/* * Direct3D wine internal public interface file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_WINED3D_INTERFACE_H #define __WINE_WINED3D_INTERFACE_H #if !defined( __WINE_CONFIG_H ) # error You must include config.h to use this header #endif #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H ) # error You must include d3d8.h or d3d9.h header to use this header #endif /***************************************************************** * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES * PLEASE USE wine/wined3d_gl.h INSTEAD */ /***************************************************************************** * WineD3D Structures to be used when d3d8 and d3d9 are incompatible */ typedef struct _WINED3DADAPTER_IDENTIFIER { char *Driver; char *Description; char *DeviceName; LARGE_INTEGER *DriverVersion; DWORD *VendorId; DWORD *DeviceId; DWORD *SubSysId; DWORD *Revision; GUID *DeviceIdentifier; DWORD *WHQLLevel; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT *BackBufferWidth; UINT *BackBufferHeight; D3DFORMAT *BackBufferFormat; UINT *BackBufferCount; D3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; D3DSWAPEFFECT *SwapEffect; HWND *hDeviceWindow; BOOL *Windowed; BOOL *EnableAutoDepthStencil; D3DFORMAT *AutoDepthStencilFormat; DWORD *Flags; UINT *FullScreen_RefreshRateInHz; UINT *PresentationInterval; } WINED3DPRESENT_PARAMETERS; /* The following have differing names, but actually are the same layout */ #if defined( __WINE_D3D8_H ) #define WINED3DLIGHT D3DLIGHT8 #define WINED3DCLIPSTATUS D3DCLIPSTATUS8 #define WINED3DMATERIAL D3DMATERIAL8 #define WINED3DVIEWPORT D3DVIEWPORT8 #else #define WINED3DLIGHT D3DLIGHT9 #define WINED3DCLIPSTATUS D3DCLIPSTATUS9 #define WINED3DMATERIAL D3DMATERIAL9 #define WINED3DVIEWPORT D3DVIEWPORT9 #endif typedef struct IWineD3D IWineD3D; typedef struct IWineD3DDevice IWineD3DDevice; typedef struct IWineD3DResource IWineD3DResource; typedef struct IWineD3DVertexBuffer IWineD3DVertexBuffer; typedef struct IWineD3DIndexBuffer IWineD3DIndexBuffer; typedef struct IWineD3DBaseTexture IWineD3DBaseTexture; typedef struct IWineD3DStateBlock IWineD3DStateBlock; /***************************************************************************** * WineD3D interface */ #define INTERFACE IWineD3D DECLARE_INTERFACE_(IWineD3D,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3D methods ***/ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE; STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE; STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE; STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE; STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE; STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE; STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3D_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3D methods ***/ #define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) #define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) #define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) #define IWineD3D_CreateDevice(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g) #endif /* Define the main WineD3D entrypoint */ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent); /***************************************************************************** * WineD3DDevice interface */ #define INTERFACE IWineD3DDevice DECLARE_INTERFACE_(IWineD3DDevice,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3D methods ***/ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE; STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE; STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE; STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE; STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE; STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE; STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE; STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE; STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE; STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE; STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE; STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE; STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE; STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE; STDMETHOD(SetIndices)(THIS_ IWineD3DIndexBuffer * pIndexData,UINT BaseVertexIndex) PURE; STDMETHOD(GetIndices)(THIS_ IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex) PURE; STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE; STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE; STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; /*** Internal use IWineD3D methods ***/ STDMETHOD_(void, SetupTextureStates)(THIS_ DWORD Stage, DWORD Flags); }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DDevice methods ***/ #define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g) #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g) #define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c) #define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) #define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) #define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) #define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) #define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) #define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) #define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) #define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) #define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) #define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b) #define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) #define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) #define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) #define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) #define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) #define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IWineD3DDevice_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) #define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) #define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) #define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) #define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) #define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) #define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) #define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) #define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) #define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) #define IWineD3DDevice_SetupTextureStates(p,a,b) (p)->lpVtbl->SetupTextureStates(p,a,b) #endif /***************************************************************************** * WineD3DResource interface */ #define INTERFACE IWineD3DResource DECLARE_INTERFACE_(IWineD3DResource,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DResource methods ***/ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD,GetPriority)(THIS) PURE; STDMETHOD_(void,PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DResource methods ***/ #define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) #define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p) #endif /***************************************************************************** * WineD3DVertexBuffer interface */ #define INTERFACE IWineD3DVertexBuffer DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DResource methods ***/ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD,GetPriority)(THIS) PURE; STDMETHOD_(void,PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; /*** IWineD3DVertexBuffer methods ***/ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DResource methods ***/ #define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) #define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p) /*** IWineD3DVertexBuffer methods ***/ #define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) #define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) #define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #endif /***************************************************************************** * WineD3DIndexBuffer interface */ #define INTERFACE IWineD3DIndexBuffer DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DResource methods ***/ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD,GetPriority)(THIS) PURE; STDMETHOD_(void,PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; /*** IWineD3DIndexBuffer methods ***/ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DResource methods ***/ #define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) #define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p) /*** IWineD3DIndexBuffer methods ***/ #define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) #define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) #define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #endif /***************************************************************************** * IWineD3DBaseTexture interface * Note at d3d8 this does NOT extend Resource, but at d3d9 it does * since most functions are common anyway, it makes sense to extend it */ #define INTERFACE IWineD3DBaseTexture DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DResource methods ***/ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD,GetPriority)(THIS) PURE; STDMETHOD_(void,PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; /*** IWineD3DBaseTexture methods ***/ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DBaseTexture methods: IDirect3DResource9 ***/ #define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) #define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p) /*** IWineD3DBaseTexture methods ***/ #define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) #define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p) #define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) #define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) #define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) #endif /***************************************************************************** * WineD3DStateBlock interface */ #define INTERFACE IWineD3DStateBlock DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DStateBlock methods ***/ STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE; STDMETHOD(InitStartupStateBlock)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DStateBlock methods ***/ #define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a) #define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p) #endif #if 0 /* FIXME: During porting in from d3d8 - the following will be used */ /***************************************************************** * Some defines */ /* Device caps */ #define MAX_PALETTES 256 #define MAX_STREAMS 16 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES #define MAX_LEVELS 256 /* Other useful values */ #define HIGHEST_RENDER_STATE 174 #define HIGHEST_TEXTURE_STATE 29 #define HIGHEST_TRANSFORMSTATE 512 #define D3DSBT_RECORDED 0xfffffffe #define D3D_VSHADER_MAX_CONSTANTS 96 #define D3D_PSHADER_MAX_CONSTANTS 32 /***************************************************************** * Some includes */ #include "wine/wined3d_gl.h" #include "wine/wined3d_types.h" #include #include #include /***************************************************************** * Some defines */ typedef struct IDirect3DImpl IDirect3DImpl; typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl; typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef struct IDirect3DTextureImpl IDirect3DTextureImpl; typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl; typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl; typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl; typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl; typedef struct IDirect3DResourceImpl IDirect3DResourceImpl; typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; /************************************************************* * d3dcore interfaces defs */ /** Vertex Shader API */ extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); /* internal Interfaces */ extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output); #endif /* Temporary #if 0 */ #endif