/* * Copyright 2018 Nikolay Sivov for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d2d1_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d2d); static const struct d2d_effect_info builtin_effects[] = { {&CLSID_D2D12DAffineTransform, 1, 1, 1}, {&CLSID_D2D13DPerspectiveTransform, 1, 1, 1}, {&CLSID_D2D1Composite, 2, 1, 0xffffffff}, {&CLSID_D2D1Crop, 1, 1, 1}, {&CLSID_D2D1Shadow, 1, 1, 1}, {&CLSID_D2D1Grayscale, 1, 1, 1}, }; static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1EffectContext *iface) { return CONTAINING_RECORD(iface, struct d2d_effect_context, ID2D1EffectContext_iface); } static void d2d_effect_context_cleanup(struct d2d_effect_context *effect_context) { unsigned int i; for (i = 0; i < effect_context->shader_count; ++i) { if (effect_context->shaders[i].shader) IUnknown_Release(effect_context->shaders[i].shader); } heap_free(effect_context->shaders); ID2D1DeviceContext_Release(&effect_context->device_context->ID2D1DeviceContext_iface); } static HRESULT STDMETHODCALLTYPE d2d_effect_context_QueryInterface(ID2D1EffectContext *iface, REFIID iid, void **out) { TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_ID2D1EffectContext) || IsEqualGUID(iid, &IID_IUnknown)) { ID2D1EffectContext_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d2d_effect_context_AddRef(ID2D1EffectContext *iface) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); ULONG refcount = InterlockedIncrement(&effect_context->refcount); TRACE("%p increasing refcount to %lu.\n", iface, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *iface) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); ULONG refcount = InterlockedDecrement(&effect_context->refcount); TRACE("%p decreasing refcount to %lu.\n", iface, refcount); if (!refcount) { d2d_effect_context_cleanup(effect_context); heap_free(effect_context); } return refcount; } static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y); ID2D1DeviceContext_GetDpi(&effect_context->device_context->ID2D1DeviceContext_iface, dpi_x, dpi_y); } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface, REFCLSID clsid, ID2D1Effect **effect) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); struct d2d_effect *object; HRESULT hr; TRACE("iface %p, clsid %s, effect %p.\n", iface, debugstr_guid(clsid), effect); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d2d_effect_init(object, effect_context, clsid))) { WARN("Failed to initialise effect, hr %#lx.\n", hr); heap_free(object); return hr; } TRACE("Created effect %p.\n", object); *effect = &object->ID2D1Effect_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_GetMaximumSupportedFeatureLevel(ID2D1EffectContext *iface, const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level) { FIXME("iface %p, levels %p, level_count %u, max_level %p stub!\n", iface, levels, level_count, max_level); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateTransformNodeFromEffect(ID2D1EffectContext *iface, ID2D1Effect *effect, ID2D1TransformNode **node) { FIXME("iface %p, effect %p, node %p stub!\n", iface, effect, node); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBlendTransform(ID2D1EffectContext *iface, UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform) { FIXME("iface %p, num_inputs %u, description %p, transform %p stub!\n", iface, num_inputs, description, transform); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBorderTransform(ID2D1EffectContext *iface, D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform) { FIXME("iface %p, mode_x %#x, mode_y %#x, transform %p stub!\n", iface, mode_x, mode_y, transform); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateOffsetTransform(ID2D1EffectContext *iface, D2D1_POINT_2L offset, ID2D1OffsetTransform **transform) { FIXME("iface %p, offset %s, transform %p stub!