXCEPINFO*pExepInfo, UINT*puArgErr) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d, %s (%p), %d, %04x, %p, %p, %p, %p): stub !!!\n", This, iface, dispIdMember, debugstr_guid(riid), riid, lcid, wFlags, pDispParams, pVarResult, pExepInfo, puArgErr); return S_OK; } /*** IBasicAudio methods ***/ static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface, LONG lVolume) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d)\n", This, iface, lVolume); if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume))) return E_FAIL; } This->volume = lVolume; return S_OK; } static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface, LONG *plVolume) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p)\n", This, iface, plVolume); if (!plVolume) return E_POINTER; *plVolume = This->volume; return S_OK; } static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface, LONG lBalance) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d)\n", This, iface, lBalance); if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance))) return E_FAIL; } This->pan = lBalance; return S_OK; } static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface, LONG *plBalance) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p)\n", This, iface, plBalance); if (!plBalance) return E_POINTER; *plBalance = This->pan; return S_OK; } static const IBasicAudioVtbl IBasicAudio_Vtbl = { Basicaudio_QueryInterface, Basicaudio_AddRef, Basicaudio_Release, Basicaudio_GetTypeInfoCount, Basicaudio_GetTypeInfo, Basicaudio_GetIDsOfNames, Basicaudio_Invoke, Basicaudio_put_Volume, Basicaudio_get_Volume, Basicaudio_put_Balance, Basicaudio_get_Balance }; struct dsoundrender_timer { struct dsoundrender_timer *next; REFERENCE_TIME start; REFERENCE_TIME periodicity; HANDLE handle; DWORD cookie; }; static LONG cookie_counter = 1; static DWORD WINAPI DSoundAdviseThread(LPVOID lpParam) { DSoundRenderImpl *This = lpParam; struct dsoundrender_timer head = { }; MSG msg; TRACE("(%p): Main Loop\n", This); PeekMessageW(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE); SetEvent(This->thread_wait); while (1) { HRESULT hr; REFERENCE_TIME curtime = 0; BOOL ret; struct dsoundrender_timer *prev = &head, *cur; hr = IReferenceClock_GetTime((IReferenceClock*) &This->IReferenceClock_vtbl, &curtime); if (FAILED(hr)) { FIXME("Could not get time: %08x\n", hr); continue; } TRACE("Time: %Li\n", curtime); while (prev->next) { cur = prev->next; if (cur->start > curtime) { TRACE("Skipping %p\n", cur); prev = cur; } else if (cur->periodicity) { while (cur->start <= curtime) { cur->start += cur->periodicity; ReleaseSemaphore(cur->handle, 1, NULL); } prev = cur; } else { struct dsoundrender_timer *next = cur->next; TRACE("Firing %p %Li < %Li\n", cur, cur->start, curtime); SetEvent(cur->handle); HeapFree(GetProcessHeap(), 0, cur); prev->next = next; } } if (!head.next) ret = GetMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4); else ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE); while (ret) { switch (LOWORD(msg.message) - WM_APP) { case 0: TRACE("Exiting\n"); return 0; case 1: case 2: { struct dsoundrender_timer *t = (struct dsoundrender_timer *)msg.wParam; if (LOWORD(msg.message) - WM_APP == 1) TRACE("Adding one-shot timer %p\n", t); else TRACE("Adding periodic timer %p\n", t); t->next = head.next; head.next = t; break; } case 3: prev = &head; while (prev->next) { cur = prev->next; if (cur->cookie == msg.wParam) { struct dsoundrender_timer *next = cur->next; HeapFree(GetProcessHeap(), 0, cur); prev->next = next; break; } prev = cur; } break; } ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE); } MsgWaitForMultipleObjects(0, NULL, 5, QS_POSTMESSAGE, 0); } return 0; } /*** IUnknown methods ***/ static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return BaseFilterImpl_AddRef((IBaseFilter*)This); } static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IReferenceClock methods ***/ static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface, REFERENCE_TIME *pTime) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); HRESULT hr = E_FAIL; TRACE("(%p/%p)->(%p)\n", This, iface, pTime); if (!pTime) return E_POINTER; if (This->dsbuffer) { DWORD writepos1, writepos2; EnterCriticalSection(&This->filter.csFilter); DSoundRender_UpdatePositions(This, &writepos1, &writepos2); *pTime = This->play_time + time_from_pos(This, This->last_playpos); LeaveCriticalSection(&This->filter.csFilter); hr = S_OK; } if (FAILED(hr)) WARN("Could not get reference time (%x)!\n", hr); return hr; } static HRESULT WINAPI ReferenceClock_AdviseTime(IReferenceClock *iface, REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime, HEVENT hEvent, DWORD_PTR *pdwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); REFERENCE_TIME when = rtBaseTime + rtStreamTime; REFERENCE_TIME future; TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie); if (when <= 0) return E_INVALIDARG; if (!pdwAdviseCookie) return E_POINTER; EnterCriticalSection(&This->filter.csFilter); future = when - This->play_time; if (!This->threadid && This->dsbuffer) { This->thread_wait = CreateEventW(0, 0, 0, 0); This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid); WaitForSingleObject(This->thread_wait, INFINITE); CloseHandle(This->thread_wait); } LeaveCriticalSection(&This->filter.csFilter); /* If it's in the past or the next millisecond, trigger immediately */ if (future <= 10000) { SetEvent((HANDLE)hEvent); *pdwAdviseCookie = 0; } else { struct dsoundrender_timer *t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t)); t->next = NULL; t->start = when; t->periodicity = 0; t->handle = (HANDLE)hEvent; t->cookie = InterlockedIncrement(&cookie_counter); PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0); *pdwAdviseCookie = t->cookie; } return S_OK; } static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface, REFERENCE_TIME rtStartTime, REFERENCE_TIME rtPeriodTime, HSEMAPHORE hSemaphore, DWORD_PTR *pdwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); struct dsoundrender_timer *t; TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtStartTime), wine_dbgstr_longlong(rtPeriodTime), (void*)hSemaphore, pdwAdviseCookie); if (rtStartTime <= 0 || rtPeriodTime <= 0) return E_INVALIDARG; if (!pdwAdviseCookie) return E_POINTER; EnterCriticalSection(&This->filter.csFilter); if (!This->threadid && This->dsbuffer) { This->thread_wait = CreateEventW(0, 0, 0, 0); This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid); WaitForSingleObject(This->thread_wait, INFINITE); CloseHandle(This->thread_wait); } LeaveCriticalSection(&This->filter.csFilter); t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t)); t->next = NULL; t->start = rtStartTime; t->periodicity = rtPeriodTime; t->handle = (HANDLE)hSemaphore; t->cookie = InterlockedIncrement(&cookie_counter); PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0); *pdwAdviseCookie = t->cookie; return S_OK; } static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface, DWORD_PTR dwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->(%p)\n", This, iface, (void*)dwAdviseCookie); if (!This->advisethread || !dwAdviseCookie) return S_FALSE; PostThreadMessageW(This->threadid, WM_APP+3, dwAdviseCookie, 0); return S_OK; } static const IReferenceClockVtbl IReferenceClock_Vtbl = { ReferenceClock_QueryInterface, ReferenceClock_AddRef, ReferenceClock_Release, ReferenceClock_GetTime, ReferenceClock_AdviseTime, ReferenceClock_AdvisePeriodic, ReferenceClock_Unadvise }; /*** IUnknown methods ***/ static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return BaseFilterImpl_AddRef((IBaseFilter*)This); } static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IAMDirectSound methods ***/ static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgsilent) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgsilent); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND hwnd) { ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, hwnd); return E_NOTIMPL; } static const IAMDirectSoundVtbl IAMDirectSound_Vtbl = { AMDirectSound_QueryInterface, AMDirectSound_AddRef, AMDirectSound_Release, AMDirectSound_GetDirectSoundInterface, AMDirectSound_GetPrimaryBufferInterface, AMDirectSound_GetSecondaryBufferInterface, AMDirectSound_ReleaseDirectSoundInterface, AMDirectSound_ReleasePrimaryBufferInterface, AMDirectSound_ReleaseSecondaryBufferInterface, AMDirectSound_SetFocusWindow, AMDirectSound_GetFocusWindow }; static DSoundRenderImpl *from_IAMFilterMiscFlags(IAMFilterMiscFlags *iface) { return (DSoundRenderImpl*)((char*)iface - offsetof(DSoundRenderImpl, IAMFilterMiscFlags_vtbl)); } static HRESULT WINAPI AMFilterMiscFlags_QueryInterface(IAMFilterMiscFlags *iface, const REFIID riid, void **ppv) { DSoundRenderImpl *This = from_IAMFilterMiscFlags(iface); return IUnknown_QueryInterface((IUnknown*)This, riid, ppv); } static ULONG WINAPI AMFilterMiscFlags_AddRef(IAMFilterMiscFlags *iface) { DSoundRenderImpl *This = from_IAMFilterMiscFlags(iface); return IUnknown_AddRef((IUnknown*)This); } static ULONG WINAPI AMFilterMiscFlags_Release(IAMFilterMiscFlags *iface) { DSoundRenderImpl *This = from_IAMFilterMiscFlags(iface); return IUnknown_Release((IUnknown*)This); } static ULONG WINAPI AMFilterMiscFlags_GetMiscFlags(IAMFilterMiscFlags *iface) { return AM_FILTER_MISC_FLAGS_IS_RENDERER; } static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl = { AMFilterMiscFlags_QueryInterface, AMFilterMiscFlags_AddRef, AMFilterMiscFlags_Release, AMFilterMiscFlags_GetMiscFlags };