/* * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces * * Copyright 2010, 2012 Christian Costa * Copyright 2011 André Hentschel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define NONAMELESSUNION #define COBJMACROS #include "wine/debug.h" #include "winbase.h" #include "wingdi.h" #include "dxfile.h" #include "rmxfguid.h" #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); struct mesh_group { unsigned nb_vertices; D3DRMVERTEX* vertices; unsigned nb_faces; unsigned vertex_per_face; DWORD face_data_size; unsigned* face_data; D3DCOLOR color; IDirect3DRMMaterial2* material; IDirect3DRMTexture3* texture; }; struct d3drm_mesh { IDirect3DRMMesh IDirect3DRMMesh_iface; LONG ref; DWORD groups_capacity; DWORD nb_groups; struct mesh_group *groups; }; struct coords_2d { D3DVALUE u; D3DVALUE v; }; struct mesh_material { D3DCOLOR color; IDirect3DRMMaterial2 *material; IDirect3DRMTexture3 *texture; }; struct d3drm_mesh_builder { IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface; IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface; LONG ref; char* name; DWORD nb_vertices; D3DVECTOR* pVertices; DWORD nb_normals; D3DVECTOR* pNormals; DWORD nb_faces; DWORD face_data_size; void *pFaceData; DWORD nb_coords2d; struct coords_2d *pCoords2d; D3DCOLOR color; IDirect3DRMMaterial2 *material; IDirect3DRMTexture3 *texture; DWORD nb_materials; struct mesh_material *materials; DWORD *material_indices; }; char templates[] = { "xof 0302txt 0064" "template Header" "{" "<3D82AB43-62DA-11CF-AB39-0020AF71E433>" "WORD major;" "WORD minor;" "DWORD flags;" "}" "template Vector" "{" "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>" "FLOAT x;" "FLOAT y;" "FLOAT z;" "}" "template Coords2d" "{" "" "FLOAT u;" "FLOAT v;" "}" "template Matrix4x4" "{" "" "array FLOAT matrix[16];" "}" "template ColorRGBA" "{" "<35FF44E0-6C7C-11CF-8F52-0040333594A3>" "FLOAT red;" "FLOAT green;" "FLOAT blue;" "FLOAT alpha;" "}" "template ColorRGB" "{" "" "FLOAT red;" "FLOAT green;" "FLOAT blue;" "}" "template IndexedColor" "{" "<1630B820-7842-11CF-8F52-0040333594A3>" "DWORD index;" "ColorRGBA indexColor;" "}" "template Boolean" "{" "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>" "DWORD truefalse;" "}" "template Boolean2d" "{" "<4885AE63-78E8-11CF-8F52-0040333594A3>" "Boolean u;" "Boolean v;" "}" "template MaterialWrap" "{" "<4885AE60-78E8-11CF-8F52-0040333594A3>" "Boolean u;" "Boolean v;" "}" "template TextureFilename" "{" "" "STRING filename;" "}" "template Material" "{" "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>" "ColorRGBA faceColor;" "FLOAT power;" "ColorRGB specularColor;" "ColorRGB emissiveColor;" "[...]" "}" "template MeshFace" "{" "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>" "DWORD nFaceVertexIndices;" "array DWORD faceVertexIndices[nFaceVertexIndices];" "}" "template MeshFaceWraps" "{" "" "DWORD nFaceWrapValues;" "array Boolean2d faceWrapValues[nFaceWrapValues];" "}" "template MeshTextureCoords" "{" "" "DWORD nTextureCoords;" "array Coords2d textureCoords[nTextureCoords];" "}" "template MeshMaterialList" "{" "" "DWORD nMaterials;" "DWORD nFaceIndexes;" "array DWORD faceIndexes[nFaceIndexes];" "[Material]" "}" "template MeshNormals" "{" "" "DWORD nNormals;" "array Vector normals[nNormals];" "DWORD nFaceNormals;" "array MeshFace faceNormals[nFaceNormals];" "}" "template MeshVertexColors" "{" "<1630B821-7842-11CF-8F52-0040333594A3>" "DWORD nVertexColors;" "array IndexedColor vertexColors[nVertexColors];" "}" "template Mesh" "{" "<3D82AB44-62DA-11CF-AB39-0020AF71E433>" "DWORD nVertices;" "array Vector vertices[nVertices];" "DWORD nFaces;" "array MeshFace faces[nFaces];" "[...]" "}" "template FrameTransformMatrix" "{" "" "Matrix4x4 frameMatrix;" "}" "template Frame" "{" "<3D82AB46-62DA-11CF-AB39-0020AF71E433>" "[...]" "}" "template FloatKeys" "{" "<10DD46A9-775B-11CF-8F52-0040333594A3>" "DWORD nValues;" "array FLOAT values[nValues];" "}" "template TimedFloatKeys" "{" "" "DWORD time;" "FloatKeys tfkeys;" "}" "template AnimationKey" "{" "<10DD46A8-775B-11CF-8F52-0040333594A3>" "DWORD keyType;" "DWORD nKeys;" "array TimedFloatKeys keys[nKeys];" "}" "template AnimationOptions" "{" "" "DWORD openclosed;" "DWORD positionquality;" "}" "template Animation" "{" "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>" "[...]" "}" "template AnimationSet" "{" "<3D82AB50-62DA-11CF-AB39-0020AF71E433>" "[Animation]" "}" "template InlineData" "{" "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>" "[BINARY]" "}" "template Url" "{" "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>" "DWORD nUrls;" "array STRING urls[nUrls];" "}" "template ProgressiveMesh" "{" "<8A63C360-997D-11D0-941C-0080C80CFA7B>" "[Url,InlineData]" "}" "template Guid" "{" "" "DWORD data1;" "WORD data2;" "WORD data3;" "array UCHAR data4[8];" "}" "template StringProperty" "{" "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>" "STRING key;" "STRING value;" "}" "template PropertyBag" "{" "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>" "[StringProperty]" "}" "template ExternalVisual" "{" "<98116AA0-BDBA-11D1-82C0-00A0C9697271>" "Guid guidExternalVisual;" "[...]" "}" "template RightHanded" "{" "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>" "DWORD bRightHanded;" "}" }; static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface) { return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface); } static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface) { return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface); } static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface) { return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface); } static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder) { DWORD i; HeapFree(GetProcessHeap(), 0, mesh_builder->name); mesh_builder->name = NULL; HeapFree(GetProcessHeap(), 0, mesh_builder->pVertices); mesh_builder->pVertices = NULL; mesh_builder->nb_vertices = 0; HeapFree(GetProcessHeap(), 0, mesh_builder->pNormals); mesh_builder->pNormals = NULL; mesh_builder->nb_normals = 0; HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData); mesh_builder->pFaceData = NULL; mesh_builder->face_data_size = 0; mesh_builder->nb_faces = 0; HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d); mesh_builder->pCoords2d = NULL; mesh_builder->nb_coords2d = 0; for (i = 0; i < mesh_builder->nb_materials; i++) { if (mesh_builder->materials[i].material) IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material); if (mesh_builder->materials[i].texture) IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture); } mesh_builder->nb_materials = 0; HeapFree(GetProcessHeap(), 0, mesh_builder->materials); mesh_builder->materials = NULL; HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices); mesh_builder->material_indices = NULL; } static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2) || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder) || IsEqualGUID(riid, &IID_IUnknown)) { *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3)) { *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface; } else { *out = NULL; WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); return E_NOINTERFACE; } IUnknown_AddRef((IUnknown *)*out); return S_OK; } static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); ULONG refcount = InterlockedIncrement(&mesh_builder->ref); TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount); return refcount; } static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); ULONG refcount = InterlockedDecrement(&mesh_builder->ref); TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount); if (!refcount) { clean_mesh_builder_data(mesh_builder); if (mesh_builder->material) IDirect3DRMMaterial2_Release(mesh_builder->material); if (mesh_builder->texture) IDirect3DRMTexture3_Release(mesh_builder->texture); HeapFree(GetProcessHeap(), 0, mesh_builder); } return refcount; } static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data) { FIXME("iface %p, data %#x stub!\n", iface, data); return E_NOTIMPL; } static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name); } static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name); } static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name); } static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n", iface, filename, name, flags, cb, ctx); if (cb) FIXME("Texture callback is not yet supported\n"); return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface, filename, name, flags, NULL, ctx); } static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags) { FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n", iface, debugstr_a(filename), format, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz); return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz); } static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) { FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source) { FIXME("iface %p, source %#x stub!\n", iface, source); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box) { FIXME("iface %p, box %p stub!\n", iface, box); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMeshBuilder *mesh_builder) { FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame) { FIXME("iface %p, frame %p stub!\n", iface, frame); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face) { FIXME("iface %p, face %p stub!\n", iface, face); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface, DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, DWORD *face_data, IDirect3DRMFaceArray **array) { FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n", iface, vertex_count, vertices, normal_count, normals, face_data, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface, DWORD vertex_count, DWORD normal_count, DWORD face_count) { FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n", iface, vertex_count, normal_count, face_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue); return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue); } static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, color 0x%08x.\n", iface, color); return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color); } static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMTexture *texture) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); IDirect3DRMTexture3 *texture3 = NULL; HRESULT hr = D3DRM_OK; TRACE("iface %p, texture %p.\n", iface, texture); if (texture) hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3); if (SUCCEEDED(hr)) hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3); if (texture3) IDirect3DRMTexture3_Release(texture3); return hr; } static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMaterial *material) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, material %p.\n", iface, material); return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface, (IDirect3DRMMaterial2 *)material); } static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface, BOOL wrap_u, BOOL wrap_v) { FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface, D3DRMRENDERQUALITY quality) { FIXME("iface %p, quality %#x stub!\n", iface, quality); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable) { FIXME("iface %p, enable %#x stub!\n", iface, enable); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE u, D3DVALUE v) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v); return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface, index, u, v); } static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DCOLOR color) { FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) { FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n", iface, index, red, green, blue); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFaceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface, DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n", iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data); if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices))) return D3DRMERR_BADVALUE; if (vertex_count) *vertex_count = mesh_builder->nb_vertices; if (vertices && mesh_builder->nb_vertices) memcpy(vertices, mesh_builder->pVertices, mesh_builder->nb_vertices * sizeof(*vertices)); if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals))) return D3DRMERR_BADVALUE; if (normal_count) *normal_count = mesh_builder->nb_normals; if (normals && mesh_builder->nb_normals) memcpy(normals, mesh_builder->pNormals, mesh_builder->nb_normals * sizeof(*normals)); if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size))) return D3DRMERR_BADVALUE; if (face_data_size) *face_data_size = mesh_builder->face_data_size; if (face_data && mesh_builder->face_data_size) memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data)); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface, DWORD index, D3DVALUE *u, D3DVALUE *v) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v); return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface, index, u, v); } static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); return 0; } static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); return 0; } static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face); } static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p.