/* * Copyright 2008 Stefan Dösinger * Copyright 2009 Matteo Bruni * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3DCOMPILER_PRIVATE_H #define __WINE_D3DCOMPILER_PRIVATE_H #include "wine/debug.h" #include "wine/list.h" #include "wine/rbtree.h" #define COBJMACROS #include "windef.h" #include "winbase.h" #include "objbase.h" #include "d3dcompiler.h" /* * This doesn't belong here, but for some functions it is possible to return that value, * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx * The original definition is in D3DX10core.h. */ #define D3DERR_INVALIDCALL 0x8876086c /* TRACE helper functions */ const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN; /* ID3DBlob */ struct d3dcompiler_blob { ID3DBlob ID3DBlob_iface; LONG refcount; SIZE_T size; void *data; }; HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN; /* blob handling */ HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN; HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN; struct d3dcompiler_shader_signature { D3D11_SIGNATURE_PARAMETER_DESC *elements; UINT element_count; char *string_data; }; struct d3dcompiler_shader_reflection_type { ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface; DWORD id; struct wine_rb_entry entry; struct d3dcompiler_shader_reflection *reflection; D3D11_SHADER_TYPE_DESC desc; }; struct d3dcompiler_shader_reflection_variable { ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface; struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer; struct d3dcompiler_shader_reflection_type *type; char *name; UINT start_offset; UINT size; UINT flags; LPVOID default_value; }; struct d3dcompiler_shader_reflection_constant_buffer { ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface; struct d3dcompiler_shader_reflection *reflection; char *name; D3D_CBUFFER_TYPE type; UINT variable_count; UINT size; UINT flags; struct d3dcompiler_shader_reflection_variable *variables; }; /* ID3D11ShaderReflection */ struct d3dcompiler_shader_reflection { ID3D11ShaderReflection ID3D11ShaderReflection_iface; LONG refcount; DWORD target; char *creator; UINT flags; UINT version; UINT bound_resource_count; UINT constant_buffer_count; UINT mov_instruction_count; UINT conversion_instruction_count; UINT instruction_count; UINT emit_instruction_count; D3D_PRIMITIVE_TOPOLOGY gs_output_topology; UINT gs_max_output_vertex_count; D3D_PRIMITIVE input_primitive; UINT cut_instruction_count; UINT dcl_count; UINT static_flow_control_count; UINT float_instruction_count; UINT temp_register_count; UINT int_instruction_count; UINT uint_instruction_count; UINT temp_array_count; UINT array_instruction_count; UINT texture_normal_instructions; UINT texture_load_instructions; UINT texture_comp_instructions; UINT texture_bias_instructions; UINT texture_gradient_instructions; UINT dynamic_flow_control_count; UINT c_control_points; D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive; D3D_TESSELLATOR_PARTITIONING hs_prtitioning; D3D_TESSELLATOR_DOMAIN tessellator_domain; struct d3dcompiler_shader_signature *isgn; struct d3dcompiler_shader_signature *osgn; struct d3dcompiler_shader_signature *pcsg; char *resource_string; D3D11_SHADER_INPUT_BIND_DESC *bound_resources; struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers; struct wine_rb_tree types; }; /* reflection handling */ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN; /* Shader assembler definitions */ typedef enum _shader_type { ST_VERTEX, ST_PIXEL, } shader_type; typedef enum BWRITER_COMPARISON_TYPE { BWRITER_COMPARISON_NONE, BWRITER_COMPARISON_GT, BWRITER_COMPARISON_EQ, BWRITER_COMPARISON_GE, BWRITER_COMPARISON_LT, BWRITER_COMPARISON_NE, BWRITER_COMPARISON_LE } BWRITER_COMPARISON_TYPE; struct constant { DWORD regnum; union { float f; INT i; BOOL b; DWORD d; } value[4]; }; struct shader_reg { DWORD type; DWORD regnum; struct shader_reg *rel_reg; DWORD srcmod; union { DWORD swizzle; DWORD writemask; } u; }; struct instruction { DWORD opcode; DWORD dstmod; DWORD shift; BWRITER_COMPARISON_TYPE comptype; BOOL has_dst; struct shader_reg dst; struct shader_reg *src; unsigned int num_srcs; /* For freeing the rel_regs */ BOOL has_predicate; struct shader_reg predicate; BOOL coissue; }; struct declaration { DWORD usage, usage_idx; DWORD regnum; DWORD mod; DWORD writemask; BOOL builtin; }; struct samplerdecl { DWORD type; DWORD regnum; DWORD mod; }; #define INSTRARRAY_INITIAL_SIZE 8 struct bwriter_shader { shader_type