/* * Server-side thread management * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include #include #include #include #include #include #include "winnt.h" #include "winerror.h" #include "server.h" #include "server/thread.h" /* thread queues */ struct wait_queue_entry { struct wait_queue_entry *next; struct wait_queue_entry *prev; struct object *obj; struct thread *thread; }; struct thread_wait { int count; /* count of objects */ int flags; struct timeval timeout; struct wait_queue_entry queues[1]; }; /* thread operations */ static void dump_thread( struct object *obj, int verbose ); static int thread_signaled( struct object *obj, struct thread *thread ); static int thread_satisfied( struct object *obj, struct thread *thread ); static void destroy_thread( struct object *obj ); static const struct object_ops thread_ops = { dump_thread, thread_signaled, thread_satisfied, destroy_thread }; static struct thread *first_thread; /* create a new thread */ struct thread *create_thread( int fd, void *pid, int *thread_handle, int *process_handle ) { struct thread *thread; struct process *process; if (!(thread = mem_alloc( sizeof(*thread) ))) return NULL; if (pid) process = get_process_from_id( pid ); else process = create_process(); if (!process) { free( thread ); return NULL; } init_object( &thread->obj, &thread_ops, NULL ); thread->client_fd = fd; thread->process = process; thread->unix_pid = 0; /* not known yet */ thread->name = NULL; thread->mutex = NULL; thread->wait = NULL; thread->error = 0; thread->state = STARTING; thread->exit_code = 0x103; /* STILL_ACTIVE */ thread->next = first_thread; thread->prev = NULL; if (first_thread) first_thread->prev = thread; first_thread = thread; add_process_thread( process, thread ); *thread_handle = *process_handle = -1; if (current) { if ((*thread_handle = alloc_handle( current->process, thread, THREAD_ALL_ACCESS, 0 )) == -1) goto error; } if (current && !pid) { if ((*process_handle = alloc_handle( current->process, process, PROCESS_ALL_ACCESS, 0 )) == -1) goto error; } if (add_client( fd, thread ) == -1) goto error; return thread; error: if (current) { close_handle( current->process, *thread_handle ); close_handle( current->process, *process_handle ); } remove_process_thread( process, thread ); release_object( thread ); return NULL; } /* destroy a thread when its refcount is 0 */ static void destroy_thread( struct object *obj ) { struct thread *thread = (struct thread *)obj; assert( obj->ops == &thread_ops ); release_object( thread->process ); if (thread->next) thread->next->prev = thread->prev; if (thread->prev) thread->prev->next = thread->next; else first_thread = thread->next; if (thread->name) free( thread->name ); if (debug_level) memset( thread, 0xaa, sizeof(thread) ); /* catch errors */ free( thread ); } /* dump a thread on stdout for debugging purposes */ static void dump_thread( struct object *obj, int verbose ) { struct thread *thread = (struct thread *)obj; assert( obj->ops == &thread_ops ); printf( "Thread pid=%d fd=%d name='%s'\n", thread->unix_pid, thread->client_fd, thread->name ); } static int thread_signaled( struct object *obj, struct thread *thread ) { struct thread *mythread = (struct thread *)obj; return (mythread->state == TERMINATED); } static int thread_satisfied( struct object *obj, struct thread *thread ) { return 0; } /* get a thread pointer from a thread id (and increment the refcount) */ struct thread *get_thread_from_id( void *id ) { struct thread *t = first_thread; while (t && (t != id)) t = t->next; if (t) grab_object( t ); return t; } /* get a thread from a handle (and increment the refcount) */ struct thread *get_thread_from_handle( int handle, unsigned int access ) { return (struct thread *)get_handle_obj( current->process, handle, access, &thread_ops ); } /* get all information about a thread */ void get_thread_info( struct thread *thread, struct get_thread_info_reply *reply ) { reply->pid = thread; reply->exit_code = thread->exit_code; } /* send a reply to a thread */ int send_reply( struct thread *thread, int pass_fd, int n, ... /* arg_1, len_1, ..., arg_n, len_n */ ) { struct iovec vec[16]; va_list args; int i; assert( n < 16 ); va_start( args, n ); for (i = 0; i < n; i++) { vec[i].iov_base = va_arg( args, void * ); vec[i].iov_len = va_arg( args, int ); } va_end( args ); return send_reply_v( thread->client_fd, thread->error, pass_fd, vec, n ); } /* add a thread to an object wait queue; return 1 if OK, 0 on error */ static void add_queue( struct object *obj, struct wait_queue_entry *entry ) { entry->obj = obj; entry->prev = obj->tail; entry->next = NULL; if (obj->tail) obj->tail->next = entry; else obj->head = entry; obj->tail = entry; } /* remove a thread from an object wait queue */ static void