\n", iface); return mesh_builder->nb_faces; } static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p.\n", iface); return mesh_builder->nb_vertices; } static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index) { FIXME("iface %p, index %u stub!\n", iface, index); return 0; } static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface); TRACE("iface %p, mesh %p.\n", iface, mesh); return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh); } static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface, D3DVALUE crease, DWORD flags) { FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface, DWORD index, IDirect3DRMFace **face) { FIXME("iface %p, index %u, face %p stub!\n", iface, index, face); return E_NOTIMPL; } static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl = { d3drm_mesh_builder2_QueryInterface, d3drm_mesh_builder2_AddRef, d3drm_mesh_builder2_Release, d3drm_mesh_builder2_Clone, d3drm_mesh_builder2_AddDestroyCallback, d3drm_mesh_builder2_DeleteDestroyCallback, d3drm_mesh_builder2_SetAppData, d3drm_mesh_builder2_GetAppData, d3drm_mesh_builder2_SetName, d3drm_mesh_builder2_GetName, d3drm_mesh_builder2_GetClassName, d3drm_mesh_builder2_Load, d3drm_mesh_builder2_Save, d3drm_mesh_builder2_Scale, d3drm_mesh_builder2_Translate, d3drm_mesh_builder2_SetColorSource, d3drm_mesh_builder2_GetBox, d3drm_mesh_builder2_GenerateNormals, d3drm_mesh_builder2_GetColorSource, d3drm_mesh_builder2_AddMesh, d3drm_mesh_builder2_AddMeshBuilder, d3drm_mesh_builder2_AddFrame, d3drm_mesh_builder2_AddFace, d3drm_mesh_builder2_AddFaces, d3drm_mesh_builder2_ReserveSpace, d3drm_mesh_builder2_SetColorRGB, d3drm_mesh_builder2_SetColor, d3drm_mesh_builder2_SetTexture, d3drm_mesh_builder2_SetMaterial, d3drm_mesh_builder2_SetTextureTopology, d3drm_mesh_builder2_SetQuality, d3drm_mesh_builder2_SetPerspective, d3drm_mesh_builder2_SetVertex, d3drm_mesh_builder2_SetNormal, d3drm_mesh_builder2_SetTextureCoordinates, d3drm_mesh_builder2_SetVertexColor, d3drm_mesh_builder2_SetVertexColorRGB, d3drm_mesh_builder2_GetFaces, d3drm_mesh_builder2_GetVertices, d3drm_mesh_builder2_GetTextureCoordinates, d3drm_mesh_builder2_AddVertex, d3drm_mesh_builder2_AddNormal, d3drm_mesh_builder2_CreateFace, d3drm_mesh_builder2_GetQuality, d3drm_mesh_builder2_GetPerspective, d3drm_mesh_builder2_GetFaceCount, d3drm_mesh_builder2_GetVertexCount, d3drm_mesh_builder2_GetVertexColor, d3drm_mesh_builder2_CreateMesh, d3drm_mesh_builder2_GenerateNormals2, d3drm_mesh_builder2_GetFace, }; static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out); } static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p.\n", iface); return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface); } static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p.\n", iface); return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface); } static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data) { FIXME("iface %p, data %#x stub!\n", iface, data); return E_NOTIMPL; } static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); char *string = NULL; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); if (name) { string = HeapAlloc(GetProcessHeap(), 0, strlen(name) + 1); if (!string) return E_OUTOFMEMORY; strcpy(string, name); } HeapFree(GetProcessHeap(), 0, mesh_builder->name); mesh_builder->name = string; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface, DWORD *size, char *name) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); if (!size) return E_POINTER; if (!mesh_builder->name) { *size = 0; return D3DRM_OK; } if (*size < (strlen(mesh_builder->name) + 1)) return E_INVALIDARG; strcpy(name, mesh_builder->name); *size = strlen(mesh_builder->name) + 1; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface, DWORD *size, char *name) { TRACE("iface %p, size %p, name %p.\n", iface, size, name); if (!size || *size < strlen("Builder") || !name) return E_INVALIDARG; strcpy(name, "Builder"); *size = sizeof("Builder"); return D3DRM_OK; } HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) { struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface); IDirectXFileData *pData2 = NULL; const GUID* guid; DWORD size; BYTE *ptr; HRESULT hr; HRESULT ret = D3DRMERR_BADOBJECT; DWORD* faces_vertex_idx_data = NULL; DWORD* faces_vertex_idx_ptr; DWORD faces_vertex_idx_size; DWORD* faces_normal_idx_data = NULL; DWORD* faces_normal_idx_ptr = NULL; DWORD* faces_data_ptr; DWORD faces_data_size = 0; DWORD i; TRACE("(%p)->(%p)\n", This, pData); hr = IDirectXFileData_GetName(pData, NULL, &size); if (hr != DXFILE_OK) return hr; if (size) { This->name = HeapAlloc(GetProcessHeap(), 0, size); if (!This->name) return E_OUTOFMEMORY; hr = IDirectXFileData_GetName(pData, This->name, &size); if (hr != DXFILE_OK) return hr; } TRACE("Mesh name is %s\n", debugstr_a(This->name)); This->nb_normals = 0; hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr); if (hr != DXFILE_OK) goto end; This->nb_vertices = *(DWORD*)ptr; This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR)); faces_vertex_idx_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD); TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", This->nb_vertices, This->nb_faces, faces_vertex_idx_size); This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR)); memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR)); faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size); memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), faces_vertex_idx_size); /* Each vertex index will have its normal index counterpart so just allocate twice the size */ This->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2); faces_data_ptr = (DWORD*)This->pFaceData; while (1) { IDirectXFileObject *object; hr = IDirectXFileData_GetNextObject(pData, &object); if (hr == DXFILEERR_NOMOREOBJECTS) { TRACE("No more object\n"); break; } if (hr != DXFILE_OK) goto end; hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2); IDirectXFileObject_Release(object); if (hr != DXFILE_OK) goto end; hr = IDirectXFileData_GetType(pData2, &guid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); if (IsEqualGUID(guid, &TID_D3DRMMeshNormals)) { DWORD