/* * Copyright 2021 Paul Gofman for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include #include "windef.h" #include "winbase.h" #include "gamingtcui.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(gamingtcui); HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion) { FIXME("wait_for_completion %#x stub.\n", wait_for_completion); return S_OK; } HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count, const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count, size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context) { FIXME("prompt_display_text %p, xuids %p, xuid_count %Iu, preselected_xuids %p, preselected_xuid_count %Iu," " min_selection_count %Iu, max_selection_count %Iu, completion_routine %p, context %p semi-stub.\n", prompt_display_text, xuids, xuid_count, preselected_xuids, preselected_xuid_count, min_selection_count, max_selection_count, completion_routine, context); if (completion_routine) completion_routine(S_OK, context, preselected_xuids, preselected_xuid_count); return S_OK; } HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context) { FIXME("target_user_xuid %p, completion_routine %p, context %p stub.\n", target_user_xuid, completion_routine, context); if (completion_routine) completion_routine(S_OK, context); return S_OK; }