/* * Copyright 2004 Ivan Leo Puoti * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "d3d.h" #include "dxfile.h" #include "initguid.h" #include "d3drm.h" #include "d3drm_private.h" #include "wine/list.h" /*********************************************************************** * DllMain (D3DRM.@) */ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) { switch(reason) { case DLL_WINE_PREATTACH: return FALSE; /* prefer native version */ case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls( inst ); break; } return TRUE; } void d3drm_object_init(struct d3drm_object *object) { object->ref = 1; object->appdata = 0; list_init(&object->destroy_callbacks); } struct destroy_callback { struct list entry; D3DRMOBJECTCALLBACK cb; void *ctx; }; HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) { struct destroy_callback *callback; if (!cb) return D3DRMERR_BADVALUE; callback = HeapAlloc(GetProcessHeap(), 0, sizeof(*callback)); if (!callback) return E_OUTOFMEMORY; callback->cb = cb; callback->ctx = ctx; list_add_head(&object->destroy_callbacks, &callback->entry); return D3DRM_OK; } HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) { struct destroy_callback *callback, *callback2; if (!cb) return D3DRMERR_BADVALUE; LIST_FOR_EACH_ENTRY_SAFE(callback, callback2, &object->destroy_callbacks, struct destroy_callback, entry) { if (callback->cb == cb && callback->ctx == ctx) { list_remove(&callback->entry); HeapFree(GetProcessHeap(), 0, callback); } } return D3DRM_OK; } void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) { struct destroy_callback *callback, *callback2; LIST_FOR_EACH_ENTRY_SAFE(callback, callback2, &object->destroy_callbacks, struct destroy_callback, entry) { callback->cb(iface, callback->ctx); list_remove(&callback->entry); HeapFree(GetProcessHeap(), 0, callback); } }