nb_faces_normals; DWORD faces_normal_idx_size; hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); if (hr != DXFILE_OK) goto end; This->nb_normals = *(DWORD*)ptr; nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR)); TRACE("MeshNormals: nb_normals = %d, nb_faces_normals = %d\n", This->nb_normals, nb_faces_normals); if (nb_faces_normals != This->nb_faces) WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, This->nb_normals); This->pNormals = HeapAlloc(GetProcessHeap(), 0, This->nb_normals * sizeof(D3DVECTOR)); memcpy(This->pNormals, ptr + sizeof(DWORD), This->nb_normals * sizeof(D3DVECTOR)); faces_normal_idx_size = size - (2 * sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR)); faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size); memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size); } else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords)) { hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); if (hr != DXFILE_OK) goto end; This->nb_coords2d = *(DWORD*)ptr; TRACE("MeshTextureCoords: nb_coords2d = %d\n", This->nb_coords2d); This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d)); memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(*This->pCoords2d)); } else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList)) { DWORD nb_materials; DWORD nb_face_indices; DWORD data_size; IDirectXFileObject *child; DWORD i = 0; float* values; struct d3drm_texture *texture_object; TRACE("Process MeshMaterialList\n"); hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr); if (hr != DXFILE_OK) goto end; nb_materials = *(DWORD*)ptr; nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD)); data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD); TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices); if (size != data_size) WARN("Returned size %u does not match expected one %u\n", size, data_size); This->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->material_indices) * nb_face_indices); if (!This->material_indices) goto end; memcpy(This->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*This->material_indices) * nb_face_indices), This->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->materials) * nb_materials); if (!This->materials) { HeapFree(GetProcessHeap(), 0, This->material_indices); goto end; } This->nb_materials = nb_materials; while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials)) { IDirectXFileData *data; IDirectXFileDataReference *reference; IDirectXFileObject *material_child; hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data); if (FAILED(hr)) { hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference); IDirectXFileObject_Release(child); if (FAILED(hr)) goto end; hr = IDirectXFileDataReference_Resolve(reference, &data); IDirectXFileDataReference_Release(reference); if (FAILED(hr)) goto end; } else { IDirectXFileObject_Release(child); } hr = Direct3DRMMaterial_create(&This->materials[i].material); if (FAILED(hr)) { IDirectXFileData_Release(data); goto end; } hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr); if (hr != DXFILE_OK) { IDirectXFileData_Release(data); goto end; } if (size != 44) WARN("Material size %u does not match expected one %u\n", size, 44); values = (float*)ptr; This->materials[i].color = RGBA_MAKE((BYTE)(values[0] * 255.0f), (BYTE)(values[1] * 255.0f), (BYTE)(values[2] * 255.0f), (BYTE)(values[3] * 255.0f)); IDirect3DRMMaterial2_SetAmbient(This->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */ IDirect3DRMMaterial2_SetPower(This->materials[i].material, values[4]); IDirect3DRMMaterial2_SetSpecular(This->materials[i].material, values[5], values[6], values[7]); IDirect3DRMMaterial2_SetEmissive(This->materials[i].material, values[8], values[9], values[10]); This->materials[i].texture = NULL; hr = IDirectXFileData_GetNextObject(data, &material_child); if (hr == S_OK) { IDirectXFileData *data; char **filename; if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileData, (void **)&data))) { IDirectXFileDataReference *reference; if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileDataReference, (void **)&reference))) { hr = IDirectXFileDataReference_Resolve(reference, &data); IDirectXFileDataReference_Release(reference); } } IDirectXFileObject_Release(material_child); if (FAILED(hr)) goto end; hr = IDirectXFileData_GetType(data, &guid); if (hr != DXFILE_OK) goto end; if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename)) { WARN("Not a texture filename\n"); goto end; } size = 4; hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename); if (SUCCEEDED(hr)) { if (load_texture_proc) { IDirect3DRMTexture *texture; hr = load_texture_proc(*filename, arg, &texture); if (SUCCEEDED(hr)) { hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void**)&This->materials[i].texture); IDirect3DTexture_Release(texture); } } else { HANDLE file; /* If the texture file is not found, no texture is associated with the material */ file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); if (file != INVALID_HANDLE_VALUE) { CloseHandle(file); if (FAILED(hr = d3drm_texture_create(&texture_object, NULL))) { IDirectXFileData_Release(data); goto end; } This->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface; } } } IDirectXFileData_Release(data); } else if (hr != DXFILEERR_NOMOREOBJECTS) { goto end; } hr = S_OK; IDirectXFileData_Release(data); i++; } if (hr == S_OK) { IDirectXFileObject_Release(child); WARN("Found more sub-objects than expected\n"); } else if (hr != DXFILEERR_NOMOREOBJECTS) { goto end; } hr = S_OK; } else { FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid)); } IDirectXFileData_Release(pData2); pData2 = NULL; } if (!This->nb_normals) { /* Allocate normals, one per vertex */ This->pNormals = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->nb_vertices * sizeof(D3DVECTOR)); if (!This->pNormals) goto end; } for (i = 0; i < This->nb_faces; i++) { DWORD j; DWORD nb_face_indexes; D3DVECTOR face_normal; if (faces_vertex_idx_size < sizeof(DWORD)) WARN("Not enough data to read number of indices of face %d\n", i); nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++); faces_vertex_idx_size--; if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes)) WARN("Faces indices number mismatch\n"); if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD))) WARN("Not enough data to read all indices of face %d\n", i); if (!This->nb_normals) { /* Compute face normal */ if (nb_face_indexes > 2 && faces_vertex_idx_ptr[0] < This->nb_vertices && faces_vertex_idx_ptr[1] < This->nb_vertices && faces_vertex_idx_ptr[2] < This->nb_vertices) { D3DVECTOR a, b; D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[2]], &This->pVertices[faces_vertex_idx_ptr[1]]); D3DRMVectorSubtract(&b, &This->pVertices[faces_vertex_idx_ptr[0]], &This->pVertices[faces_vertex_idx_ptr[1]]); D3DRMVectorCrossProduct(&face_normal, &a, &b); D3DRMVectorNormalize(&face_normal); } else { face_normal.u1.x = 0.0f; face_normal.u2.y = 0.0f; face_normal.u3.z = 0.0f; } } for (j = 0; j < nb_face_indexes; j++) { /* Copy vertex index */ *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr; /* Copy normal index */ if (This->nb_normals) { /* Read from x file */ *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++); } else { DWORD vertex_idx = *faces_vertex_idx_ptr; if (vertex_idx >= This->nb_vertices) { WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx, This->nb_vertices); vertex_idx = 0; } *(faces_data_ptr + faces_data_size++) = vertex_idx; /* Add face normal to vertex normal */ D3DRMVectorAdd(&This->pNormals[vertex_idx], &This->pNormals[vertex_idx], &face_normal); } faces_vertex_idx_ptr++; } faces_vertex_idx_size -= nb_face_indexes; } /* Last DWORD must be 0 */ *(faces_data_ptr + faces_data_size++) = 0; /* Set size (in number of DWORD) of all faces data */ This->face_data_size = faces_data_size; if (!This->nb_normals) { /* Normalize all normals */ for (i = 0; i < This->nb_vertices; i++) { D3DRMVectorNormalize(&This->pNormals[i]); } This->nb_normals = This->nb_vertices; } /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */ if (!This->pCoords2d) { This->nb_coords2d = This->nb_vertices; This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d)); for (i = 0; i < This->nb_coords2d; i++) { This->pCoords2d[i].u = 0.0f; This->pCoords2d[i].v = 0.0f; } } TRACE("Mesh data loaded successfully\n"); ret = D3DRM_OK; end: HeapFree(GetProcessHeap(), 0, faces_normal_idx_data); HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data); return ret; } static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename, void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); DXFILELOADOPTIONS load_options; IDirectXFile *dxfile = NULL; IDirectXFileEnumObject *enum_object = NULL; IDirectXFileData *data = NULL; const GUID* guid; DWORD size; struct d3drm_file_header *header; HRESULT hr; HRESULT ret = D3DRMERR_BADOBJECT; TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n", iface, filename, name, loadflags, cb, arg); clean_mesh_builder_data(mesh_builder); if (loadflags == D3DRMLOAD_FROMMEMORY) { load_options = DXFILELOAD_FROMMEMORY; } else if (loadflags == D3DRMLOAD_FROMFILE) { load_options = DXFILELOAD_FROMFILE; TRACE("Loading from file %s\n", debugstr_a(filename)); } else { FIXME("Load options %d not supported yet\n", loadflags); return E_NOTIMPL; } hr = DirectXFileCreate(&dxfile); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates)); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object); if (hr != DXFILE_OK) goto end; hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr != DXFILE_OK) goto end; hr = IDirectXFileData_GetType(data, &guid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); if (!IsEqualGUID(guid, &TID_DXFILEHeader)) { ret = D3DRMERR_BADFILE; goto end; } hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header); if ((hr != DXFILE_OK) || (size != sizeof(*header))) goto end; TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags); /* Version must be 1.0.x */ if ((header->major != 1) || (header->minor != 0)) { ret = D3DRMERR_BADFILE; goto end; } IDirectXFileData_Release(data); data = NULL; hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr != DXFILE_OK) { ret = D3DRMERR_NOTFOUND; goto end; } hr = IDirectXFileData_GetType(data, &guid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); if (!IsEqualGUID(guid, &TID_D3DRMMesh)) { ret = D3DRMERR_NOTFOUND; goto end; } /* We don't care about the texture interface version since we rely on QueryInterface */ hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg); if (hr == S_OK) ret = D3DRM_OK; end: if (data) IDirectXFileData_Release(data); if (enum_object) IDirectXFileEnumObject_Release(enum_object); if (dxfile) IDirectXFile_Release(dxfile); if (ret != D3DRM_OK) clean_mesh_builder_data(mesh_builder); return ret; } static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags) { FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n", iface, debugstr_a(filename), format, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); DWORD i; TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz); for (i = 0; i < mesh_builder->nb_vertices; ++i) { mesh_builder->pVertices[i].u1.x *= sx; mesh_builder->pVertices[i].u2.y *= sy; mesh_builder->pVertices[i].u3.z *= sz; } /* Normals are not affected by Scale */ return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) { FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface, D3DRMCOLORSOURCE source) { FIXME("iface %p, source %#x stub!\n", iface, source); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box) { FIXME("iface %p, box %p stub!\n", iface, box); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface, D3DVALUE crease, DWORD flags) { FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags); return E_NOTIMPL; } static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags) { FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame) { FIXME("iface %p, frame %p stub!\n", iface, frame); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face) { FIXME("iface %p, face %p stub!\n", iface, face); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface, DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals, DWORD *face_data, IDirect3DRMFaceArray **array) { FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n", iface, vertex_count, vertices, normal_count, normals, face_data, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface, DWORD vertex_count, DWORD normal_count, DWORD face_count) { FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n", iface, vertex_count, normal_count, face_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue); mesh_builder->color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, color 0x%08x.\n", iface, color); mesh_builder->color = color; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMTexture3 *texture) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, texture %p.