/* * Direct3D wine internal interface main * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Raphael Junqueira * Copyright 2004 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d); int num_lock = 0; void (*wine_tsx11_lock_ptr)(void) = NULL; void (*wine_tsx11_unlock_ptr)(void) = NULL; int vs_mode = VS_HW; /* Hardware by default */ int ps_mode = PS_NONE; /* Disabled by default */ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) { IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl)); object->lpVtbl = &IWineD3D_Vtbl; object->dxVersion = dxVersion; object->ref = 1; object->parent = parent; TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion); return (IWineD3D *)object; } /* At process attach */ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason); if (fdwReason == DLL_PROCESS_ATTACH) { HMODULE mod; char buffer[32]; DWORD size = sizeof(buffer); HKEY hkey = 0; DisableThreadLibraryCalls(hInstDLL); mod = GetModuleHandleA( "x11drv.dll" ); if (mod) { wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); } if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) ) { if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) ) { if (!strcmp(buffer,"none")) { TRACE("Disable vertex shaders\n"); vs_mode = VS_NONE; } else if (!strcmp(buffer,"emulation")) { TRACE("Force SW vertex shaders\n"); vs_mode = VS_SW; } } if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) ) { if (!strcmp(buffer,"enabled")) { TRACE("Allow pixel shaders\n"); ps_mode = PS_HW; } } } if (vs_mode == VS_HW) TRACE("Allow HW vertex shaders\n"); if (ps_mode == PS_NONE) TRACE("Disable pixel shaders\n"); } return TRUE; }