\n", iface, debug_d2d_point_2l(&offset), transform); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBoundsAdjustmentTransform(ID2D1EffectContext *iface, const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform) { FIXME("iface %p, output_rect %s, transform %p stub!\n", iface, debug_d2d_rect_l(output_rect), transform); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectContext *iface, REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) { FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n", iface, debugstr_guid(shader_id), buffer, buffer_size); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1EffectContext *iface, REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); ID3D11VertexShader *vertex_shader; struct d2d_shader *shader; HRESULT hr; TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size); if (FAILED(hr = ID3D11Device1_CreateVertexShader(effect_context->device_context->d3d_device, buffer, buffer_size, NULL, &vertex_shader))) { WARN("Failed to create vertex shader, hr %#lx.\n", hr); return hr; } if (!d2d_array_reserve((void **)&effect_context->shaders, &effect_context->shaders_size, effect_context->shader_count + 1, sizeof(*effect_context->shaders))) { ERR("Failed to resize shaders array.\n"); ID3D11VertexShader_Release(vertex_shader); return E_OUTOFMEMORY; } memset(effect_context->shaders + effect_context->shader_count, 0, sizeof(*effect_context->shaders) * (effect_context->shaders_size - effect_context->shader_count)); effect_context->shader_count++; shader = &effect_context->shaders[effect_context->shader_count - 1]; shader->id = shader_id; shader->shader = (IUnknown *)vertex_shader; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface, REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) { FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n", iface, debugstr_guid(shader_id), buffer, buffer_size); return E_NOTIMPL; } static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id) { FIXME("iface %p, shader_id %s stub!\n", iface, debugstr_guid(shader_id)); return FALSE; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface, const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties, const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture) { FIXME("iface %p, id %s, texture_properties %p, data %p, strides %p, data_size %u, texture %p stub!\n", iface, debugstr_guid(id), texture_properties, data, strides, data_size, texture); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindResourceTexture(ID2D1EffectContext *iface, const GUID *id, ID2D1ResourceTexture **texture) { FIXME("iface %p, id %s, texture %p stub!\n", iface, debugstr_guid(id), texture); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateVertexBuffer(ID2D1EffectContext *iface, const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id, const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer) { FIXME("iface %p, buffer_properties %p, id %s, custom_buffer_properties %p, buffer %p stub!\n", iface, buffer_properties, debugstr_guid(id), custom_buffer_properties, buffer); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindVertexBuffer(ID2D1EffectContext *iface, const GUID *id, ID2D1VertexBuffer **buffer) { FIXME("iface %p, id %s, buffer %p stub!\n", iface, debugstr_guid(id), buffer); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContext(ID2D1EffectContext *iface, D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context) { FIXME("iface %p, space %#x, profile %p, profile_size %u, color_context %p stub!\n", iface, space, profile, profile_size, color_context); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromFilename(ID2D1EffectContext *iface, const WCHAR *filename, ID2D1ColorContext **color_context) { FIXME("iface %p, filename %s, color_context %p stub!