\n", iface, texture); if (texture) IDirect3DRMTexture3_AddRef(texture); if (mesh_builder->texture) IDirect3DRMTexture3_Release(mesh_builder->texture); mesh_builder->texture = texture; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMaterial2 *material) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, material %p.\n", iface, material); if (material) IDirect3DRMTexture2_AddRef(material); if (mesh_builder->material) IDirect3DRMTexture2_Release(mesh_builder->material); mesh_builder->material = material; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface, BOOL wrap_u, BOOL wrap_v) { FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface, D3DRMRENDERQUALITY quality) { FIXME("iface %p, quality %#x stub!\n", iface, quality); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface, BOOL enable) { FIXME("iface %p, enable %#x stub!\n", iface, enable); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE u, D3DVALUE v) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v); if (index >= mesh_builder->nb_coords2d) return D3DRMERR_BADVALUE; mesh_builder->pCoords2d[index].u = u; mesh_builder->pCoords2d[index].v = v; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DCOLOR color) { FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) { FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n", iface, index, red, green, blue); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFaceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface, DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data) { FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, " "face_data_size %p, face_data %p stub!\n", iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVALUE *u, D3DVALUE *v) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v); if (index >= mesh_builder->nb_coords2d) return D3DRMERR_BADVALUE; *u = mesh_builder->pCoords2d[index].u; *v = mesh_builder->pCoords2d[index].v; return D3DRM_OK; } static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); return 0; } static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z) { FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z); return 0; } static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face); } static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p.\n", iface); return mesh_builder->nb_faces; } static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p.\n", iface); return mesh_builder->nb_vertices; } static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface, DWORD index) { FIXME("iface %p, index %u stub!\n", iface, index); return 0; } static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh) { struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface); HRESULT hr; D3DRMGROUPINDEX group; TRACE("iface %p, mesh %p.\n", iface, mesh); if (!mesh) return E_POINTER; hr = Direct3DRMMesh_create(mesh); if (FAILED(hr)) return hr; /* If there is mesh data, create a group and put data inside */ if (This->nb_vertices) { DWORD i, j; int k; D3DRMVERTEX* vertices; vertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DRMVERTEX)); if (!vertices) { IDirect3DRMMesh_Release(*mesh); return E_OUTOFMEMORY; } for (i = 0; i < This->nb_vertices; i++) vertices[i].position = This->pVertices[i]; hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, This->nb_vertices, vertices); HeapFree(GetProcessHeap(), 0, vertices); /* Groups are in reverse order compared to materials list in X file */ for (k = This->nb_materials - 1; k >= 0; k--) { unsigned* face_data; unsigned* out_ptr; DWORD* in_ptr = This->pFaceData; ULONG vertex_per_face = 0; BOOL* used_vertices; unsigned nb_vertices = 0; unsigned nb_faces = 0; used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->face_data_size * sizeof(*used_vertices)); if (!used_vertices) { IDirect3DRMMesh_Release(*mesh); return E_OUTOFMEMORY; } face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data)); if (!face_data) { HeapFree(GetProcessHeap(), 0, used_vertices); IDirect3DRMMesh_Release(*mesh); return E_OUTOFMEMORY; } out_ptr = face_data; /* If all faces have the same number of vertex, set vertex_per_face */ for (i = 0; i < This->nb_faces; i++) { /* Process only faces belonging to the group */ if (This->material_indices[i] == k) { if (vertex_per_face && (vertex_per_face != *in_ptr)) break; vertex_per_face = *in_ptr; } in_ptr += 1 + *in_ptr * 2; } if (i != This->nb_faces) vertex_per_face = 0; /* Put only vertex indices */ in_ptr = This->pFaceData; for (i = 0; i < This->nb_faces; i++) { DWORD nb_indices = *in_ptr++; /* Skip faces not belonging to the group */ if (This->material_indices[i] != k) { in_ptr += 2 * nb_indices; continue; } /* Don't put nb indices when vertex_per_face is set */ if (vertex_per_face) *out_ptr++ = nb_indices; for (j = 0; j < nb_indices; j++) { *out_ptr = *in_ptr++; used_vertices[*out_ptr++] = TRUE; /* Skip normal index */ in_ptr++; } nb_faces++; } for (i = 0; i < This->nb_vertices; i++) if (used_vertices[i]) nb_vertices++; hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group); HeapFree(GetProcessHeap(), 0, used_vertices); HeapFree(GetProcessHeap(), 0, face_data); if (SUCCEEDED(hr)) hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, This->materials[k].color); if (SUCCEEDED(hr)) hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group, (IDirect3DRMMaterial *)This->materials[k].material); if (SUCCEEDED(hr) && This->materials[k].texture) { IDirect3DRMTexture *texture; IDirect3DRMTexture3_QueryInterface(This->materials[k].texture, &IID_IDirect3DRMTexture, (void **)&texture); hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture); IDirect3DRMTexture_Release(texture); } if (FAILED(hr)) { IDirect3DRMMesh_Release(*mesh); return hr; } } } return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface, DWORD index, IDirect3DRMFace2 **face) { FIXME("iface %p, index %u, face %p stub!\n", iface, index, face); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVECTOR *vector) { FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface, DWORD index, D3DVECTOR *vector) { FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count) { FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count) { FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face) { FIXME("iface %p, face %p stub!