/* FAudio - XAudio Reimplementation for FNA * * Copyright (c) 2011-2021 Ethan Lee, Luigi Auriemma, and the MonoGame Team * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Ethan "flibitijibibo" Lee * */ /* This file has no documentation since the MSDN docs are still perfectly fine: * https://docs.microsoft.com/en-us/windows/desktop/api/xaudio2fx/ * * Note, however, that FAudio's Reverb implementation does NOT support the new * parameters for XAudio 2.9's 7.1 Reverb effect! */ #ifndef FAUDIOFX_H #define FAUDIOFX_H #include "FAudio.h" #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* GUIDs */ extern const FAudioGUID FAudioFX_CLSID_AudioVolumeMeter; extern const FAudioGUID FAudioFX_CLSID_AudioReverb; /* Structures */ #pragma pack(push, 1) typedef struct FAudioFXVolumeMeterLevels { float *pPeakLevels; float *pRMSLevels; uint32_t ChannelCount; } FAudioFXVolumeMeterLevels; typedef struct FAudioFXReverbParameters { float WetDryMix; uint32_t ReflectionsDelay; uint8_t ReverbDelay; uint8_t RearDelay; uint8_t PositionLeft; uint8_t PositionRight; uint8_t PositionMatrixLeft; uint8_t PositionMatrixRight; uint8_t EarlyDiffusion; uint8_t LateDiffusion; uint8_t LowEQGain; uint8_t LowEQCutoff; uint8_t HighEQGain; uint8_t HighEQCutoff; float RoomFilterFreq; float RoomFilterMain; float RoomFilterHF; float ReflectionsGain; float ReverbGain; float DecayTime; float Density; float RoomSize; } FAudioFXReverbParameters; typedef struct FAudioFXReverbParameters9 { float WetDryMix; uint32_t ReflectionsDelay; uint8_t ReverbDelay; uint8_t RearDelay; uint8_t SideDelay; uint8_t PositionLeft; uint8_t PositionRight; uint8_t PositionMatrixLeft; uint8_t PositionMatrixRight; uint8_t EarlyDiffusion; uint8_t LateDiffusion; uint8_t LowEQGain; uint8_t LowEQCutoff; uint8_t HighEQGain; uint8_t HighEQCutoff; float RoomFilterFreq; float RoomFilterMain; float RoomFilterHF; float ReflectionsGain; float ReverbGain; float DecayTime; float Density; float RoomSize; } FAudioFXReverbParameters9; typedef struct FAudioFXReverbI3DL2Parameters { float WetDryMix; int32_t Room; int32_t RoomHF; float RoomRolloffFactor; float DecayTime; float DecayHFRatio; int32_t Reflections; float ReflectionsDelay; int32_t Reverb; float ReverbDelay; float Diffusion; float Density; float HFReference; } FAudioFXReverbI3DL2Parameters; #pragma pack(pop) /* Constants */ #define FAUDIOFX_DEBUG 1 #define FAUDIOFX_REVERB_MIN_FRAMERATE 20000 #define FAUDIOFX_REVERB_MAX_FRAMERATE 48000 #define FAUDIOFX_REVERB_MIN_WET_DRY_MIX 0.0f #define FAUDIOFX_REVERB_MIN_REFLECTIONS_DELAY 0 #define FAUDIOFX_REVERB_MIN_REVERB_DELAY 0 #define FAUDIOFX_REVERB_MIN_REAR_DELAY 0 #define FAUDIOFX_REVERB_MIN_7POINT1_SIDE_DELAY 0 #define FAUDIOFX_REVERB_MIN_7POINT1_REAR_DELAY 0 #define FAUDIOFX_REVERB_MIN_POSITION 0 #define FAUDIOFX_REVERB_MIN_DIFFUSION 0 #define FAUDIOFX_REVERB_MIN_LOW_EQ_GAIN 0 #define FAUDIOFX_REVERB_MIN_LOW_EQ_CUTOFF 0 #define FAUDIOFX_REVERB_MIN_HIGH_EQ_GAIN 0 #define FAUDIOFX_REVERB_MIN_HIGH_EQ_CUTOFF 0 #define FAUDIOFX_REVERB_MIN_ROOM_FILTER_FREQ 20.0f #define FAUDIOFX_REVERB_MIN_ROOM_FILTER_MAIN -100.0f #define FAUDIOFX_REVERB_MIN_ROOM_FILTER_HF -100.0f #define FAUDIOFX_REVERB_MIN_REFLECTIONS_GAIN -100.0f #define FAUDIOFX_REVERB_MIN_REVERB_GAIN -100.0f #define FAUDIOFX_REVERB_MIN_DECAY_TIME 0.1f #define FAUDIOFX_REVERB_MIN_DENSITY 0.0f #define FAUDIOFX_REVERB_MIN_ROOM_SIZE 0.0f #define FAUDIOFX_REVERB_MAX_WET_DRY_MIX 100.0f #define FAUDIOFX_REVERB_MAX_REFLECTIONS_DELAY 300 #define