/* * Copyright (C) 2006 Louis Lenders * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" static HRESULT (WINAPI *ValidateVertexShader)(DWORD*,DWORD*,DWORD*,int,DWORD*); static HRESULT (WINAPI *ValidatePixelShader)(DWORD*,DWORD*,int,DWORD*); static void test_ValidateVertexShader(void) { HRESULT ret; static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ 0x0000FFFF}; ret=ValidateVertexShader(0,0,0,0,0); ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret); ret=ValidateVertexShader(0,0,0,1,0); ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret); ret=ValidateVertexShader(simple_vs,0,0,0,0); ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret); ret=ValidateVertexShader(simple_vs,0,0,1,0); ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret); /* seems to do some version checking */ *simple_vs=0xFFFE0100; /* vs_1_0 */ ret=ValidateVertexShader(simple_vs,0,0,0,0); ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret); *simple_vs=0xFFFE0102; /* bogus version */ ret=ValidateVertexShader(simple_vs,0,0,1,0); ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret); /* I've seen that applications pass 2nd and 3rd parameter always as 0;simple test with non-zero parameters */ *simple_vs=0xFFFE0101; /* vs_1_1 */ ret=ValidateVertexShader(simple_vs,simple_vs,0,1,0); ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret); ret=ValidateVertexShader(simple_vs,0,simple_vs,1,0); ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret); /* I've seen 4th parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/ ret=ValidateVertexShader(simple_vs,0,0,12345,0); ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret); /* What is 5th parameter ???? Following works ok */ ret=ValidateVertexShader(simple_vs,0,0,1,simple_vs); ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret); } static void test_ValidatePixelShader(void) { HRESULT ret; static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xB00F0000, /* tex t0 */ 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ 0x0000FFFF}; /* END */ ret=ValidatePixelShader(0,0,0,0); ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret); ret=ValidatePixelShader(0,0,1,0); ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret); ret=ValidatePixelShader(simple_ps,0,0,0); ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret); ret=ValidatePixelShader(simple_ps,0,1,0); ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret); /* seems to do some version checking */ *simple_ps=0xFFFF0105; /* bogus version */ ret=ValidatePixelShader(simple_ps,0,1,0); ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret); /* I've seen that applications pass 2nd parameter always as 0;simple test with non-zero parameter */ *simple_ps=0xFFFF0101; /* ps_1_1 */ ret=ValidatePixelShader(simple_ps,simple_ps,1,0); ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret); /* I've seen 3rd parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/ ret=ValidatePixelShader(simple_ps,0,12345,0); ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret); /* What is 4th parameter ???? Following works ok */ ret=ValidatePixelShader(simple_ps,0,1,simple_ps); ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret); } START_TEST(d3d8_main) { HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); if (!d3d8_handle) { skip("Could not load d3d8.dll\n"); return; } ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" ); ValidatePixelShader = (void*)GetProcAddress (d3d8_handle, "ValidatePixelShader" ); test_ValidateVertexShader(); test_ValidatePixelShader(); }