\n", iface, face); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface, DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count) { FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n", iface, flags, indices, start_idx, count); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface, DWORD flags, IUnknown **parent) { FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface, DWORD *count, IUnknown **meshes) { FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index) { FIXME("iface %p, index %u stub!\n", iface, index); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices) { FIXME("iface %p, indices %p stub!\n", iface, indices); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface, DWORD flags, DWORD format, DWORD vertex_count, void *data) { FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n", iface, flags, format, vertex_count, data); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count, D3DVECTOR *vector) { FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); DWORD count = mesh_builder->nb_vertices - start_idx; TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n", iface, start_idx, vertex_count, vertices); if (vertex_count) *vertex_count = count; if (vertices && mesh_builder->nb_vertices) memcpy(vertices, mesh_builder->pVertices + start_idx, count * sizeof(*vertices)); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD count, D3DVECTOR *vector) { FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface, DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); DWORD count = mesh_builder->nb_normals - start_idx; TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n", iface, start_idx, normal_count, normals); if (normal_count) *normal_count = count; if (normals && mesh_builder->nb_normals) memcpy(normals, mesh_builder->pNormals + start_idx, count * sizeof(*normals)); return D3DRM_OK; } static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface) { struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface); TRACE("iface %p.\n", iface); return mesh_builder->nb_normals; } static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl = { d3drm_mesh_builder3_QueryInterface, d3drm_mesh_builder3_AddRef, d3drm_mesh_builder3_Release, d3drm_mesh_builder3_Clone, d3drm_mesh_builder3_AddDestroyCallback, d3drm_mesh_builder3_DeleteDestroyCallback, d3drm_mesh_builder3_SetAppData, d3drm_mesh_builder3_GetAppData, d3drm_mesh_builder3_SetName, d3drm_mesh_builder3_GetName, d3drm_mesh_builder3_GetClassName, d3drm_mesh_builder3_Load, d3drm_mesh_builder3_Save, d3drm_mesh_builder3_Scale, d3drm_mesh_builder3_Translate, d3drm_mesh_builder3_SetColorSource, d3drm_mesh_builder3_GetBox, d3drm_mesh_builder3_GenerateNormals, d3drm_mesh_builder3_GetColorSource, d3drm_mesh_builder3_AddMesh, d3drm_mesh_builder3_AddMeshBuilder, d3drm_mesh_builder3_AddFrame, d3drm_mesh_builder3_AddFace, d3drm_mesh_builder3_AddFaces, d3drm_mesh_builder3_ReserveSpace, d3drm_mesh_builder3_SetColorRGB, d3drm_mesh_builder3_SetColor, d3drm_mesh_builder3_SetTexture, d3drm_mesh_builder3_SetMaterial, d3drm_mesh_builder3_SetTextureTopology, d3drm_mesh_builder3_SetQuality, d3drm_mesh_builder3_SetPerspective, d3drm_mesh_builder3_SetVertex, d3drm_mesh_builder3_SetNormal, d3drm_mesh_builder3_SetTextureCoordinates, d3drm_mesh_builder3_SetVertexColor, d3drm_mesh_builder3_SetVertexColorRGB, d3drm_mesh_builder3_GetFaces, d3drm_mesh_builder3_GetGeometry, d3drm_mesh_builder3_GetTextureCoordinates, d3drm_mesh_builder3_AddVertex, d3drm_mesh_builder3_AddNormal, d3drm_mesh_builder3_CreateFace, d3drm_mesh_builder3_GetQuality, d3drm_mesh_builder3_GetPerspective, d3drm_mesh_builder3_GetFaceCount, d3drm_mesh_builder3_GetVertexCount, d3drm_mesh_builder3_GetVertexColor, d3drm_mesh_builder3_CreateMesh, d3drm_mesh_builder3_GetFace, d3drm_mesh_builder3_GetVertex, d3drm_mesh_builder3_GetNormal, d3drm_mesh_builder3_DeleteVertices, d3drm_mesh_builder3_DeleteNormals, d3drm_mesh_builder3_DeleteFace, d3drm_mesh_builder3_Empty, d3drm_mesh_builder3_Optimize, d3drm_mesh_builder3_AddFacesIndexed, d3drm_mesh_builder3_CreateSubMesh, d3drm_mesh_builder3_GetParentMesh, d3drm_mesh_builder3_GetSubMeshes, d3drm_mesh_builder3_DeleteSubMesh, d3drm_mesh_builder3_Enable, d3drm_mesh_builder3_GetEnable, d3drm_mesh_builder3_AddTriangles, d3drm_mesh_builder3_SetVertices, d3drm_mesh_builder3_GetVertices, d3drm_mesh_builder3_SetNormals, d3drm_mesh_builder3_GetNormals, d3drm_mesh_builder3_GetNormalCount, }; HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown **out) { struct d3drm_mesh_builder *object; TRACE("riid %s, out %p.\n", debugstr_guid(riid), out); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl; object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl; object->ref = 1; if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3)) *out = (IUnknown *)&object->IDirect3DRMMeshBuilder3_iface; else *out = (IUnknown *)&object->IDirect3DRMMeshBuilder2_iface; return S_OK; } static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRMMesh) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DRMMesh_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); ULONG refcount = InterlockedIncrement(&mesh->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); ULONG refcount = InterlockedDecrement(&mesh->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { DWORD i; for (i = 0; i < mesh->nb_groups; ++i) { HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices); HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data); if (mesh->groups[i].material) IDirect3DRMMaterial2_Release(mesh->groups[i].material); if (mesh->groups[i].texture) IDirect3DRMTexture3_Release(mesh->groups[i].texture); } HeapFree(GetProcessHeap(), 0, mesh->groups); HeapFree(GetProcessHeap(), 0, mesh); } return refcount; } static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data) { FIXME("iface %p, data %#x stub!\n", iface, data); return E_NOTIMPL; } static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name) { FIXME("iface %p, size %p, name %p stub!\n", iface, size, name); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name) { TRACE("iface %p, size %p, name %p.\n", iface, size, name); if (!size || *size < strlen("Mesh") || !name) return E_INVALIDARG; strcpy(name, "Mesh"); *size = sizeof("Mesh"); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) { FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) { FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box) { FIXME("iface %p, box %p stub!\n", iface, box); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count, unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); struct mesh_group *group; TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n", iface, vertex_count, face_count, vertex_per_face, face_data, id); if (!face_data || !id) return E_POINTER; if ((mesh->nb_groups + 1) > mesh->groups_capacity) { struct mesh_group *groups; ULONG new_capacity; if (!mesh->groups_capacity) { new_capacity = 16; groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups)); } else { new_capacity = mesh->groups_capacity * 2; groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups)); } if (!groups) return E_OUTOFMEMORY; mesh->groups_capacity = new_capacity; mesh->groups = groups; } group = mesh->groups + mesh->nb_groups; group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX)); if (!group->vertices) return E_OUTOFMEMORY; group->nb_vertices = vertex_count; group->nb_faces = face_count; group->vertex_per_face = vertex_per_face; if (vertex_per_face) { group->face_data_size = face_count * vertex_per_face; } else { unsigned i; unsigned nb_indices; unsigned* face_data_ptr = face_data; group->face_data_size = 0; for (i = 0; i < face_count; i++) { nb_indices = *face_data_ptr; group->face_data_size += nb_indices + 1; face_data_ptr += nb_indices; } } group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned)); if (!group->face_data) { HeapFree(GetProcessHeap(), 0 , group->vertices); return E_OUTOFMEMORY; } memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned)); group->material = NULL; group->texture = NULL; *id = mesh->nb_groups++; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id, unsigned int start_idx, unsigned int count, D3DRMVERTEX *values) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n", iface, group_id, start_idx, count, values); if (group_id >= mesh->nb_groups) return D3DRMERR_BADVALUE; if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices) return D3DRMERR_BADVALUE; if (!values) return E_POINTER; memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values)); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color); if (id >= mesh->nb_groups) return D3DRMERR_BADVALUE; mesh->groups[id].color = color; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue); if (id >= mesh->nb_groups) return D3DRMERR_BADVALUE; mesh->groups[id].color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value) { FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) { FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value); return E_NOTIMPL; } static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMMaterial *material) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x, material %p.\n", iface, id, material); if (id >= mesh->nb_groups) return D3DRMERR_BADVALUE; if (mesh->groups[id].material) IDirect3DRMMaterial2_Release(mesh->groups[id].material); mesh->groups[id].material = (IDirect3DRMMaterial2 *)material; if (material) IDirect3DRMMaterial2_AddRef(mesh->groups[id].material); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMTexture *texture) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture); if (id >= mesh->nb_groups) return D3DRMERR_BADVALUE; if (mesh->groups[id].texture) IDirect3DRMTexture3_Release(mesh->groups[id].texture); if (!texture) { mesh->groups[id].texture = NULL; return D3DRM_OK; } return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture); } static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p.\n", iface); return mesh->nb_groups; } static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count, unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n", iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data); if (id >= mesh->nb_groups) return D3DRMERR_BADVALUE; if (vertex_count) *vertex_count = mesh->groups[id].nb_vertices; if (face_count) *face_count = mesh->groups[id].nb_faces; if (vertex_per_face) *vertex_per_face = mesh->groups[id].vertex_per_face; if (face_data_size) *face_data_size = mesh->groups[id].face_data_size; if (face_data) memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data)); return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n", iface, group_id, start_idx, count, vertices); if (group_id >= mesh->nb_groups) return D3DRMERR_BADVALUE; if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices) return D3DRMERR_BADVALUE; if (!vertices) return E_POINTER; memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices)); return D3DRM_OK; } static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x.\n", iface, id); return mesh->groups[id].color; } static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) { FIXME("iface %p, id %#x stub!\n", iface, id); return 0; } static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id) { FIXME("iface %p, id %#x stub!\n", iface, id); return 0; } static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMMaterial **material) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x, material %p.\n", iface, id, material); if (id >= mesh->nb_groups) return D3DRMERR_BADVALUE; if (!material) return E_POINTER; if (mesh->groups[id].material) IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material); else *material = NULL; return D3DRM_OK; } static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, IDirect3DRMTexture **texture) { struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface); TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture); if (id >= mesh->nb_groups) return D3DRMERR_BADVALUE; if (!texture) return E_POINTER; if (mesh->groups[id].texture) IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture); else *texture = NULL; return D3DRM_OK; } static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl = { d3drm_mesh_QueryInterface, d3drm_mesh_AddRef, d3drm_mesh_Release, d3drm_mesh_Clone, d3drm_mesh_AddDestroyCallback, d3drm_mesh_DeleteDestroyCallback, d3drm_mesh_SetAppData, d3drm_mesh_GetAppData, d3drm_mesh_SetName, d3drm_mesh_GetName, d3drm_mesh_GetClassName, d3drm_mesh_Scale, d3drm_mesh_Translate, d3drm_mesh_GetBox, d3drm_mesh_AddGroup, d3drm_mesh_SetVertices, d3drm_mesh_SetGroupColor, d3drm_mesh_SetGroupColorRGB, d3drm_mesh_SetGroupMapping, d3drm_mesh_SetGroupQuality, d3drm_mesh_SetGroupMaterial, d3drm_mesh_SetGroupTexture, d3drm_mesh_GetGroupCount, d3drm_mesh_GetGroup, d3drm_mesh_GetVertices, d3drm_mesh_GetGroupColor, d3drm_mesh_GetGroupMapping, d3drm_mesh_GetGroupQuality, d3drm_mesh_GetGroupMaterial, d3drm_mesh_GetGroupTexture, }; HRESULT Direct3DRMMesh_create(IDirect3DRMMesh **mesh) { struct d3drm_mesh *object; TRACE("mesh %p.\n", mesh); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl; object->ref = 1; *mesh = &object->IDirect3DRMMesh_iface; return S_OK; }