\n", iface, debugstr_w(filename), color_context); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromWicColorContext(ID2D1EffectContext *iface, IWICColorContext *wic_color_context, ID2D1ColorContext **color_context) { FIXME("iface %p, wic_color_context %p, color_context %p stub!\n", iface, wic_color_context, color_context); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CheckFeatureSupport(ID2D1EffectContext *iface, D2D1_FEATURE feature, void *data, UINT32 data_size) { FIXME("iface %p, feature %#x, data %p, data_size %u stub!\n", iface, feature, data, data_size); return E_NOTIMPL; } static BOOL STDMETHODCALLTYPE d2d_effect_context_IsBufferPrecisionSupported(ID2D1EffectContext *iface, D2D1_BUFFER_PRECISION precision) { FIXME("iface %p, precision %#x stub!\n", iface, precision); return FALSE; } static const ID2D1EffectContextVtbl d2d_effect_context_vtbl = { d2d_effect_context_QueryInterface, d2d_effect_context_AddRef, d2d_effect_context_Release, d2d_effect_context_GetDpi, d2d_effect_context_CreateEffect, d2d_effect_context_GetMaximumSupportedFeatureLevel, d2d_effect_context_CreateTransformNodeFromEffect, d2d_effect_context_CreateBlendTransform, d2d_effect_context_CreateBorderTransform, d2d_effect_context_CreateOffsetTransform, d2d_effect_context_CreateBoundsAdjustmentTransform, d2d_effect_context_LoadPixelShader, d2d_effect_context_LoadVertexShader, d2d_effect_context_LoadComputeShader, d2d_effect_context_IsShaderLoaded, d2d_effect_context_CreateResourceTexture, d2d_effect_context_FindResourceTexture, d2d_effect_context_CreateVertexBuffer, d2d_effect_context_FindVertexBuffer, d2d_effect_context_CreateColorContext, d2d_effect_context_CreateColorContextFromFilename, d2d_effect_context_CreateColorContextFromWicColorContext, d2d_effect_context_CheckFeatureSupport, d2d_effect_context_IsBufferPrecisionSupported, }; void d2d_effect_context_init(struct d2d_effect_context *effect_context, struct d2d_device_context *device_context) { effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl; effect_context->refcount = 1; effect_context->device_context = device_context; ID2D1DeviceContext_AddRef(&device_context->ID2D1DeviceContext_iface); } static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface) { return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Effect_iface); } static void d2d_effect_cleanup(struct d2d_effect *effect) { unsigned int i; for (i = 0; i < effect->input_count; ++i) { if (effect->inputs[i]) ID2D1Image_Release(effect->inputs[i]); } heap_free(effect->inputs); ID2D1EffectContext_Release(&effect->effect_context->ID2D1EffectContext_iface); } static HRESULT STDMETHODCALLTYPE d2d_effect_QueryInterface(ID2D1Effect *iface, REFIID iid, void **out) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_ID2D1Effect) || IsEqualGUID(iid, &IID_ID2D1Properties) || IsEqualGUID(iid, &IID_IUnknown)) { ID2D1Effect_AddRef(iface); *out = iface; return S_OK; } if (IsEqualGUID(iid, &IID_ID2D1Image) || IsEqualGUID(iid, &IID_ID2D1Resource)) { ID2D1Image_AddRef(&effect->ID2D1Image_iface); *out = &effect->ID2D1Image_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d2d_effect_AddRef(ID2D1Effect *iface) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); ULONG refcount = InterlockedIncrement(&effect->refcount); TRACE("%p increasing refcount to %lu.\n", iface, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d2d_effect_Release(ID2D1Effect *iface) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); ULONG refcount = InterlockedDecrement(&effect->refcount); TRACE("%p decreasing refcount to %lu.\n", iface, refcount); if (!refcount) { d2d_effect_cleanup(effect); heap_free(effect); } return refcount; } static UINT32 STDMETHODCALLTYPE d2d_effect_GetPropertyCount(ID2D1Effect *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT STDMETHODCALLTYPE d2d_effect_GetPropertyName(ID2D1Effect *iface, UINT32 index, WCHAR *name, UINT32 name_count) { FIXME("iface %p, index %u, name %p, name_count %u stub!