FAUDIOFX_REVERB_MAX_REVERB_DELAY 85 #define FAUDIOFX_REVERB_MAX_REAR_DELAY 5 #define FAUDIOFX_REVERB_MAX_7POINT1_SIDE_DELAY 5 #define FAUDIOFX_REVERB_MAX_7POINT1_REAR_DELAY 20 #define FAUDIOFX_REVERB_MAX_POSITION 30 #define FAUDIOFX_REVERB_MAX_DIFFUSION 15 #define FAUDIOFX_REVERB_MAX_LOW_EQ_GAIN 12 #define FAUDIOFX_REVERB_MAX_LOW_EQ_CUTOFF 9 #define FAUDIOFX_REVERB_MAX_HIGH_EQ_GAIN 8 #define FAUDIOFX_REVERB_MAX_HIGH_EQ_CUTOFF 14 #define FAUDIOFX_REVERB_MAX_ROOM_FILTER_FREQ 20000.0f #define FAUDIOFX_REVERB_MAX_ROOM_FILTER_MAIN 0.0f #define FAUDIOFX_REVERB_MAX_ROOM_FILTER_HF 0.0f #define FAUDIOFX_REVERB_MAX_REFLECTIONS_GAIN 20.0f #define FAUDIOFX_REVERB_MAX_REVERB_GAIN 20.0f #define FAUDIOFX_REVERB_MAX_DENSITY 100.0f #define FAUDIOFX_REVERB_MAX_ROOM_SIZE 100.0f #define FAUDIOFX_REVERB_DEFAULT_WET_DRY_MIX 100.0f #define FAUDIOFX_REVERB_DEFAULT_REFLECTIONS_DELAY 5 #define FAUDIOFX_REVERB_DEFAULT_REVERB_DELAY 5 #define FAUDIOFX_REVERB_DEFAULT_REAR_DELAY 5 #define FAUDIOFX_REVERB_DEFAULT_7POINT1_SIDE_DELAY 5 #define FAUDIOFX_REVERB_DEFAULT_7POINT1_REAR_DELAY 20 #define FAUDIOFX_REVERB_DEFAULT_POSITION 6 #define FAUDIOFX_REVERB_DEFAULT_POSITION_MATRIX 27 #define FAUDIOFX_REVERB_DEFAULT_EARLY_DIFFUSION 8 #define FAUDIOFX_REVERB_DEFAULT_LATE_DIFFUSION 8 #define FAUDIOFX_REVERB_DEFAULT_LOW_EQ_GAIN 8 #define FAUDIOFX_REVERB_DEFAULT_LOW_EQ_CUTOFF 4 #define FAUDIOFX_REVERB_DEFAULT_HIGH_EQ_GAIN 8 #define FAUDIOFX_REVERB_DEFAULT_HIGH_EQ_CUTOFF 4 #define FAUDIOFX_REVERB_DEFAULT_ROOM_FILTER_FREQ 5000.0f #define FAUDIOFX_REVERB_DEFAULT_ROOM_FILTER_MAIN 0.0f #define FAUDIOFX_REVERB_DEFAULT_ROOM_FILTER_HF 0.0f #define FAUDIOFX_REVERB_DEFAULT_REFLECTIONS_GAIN 0.0f #define FAUDIOFX_REVERB_DEFAULT_REVERB_GAIN 0.0f #define FAUDIOFX_REVERB_DEFAULT_DECAY_TIME 1.0f #define FAUDIOFX_REVERB_DEFAULT_DENSITY 100.0f #define FAUDIOFX_REVERB_DEFAULT_ROOM_SIZE 100.0f #define FAUDIOFX_I3DL2_PRESET_DEFAULT \ {100,-10000, 0,0.0f, 1.00f,0.50f,-10000,0.020f,-10000,0.040f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_GENERIC \ {100, -1000, -100,0.0f, 1.49f,0.83f, -2602,0.007f, 200,0.011f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_PADDEDCELL \ {100, -1000,-6000,0.0f, 0.17f,0.10f, -1204,0.001f, 207,0.002f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_ROOM \ {100, -1000, -454,0.0f, 0.40f,0.83f, -1646,0.002f, 53,0.003f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_BATHROOM \ {100, -1000,-1200,0.0f, 1.49f,0.54f, -370,0.007f, 1030,0.011f,100.0f, 60.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_LIVINGROOM \ {100, -1000,-6000,0.0f, 0.50f,0.10f, -1376,0.003f, -1104,0.004f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_STONEROOM \ {100, -1000, -300,0.0f, 2.31f,0.64f, -711,0.012f, 83,0.017f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_AUDITORIUM \ {100, -1000, -476,0.0f, 4.32f,0.59f, -789,0.020f, -289,0.030f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_CONCERTHALL \ {100, -1000, -500,0.0f, 3.92f,0.70f, -1230,0.020f, -2,0.029f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_CAVE \ {100, -1000, 0,0.0f, 2.91f,1.30f, -602,0.015f, -302,0.022f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_ARENA \ {100, -1000, -698,0.0f, 7.24f,0.33f, -1166,0.020f, 16,0.030f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_HANGAR \ {100, -1000,-1000,0.0f,10.05f,0.23f, -602,0.020f, 198,0.030f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_CARPETEDHALLWAY \ {100, -1000,-4000,0.0f, 