/* * IDirect3DSwapChain8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DSwapChain IUnknown parts follow: */ static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { wined3d_mutex_lock(); IWineD3DSwapChain_Destroy(This->wineD3DSwapChain); wined3d_mutex_unlock(); if (This->parentDevice) IUnknown_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DSwapChain8 parts follow: */ static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; HRESULT hr; TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_lock(); hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; IWineD3DSurface *mySurface = NULL; HRESULT hr; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, iBackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &mySurface); if (SUCCEEDED(hr) && mySurface) { *ppBackBuffer = IWineD3DSurface_GetParent(mySurface); IDirect3DSurface8_AddRef(*ppBackBuffer); IWineD3DSurface_Release(mySurface); } wined3d_mutex_unlock(); return hr; } static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl = { IDirect3DSwapChain8Impl_QueryInterface, IDirect3DSwapChain8Impl_AddRef, IDirect3DSwapChain8Impl_Release, IDirect3DSwapChain8Impl_Present, IDirect3DSwapChain8Impl_GetBackBuffer }; HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device, D3DPRESENT_PARAMETERS *present_parameters) { WINED3DPRESENT_PARAMETERS wined3d_parameters; HRESULT hr; swapchain->ref = 1; swapchain->lpVtbl = &Direct3DSwapChain8_Vtbl; wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth; wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight; wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount); wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType; wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */ wined3d_parameters.SwapEffect = present_parameters->SwapEffect; wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow; wined3d_parameters.Windowed = present_parameters->Windowed; wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); wined3d_parameters.Flags = present_parameters->Flags; wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval; wined3d_parameters.AutoRestoreDisplayMode = TRUE; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters, SURFACE_OPENGL, swapchain, &swapchain->wineD3DSwapChain); wined3d_mutex_unlock(); present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth; present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight; present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount; present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType; present_parameters->SwapEffect = wined3d_parameters.SwapEffect; present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow; present_parameters->Windowed = wined3d_parameters.Windowed; present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil; present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat); present_parameters->Flags = wined3d_parameters.Flags; present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz; present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval; if (FAILED(hr)) { WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); return hr; } swapchain->parentDevice = (IDirect3DDevice8 *)device; IDirect3DDevice8_AddRef(swapchain->parentDevice); return D3D_OK; }