\n", iface, index, name, name_count); return E_NOTIMPL; } static UINT32 STDMETHODCALLTYPE d2d_effect_GetPropertyNameLength(ID2D1Effect *iface, UINT32 index) { FIXME("iface %p, index %u stub!\n", iface, index); return 0; } static D2D1_PROPERTY_TYPE STDMETHODCALLTYPE d2d_effect_GetType(ID2D1Effect *iface, UINT32 index) { FIXME("iface %p, index %u stub!\n", iface, index); return 0; } static UINT32 STDMETHODCALLTYPE d2d_effect_GetPropertyIndex(ID2D1Effect *iface, const WCHAR *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name)); return 0; } static HRESULT STDMETHODCALLTYPE d2d_effect_SetValueByName(ID2D1Effect *iface, const WCHAR *name, D2D1_PROPERTY_TYPE type, const BYTE *value, UINT32 value_size) { FIXME("iface %p, name %s, type %#x, value %p, value_size %u stub!\n", iface, debugstr_w(name), type, value, value_size); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_SetValue(ID2D1Effect *iface, UINT32 index, D2D1_PROPERTY_TYPE type, const BYTE *value, UINT32 value_size) { FIXME("iface %p, index %u, type %#x, value %p, value_size %u stub!\n", iface, index, type, value, value_size); return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_effect_GetValueByName(ID2D1Effect *iface, const WCHAR *name, D2D1_PROPERTY_TYPE type, BYTE *value, UINT32 value_size) { FIXME("iface %p, name %s, type %#x, value %p, value_size %u stub!\n", iface, debugstr_w(name), type, value, value_size); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_effect_GetValue(ID2D1Effect *iface, UINT32 index, D2D1_PROPERTY_TYPE type, BYTE *value, UINT32 value_size) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); const void *src; TRACE("iface %p, index %u, type %#x, value %p, value_size %u.\n", iface, index, type, value, value_size); switch (index) { case D2D1_PROPERTY_CLSID: if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_CLSID) || value_size != sizeof(*effect->info->clsid)) return E_INVALIDARG; src = effect->info->clsid; break; case D2D1_PROPERTY_MIN_INPUTS: if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_UINT32) || value_size != sizeof(effect->info->min_inputs)) return E_INVALIDARG; src = &effect->info->min_inputs; break; case D2D1_PROPERTY_MAX_INPUTS: if ((type != D2D1_PROPERTY_TYPE_UNKNOWN && type != D2D1_PROPERTY_TYPE_UINT32) || value_size != sizeof(effect->info->max_inputs)) return E_INVALIDARG; src = &effect->info->max_inputs; break; default: if (index < D2D1_PROPERTY_CLSID) FIXME("Custom properties are not supported.\n"); else if (index <= D2D1_PROPERTY_MAX_INPUTS) FIXME("Standard property %#x is not supported.\n", index); return D2DERR_INVALID_PROPERTY; } memcpy(value, src, value_size); return S_OK; } static UINT32 STDMETHODCALLTYPE d2d_effect_GetValueSize(ID2D1Effect *iface, UINT32 index) { FIXME("iface %p, index %u stub!\n", iface, index); return 0; } static HRESULT STDMETHODCALLTYPE d2d_effect_GetSubProperties(ID2D1Effect *iface, UINT32 index, ID2D1Properties **props) { FIXME("iface %p, index %u, props %p stub!\n", iface, index, props); return E_NOTIMPL; } static void STDMETHODCALLTYPE d2d_effect_SetInput(ID2D1Effect *iface, UINT32 index, ID2D1Image *input, BOOL invalidate) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); TRACE("iface %p, index %u, input %p, invalidate %#x.\n", iface, index, input, invalidate); if (index >= effect->input_count) return; ID2D1Image_AddRef(input); if (effect->inputs[index]) ID2D1Image_Release(effect->inputs[index]); effect->inputs[index] = input; } static HRESULT STDMETHODCALLTYPE d2d_effect_SetInputCount(ID2D1Effect *iface, UINT32 count) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); unsigned int i; TRACE("iface %p, count %u.