/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device, UINT* width, UINT* height, UINT* miplevels, DWORD usage, D3DFORMAT* format, D3DPOOL pool) { FIXME("(%p, %p, %p, %p, %u, %p, %u): stub\n", device, width, height, miplevels, usage, format, pool); return E_NOTIMPL; } HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DTEXTURE9 *ppTexture) { FIXME("(%p, %u, %u, %u, %x, %x, %x, %p): semi-stub\n", pDevice, width, height, miplevels, usage, format, pool, ppTexture); return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL); } HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO* srcinfo, PALETTEENTRY* palette, LPDIRECT3DTEXTURE9* texture) { FIXME("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): stub\n", device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); return E_NOTIMPL; } HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture) { HRESULT hr; DWORD size; LPVOID buffer; TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); if (!srcfile) return D3DERR_INVALIDCALL; hr = map_view_of_file(srcfile, &buffer, &size); if (FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); UnmapViewOfFile(buffer); return hr; } HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, LPDIRECT3DTEXTURE9 *texture) { FIXME("(%p, %s, %p): stub\n", device, debugstr_a(srcfile), texture); return E_NOTIMPL; }