/* * Copyright 2008 Luis Busquets * Copyright 2011 Travis Athougies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff}; /* END */ static const DWORD simple_ps[] = { 0xffff0101, /* ps_1_1 */ 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xb00f0000, /* tex t0 */ 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ 0x0000ffff}; /* END */ #define FCC_TEXT MAKEFOURCC('T','E','X','T') #define FCC_CTAB MAKEFOURCC('C','T','A','B') static const DWORD shader_with_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */ 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */ 0x00000000, 0x00000000, 0x00000000, 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */ 0x0000ffff}; /* END */ static const DWORD shader_with_invalid_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0005fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a9, 0xfffe0300, 0x00000000, 0x00000000, 0x0000ffff}; /* END */ static const DWORD shader_with_ctab_constants[] = { 0xfffe0300, /* vs_3_0 */ 0x002efffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x0000009c, 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */ 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */ 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */ 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */ 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */ 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const DWORD ctab_basic[] = { 0xfffe0300, /* vs_3_0 */ 0x0040fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */ 0x000000e4, 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */ 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */ 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */ 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */ 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */ 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */ 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */ 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */ 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */ 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_basic_expected[] = { {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}, {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}, {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}}; static const DWORD ctab_matrices[] = { 0xfffe0300, /* vs_3_0 */ 0x0032fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x000000ac, 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */ 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */ 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */ 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */ 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */ 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */ 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */ 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_matrices_expected[] = { {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}, {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL}, {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}}; static const DWORD ctab_matrices2[] = { 0xfffe0200, /* vs_2_0 */ 0x0058fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x0000012b, 0xfffe0200, 0x00000006, 0x0000001c, 0x00000100, /* Header */ 0x00000124, 0x00000094, 0x00070002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 1 desc (c2x3) */ 0x000000ac, 0x000d0002, 0x00000002, 0x000000b4, 0x00000000, /* Constant 2 desc (c3x2) */ 0x000000c4, 0x000a0002, 0x00000003, 0x000000cc, 0x00000000, /* Constant 3 desc (c3x3) */ 0x000000dc, 0x000f0002, 0x00000002, 0x000000e4, 0x00000000, /* Constant 4 desc (r2x3) */ 0x000000f4, 0x00040002, 0x00000003, 0x000000fc, 0x00000000, /* Constant 5 desc (r3x2) */ 0x0000010c, 0x00000002, 0x00000004, 0x00000114, 0x00000000, /* Constant 6 desc (r4x4) */ 0x33783263, 0xababab00, /* Constant 1 name */ 0x00030003, 0x00030002, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x32783363, 0xababab00, /* Constant 2 name */ 0x00030003, 0x00020003, 0x00000001, 0x00000000, /* Constant 2 type desc */ 0x33783363, 0xababab00, /* Constant 3 name */ 0x00030003, 0x00030003, 0x00000001, 0x00000000, /* Constant 3 type desc */ 0x33783272, 0xababab00, /* Constant 4 name */ 0x00030002, 0x00030002, 0x00000001, 0x00000000, /* Constant 4 type desc */ 0x32783372, 0xababab00, /* Constant 5 name */ 0x00030002, 0x00020003, 0x00000001, 0x00000000, /* Constant 5 type desc */ 0x34783472, 0xababab00, /* Constant 6 name */ 0x00030002, 0x00040004, 0x00000001, 0x00000000, /* Constant 6 type desc */ 0x325f7376, 0x4100305f, 0x41414141, 0x00414141, /* Target and Creator name */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_matrices2_expected[] = { {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL}, {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL}, {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL}, {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL}, {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL}, {"r4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}}; static const DWORD ctab_arrays[] = { 0xfffe0300, /* vs_3_0 */ 0x0052fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */ 0x00000134, 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */ 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */ 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */ 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */ 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */ 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */ 0x72726162, 0xab007961, /* Constant 1 name */ 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */ 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */ 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */ 0x72726166, 0xab007961, /* Constant 3 name */ 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */ 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */ 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */ 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */ 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */ 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */ 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_arrays_expected[] = { {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL}, {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL}, {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL}, {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL}, {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL}, {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}}; static const DWORD ctab_with_default_values[] = { 0xfffe0200, /* vs_2_0 */ 0x007bfffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000001b7, 0xfffe0200, 0x00000005, 0x0000001c, /* header */ 0x00000100, 0x000001b0, 0x00000080, 0x00080002, 0x00000003, 0x00000084, 0x00000094, /* constant 1 desc (arr) */ 0x000000c4, 0x000c0002, 0x00000001, 0x000000c8, 0x000000d8, /* constant 2 desc (flt) */ 0x000000e8, 0x00040002, 0x00000004, 0x000000f0, 0x00000100, /* constant 3 desc (mat3) */ 0x00000140, 0x00000002, 0x00000004, 0x000000f0, 0x00000148, /* constant 4 desc (mat4) */ 0x00000188, 0x000b0002, 0x00000001, 0x00000190, 0x000001a0, /* constant 5 desc (vec4) */ 0x00727261, /* constant 1 name */ 0x00030000, 0x00010001, 0x00000003, 0x00000000, /* constant 1 type desc */ 0x42c80000, 0x00000000, 0x00000000, 0x00000000, /* constant 1 default value */ 0x43480000, 0x00000000, 0x00000000, 0x00000000, 0x43960000, 0x00000000, 0x00000000, 0x00000000, 0x00746c66, /* constant 2 name */ 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* constant 2 type desc */ 0x411fd70a, 0x00000000, 0x00000000, 0x00000000, /* constant 2 default value */ 0x3374616d, /* constant 3 name */ 0xababab00, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* constant 3 & 4 type desc */ 0x41300000, 0x425c0000, 0x42c60000, 0x44a42000, /* constat 3 default value */ 0x41b00000, 0x42840000, 0x447c8000, 0x44b0c000, 0x42040000, 0x429a0000, 0x448ae000, 0x44bd6000, 0x42300000, 0x42b00000, 0x44978000, 0x44ca0000, 0x3474616d, /* constant 4 name */ 0xababab00, 0x3f800000, 0x40a00000, 0x41100000, 0x41500000, /* constant 4 default value */ 0x40000000, 0x40c00000, 0x41200000, 0x41600000, 0x40400000, 0x40e00000, 0x41300000, 0x41700000, 0x40800000, 0x41000000, 0x41400000, 0x41800000, 0x34636576, /* constant 5 name */ 