remove_queue( struct wait_queue_entry *entry ) { struct object *obj = entry->obj; if (entry->next) entry->next->prev = entry->prev; else obj->tail = entry->prev; if (entry->prev) entry->prev->next = entry->next; else obj->head = entry->next; release_object( obj ); } /* finish waiting */ static void end_wait( struct thread *thread ) { struct thread_wait *wait = thread->wait; struct wait_queue_entry *entry; int i; assert( wait ); for (i = 0, entry = wait->queues; i < wait->count; i++) remove_queue( entry++ ); if (wait->flags & SELECT_TIMEOUT) set_timeout( thread->client_fd, NULL ); free( wait ); thread->wait = NULL; } /* build the thread wait structure */ static int wait_on( struct thread *thread, int count, int *handles, int flags, int timeout ) { struct thread_wait *wait; struct wait_queue_entry *entry; struct object *obj; int i; if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS)) { SET_ERROR( ERROR_INVALID_PARAMETER ); return 0; } if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0; thread->wait = wait; wait->count = count; wait->flags = flags; if (flags & SELECT_TIMEOUT) { gettimeofday( &wait->timeout, 0 ); if (timeout) { wait->timeout.tv_usec += (timeout % 1000) * 1000; if (wait->timeout.tv_usec >= 1000000) { wait->timeout.tv_usec -= 1000000; wait->timeout.tv_sec++; } wait->timeout.tv_sec += timeout / 1000; } } for (i = 0, entry = wait->queues; i < count; i++, entry++) { if (!(obj = get_handle_obj( thread->process, handles[i], SYNCHRONIZE, NULL ))) { wait->count = i - 1; end_wait( thread ); return 0; } entry->thread = thread; add_queue( obj, entry ); } return 1; } /* check if the thread waiting condition is satisfied */ static int check_wait( struct thread *thread, int *signaled ) { int i; struct thread_wait *wait = thread->wait; struct wait_queue_entry *entry = wait->queues; struct timeval now; assert( wait ); if (wait->flags & SELECT_ALL) { for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) if (!entry->obj->ops->signaled( entry->obj, thread )) goto check_timeout; /* Wait satisfied: tell it to all objects */ *signaled = 0; for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) if (entry->obj->ops->satisfied( entry->obj, thread )) *signaled = STATUS_ABANDONED_WAIT_0; return 1; } else { for (i = 0, entry = wait->queues; i < wait->count; i++, entry++) { if (!entry->obj->ops->signaled( entry->obj, thread )) continue; /* Wait satisfied: tell it to the object */ *signaled = i; if (entry->obj->ops->satisfied( entry->obj, thread )) *signaled += STATUS_ABANDONED_WAIT_0; return 1; } } check_timeout: if (!(wait->flags & SELECT_TIMEOUT)) return 0; gettimeofday( &now, NULL ); if ((now.tv_sec > wait->timeout.tv_sec) || ((now.tv_sec == wait->timeout.tv_sec) && (now.tv_usec >= wait->timeout.tv_usec))) { *signaled = STATUS_TIMEOUT; return 1; } return 0; } /* sleep on a list of objects */ void sleep_on( struct thread *thread, int count, int *handles, int flags, int timeout ) { struct select_reply reply; assert( !thread->wait ); reply.signaled = -1; if (!wait_on( thread, count, handles, flags, timeout )) goto done; if (!check_wait( thread, &reply.signaled )) { /* we need to wait */ if (flags & SELECT_TIMEOUT) set_timeout( thread->client_fd, &thread->wait->timeout ); return; } end_wait( thread ); done: send_reply( thread, -1, 1, &reply, sizeof(reply) ); } /* attempt to wake up a thread */ /* return 1 if OK, 0 if the wait condition is still not satisfied */ static int wake_thread( struct thread *thread ) { struct select_reply reply; if (!check_wait( thread, &reply.signaled )) return 0; end_wait( thread ); send_reply( thread, -1, 1, &reply, sizeof(reply) ); return 1; } /* timeout for the current thread */ void thread_timeout(void) { struct select_reply reply; assert( current->wait ); reply.signaled = STATUS_TIMEOUT; end_wait( current ); send_reply( current, -1, 1, &reply, sizeof(reply) ); } /* attempt to wake threads sleeping on the object wait queue */ void wake_up( struct object *obj, int max ) { struct wait_queue_entry *entry = obj->head; while (entry) { struct wait_queue_entry *next = entry->next; if (wake_thread( entry->thread )) { if (max && !--max) break; } entry = next; } } /* kill a thread on the spot */ void kill_thread( struct thread *thread, int exit_code ) { if (thread->state == TERMINATED) return; /* already killed */ if (thread->unix_pid) kill( thread->unix_pid, SIGTERM ); remove_client( thread->client_fd, exit_code ); /* this will call thread_killed */ } /* a thread has been killed */ void thread_killed( struct thread *thread, int exit_code ) { thread->state = TERMINATED; thread->exit_code = exit_code; if (thread->wait) end_wait( thread ); abandon_mutexes( thread ); remove_process_thread( thread->process, thread ); wake_up( &thread->obj, 0 ); release_object( thread ); }