/* * IWineD3DResource Implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info void resource_cleanup(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; struct list *e1, *e2; PrivateData *data; HRESULT hr; TRACE("(%p) Cleaning up resource\n", This); if (This->resource.pool == WINED3DPOOL_DEFAULT) { TRACE("Decrementing device memory pool by %u\n", This->resource.size); WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size); } LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) { data = LIST_ENTRY(e1, PrivateData, entry); hr = resource_free_private_data(iface, &data->tag); if(hr != WINED3D_OK) { ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr); } } HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); This->resource.allocatedMemory = 0; This->resource.heapMemory = 0; if (This->resource.wineD3DDevice != NULL) { IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface); }/* NOTE: this is not really an error for system memory resources */ return; } HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice); *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice; IWineD3DDevice_AddRef(*ppDevice); return WINED3D_OK; } static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag) { PrivateData *data; struct list *entry; TRACE("Searching for private data %s\n", debugstr_guid(tag)); LIST_FOR_EACH(entry, &This->resource.privateData) { data = LIST_ENTRY(entry, PrivateData, entry); if (IsEqualGUID(&data->tag, tag)) { TRACE("Found %p\n", data); return data; } } TRACE("Not found\n"); return NULL; } HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; PrivateData *data; TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags); resource_free_private_data(iface, refguid); data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data)); if (NULL == data) return E_OUTOFMEMORY; data->tag = *refguid; data->flags = Flags; if (Flags & WINED3DSPD_IUNKNOWN) { if(SizeOfData != sizeof(IUnknown *)) { WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData); HeapFree(GetProcessHeap(), 0, data); return WINED3DERR_INVALIDCALL; } data->ptr.object = (LPUNKNOWN)pData; data->size = sizeof(LPUNKNOWN); IUnknown_AddRef(data->ptr.object); } else { data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData); if (NULL == data->ptr.data) { HeapFree(GetProcessHeap(), 0, data); return E_OUTOFMEMORY; } data->size = SizeOfData; memcpy(data->ptr.data, pData, SizeOfData); } list_add_tail(&This->resource.privateData, &data->entry); return WINED3D_OK; } HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; PrivateData *data; TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData); data = resource_find_private_data(This, refguid); if (data == NULL) return WINED3DERR_NOTFOUND; if (*pSizeOfData < data->size) { *pSizeOfData = data->size; return WINED3DERR_MOREDATA; } if (data->flags & WINED3DSPD_IUNKNOWN) { *(LPUNKNOWN *)pData = data->ptr.object; if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) { /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a * Blob */ IUnknown_AddRef(data->ptr.object); } } else { memcpy(pData, data->ptr.data, data->size); } return WINED3D_OK; } HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; PrivateData *data; TRACE("(%p) : %s\n", This, debugstr_guid(refguid)); data = resource_find_private_data(This, refguid); if (data == NULL) return WINED3DERR_NOTFOUND; if (data->flags & WINED3DSPD_IUNKNOWN) { if (data->ptr.object != NULL) IUnknown_Release(data->ptr.object); } else { HeapFree(GetProcessHeap(), 0, data->ptr.data); } list_remove(&data->entry); HeapFree(GetProcessHeap(), 0, data); return WINED3D_OK; } DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; DWORD PriorityOld = This->resource.priority; This->resource.priority = PriorityNew; TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld ); return PriorityOld; } DWORD resource_get_priority(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) : returning %d\n", This, This->resource.priority ); return This->resource.priority; } WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; TRACE("(%p) : returning %d\n", This, This->resource.resourceType); return This->resource.resourceType; } HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent) { IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; IUnknown_AddRef(This->resource.parent); *pParent = This->resource.parent; return WINED3D_OK; } void dumpResources(struct list *list) { IWineD3DResourceImpl *resource; LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) { FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource))); } }