\n", iface, count); if (count < effect->info->min_inputs || count > effect->info->max_inputs) return E_INVALIDARG; if (count == effect->input_count) return S_OK; if (count < effect->input_count) { for (i = count; i < effect->input_count; ++i) { if (effect->inputs[i]) ID2D1Image_Release(effect->inputs[i]); } effect->input_count = count; return S_OK; } if (!d2d_array_reserve((void **)&effect->inputs, &effect->inputs_size, count, sizeof(*effect->inputs))) { ERR("Failed to resize inputs array.\n"); return E_OUTOFMEMORY; } memset(&effect->inputs[effect->input_count], 0, sizeof(*effect->inputs) * (count - effect->input_count)); effect->input_count = count; return S_OK; } static void STDMETHODCALLTYPE d2d_effect_GetInput(ID2D1Effect *iface, UINT32 index, ID2D1Image **input) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); TRACE("iface %p, index %u, input %p.\n", iface, index, input); if (index < effect->input_count && effect->inputs[index]) ID2D1Image_AddRef(*input = effect->inputs[index]); else *input = NULL; } static UINT32 STDMETHODCALLTYPE d2d_effect_GetInputCount(ID2D1Effect *iface) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); TRACE("iface %p.\n", iface); return effect->input_count; } static void STDMETHODCALLTYPE d2d_effect_GetOutput(ID2D1Effect *iface, ID2D1Image **output) { struct d2d_effect *effect = impl_from_ID2D1Effect(iface); TRACE("iface %p, output %p.\n", iface, output); ID2D1Image_AddRef(*output = &effect->ID2D1Image_iface); } static const ID2D1EffectVtbl d2d_effect_vtbl = { d2d_effect_QueryInterface, d2d_effect_AddRef, d2d_effect_Release, d2d_effect_GetPropertyCount, d2d_effect_GetPropertyName, d2d_effect_GetPropertyNameLength, d2d_effect_GetType, d2d_effect_GetPropertyIndex, d2d_effect_SetValueByName, d2d_effect_SetValue, d2d_effect_GetValueByName, d2d_effect_GetValue, d2d_effect_GetValueSize, d2d_effect_GetSubProperties, d2d_effect_SetInput, d2d_effect_SetInputCount, d2d_effect_GetInput, d2d_effect_GetInputCount, d2d_effect_GetOutput, }; static inline struct d2d_effect *impl_from_ID2D1Image(ID2D1Image *iface) { return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Image_iface); } static HRESULT STDMETHODCALLTYPE d2d_effect_image_QueryInterface(ID2D1Image *iface, REFIID iid, void **out) { struct d2d_effect *effect = impl_from_ID2D1Image(iface); TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); return d2d_effect_QueryInterface(&effect->ID2D1Effect_iface, iid, out); } static ULONG STDMETHODCALLTYPE d2d_effect_image_AddRef(ID2D1Image *iface) { struct d2d_effect *effect = impl_from_ID2D1Image(iface); TRACE("iface %p.\n", iface); return d2d_effect_AddRef(&effect->ID2D1Effect_iface); } static ULONG STDMETHODCALLTYPE d2d_effect_image_Release(ID2D1Image *iface) { struct d2d_effect *effect = impl_from_ID2D1Image(iface); TRACE("iface %p.\n", iface); return d2d_effect_Release(&effect->ID2D1Effect_iface); } static void STDMETHODCALLTYPE d2d_effect_image_GetFactory(ID2D1Image *iface, ID2D1Factory **factory) { struct d2d_effect *effect = impl_from_ID2D1Image(iface); TRACE("iface %p, factory %p.\n", iface, factory); ID2D1Factory_AddRef(*factory = effect->effect_context->device_context->factory); } static const ID2D1ImageVtbl d2d_effect_image_vtbl = { d2d_effect_image_QueryInterface, d2d_effect_image_AddRef, d2d_effect_image_Release, d2d_effect_image_GetFactory, }; HRESULT d2d_effect_init(struct d2d_effect *effect, struct d2d_effect_context *effect_context, const CLSID *effect_id) { unsigned int i; effect->ID2D1Effect_iface.lpVtbl = &d2d_effect_vtbl; effect->ID2D1Image_iface.lpVtbl = &d2d_effect_image_vtbl; effect->refcount = 1; for (i = 0; i < ARRAY_SIZE(builtin_effects); ++i) { if (IsEqualGUID(effect_id, builtin_effects[i].clsid)) { effect->info = &builtin_effects[i]; d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, effect->info->default_input_count); effect->effect_context = effect_context; ID2D1EffectContext_AddRef(&effect_context->ID2D1EffectContext_iface); return S_OK; } } WARN("Unsupported effect clsid %s.\n", debugstr_guid(effect_id)); return E_FAIL; }