0.30f,0.10f, -1831,0.002f, -1630,0.030f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_HALLWAY \ {100, -1000, -300,0.0f, 1.49f,0.59f, -1219,0.007f, 441,0.011f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_STONECORRIDOR \ {100, -1000, -237,0.0f, 2.70f,0.79f, -1214,0.013f, 395,0.020f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_ALLEY \ {100, -1000, -270,0.0f, 1.49f,0.86f, -1204,0.007f, -4,0.011f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_FOREST \ {100, -1000,-3300,0.0f, 1.49f,0.54f, -2560,0.162f, -613,0.088f, 79.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_CITY \ {100, -1000, -800,0.0f, 1.49f,0.67f, -2273,0.007f, -2217,0.011f, 50.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_MOUNTAINS \ {100, -1000,-2500,0.0f, 1.49f,0.21f, -2780,0.300f, -2014,0.100f, 27.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_QUARRY \ {100, -1000,-1000,0.0f, 1.49f,0.83f,-10000,0.061f, 500,0.025f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_PLAIN \ {100, -1000,-2000,0.0f, 1.49f,0.50f, -2466,0.179f, -2514,0.100f, 21.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_PARKINGLOT \ {100, -1000, 0,0.0f, 1.65f,1.50f, -1363,0.008f, -1153,0.012f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_SEWERPIPE \ {100, -1000,-1000,0.0f, 2.81f,0.14f, 429,0.014f, 648,0.021f, 80.0f, 60.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_UNDERWATER \ {100, -1000,-4000,0.0f, 1.49f,0.10f, -449,0.007f, 1700,0.011f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_SMALLROOM \ {100, -1000, -600,0.0f, 1.10f,0.83f, -400,0.005f, 500,0.010f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_MEDIUMROOM \ {100, -1000, -600,0.0f, 1.30f,0.83f, -1000,0.010f, -200,0.020f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_LARGEROOM \ {100, -1000, -600,0.0f, 1.50f,0.83f, -1600,0.020f, -1000,0.040f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_MEDIUMHALL \ {100, -1000, -600,0.0f, 1.80f,0.70f, -1300,0.015f, -800,0.030f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_LARGEHALL \ {100, -1000, -600,0.0f, 1.80f,0.70f, -2000,0.030f, -1400,0.060f,100.0f,100.0f,5000.0f} #define FAUDIOFX_I3DL2_PRESET_PLATE \ {100, -1000, -200,0.0f, 1.30f,0.90f, 0,0.002f, 0,0.010f,100.0f, 75.0f,5000.0f} /* Functions */ FAUDIOAPI uint32_t FAudioCreateVolumeMeter(FAPO** ppApo, uint32_t Flags); FAUDIOAPI uint32_t FAudioCreateReverb(FAPO** ppApo, uint32_t Flags); FAUDIOAPI uint32_t FAudioCreateReverb9(FAPO** ppApo, uint32_t Flags); /* See "extensions/CustomAllocatorEXT.txt" for more information. */ FAUDIOAPI uint32_t FAudioCreateVolumeMeterWithCustomAllocatorEXT( FAPO** ppApo, uint32_t Flags, FAudioMallocFunc customMalloc, FAudioFreeFunc customFree, FAudioReallocFunc customRealloc ); FAUDIOAPI uint32_t FAudioCreateReverbWithCustomAllocatorEXT( FAPO** ppApo, uint32_t Flags, FAudioMallocFunc customMalloc, FAudioFreeFunc customFree, FAudioReallocFunc customRealloc ); FAUDIOAPI uint32_t FAudioCreateReverb9WithCustomAllocatorEXT( FAPO** ppApo, uint32_t Flags, FAudioMallocFunc customMalloc, FAudioFreeFunc customFree, FAudioReallocFunc customRealloc ); FAUDIOAPI void ReverbConvertI3DL2ToNative( const FAudioFXReverbI3DL2Parameters *pI3DL2, FAudioFXReverbParameters *pNative ); FAUDIOAPI void ReverbConvertI3DL2ToNative9( const FAudioFXReverbI3DL2Parameters *pI3DL2, FAudioFXReverbParameters9 *pNative, int32_t sevenDotOneReverb ); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* FAUDIOFX_H */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */