/* * IGameExplorer and IGameExplorer2 tests * * Copyright (C) 2010 Mariusz PluciƄski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "windows.h" #include "ole2.h" #include "objsafe.h" #include "objbase.h" #include "shlwapi.h" #include "sddl.h" #include "shobjidl.h" #include "initguid.h" #include "gameux.h" #include "wine/test.h" static void test_create(BOOL* gameExplorerAvailable, BOOL* gameExplorer2Available) { HRESULT hr; IGameExplorer* ge = NULL; IGameExplorer2* ge2 = NULL; /* interface available up from Vista */ hr = CoCreateInstance( &CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*)&ge); if(ge) { ok(hr == S_OK, "IGameExplorer creating failed (result false)\n"); *gameExplorerAvailable = TRUE; IGameExplorer_Release(ge); } else win_skip("IGameExplorer cannot be created\n"); /* interface available up from Win7 */ hr = CoCreateInstance( &CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2); if(ge2) { ok( hr == S_OK, "IGameExplorer2 creating failed (result false)\n"); *gameExplorer2Available = TRUE; IGameExplorer2_Release(ge2); } else win_skip("IGameExplorer2 cannot be created\n"); } static void test_add_remove_game(void) { static const GUID defaultGUID = {0x01234567, 0x89AB, 0xCDEF, { 0x01, 0x23, 0x45, 0x67, 0x89, 0xAB, 0xCD, 0xEF}}; HRESULT hr; IGameExplorer* ge = NULL; WCHAR sExeName[MAX_PATH]; WCHAR sExePath[MAX_PATH]; BSTR bstrExeName = NULL, bstrExePath = NULL; DWORD dwExeNameLen; GUID guid; hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*) & ge); ok(ge != NULL, "cannot create coclass IGameExplorer\n"); ok(hr == S_OK, "cannot create coclass IGameExplorer\n"); if(ge) { /* prepare path to binary */ dwExeNameLen = GetModuleFileNameW(NULL, sExeName, ARRAY_SIZE(sExeName)); ok(dwExeNameLen != 0, "GetModuleFileNameW returned invalid value\n"); lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1); bstrExeName = SysAllocString(sExeName); ok(bstrExeName != NULL, "cannot allocate string for exe name\n"); bstrExePath = SysAllocString(sExePath); ok(bstrExePath != NULL, "cannot allocate string for exe path\n"); if(bstrExeName && bstrExePath) { trace("prepared EXE name: %s\n", wine_dbgstr_w(bstrExeName)); trace("prepared EXE path: %s\n", wine_dbgstr_w(bstrExePath)); /* try to register game with provided guid */ memcpy(&guid, &defaultGUID, sizeof (guid)); hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid); ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr); ok(memcmp(&guid, &defaultGUID, sizeof (guid)) == 0, "AddGame unexpectedly modified GUID\n"); if(SUCCEEDED(hr)) { hr = IGameExplorer_RemoveGame(ge, guid); ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr); } /* try to register game with empty guid */ memcpy(&guid, &GUID_NULL, sizeof (guid)); hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &guid); ok(SUCCEEDED(hr), "IGameExplorer::AddGame failed (error 0x%08x)\n", hr); if(SUCCEEDED(hr)) { hr = IGameExplorer_RemoveGame(ge, guid); ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr); } } /* free allocated resources */ SysFreeString(bstrExePath); SysFreeString(bstrExeName); IGameExplorer_Release(ge); } } static void test_install_uninstall_game(void) { HRESULT hr; IGameExplorer2* ge2 = NULL; WCHAR sExeName[MAX_PATH]; WCHAR sExePath[MAX_PATH]; DWORD dwExeNameLen; hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer2, (LPVOID*)&ge2); ok(ge2 != NULL, "cannot create coclass IGameExplorer2\n"); ok(hr == S_OK, "cannot create coclass IGameExplorer2\n"); if(ge2) { /* prepare path to binary */ dwExeNameLen = GetModuleFileNameW(NULL, sExeName, ARRAY_SIZE(sExeName)); ok(dwExeNameLen != 0, "GetModuleFileNameW returned invalid value\n"); lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1); trace("prepared EXE name: %s\n", wine_dbgstr_w(sExeName)); trace("prepared EXE path: %s\n", wine_dbgstr_w(sExePath)); hr = IGameExplorer2_InstallGame(ge2, sExeName, sExePath, GIS_CURRENT_USER); ok(SUCCEEDED(hr), "IGameExplorer2::InstallGame failed (error 0x%08x)\n", hr); if(SUCCEEDED(hr)) { hr = IGameExplorer2_UninstallGame(ge2, sExeName); ok(SUCCEEDED(hr), "IGameExplorer2::UninstallGame failed (error 0x%08x)\n", hr); } IGameExplorer2_Release(ge2); } } static void run_tests(void) { BOOL gameExplorerAvailable = FALSE; BOOL gameExplorer2Available = FALSE; test_create(&gameExplorerAvailable, &gameExplorer2Available); if(gameExplorerAvailable) test_add_remove_game(); if(gameExplorer2Available) test_install_uninstall_game(); } START_TEST(gameexplorer) { HRESULT hr; hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); ok(hr == S_OK, "Failed to initialize COM, hr %#x.\n", hr); trace("Running multithreaded tests.\n"); run_tests(); CoUninitialize(); hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); ok(hr == S_OK, "Failed to initialize COM, hr %#x.\n", hr); trace("Running apartment threaded tests.\n"); run_tests(); CoUninitialize(); }