/* * Tests for the D3DX9 texture functions * * Copyright 2009 Tony Wasserka * Copyright 2010 Owen Rudge for CodeWeavers * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include "d3dx9tex.h" #include "resources.h" static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device) { UINT width, height, mipmaps; D3DFORMAT format, expected; D3DCAPS9 caps; HRESULT hr; IDirect3D9 *d3d; D3DDEVICE_CREATION_PARAMETERS params; D3DDISPLAYMODE mode; IDirect3DDevice9_GetDeviceCaps(device, &caps); /* general tests */ hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckTextureRequirements(NULL, NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* width & height */ width = height = D3DX_DEFAULT; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 256, "Returned width %d, expected %d\n", width, 256); ok(height == 256, "Returned height %d, expected %d\n", height, 256); width = D3DX_DEFAULT; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 256, "Returned width %d, expected %d\n", width, 256); if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) skip("Hardware only supports pow2 textures\n"); else { width = 62; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 62, "Returned width %d, expected %d\n", width, 62); width = D3DX_DEFAULT; height = 63; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == height, "Returned width %d, expected %d\n", width, height); ok(height == 63, "Returned height %d, expected %d\n", height, 63); } width = D3DX_DEFAULT; height = 0; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); ok(height == 1, "Returned height %d, expected %d\n", height, 1); width = 0; height = 0; hr = D3DXCheckTextureRequirements(device, &width, &height, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); ok(height == 1, "Returned height %d, expected %d\n", height, 1); width = 0; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == 1, "Returned width %d, expected %d\n", width, 1); width = 0xFFFFFFFE; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == caps.MaxTextureWidth, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth); width = caps.MaxTextureWidth-1; hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(width == caps.MaxTextureWidth-1, "Returned width %d, expected %d\n", width, caps.MaxTextureWidth-1); /* mipmaps */ width = 64; height = 63; mipmaps = 9; hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); width = 284; height = 137; mipmaps = 20; hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); width = height = 63; mipmaps = 9; hr = D3DXCheckTextureRequirements(device, &width, &height, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 6, "Returned mipmaps %d, expected %d\n", mipmaps, 6); mipmaps = 20; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); mipmaps = 0; hr = D3DXCheckTextureRequirements(device, NULL, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); /* usage */ hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n"); /* format */ hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); format = D3DFMT_UNKNOWN; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DX_DEFAULT; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DFMT_R8G8B8; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8); IDirect3DDevice9_GetDirect3D(device, &d3d); IDirect3DDevice9_GetCreationParameters(device, ¶ms); IDirect3DDevice9_GetDisplayMode(device, 0, &mode); if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2))) expected = D3DFMT_R3G3B2; else expected = D3DFMT_X4R4G4B4; format = D3DFMT_R3G3B2; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == expected, "Returned format %u, expected %u\n", format, expected); if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R3G3B2))) expected = D3DFMT_A8R3G3B2; else expected = D3DFMT_A8R8G8B8; format = D3DFMT_A8R3G3B2; hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == expected, "Returned format %u, expected %u\n", format, expected); IDirect3D9_Release(d3d); } static void test_D3DXCheckCubeTextureRequirements(IDirect3DDevice9 *device) { UINT size, mipmaps; D3DFORMAT format; D3DCAPS9 caps; HRESULT hr; IDirect3DDevice9_GetDeviceCaps(device, &caps); /* general tests */ hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXCheckCubeTextureRequirements(NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* size */ size = D3DX_DEFAULT; hr = D3DXCheckCubeTextureRequirements(device, &size, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(size == 256, "Returned size %d, expected %d\n", size, 256); /* mipmaps */ size = 64; mipmaps = 9; hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); size = 284; mipmaps = 20; hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 10, "Returned mipmaps %d, expected %d\n", mipmaps, 10); size = 63; mipmaps = 9; hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); mipmaps = 0; hr = D3DXCheckCubeTextureRequirements(device, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); /* usage */ hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n"); /* format */ hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); format = D3DFMT_UNKNOWN; hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DX_DEFAULT; hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8); format = D3DFMT_R8G8B8; hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT); ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK); ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8); } static void test_D3DXCreateTexture(IDirect3DDevice9 *device) { IDirect3DTexture9 *texture; D3DSURFACE_DESC desc; D3DCAPS9 caps; UINT mipmaps; HRESULT hr; IDirect3DDevice9_GetDeviceCaps(device, &caps); hr = D3DXCreateTexture(NULL, 0, 0, 0, 0, D3DX_DEFAULT, 0, D3DPOOL_DEFAULT); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* width and height tests */ hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(desc.Width == 256, "Returned width %d, expected %d\n", desc.Width, 256); ok(desc.Height == 256, "Returned height %d, expected %d\n", desc.Height, 256); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(desc.Width == 1, "Returned width %d, expected %d\n", desc.Width, 1); ok(desc.Height == 1, "Returned height %d, expected %d\n", desc.Height, 1); IDirect3DTexture9_Release(texture); } if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) skip("Hardware only supports pow2 textures\n"); else { hr = D3DXCreateTexture(device, D3DX_DEFAULT, 63, 0, 0, 0, D3DPOOL_DEFAULT, &texture); ok((hr == D3D_OK) || /* may not work with conditional NPOT */ ((hr != D3D_OK) && (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)), "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); /* Conditional NPOT may create a texture with different dimensions, so allow those situations instead of returning a fail */ ok(desc.Width == 63 || (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL), "Returned width %d, expected %d\n", desc.Width, 63); ok(desc.Height == 63 || (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL), "Returned height %d, expected %d\n", desc.Height, 63); IDirect3DTexture9_Release(texture); } } /* mipmaps */ hr = D3DXCreateTexture(device, 64, 63, 9, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 284, 137, 9, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 0, 0, 20, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 64, 64, 1, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { mipmaps = IDirect3DTexture9_GetLevelCount(texture); ok(mipmaps == 1, "Returned mipmaps %d, expected %d\n", mipmaps, 1); IDirect3DTexture9_Release(texture); } /* usage */ hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_DONOTCLIP, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_POINTS, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_RTPATCHES, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); hr = D3DXCreateTexture(device, 0, 0, 0, D3DUSAGE_NPATCHES, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTexture succeeded, but should have failed.\n"); /* format */ hr = D3DXCreateTexture(device, 0, 0, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8); IDirect3DTexture9_Release(texture); } hr = D3DXCreateTexture(device, 0, 0, 0, 0, 0, D3DPOOL_DEFAULT, &texture); ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); if (texture) { hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8); IDirect3DTexture9_Release(texture); } /* D3DXCreateTextureFromResource */ todo_wine { hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDB_BITMAP_1x1), &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); } hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextureFromResourceA(device, NULL, NULL, &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* D3DXCreateTextureFromResourceEx */ hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3D_OK, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3D_OK); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceExA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateTextureFromResourceExA(device, NULL, NULL, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture); ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); } static void test_D3DXFilterTexture(IDirect3DDevice9 *device) { IDirect3DTexture9 *tex; IDirect3DCubeTexture9 *cubetex; HRESULT hr; hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_BOX + 1); /* Invalid filter */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); } else skip("Failed to create texture\n"); IDirect3DTexture9_Release(tex); hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* Test different pools */ hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DTexture9_Release(tex); } else skip("Failed to create texture\n"); /* Cube texture test */ hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 5, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &cubetex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 0, D3DX_FILTER_NONE); ok(hr == D3D_OK, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 0, D3DX_FILTER_BOX + 1); /* Invalid filter */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */ ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); } else skip("Failed to create texture\n"); IDirect3DCubeTexture9_Release(cubetex); } START_TEST(texture) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); if (!wnd) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_D3DXCheckTextureRequirements(device); test_D3DXCheckCubeTextureRequirements(device); test_D3DXCreateTexture(device); test_D3DXFilterTexture(device); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); }