0xababab00, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* constant 5 type desc */ 0x41200000, 0x41a00000, 0x41f00000, 0x42200000, /* constant 5 default value */ 0x325f7376, 0x4d004141, 0x41414141, 0x00000000, /* target & creator string */ 0x0000ffff}; /* END */ static const float mat4_default_value[] = {1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16}; static const float mat3_default_value[] = {11, 55, 99, 1313, 22, 66, 1010, 1414, 33, 77, 1111, 1515, 44, 88, 1212, 1616}; static const float arr_default_value[] = {100, 0, 0, 0, 200, 0, 0, 0, 300, 0, 0, 0}; static const float vec4_default_value[] = {10, 20, 30, 40}; static const float flt_default_value[] = {9.99, 0, 0, 0}; static const D3DXCONSTANT_DESC ctab_with_default_values_expected[] = { {"mat4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat4_default_value}, {"mat3", D3DXRS_FLOAT4, 4, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat3_default_value}, {"arr", D3DXRS_FLOAT4, 8, 3, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 3, 0, 12, arr_default_value}, {"vec4", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, vec4_default_value}, {"flt", D3DXRS_FLOAT4, 12, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, flt_default_value}}; static const DWORD ctab_samplers[] = { 0xfffe0300, /* vs_3_0 */ 0x0032fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x000000ac, 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */ 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */ 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */ 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */ 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */ 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */ 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_samplers_expected[] = { {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL}, {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL}, {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}}; static void test_get_shader_size(void) { UINT shader_size, expected; shader_size = D3DXGetShaderSize(simple_vs); expected = sizeof(simple_vs); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(simple_ps); expected = sizeof(simple_ps); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(NULL); ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size); } static void test_get_shader_version(void) { DWORD shader_version; shader_version = D3DXGetShaderVersion(simple_vs); ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DVS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(simple_ps); ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DPS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(NULL); ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version); } static void test_find_shader_comment(void) { HRESULT hr; LPCVOID data = (LPVOID)0xdeadbeef; UINT size = 100; hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); ok(!data, "Got %p, expected NULL\n", data); ok(!size, "Got %u, expected 0\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(size == 28, "Got %u, expected 28\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6); hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); ok(!data, "Got %p, expected NULL\n", data); ok(!size, "Got %u, expected 0\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); ok(!data, "Got %p, expected NULL\n", data); ok(!size, "Got %u, expected 0\n", size); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6); ok(size == 28, "Got result %d, expected 28\n", size); } static void test_get_shader_constant_table_ex(void) { LPD3DXCONSTANTTABLE constant_table = NULL; HRESULT hr; LPVOID data; DWORD size; D3DXCONSTANTTABLE_DESC desc; hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* No CTAB data */ hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA); /* With invalid CTAB data */ hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */ "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA); if (constant_table) ID3DXConstantTable_Release(constant_table); hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (constant_table) { size = ID3DXConstantTable_GetBufferSize(constant_table); ok(size == 28, "Got result %x, expected 28\n", size); data = ID3DXConstantTable_GetBufferPointer(constant_table); ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n"); hr = ID3DXConstantTable_GetDesc(constant_table, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants); ID3DXConstantTable_Release(constant_table); } hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (SUCCEEDED(hr)) { D3DXHANDLE constant; D3DXCONSTANT_DESC constant_desc; D3DXCONSTANT_DESC constant_desc_save; UINT nb; /* Test GetDesc */ hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants); /* Test GetConstant */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n", constant_desc.Class, D3DXPC_VECTOR); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant_desc_save = constant_desc; /* For GetConstantDesc test */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3); ok(constant == NULL, "Got result %p, expected NULL\n", constant); /* Test GetConstantByName */ constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown"); ok(constant == NULL, "Got result %p, expected NULL\n", constant); constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3"); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); /* Test GetConstantDesc */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); ID3DXConstantTable_Release(constant_table); } } static void test_constant_table(const char *test_name, const DWORD *ctable_fn, const D3DXCONSTANT_DESC *expecteds, UINT count) { UINT i; ID3DXConstantTable *ctable; HRESULT res; /* Get the constant table from the shader itself */ res = D3DXGetShaderConstantTable(ctable_fn, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res); for (i = 0; i < count; i++) { const D3DXCONSTANT_DESC *expected = &expecteds[i]; D3DXHANDLE const_handle; D3DXCONSTANT_DESC actual; UINT pCount = 1; const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name); res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount); ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name, test_name, res); ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount); ok(strcmp(actual.Name, expected->Name) == 0, "%s in %s: Got different names: Got %s, expected %s\n", expected->Name, test_name, actual.Name, expected->Name); ok(actual.RegisterSet == expected->RegisterSet, "%s in %s: Got different register sets: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterSet, expected->RegisterSet); ok(actual.RegisterIndex == expected->RegisterIndex, "%s in %s: Got different register indices: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex); ok(actual.RegisterCount == expected->RegisterCount, "%s in %s: Got different register counts: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterCount, expected->RegisterCount); ok(actual.Class == expected->Class, "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name, test_name, actual.Class, expected->Class); ok(actual.Type == expected->Type, "%s in %s: Got different types: Got %d, expected %d\n", expected->Name, test_name, actual.Type, expected->Type); ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns, "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n", expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows, expected->Columns); ok(actual.Elements == expected->Elements, "%s in %s: Got different element count: Got %d, expected %d\n", expected->Name, test_name, actual.Elements, expected->Elements); ok(actual.StructMembers == expected->StructMembers, "%s in %s: Got different struct member count: Got %d, expected %d\n", expected->Name, test_name, actual.StructMembers, expected->StructMembers); ok(actual.Bytes == expected->Bytes, "%s in %s: Got different byte count: Got %d, expected %d\n", expected->Name, test_name, actual.Bytes, expected->Bytes); if (!expected->DefaultValue) { ok(actual.DefaultValue == NULL, "%s in %s: Got different default value: expected NULL\n", expected->Name, test_name); } else { ok(actual.DefaultValue != NULL, "%s in %s: Got different default value: expected non-NULL\n", expected->Name, test_name); ok(memcmp(actual.DefaultValue, expected->DefaultValue, expected->Bytes) == 0, "%s in %s: Got different default value\n", expected->Name, test_name); } } /* Finally, release the constant table */ ID3DXConstantTable_Release(ctable); } static void test_constant_tables(void) { test_constant_table("test_basic", ctab_basic, ctab_basic_expected, sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected)); test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected, sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected)); test_constant_table("test_matrices2", ctab_matrices2, ctab_matrices2_expected, sizeof(ctab_matrices2_expected)/sizeof(*ctab_matrices2_expected)); test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected, sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected)); test_constant_table("test_default_values", ctab_with_default_values, ctab_with_default_values_expected, sizeof(ctab_with_default_values_expected)/sizeof(*ctab_with_default_values_expected)); test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected, sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected)); } static void test_setting_basic_table(IDirect3DDevice9 *device) { static const D3DXMATRIX mvp = {{{ 0.514f, 0.626f, 0.804f, 0.786f, 0.238f, 0.956f, 0.374f, 0.483f, 0.109f, 0.586f, 0.900f, 0.255f, 0.898f, 0.411f, 0.932f, 0.275f}}}; static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f}; static const float f = 0.12543f; static const int i = 321; static const D3DXMATRIX *matrix_pointer[] = {&mvp}; ID3DXConstantTable *ctable; HRESULT res; float out[16]; ULONG refcnt; /* Get the constant table from the shader itself */ res = D3DXGetShaderConstantTable(ctab_basic, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res); /* Set constants */ res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res); res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1); ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res); /* Check that setting i again will overwrite the previous value */ res = ID3DXConstantTable_SetInt(ctable, device, "i", i); ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res); res = ID3DXConstantTable_SetFloat(ctable, device, "f", f); ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res); res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4); ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res); /* Get constants back and validate */ IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14, "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24, "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24); ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34, "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34); ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44, "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1); ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n", out[0], out[1], out[2], out[3], i); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n", out[0], out[1], out[2], out[3], f); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(memcmp(out, &f4, sizeof(f4)) == 0, "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w); /* Finally test using a set* function for one type to set a variable of another type (should succeed) */ res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4); ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == f4.x && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n", out[0], f4.x); memset(out, 0, sizeof(out)); IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1); res = ID3DXConstantTable_SetMatrix(ctable, device, "f", &mvp); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable f: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == S(U(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f was not set correctly by ID3DXConstantTable_SetMatrix, got %f, should be %f\n", out[0], S(U(mvp))._11); /* Clear registers */ memset(out, 0, sizeof(out)); IDirect3DDevice9_SetVertexShaderConstantF(device, 0, out, 4); IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1); IDirect3DDevice9_SetVertexShaderConstantF(device, 7, out, 1); /* SetVector shouldn't change the value of a matrix constant */ res = ID3DXConstantTable_SetVector(ctable, device, "mvp", &f4); ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f && out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f && out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f, "The variable mvp was not set correctly by ID3DXConstantTable_SetVector, " "got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, " "should be all 0.0f\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15]); res = ID3DXConstantTable_SetFloat(ctable, device, "mvp", f); ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable mvp: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f && out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f && out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f, "The variable mvp was not set correctly by ID3DXConstantTable_SetFloat, " "got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, " "should be all 0.0f\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15]); res = ID3DXConstantTable_SetFloat(ctable, device, "f4", f); ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f4: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f4 was not set correctly by ID3DXConstantTable_SetFloat, " "got {%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]); res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f", &mvp); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable f: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == S(U(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f was not set correctly by ID3DXConstantTable_SetMatrixTranspose, got %f, should be %f\n", out[0], S(U(mvp))._11); res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "f4", &mvp); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable f4: 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(out[0] == S(U(mvp))._11 && out[1] == S(U(mvp))._21 && out[2] == S(U(mvp))._31 && out[3] == S(U(mvp))._41, "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTranspose, " "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], S(U(mvp))._11, S(U(mvp))._21, S(U(mvp))._31, S(U(mvp))._41); memset(out, 0, sizeof(out)); IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1); res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable f: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == S(U(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f was not set correctly by ID3DXConstantTable_SetMatrixPointerArray, " "got %f, should be %f\n", out[0], S(U(mvp))._11); res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "f4", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable f4: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(out[0] == S(U(mvp))._11 && out[1] == S(U(mvp))._12 && out[2] == S(U(mvp))._13 && out[3] == S(U(mvp))._14, "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixPointerArray, " "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); memset(out, 0, sizeof(out)); IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1); res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1); ok(out[0] == S(U(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The variable f was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, " "got %f, should be %f\n", out[0], S(U(mvp))._11); res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "f4", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable f4: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(out[0] == S(U(mvp))._11 && out[1] == S(U(mvp))._21 && out[2] == S(U(mvp))._31 && out[3] == S(U(mvp))._41, "The variable f4 was not set correctly by ID3DXConstantTable_SetMatrixTransposePointerArray, " "got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], S(U(mvp))._11, S(U(mvp))._21, S(U(mvp))._31, S(U(mvp))._41); refcnt = ID3DXConstantTable_Release(ctable); ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt); } static void test_setting_matrices_table(IDirect3DDevice9 *device) { static const D3DXMATRIX fmatrix = {{{2.001f, 1.502f, 9.003f, 1.004f, 5.005f, 3.006f, 3.007f, 6.008f, 9.009f, 5.010f, 7.011f, 1.012f, 5.013f, 5.014f, 5.015f, 9.016f}}}; static const D3DXMATRIX *matrix_pointer[] = {&fmatrix}; ID3DXConstantTable *ctable; HRESULT res; float out[32]; res = D3DXGetShaderConstantTable(ctab_matrices, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "imatrix2x3", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable imatrix2x3: got %#x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "fmatrix3x1", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix3x1: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2); todo_wine ok(out[0] == (int)S(U(fmatrix))._11 && out[1] == (int)S(U(fmatrix))._12 && out[2] == (int)S(U(fmatrix))._13 && out[3] == 0 && out[4] == (int)S(U(fmatrix))._21 && out[5] == (int)S(U(fmatrix))._22 && out[6] == (int)S(U(fmatrix))._23 && out[7] == 0, "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%d, %d, %d, %d; %d, %d, %d, %d}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], (int)S(U(fmatrix))._11, (int)S(U(fmatrix))._12, (int)S(U(fmatrix))._13, 0, (int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f, "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f); ID3DXConstantTable_Release(ctable); res = D3DXGetShaderConstantTable(ctab_matrices2, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res); /* SetMatrix */ res = ID3DXConstantTable_SetMatrix(ctable, device, "c2x3", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c2x3: got %#x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "r2x3", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r2x3: got %#x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x2", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x2: got %#x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "r3x2", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r3x2: got %#x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x3", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f, "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f, S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f, S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f); res = ID3DXConstantTable_SetMatrix(ctable, device, "r4x4", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f, "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f, S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f, "The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f, S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f, "The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f, S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f, "The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f, S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f, S(U(fmatrix))._13, S(U(fmatrix))._23, S(U(fmatrix))._33, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == S(U(fmatrix))._14 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == S(U(fmatrix))._24 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == S(U(fmatrix))._33 && out[11] == S(U(fmatrix))._34 && out[12] == S(U(fmatrix))._41 && out[13] == S(U(fmatrix))._42 && out[14] == S(U(fmatrix))._43 && out[15] == S(U(fmatrix))._44, "The variable r4x4 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15], S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, S(U(fmatrix))._14, S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, S(U(fmatrix))._24, S(U(fmatrix))._31, S(U(fmatrix))._32, S(U(fmatrix))._33, S(U(fmatrix))._34, S(U(fmatrix))._41, S(U(fmatrix))._42, S(U(fmatrix))._43, S(U(fmatrix))._44); /* SetMatrixTranspose */ res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "c2x3", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable c2x3: got %#x\n", res); res = ID3DXConstantTable_SetMatrixTranspose(ctable, device, "r2x3", &fmatrix); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTranspose failed on variable r2x3: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f, "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f, S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f, "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f, S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f); /* SetMatrixPointerArray */ res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "c2x3", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable c2x3: got %#x\n", res); res = ID3DXConstantTable_SetMatrixPointerArray(ctable, device, "r2x3", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixPointerArray failed on variable r2x3: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f, "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f, S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f, S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f, "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f, S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f); /* SetMatrixTransposePointerArray */ res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "c2x3", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable c2x3: got %#x\n", res); res = ID3DXConstantTable_SetMatrixTransposePointerArray(ctable, device, "r2x3", matrix_pointer, 1); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixTransposePointerArray failed on variable r2x3: got %#x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f, "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f, S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f, S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2); ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f, "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f, S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f); ID3DXConstantTable_Release(ctable); } static void test_setting_arrays_table(IDirect3DDevice9 *device) { static const float farray[8] = { 0.005f, 0.745f, 0.973f, 0.264f, 0.010f, 0.020f, 0.030f, 0.040f}; static const D3DXMATRIX fmtxarray[2] = { {{{0.001f, 0.002f, 0.003f, 0.004f, 0.005f, 0.006f, 0.007f, 0.008f, 0.009f, 0.010f, 0.011f, 0.012f, 0.013f, 0.014f, 0.015f, 0.016f}}}, {{{0.010f, 0.020f, 0.030f, 0.040f, 0.050f, 0.060f, 0.070f, 0.080f, 0.090f, 0.100f, 0.110f, 0.120f, 0.130f, 0.140f, 0.150f, 0.160f}}}}; static const int iarray[4] = {1, 2, 3, 4}; static const D3DXVECTOR4 fvecarray[2] = { {0.745f, 0.997f, 0.353f, 0.237f}, {0.060f, 0.455f, 0.333f, 0.983f}}; static BOOL barray[4] = {FALSE, 100, TRUE, TRUE}; ID3DXConstantTable *ctable; HRESULT res; float out[32]; ULONG refcnt; /* Clear registers */ memset(out, 0, sizeof(out)); IDirect3DDevice9_SetVertexShaderConstantF(device, 8, out, 4); IDirect3DDevice9_SetVertexShaderConstantF(device, 12, out, 4); /* Get the constant table from the shader */ res = D3DXGetShaderConstantTable(ctab_arrays, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res); /* Set constants */ /* Make sure that we cannot set registers that do not belong to this constant */ res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8); ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8); ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3], "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]); ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f, "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[16], out[20], out[24], out[28]); /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */ res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4); ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]); /* Try setting an integer array to an array declared as a float array */ res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4); ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4); ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3], "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n", out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]); res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4); ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res); res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2); ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res); res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res); res = ID3DXConstantTable_SetBoolArray(ctable, device, "barray", barray, 2); ok(res == D3D_OK, "ID3DXConstantTable_SetBoolArray failed: got 0x%08x\n", res); /* Read back constants */ IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4); ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3], "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]); IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2); ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w && out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w, "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be " "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y, fvecarray[1].z, fvecarray[1].w); IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2); ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f && out[4] == 1.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f, "The variable barray was not set correctly, out={%f, %f %f, %f; %f, %f, %f, %f}, should be {%f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8); /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */ ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14, "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14); ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14, "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14); refcnt = ID3DXConstantTable_Release(ctable); ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt); } static void test_SetDefaults(IDirect3DDevice9 *device) { static const D3DXMATRIX mvp = {{{ 0.51f, 0.62f, 0.80f, 0.78f, 0.23f, 0.95f, 0.37f, 0.48f, 0.10f, 0.58f, 0.90f, 0.25f, 0.89f, 0.41f, 0.93f, 0.27f}}}; static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f}; float out[16]; HRESULT res; ID3DXConstantTable *ctable; res = D3DXGetShaderConstantTable(ctab_basic, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4); ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed: got %08x\n", res); res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp); ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got %08x\n", res); res = ID3DXConstantTable_SetDefaults(ctable, device); ok(res == D3D_OK, "ID3dXConstantTable_SetDefaults failed: got %08x\n", res); /* SetDefaults doesn't change constants without default values */ IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14, "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24, "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24); ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34, "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34); ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44, "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(memcmp(out, &f4, sizeof(f4)) == 0, "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w); ID3DXConstantTable_Release(ctable); res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); res = ID3DXConstantTable_SetDefaults(ctable, device); ok(res == D3D_OK, "ID3DXConstantTable_SetDefaults failed: got %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(memcmp(out, mat4_default_value, sizeof(mat4_default_value)) == 0, "The variable mat4 was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 4); ok(memcmp(out, mat3_default_value, sizeof(mat3_default_value)) == 0, "The variable mat3 was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3); ok(memcmp(out, arr_default_value, sizeof(arr_default_value)) == 0, "The variable array was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 11, out, 1); ok(memcmp(out, vec4_default_value, sizeof(vec4_default_value)) == 0, "The variable vec4 was not set correctly to default value\n"); IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 1); ok(memcmp(out, flt_default_value, sizeof(flt_default_value)) == 0, "The variable flt was not set correctly to default value\n"); ID3DXConstantTable_Release(ctable); } static void test_SetValue(IDirect3DDevice9 *device) { static const D3DXMATRIX mvp = {{{ 0.51f, 0.62f, 0.80f, 0.78f, 0.23f, 0.95f, 0.37f, 0.48f, 0.10f, 0.58f, 0.90f, 0.25f, 0.89f, 0.41f, 0.93f, 0.27f}}}; static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f}; static const FLOAT arr[] = {0.33f, 0.55f, 0.96f, 1.00f, 1.00f, 1.00f, 1.00f, 1.00f, 1.00f, 1.00f, 1.00f, 1.00f}; static int imatrix[] = {1, 2, 3, 4, 5, 6}; static float fmatrix[] = {1.1f, 2.2f, 3.3f, 4.4f}; static BOOL barray[] = {TRUE, FALSE}; static float fvecarray[] = {9.1f, 9.2f, 9.3f, 9.4f, 9.5f, 9.6f, 9.7f, 9.8f}; static float farray[] = {2.2f, 3.3f}; static const float def[16] = {5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f, 5.5f}; float out[16]; HRESULT res; ID3DXConstantTable *ctable; res = D3DXGetShaderConstantTable(ctab_basic, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); IDirect3DDevice9_SetVertexShaderConstantF(device, 7, def, 1); /* SetValue called with 0 bytes size doesn't change value */ res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, 0); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(memcmp(out, def, sizeof(f4)) == 0, "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], def[0], def[1], def[2], def[3]); res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, sizeof(f4)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1); ok(memcmp(out, &f4, sizeof(f4)) == 0, "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w); IDirect3DDevice9_SetVertexShaderConstantF(device, 0, def, 4); /* SetValue called with size smaller than constant size doesn't change value */ res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp) / 2); ok(res == D3D_OK, "ID3DXConstantTable_SetValue returned %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(memcmp(out, def, sizeof(def)) == 0, "The variable mvp was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[4], out[ 8], out[12], out[1], out[5], out[ 9], out[13], out[2], out[6], out[10], out[14], out[3], out[7], out[11], out[15], def[0], def[4], def[ 8], def[12], def[1], def[5], def[ 9], def[13], def[2], def[6], def[10], def[14], def[3], def[7], def[11], def[15]); res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14, "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14); ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24, "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24); ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34, "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34); ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44, "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44); ID3DXConstantTable_Release(ctable); res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); res = ID3DXConstantTable_SetValue(ctable, device, "arr", arr, sizeof(arr)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3); ok(out[0] == arr[0] && out[4] == arr[1] && out[8] == arr[2] && out[1] == 0 && out[2] == 0 && out[3] == 0 && out[5] == 0 && out[6] == 0 && out[7] == 0 && out[9] == 0 && out[10] == 0 && out[11] == 0, "The variable arr was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}, " "should be {0.33, 0, 0, 0, 0.55, 0, 0, 0, 0.96, 0, 0, 0}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11]); ID3DXConstantTable_Release(ctable); res = D3DXGetShaderConstantTable(ctab_matrices, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); res = ID3DXConstantTable_SetValue(ctable, device, "fmatrix3x1", fmatrix, sizeof(fmatrix)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); res = ID3DXConstantTable_SetValue(ctable, device, "imatrix2x3", imatrix, sizeof(imatrix)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2); ok(out[0] == imatrix[0] && out[1] == imatrix[1] && out[2] == imatrix[2] && out[3] == 0.0f && out[4] == imatrix[3] && out[5] == imatrix[4] && out[6] == imatrix[5] && out[7] == 0.0f, "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, " "should be {%d, %d, %d, 0, %d, %d, %d, 0}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], imatrix[0], imatrix[1], imatrix[2], imatrix[3], imatrix[4], imatrix[5]); IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 2); ok(out[0] == fmatrix[0] && out[1] == fmatrix[1] && out[2] == fmatrix[2] && out[3] == 0.0f, "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", out[0], out[1] ,out[2], out[4], fmatrix[0], fmatrix[1], fmatrix[2], 0.0f); ID3DXConstantTable_Release(ctable); res = D3DXGetShaderConstantTable(ctab_arrays, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res); res = ID3DXConstantTable_SetValue(ctable, device, "barray", barray, sizeof(barray)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); res = ID3DXConstantTable_SetValue(ctable, device, "fvecarray", fvecarray, sizeof(fvecarray)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); IDirect3DDevice9_SetVertexShaderConstantF(device, 8, def, 4); res = ID3DXConstantTable_SetValue(ctable, device, "farray", farray, sizeof(farray)); ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res); /* 2 elements of farray were set */ IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4); ok(out[0] == farray[0] && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f && out[4] == farray[1] && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f && out[8] == def[8] && out[9] == def[9] && out[10] == def[10] && out[11] == def[11] && out[12] == def[12] && out[13] == def[13] && out[14] == def[14] && out[15] == def[15], "The variable farray was not set correctly, should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, " "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15], farray[0], 0.0f, 0.0f, 0.0f, farray[1], 0.0f, 0.0f, 0.0f, def[8], def[9], def[10], def[11], def[12], def[13], def[14], def[15]); IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2); ok(out[0] == fvecarray[0] && out[1] == fvecarray[1] && out[2] == fvecarray[2] && out[3] == fvecarray[3] && out[4] == fvecarray[4] && out[5] == fvecarray[5] && out[6] == fvecarray[6] && out[7] == fvecarray[7], "The variable fvecarray was not set correctly, out ={%f, %f, %f, %f, %f, %f, %f, %f}, " "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], fvecarray[0], fvecarray[1], fvecarray[2], fvecarray[3], fvecarray[4], fvecarray[5], fvecarray[6], fvecarray[7]); IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2); ok(out[0] == 1.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f, "The variable barray was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, " "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); ID3DXConstantTable_Release(ctable); } static void test_setting_constants(void) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; ULONG refcnt; /* Create the device to use for our tests */ wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!wnd) { skip("Couldn't create application window\n"); return; } if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_setting_basic_table(device); test_setting_matrices_table(device); test_setting_arrays_table(device); test_SetDefaults(device); test_SetValue(device); /* Release resources */ refcnt = IDirect3DDevice9_Release(device); ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt); refcnt = IDirect3D9_Release(d3d); ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt); if (wnd) DestroyWindow(wnd); } static void test_get_sampler_index(void) { ID3DXConstantTable *ctable; HRESULT res; UINT index; ULONG refcnt; res = D3DXGetShaderConstantTable(ctab_samplers, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res); index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1"); ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index); index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2"); ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index); index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent"); ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n", index); index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler"); ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n", index); refcnt = ID3DXConstantTable_Release(ctable); ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt); } /* * fxc.exe /Tps_3_0 */ #if 0 sampler s; sampler1D s1D; sampler2D s2D; sampler3D s3D; samplerCUBE scube; float4 init; float4 main(float3 tex : TEXCOORD0) : COLOR { float4 tmp = init; tmp = tmp + tex1D(s1D, tex.x); tmp = tmp + tex1D(s1D, tex.y); tmp = tmp + tex3D(s3D, tex.xyz); tmp = tmp + tex1D(s, tex.x); tmp = tmp + tex2D(s2D, tex.xy); tmp = tmp + texCUBE(scube, tex.xyz); return tmp; } #endif static const DWORD get_shader_samplers_blob[] = { 0xffff0300, /* ps_3_0 */ 0x0054fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */ 0x00000114, 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */ 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */ 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */ 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */ 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */ 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */ 0x74696e69, 0xababab00, /* Constant 1 name */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0xabab0073, /* Constant 2 name */ 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */ 0x00443173, /* Constant 3 name */ 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */ 0x00443273, /* Constant 4 name */ 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */ 0x00443373, /* Constant 5 name */ 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */ 0x62756373, 0xabab0065, /* Constant 6 name */ 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */ 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */ 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */ 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802, 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804, 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000, 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001, 0x0000ffff, /* END */ }; static void test_get_shader_samplers(void) { LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */ LPCSTR sampler_orig; UINT count = 2; HRESULT hr; #if 0 /* crashes if bytecode is NULL */ hr = D3DXGetShaderSamplers(NULL, NULL, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); #endif hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); samplers[5] = "dummy"; hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); /* check that sampler points to shader blob */ sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E]; ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33]; ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38]; ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D]; ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42]; ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig); ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy"); /* reset samplers */ memset(samplers, 0, sizeof(samplers)); samplers[5] = "dummy"; hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5); hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5); /* check that sampler points to shader blob */ sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E]; ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33]; ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38]; ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D]; ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig); sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42]; ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig); ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy"); /* check without ctab */ hr = D3DXGetShaderSamplers(simple_vs, samplers, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0); /* check invalid ctab */ hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0); } /* * fxc.exe /Tvs_3_0 */ #if 0 float f = {1.1f}, f_2[2] = {2.1f, 2.2f}; struct {float f; int i;} s = {3.1f, 31}, s_2[2] = {{4.1f, 41}, {4.2f, 42}}, s_3[3] = {{5.1f, 51}, {5.2f, 52}, {5.3f, 53}}; struct {int i1; int i2; float2 f_2; row_major float3x1 r[2];} p[2] = {{11, 12, {13.1, 14.1}, {{3.11, 3.21, 3.31}, {3.41, 3.51, 3.61}}}, {15, 16, {17.1, 18.1}, {{4.11, 4.21, 4.31}, {4.41, 4.51, 4.61}}}}; int i[1] = {6}; float2x3 f23[2] = {{0.11, 0.21, 0.31, 0.41, 0.51, 0.61}, {0.12, 0.22, 0.32, 0.42, 0.52, 0.62}}; float3x2 f32[2] = {{1.11, 1.21, 1.31, 1.41, 1.51, 1.61}, {1.12, 1.22, 1.32, 1.42, 1.52, 1.62}}; float3 v[2] = {{2.11, 2.21, 2.31}, {2.41, 2.51, 2.61}}; row_major float3x1 r31[2] = {{3.11, 3.21, 3.31}, {3.41, 3.51, 3.61}}; row_major float1x3 r13[2] = {{4.11, 4.21, 4.31}, {4.41, 4.51, 4.61}}; float4 main(float4 pos : POSITION) : POSITION { float4 tmp = 0.0f; tmp.zyw = v[1] + r13[1] + r31[1] + p[1].r[1]; tmp.x += f * f_2[1] * pos.x * p[1].f_2.y; tmp.y += s.f * pos.y * s_2[0].i; tmp.z += s_3[0].f * pos.z * s_3[2].f * i[0] * f23[1]._11 * f32[1]._32; return tmp; } #endif static const DWORD test_get_shader_constant_variables_blob[] = { 0xfffe0300, 0x0185fffe, 0x42415443, 0x0000001c, 0x000005df, 0xfffe0300, 0x0000000c, 0x0000001c, 0x00000100, 0x000005d8, 0x0000010c, 0x002d0002, 0x00000001, 0x00000110, 0x00000120, 0x00000130, 0x001d0002, 0x00000004, 0x00000134, 0x00000144, 0x000001a4, 0x00210002, 0x00000004, 0x000001a8, 0x000001b8, 0x000001f8, 0x00250002, 0x00000002, 0x000001fc, 0x0000020c, 0x0000022c, 0x002f0002, 0x00000001, 0x00000230, 0x00000240, 0x00000250, 0x00000002, 0x00000012, 0x000002b0, 0x000002c0, 0x000003e0, 0x002b0002, 0x00000002, 0x000003e4, 0x000003f4, 0x00000414, 0x00120002, 0x00000006, 0x00000418, 0x00000428, 0x00000488, 0x002e0002, 0x00000001, 0x000004ac, 0x000004bc, 0x000004dc, 0x00270002, 0x00000002, 0x000004e0, 0x000004f0, 0x00000530, 0x00180002, 0x00000005, 0x00000534, 0x00000544, 0x000005a4, 0x00290002, 0x00000002, 0x000005a8, 0x000005b8, 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, 0x3f8ccccd, 0x00000000, 0x00000000, 0x00000000, 0x00333266, 0x00030003, 0x00030002, 0x00000002, 0x00000000, 0x3de147ae, 0x3ed1eb85, 0x00000000, 0x00000000, 0x3e570a3d, 0x3f028f5c, 0x00000000, 0x00000000, 0x3e9eb852, 0x3f1c28f6, 0x00000000, 0x00000000, 0x3df5c28f, 0x3ed70a3d, 0x00000000, 0x00000000, 0x3e6147ae, 0x3f051eb8, 0x00000000, 0x00000000, 0x3ea3d70a, 0x3f1eb852, 0x00000000, 0x00000000, 0x00323366, 0x00030003, 0x00020003, 0x00000002, 0x00000000, 0x3f8e147b, 0x3fa7ae14, 0x3fc147ae, 0x00000000, 0x3f9ae148, 0x3fb47ae1, 0x3fce147b, 0x00000000, 0x3f8f5c29, 0x3fa8f5c3, 0x3fc28f5c, 0x00000000, 0x3f9c28f6, 0x3fb5c28f, 0x3fcf5c29, 0x00000000, 0x00325f66, 0x00030000, 0x00010001, 0x00000002, 0x00000000, 0x40066666, 0x00000000, 0x00000000, 0x00000000, 0x400ccccd, 0x00000000, 0x00000000, 0x00000000, 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, 0x40c00000, 0x00000000, 0x00000000, 0x00000000, 0x31690070, 0xababab00, 0x00020000, 0x00010001, 0x00000001, 0x00000000, 0xab003269, 0x00030001, 0x00020001, 0x00000001, 0x00000000, 0xabab0072, 0x00030002, 0x00010003, 0x00000002, 0x00000000, 0x00000252, 0x00000258, 0x00000268, 0x00000258, 0x000001f8, 0x0000026c, 0x0000027c, 0x00000280, 0x00000005, 0x000a0001, 0x00040002, 0x00000290, 0x41300000, 0x00000000, 0x00000000, 0x00000000, 0x41400000, 0x00000000, 0x00000000, 0x00000000, 0x4151999a, 0x4161999a, 0x00000000, 0x00000000, 0x40470a3d, 0x00000000, 0x00000000, 0x00000000, 0x404d70a4, 0x00000000, 0x00000000, 0x00000000, 0x4053d70a, 0x00000000, 0x00000000, 0x00000000, 0x405a3d71, 0x00000000, 0x00000000, 0x00000000, 0x4060a3d7, 0x00000000, 0x00000000, 0x00000000, 0x40670a3d, 0x00000000, 0x00000000, 0x00000000, 0x41700000, 0x00000000, 0x00000000, 0x00000000, 0x41800000, 0x00000000, 0x00000000, 0x00000000, 0x4188cccd, 0x4190cccd, 0x00000000, 0x00000000, 0x4083851f, 0x00000000, 0x00000000, 0x00000000, 0x4086b852, 0x00000000, 0x00000000, 0x00000000, 0x4089eb85, 0x00000000, 0x00000000, 0x00000000, 0x408d1eb8, 0x00000000, 0x00000000, 0x00000000, 0x409051ec, 0x00000000, 0x00000000, 0x00000000, 0x4093851f, 0x00000000, 0x00000000, 0x00000000, 0x00333172, 0x00030002, 0x00030001, 0x00000002, 0x00000000, 0x4083851f, 0x4086b852, 0x4089eb85, 0x00000000, 0x408d1eb8, 0x409051ec, 0x4093851f, 0x00000000, 0x00313372, 0x00030002, 0x00010003, 0x00000002, 0x00000000, 0x40470a3d, 0x00000000, 0x00000000, 0x00000000, 0x404d70a4, 0x00000000, 0x00000000, 0x00000000, 0x4053d70a, 0x00000000, 0x00000000, 0x00000000, 0x405a3d71, 0x00000000, 0x00000000, 0x00000000, 0x4060a3d7, 0x00000000, 0x00000000, 0x00000000, 0x40670a3d, 0x00000000, 0x00000000, 0x00000000, 0xabab0073, 0x00030000, 0x00010001, 0x00000001, 0x00000000, 0x0000010c, 0x0000048c, 0x0000022c, 0x00000258, 0x00000005, 0x00020001, 0x00020001, 0x0000049c, 0x40466666, 0x00000000, 0x00000000, 0x00000000, 0x41f80000, 0x00000000, 0x00000000, 0x00000000, 0x00325f73, 0x00000005, 0x00020001, 0x00020002, 0x0000049c, 0x40833333, 0x00000000, 0x00000000, 0x00000000, 0x42240000, 0x00000000, 0x00000000, 0x00000000, 0x40866666, 0x00000000, 0x00000000, 0x00000000, 0x42280000, 0x00000000, 0x00000000, 0x00000000, 0x00335f73, 0x00000005, 0x00020001, 0x00020003, 0x0000049c, 0x40a33333, 0x00000000, 0x00000000, 0x00000000, 0x424c0000, 0x00000000, 0x00000000, 0x00000000, 0x40a66666, 0x00000000, 0x00000000, 0x00000000, 0x42500000, 0x00000000, 0x00000000, 0x00000000, 0x40a9999a, 0x00000000, 0x00000000, 0x00000000, 0x42540000, 0x00000000, 0x00000000, 0x00000000, 0xabab0076, 0x00030001, 0x00030001, 0x00000002, 0x00000000, 0x40070a3d, 0x400d70a4, 0x4013d70a, 0x00000000, 0x401a3d71, 0x4020a3d7, 0x40270a3d, 0x00000000, 0x335f7376, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0x80070000, 0xa0e4002a, 0x03000002, 0x80070000, 0x80e40000, 0xa0e4002c, 0x03000002, 0x80040000, 0x80aa0000, 0xa0000017, 0x03000002, 0xe0080000, 0x80aa0000, 0xa0000011, 0x02000001, 0x80010001, 0xa000002d, 0x03000005, 0x80040000, 0x80000001, 0xa0000026, 0x03000005, 0x80040000, 0x80aa0000, 0x90000000, 0x03000005, 0xe0010000, 0x80aa0000, 0xa055000b, 0x03000002, 0x80020000, 0x80550000, 0xa0000016, 0x03000002, 0x80010000, 0x80000000, 0xa0000015, 0x03000002, 0x80010000, 0x80000000, 0xa000000f, 0x03000002, 0x80020000, 0x80550000, 0xa0000010, 0x03000005, 0x80040000, 0xa000002e, 0x90550000, 0x04000004, 0xe0020000, 0x80aa0000, 0xa0000028, 0x80550000, 0x03000005, 0x80020000, 0xa0000018, 0x90aa0000, 0x03000005, 0x80020000, 0x80550000, 0xa000001c, 0x03000005, 0x80020000, 0x80550000, 0xa000002f, 0x03000005, 0x80020000, 0x80550000, 0xa0000020, 0x04000004, 0xe0040000, 0x80550000, 0xa0aa0024, 0x80000000, 0x0000ffff, }; const struct { LPCSTR fullname; D3DXCONSTANT_DESC desc; UINT ctaboffset; } test_get_shader_constant_variables_data[] = { {"f", {"f", D3DXRS_FLOAT4, 45, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 72}, {"f23", {"f23", D3DXRS_FLOAT4, 29, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 2, 0, 48, NULL}, 81}, {"f23[0]", {"f23", D3DXRS_FLOAT4, 29, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL}, 81}, {"f23[1]", {"f23", D3DXRS_FLOAT4, 32, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL}, 93}, {"f32", {"f32", D3DXRS_FLOAT4, 33, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 2, 0, 48, NULL}, 110}, {"f32[0]", {"f32", D3DXRS_FLOAT4, 33, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL}, 110}, {"f32[1]", {"f32", D3DXRS_FLOAT4, 35, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL}, 118}, {"f_2", {"f_2", D3DXRS_FLOAT4, 37, 2, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 2, 0, 8, NULL}, 131}, {"f_2[0]", {"f_2", D3DXRS_FLOAT4, 37, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 131}, {"f_2[1]", {"f_2", D3DXRS_FLOAT4, 38, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 135}, {"i", {"i", D3DXRS_FLOAT4, 47, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 144}, {"i[0]", {"i", D3DXRS_FLOAT4, 47, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 144}, {"p", {"p", D3DXRS_FLOAT4, 0, 18, D3DXPC_STRUCT, D3DXPT_VOID, 1, 10, 2, 4, 80, NULL}, 176}, {"p[0]", {"p", D3DXRS_FLOAT4, 0, 9, D3DXPC_STRUCT, D3DXPT_VOID, 1, 10, 1, 4, 40, NULL}, 176}, {"p[0].i1", {"i1", D3DXRS_FLOAT4, 0, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 176}, {"p[0].i2", {"i2", D3DXRS_FLOAT4, 1, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 180}, {"p[0].f_2", {"f_2", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 1, 0, 8, NULL}, 184}, {"p[0].r", {"r", D3DXRS_FLOAT4, 3, 6, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 2, 0, 24, NULL}, 188}, {"p[0].r[0]", {"r", D3DXRS_FLOAT4, 3, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}, 188}, {"p[0].r[1]", {"r", D3DXRS_FLOAT4, 6, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}, 200}, {"p[1]", {"p", D3DXRS_FLOAT4, 9, 9, D3DXPC_STRUCT, D3DXPT_VOID, 1, 10, 1, 4, 40, NULL}, 212}, {"p[1].i1", {"i1", D3DXRS_FLOAT4, 9, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 212}, {"p[1].i2", {"i2", D3DXRS_FLOAT4, 10, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 216}, {"p[1].f_2", {"f_2", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 1, 0, 8, NULL}, 220}, {"p[1].r", {"r", D3DXRS_FLOAT4, 12, 6, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 2, 0, 24, NULL}, 224}, {"p[1].r[0]", {"r", D3DXRS_FLOAT4, 12, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}, 224}, {"p[1].r[1]", {"r", D3DXRS_FLOAT4, 15, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}, 236}, {"r13", {"r13", D3DXRS_FLOAT4, 43, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 2, 0, 24, NULL}, 253}, {"r13[0]", {"r13", D3DXRS_FLOAT4, 43, 1, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 1, 0, 12, NULL}, 253}, {"r13[1]", {"r13", D3DXRS_FLOAT4, 44, 1, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 1, 0, 12, NULL}, 257}, {"r31", {"r31", D3DXRS_FLOAT4, 18, 6, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 2, 0, 24, NULL}, 266}, {"r31[0]", {"r31", D3DXRS_FLOAT4, 18, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}, 266}, {"r31[1]", {"r31", D3DXRS_FLOAT4, 21, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}, 278}, {"s", {"s", D3DXRS_FLOAT4, 46, 1, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 1, 2, 8, NULL}, 303}, {"s.f", {"f", D3DXRS_FLOAT4, 46, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 303}, {"s.i", {"i", D3DXRS_FLOAT4, 47, 0, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 307}, {"s_2", {"s_2", D3DXRS_FLOAT4, 39, 2, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 2, 2, 16, NULL}, 316}, {"s_2[0]", {"s_2", D3DXRS_FLOAT4, 39, 2, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 1, 2, 8, NULL}, 316}, {"s_2[0].f", {"f", D3DXRS_FLOAT4, 39, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 316}, {"s_2[0].i", {"i", D3DXRS_FLOAT4, 40, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 320}, {"s_2[1]", {"s_2", D3DXRS_FLOAT4, 41, 0, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 1, 2, 8, NULL}, 324}, {"s_2[1].f", {"f", D3DXRS_FLOAT4, 41, 0, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 324}, {"s_2[1].i", {"i", D3DXRS_FLOAT4, 41, 0, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 328}, {"s_3", {"s_3", D3DXRS_FLOAT4, 24, 5, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 3, 2, 24, NULL}, 337}, {"s_3[0]", {"s_3", D3DXRS_FLOAT4, 24, 2, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 1, 2, 8, NULL}, 337}, {"s_3[0].f", {"f", D3DXRS_FLOAT4, 24, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 337}, {"s_3[0].i", {"i", D3DXRS_FLOAT4, 25, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 341}, {"s_3[1]", {"s_3", D3DXRS_FLOAT4, 26, 2, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 1, 2, 8, NULL}, 345}, {"s_3[1].f", {"f", D3DXRS_FLOAT4, 26, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 345}, {"s_3[1].i", {"i", D3DXRS_FLOAT4, 27, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 349}, {"s_3[2]", {"s_3", D3DXRS_FLOAT4, 28, 1, D3DXPC_STRUCT, D3DXPT_VOID, 1, 2, 1, 2, 8, NULL}, 353}, {"s_3[2].f", {"f", D3DXRS_FLOAT4, 28, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL}, 353}, {"s_3[2].i", {"i", D3DXRS_FLOAT4, 29, 0, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL}, 357}, {"v", {"v", D3DXRS_FLOAT4, 41, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 2, 0, 24, NULL}, 366}, {"v[0]", {"v", D3DXRS_FLOAT4, 41, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 1, 0, 12, NULL}, 366}, {"v[1]", {"v", D3DXRS_FLOAT4, 42, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 1, 0, 12, NULL}, 370}, }; static void test_get_shader_constant_variables(void) { ID3DXConstantTable *ctable; HRESULT hr; ULONG count; UINT i; UINT nr = 1; D3DXHANDLE constant, element; D3DXCONSTANT_DESC desc; DWORD *ctab; hr = D3DXGetShaderConstantTable(test_get_shader_constant_variables_blob, &ctable); ok(hr == D3D_OK, "D3DXGetShaderConstantTable failed, got %08x, expected %08x\n", hr, D3D_OK); ctab = ID3DXConstantTable_GetBufferPointer(ctable); ok(ctab[0] == test_get_shader_constant_variables_blob[3], "ID3DXConstantTable_GetBufferPointer failed\n"); for (i = 0; i < sizeof(test_get_shader_constant_variables_data) / sizeof(*test_get_shader_constant_variables_data); ++i) { LPCSTR fullname = test_get_shader_constant_variables_data[i].fullname; const D3DXCONSTANT_DESC *expected_desc = &test_get_shader_constant_variables_data[i].desc; UINT ctaboffset = test_get_shader_constant_variables_data[i].ctaboffset; constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, fullname); ok(constant != NULL, "GetConstantByName \"%s\" failed\n", fullname); hr = ID3DXConstantTable_GetConstantDesc(ctable, constant, &desc, &nr); ok(hr == D3D_OK, "GetConstantDesc \"%s\" failed, got %08x, expected %08x\n", fullname, hr, D3D_OK); ok(!strcmp(expected_desc->Name, desc.Name), "GetConstantDesc \"%s\" failed, got \"%s\", expected \"%s\"\n", fullname, desc.Name, expected_desc->Name); ok(expected_desc->RegisterSet == desc.RegisterSet, "GetConstantDesc \"%s\" failed, got %#x, expected %#x\n", fullname, desc.RegisterSet, expected_desc->RegisterSet); ok(expected_desc->RegisterIndex == desc.RegisterIndex, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, desc.RegisterIndex, expected_desc->RegisterIndex); ok(expected_desc->RegisterCount == desc.RegisterCount, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, desc.RegisterCount, expected_desc->RegisterCount); ok(expected_desc->Class == desc.Class, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, desc.Class, expected_desc->Class); ok(expected_desc->Type == desc.Type, "GetConstantDesc \"%s\" failed, got %#x, expected %#x\n", fullname, desc.Type, expected_desc->Type); ok(expected_desc->Rows == desc.Rows, "GetConstantDesc \"%s\" failed, got %#x, expected %#x\n", fullname, desc.Rows, expected_desc->Rows); ok(expected_desc->Columns == desc.Columns, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, desc.Columns, expected_desc->Columns); ok(expected_desc->Elements == desc.Elements, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, desc.Elements, expected_desc->Elements); ok(expected_desc->StructMembers == desc.StructMembers, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, desc.StructMembers, expected_desc->StructMembers); ok(expected_desc->Bytes == desc.Bytes, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, desc.Bytes, expected_desc->Bytes); ok(ctaboffset == (DWORD *)desc.DefaultValue - ctab, "GetConstantDesc \"%s\" failed, got %u, expected %u\n", fullname, (UINT)((DWORD *)desc.DefaultValue - ctab), ctaboffset); } element = ID3DXConstantTable_GetConstantElement(ctable, NULL, 0); ok(element == NULL, "GetConstantElement failed\n"); constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "i"); ok(constant != NULL, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "i[0]"); ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstantElement(ctable, "i", 0); ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant); constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f"); ok(constant != NULL, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstant(ctable, NULL, 0); ok(element == constant, "GetConstant failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstant(ctable, "invalid", 0); ok(element == NULL, "GetConstant failed\n"); element = ID3DXConstantTable_GetConstant(ctable, "f", 0); ok(element == NULL, "GetConstant failed\n"); element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f[0]"); ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f[1]"); ok(NULL == element, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f[0][0]"); ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f."); ok(element == NULL, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstantElement(ctable, "f", 0); ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstantElement(ctable, "f", 1); ok(element == NULL, "GetConstantElement failed\n"); constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f_2[0]"); ok(constant != NULL, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f_2"); ok(element != constant, "GetConstantByName failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstantElement(ctable, "f_2", 0); ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant); constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "f_2[1]"); ok(constant != NULL, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstantElement(ctable, "f_2", 1); ok(element == constant, "GetConstantElement failed, got %p, expected %p\n", element, constant); constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "s_2[0].f"); ok(constant != NULL, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstant(ctable, "s_2[0]", 0); ok(element == constant, "GetConstant failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstantByName(ctable, "s_2[0]", "f"); ok(element == constant, "GetConstantByName failed, got %p, expected %p\n", element, constant); element = ID3DXConstantTable_GetConstantByName(ctable, "s_2[0]", "invalid"); ok(element == NULL, "GetConstantByName failed\n"); constant = ID3DXConstantTable_GetConstantByName(ctable, NULL, "s_2[0]"); ok(constant != NULL, "GetConstantByName failed\n"); element = ID3DXConstantTable_GetConstantElement(ctable, "s_2[0]", 0); ok(constant == element, "GetConstantByName failed, got %p, expected %p\n", element, constant); count = ID3DXConstantTable_Release(ctable); ok(count == 0, "Release failed, got %u, expected %u\n", count, 0); } START_TEST(shader) { test_get_shader_size(); test_get_shader_version(); test_find_shader_comment(); test_get_shader_constant_table_ex(); test_constant_tables(); test_setting_constants(); test_get_sampler_index(); test_get_shader_samplers(); test_get_shader_constant_variables(); }