/* * Copyright Robert J. Amstadt, 1993 */ #include #include "windows.h" #include "debug.h" INT16 WINAPI OpenSound16(void) { FIXME(sound, "(void): stub\n"); return -1; } void WINAPI OpenSound32(void) { FIXME(sound, "(void): stub\n"); } void WINAPI CloseSound(void) { FIXME(sound, "(void): stub\n"); } INT16 WINAPI SetVoiceQueueSize16(INT16 nVoice, INT16 nBytes) { FIXME(sound, "(%d,%d): stub\n",nVoice,nBytes); return 0; } DWORD WINAPI SetVoiceQueueSize32(DWORD nVoice, DWORD nBytes) { FIXME(sound, "(%ld,%ld): stub\n",nVoice,nBytes); return 0; } INT16 WINAPI SetVoiceNote16(INT16 nVoice, INT16 nValue, INT16 nLength, INT16 nCdots) { FIXME(sound, "(%d,%d,%d,%d): stub\n",nVoice,nValue,nLength,nCdots); return 0; } DWORD WINAPI SetVoiceNote32(DWORD nVoice, DWORD nValue, DWORD nLength, DWORD nCdots) { FIXME(sound, "(%ld,%ld,%ld,%ld): stub\n",nVoice,nValue,nLength,nCdots); return 0; } INT16 WINAPI SetVoiceAccent16(INT16 nVoice, INT16 nTempo, INT16 nVolume, INT16 nMode, INT16 nPitch) { FIXME(sound, "(%d,%d,%d,%d,%d): stub\n", nVoice, nTempo, nVolume, nMode, nPitch); return 0; } DWORD WINAPI SetVoiceAccent32(DWORD nVoice, DWORD nTempo, DWORD nVolume, DWORD nMode, DWORD nPitch) { FIXME(sound, "(%ld,%ld,%ld,%ld,%ld): stub\n", nVoice, nTempo, nVolume, nMode, nPitch); return 0; } INT16 WINAPI SetVoiceEnvelope16(INT16 nVoice, INT16 nShape, INT16 nRepeat) { FIXME(sound, "(%d,%d,%d): stub\n",nVoice,nShape,nRepeat); return 0; } DWORD WINAPI SetVoiceEnvelope32(DWORD nVoice, DWORD nShape, DWORD nRepeat) { FIXME(sound, "(%ld,%ld,%ld): stub\n",nVoice,nShape,nRepeat); return 0; } INT16 WINAPI SetSoundNoise16(INT16 nSource, INT16 nDuration) { FIXME(sound, "(%d,%d): stub\n",nSource,nDuration); return 0; } DWORD WINAPI SetSoundNoise32(DWORD nSource, DWORD nDuration) { FIXME(sound, "(%ld,%ld): stub\n",nSource,nDuration); return 0; } INT16 WINAPI SetVoiceSound16(INT16 nVoice, DWORD lFrequency, INT16 nDuration) { FIXME(sound, "(%d, %ld, %d): stub\n",nVoice,lFrequency, nDuration); return 0; } DWORD WINAPI SetVoiceSound32(DWORD nVoice, DWORD lFrequency, DWORD nDuration) { FIXME(sound, "(%ld, %ld, %ld): stub\n",nVoice,lFrequency, nDuration); return 0; } INT16 WINAPI StartSound16(void) { return 0; } INT16 WINAPI StopSound16(void) { return 0; } INT16 WINAPI WaitSoundState16(INT16 x) { FIXME(sound, "(%d): stub\n", x); return 0; } DWORD WINAPI WaitSoundState32(DWORD x) { FIXME(sound, "(%ld): stub\n", x); return 0; } INT16 WINAPI SyncAllVoices16(void) { FIXME(sound, "(void): stub\n"); return 0; } DWORD WINAPI SyncAllVoices32(void) { FIXME(sound, "(void): stub\n"); return 0; } INT16 WINAPI CountVoiceNotes16(INT16 x) { FIXME(sound, "(%d): stub\n", x); return 0; } DWORD WINAPI CountVoiceNotes32(DWORD x) { FIXME(sound, "(%ld): stub\n", x); return 0; } LPINT16 WINAPI GetThresholdEvent16(void) { FIXME(sound, "(void): stub\n"); return NULL; } LPDWORD WINAPI GetThresholdEvent32(void) { FIXME(sound, "(void): stub\n"); return NULL; } INT16 WINAPI GetThresholdStatus16(void) { FIXME(sound, "(void): stub\n"); return 0; } DWORD WINAPI GetThresholdStatus32(void) { FIXME(sound, "(void): stub\n"); return 0; } INT16 WINAPI SetVoiceThreshold16(INT16 a, INT16 b) { FIXME(sound, "(%d,%d): stub\n", a, b); return 0; } DWORD WINAPI SetVoiceThreshold32(DWORD a, DWORD b) { FIXME(sound, "(%ld,%ld): stub\n", a, b); return 0; } void WINAPI DoBeep(void) { FIXME(sound, "(void): stub!\n"); }