/* * Copyright (C) 2006 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "d3d8_test_wc"; RegisterClass(&wc); return CreateWindow("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) { IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; IDirect3D8 *d3d8_ptr = 0; IDirect3DDevice8 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; D3DDISPLAYMODE d3ddm; HRESULT hr; d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); if (!d3d8_create) return NULL; d3d8_ptr = d3d8_create(D3D_SDK_VERSION); if (!d3d8_ptr) { skip("could not create D3D8\n"); return NULL; } IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferFormat = d3ddm.Format; hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); if(FAILED(hr)) { skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); return NULL; } return device_ptr; } static void test_volume_get_container(IDirect3DDevice8 *device_ptr) { IDirect3DVolumeTexture8 *texture_ptr = 0; IDirect3DVolume8 *volume_ptr = 0; void *container_ptr; HRESULT hr; hr = IDirect3DDevice8_CreateVolumeTexture(device_ptr, 128, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr); ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateVolumeTexture returned: hr %#x, texture_ptr %p. " "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL); if (!texture_ptr || FAILED(hr)) goto cleanup; hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture_ptr, 0, &volume_ptr); ok(SUCCEEDED(hr) && volume_ptr != NULL, "GetVolumeLevel returned: hr %#x, volume_ptr %p. " "Expected hr %#x, volume_ptr != %p\n", hr, volume_ptr, D3D_OK, NULL); if (!volume_ptr || FAILED(hr)) goto cleanup; /* These should work... */ container_ptr = (void *)0x1337c0d3; hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IUnknown, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); container_ptr = (void *)0x1337c0d3; hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DResource8, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); container_ptr = (void *)0x1337c0d3; hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DBaseTexture8, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); container_ptr = (void *)0x1337c0d3; hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolumeTexture8, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */ container_ptr = (void *)0x1337c0d3; hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolume8, &container_ptr); ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); cleanup: if (texture_ptr) IDirect3DVolumeTexture8_Release(texture_ptr); if (volume_ptr) IDirect3DVolume8_Release(volume_ptr); } START_TEST(volume) { HMODULE d3d8_handle; IDirect3DDevice8 *device_ptr; ULONG refcount; D3DCAPS8 caps; d3d8_handle = LoadLibraryA("d3d8.dll"); if (!d3d8_handle) { skip("Could not load d3d8.dll\n"); return; } device_ptr = init_d3d8(d3d8_handle); if (!device_ptr) return; IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps); if(!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { skip("Volume textures not supported\n"); return; } test_volume_get_container(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left\n", refcount); }