type; /* Shader version selected */ DWORD version; /* Local constants. Every constant that is not defined below is loaded from * the global constant set at shader runtime */ struct constant **constF; struct constant **constI; struct constant **constB; unsigned int num_cf, num_ci, num_cb; /* Declared input and output varyings */ struct declaration *inputs, *outputs; unsigned int num_inputs, num_outputs; struct samplerdecl *samplers; unsigned int num_samplers; /* Are special pixel shader 3.0 registers declared? */ BOOL vPos, vFace; /* Array of shader instructions - The shader code itself */ struct instruction **instr; unsigned int num_instrs, instr_alloc_size; }; static inline LPVOID asm_alloc(SIZE_T size) { return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); } static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) { return HeapReAlloc(GetProcessHeap(), 0, ptr, size); } static inline BOOL asm_free(LPVOID ptr) { return HeapFree(GetProcessHeap(), 0, ptr); } struct asm_parser; /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types * too it has to know it as well */ struct rel_reg { BOOL has_rel_reg; DWORD type; DWORD additional_offset; DWORD rel_regnum; DWORD swizzle; }; #define MAX_SRC_REGS 4 struct src_regs { struct shader_reg reg[MAX_SRC_REGS]; unsigned int count; }; struct asmparser_backend { void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w); void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w); void (*constB)(struct asm_parser *This, DWORD reg, BOOL x); void (*dstreg)(struct asm_parser *This, struct instruction *instr, const struct shader_reg *dst); void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num, const struct shader_reg *src); void (*predicate)(struct asm_parser *This, const struct shader_reg *predicate); void (*coissue)(struct asm_parser *This); void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num, const struct shader_reg *reg); void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg); void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no); void (*end)(struct asm_parser *This); void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift, BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst, const struct src_regs *srcs, int expectednsrcs); }; struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN; BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN; BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN; BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN; BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN; BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN; BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN; #define MESSAGEBUFFER_INITIAL_SIZE 256 struct asm_parser { /* The function table of the parser implementation */ const struct asmparser_backend *funcs; /* Private data follows */ struct bwriter_shader *shader; unsigned int m3x3pad_count; enum parse_status { PARSE_SUCCESS = 0, PARSE_WARN = 1, PARSE_ERR = 2 } status; char *messages; unsigned int messagesize; unsigned int messagecapacity; unsigned int line_no; }; extern struct asm_parser asm_ctx DECLSPEC_HIDDEN; void create_vs10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_vs30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps12_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps13_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps14_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; void create_ps30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN; struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN; #ifdef __GNUC__ #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) #else #define PRINTF_ATTR(fmt,args) #endif void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; void set_parse_status(struct asm_parser *ctx, enum parse_status status) DECLSPEC_HIDDEN; /* A reasonable value as initial size */ #define BYTECODEBUFFER_INITIAL_SIZE 32 struct bytecode_buffer { DWORD *data; DWORD size; DWORD alloc_size; /* For tracking rare out of memory situations without passing * return values around everywhere */ HRESULT state; }; struct bc_writer; /* Predeclaration for use in vtable parameters */ typedef void (*instr_writer)(struct bc_writer *This, const struct instruction *instr, struct bytecode_buffer *buffer); struct bytecode_backend { void (*header)(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer); void (*end)(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer); void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer); void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg, struct bytecode_buffer *buffer, DWORD shift, DWORD mod); void (*opcode)(struct bc_writer *This, const struct instruction *instr, DWORD token, struct bytecode_buffer *buffer); const struct instr_handler_table { DWORD opcode; instr_writer func; } *instructions; }; /* Bytecode writing stuff */ struct bc_writer { const struct bytecode_backend *funcs; /* Avoid result checking */ HRESULT state; DWORD version; /* Vertex shader varying mapping */ DWORD oPos_regnum; DWORD oD_regnum[2]; DWORD oT_regnum[8]; DWORD oFog_regnum; DWORD oFog_mask; DWORD oPts_regnum; DWORD oPts_mask; /* Pixel shader specific members */ DWORD t_regnum[8]; DWORD v_regnum[2]; }; /* Debug utility routines */ const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN; const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN; const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN; const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN; const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN; const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN; const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN; /* Used to signal an incorrect swizzle/writemask */ #define SWIZZLE_ERR ~0U /* Enumerations and defines used in the bytecode writer intermediate representation */ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE { BWRITERSIO_NOP, BWRITERSIO_MOV, BWRITERSIO_ADD, BWRITERSIO_SUB, BWRITERSIO_MAD, BWRITERSIO_MUL, BWRITERSIO_RCP, BWRITERSIO_RSQ, BWRITERSIO_DP3, BWRITERSIO_DP4, BWRITERSIO_MIN, BWRITERSIO_MAX, BWRITERSIO_SLT, BWRITERSIO_SGE, BWRITERSIO_EXP, BWRITERSIO_LOG, BWRITERSIO_LIT, BWRITERSIO_DST, BWRITERSIO_LRP, BWRITERSIO_FRC, BWRITERSIO_M4x4, BWRITERSIO_M4x3, BWRITERSIO_M3x4, BWRITERSIO_M3x3, BWRITERSIO_M3x2, BWRITERSIO_CALL, BWRITERSIO_CALLNZ, BWRITERSIO_LOOP, BWRITERSIO_RET, BWRITERSIO_ENDLOOP, BWRITERSIO_LABEL, BWRITERSIO_DCL, BWRITERSIO_POW, BWRITERSIO_CRS, BWRITERSIO_SGN, BWRITERSIO_ABS, BWRITERSIO_NRM, BWRITERSIO_SINCOS, BWRITERSIO_REP, BWRITERSIO_ENDREP, BWRITERSIO_IF, BWRITERSIO_IFC, BWRITERSIO_ELSE, BWRITERSIO_ENDIF, BWRITERSIO_BREAK, BWRITERSIO_BREAKC, BWRITERSIO_MOVA, BWRITERSIO_DEFB, BWRITERSIO_DEFI, BWRITERSIO_TEXCOORD, BWRITERSIO_TEXKILL, BWRITERSIO_TEX, BWRITERSIO_TEXBEM, BWRITERSIO_TEXBEML, BWRITERSIO_TEXREG2AR, BWRITERSIO_TEXREG2GB, BWRITERSIO_TEXM3x2PAD, BWRITERSIO_TEXM3x2TEX, BWRITERSIO_TEXM3x3PAD, BWRITERSIO_TEXM3x3TEX, BWRITERSIO_TEXM3x3SPEC, BWRITERSIO_TEXM3x3VSPEC, BWRITERSIO_EXPP, BWRITERSIO_LOGP, BWRITERSIO_CND, BWRITERSIO_DEF, BWRITERSIO_TEXREG2RGB, BWRITERSIO_TEXDP3TEX, BWRITERSIO_TEXM3x2DEPTH, BWRITERSIO_TEXDP3, BWRITERSIO_TEXM3x3, BWRITERSIO_TEXDEPTH, BWRITERSIO_CMP, BWRITERSIO_BEM, BWRITERSIO_DP2ADD, BWRITERSIO_DSX, BWRITERSIO_DSY, BWRITERSIO_TEXLDD, BWRITERSIO_SETP, BWRITERSIO_TEXLDL, BWRITERSIO_BREAKP, BWRITERSIO_TEXLDP, BWRITERSIO_TEXLDB, BWRITERSIO_PHASE, BWRITERSIO_COMMENT, BWRITERSIO_END, } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE; typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE { BWRITERSPR_TEMP, BWRITERSPR_INPUT, BWRITERSPR_CONST, BWRITERSPR_ADDR, BWRITERSPR_TEXTURE, BWRITERSPR_RASTOUT, BWRITERSPR_ATTROUT, BWRITERSPR_TEXCRDOUT, BWRITERSPR_OUTPUT, BWRITERSPR_CONSTINT, BWRITERSPR_COLOROUT, BWRITERSPR_DEPTHOUT, BWRITERSPR_SAMPLER, BWRITERSPR_CONSTBOOL, BWRITERSPR_LOOP, BWRITERSPR_MISCTYPE, BWRITERSPR_LABEL, BWRITERSPR_PREDICATE } BWRITERSHADER_PARAM_REGISTER_TYPE; typedef enum _BWRITERVS_RASTOUT_OFFSETS { BWRITERSRO_POSITION, BWRITERSRO_FOG, BWRITERSRO_POINT_SIZE } BWRITERVS_RASTOUT_OFFSETS; #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */ #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */ #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */ #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */ #define BWRITERSP_WRITEMASK_ALL 0xf /* all */ typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE { BWRITERSPDM_NONE = 0, BWRITERSPDM_SATURATE = 1, BWRITERSPDM_PARTIALPRECISION = 2, BWRITERSPDM_MSAMPCENTROID = 4, } BWRITERSHADER_PARAM_DSTMOD_TYPE; typedef enum _BWRITERSAMPLER_TEXTURE_TYPE { BWRITERSTT_UNKNOWN = 0, BWRITERSTT_1D = 1, BWRITERSTT_2D = 2, BWRITERSTT_CUBE = 3, BWRITERSTT_VOLUME = 4, } BWRITERSAMPLER_TEXTURE_TYPE; #define BWRITERSI_TEXLD_PROJECT 1 #define BWRITERSI_TEXLD_BIAS 2 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE { BWRITERSPSM_NONE = 0, BWRITERSPSM_NEG, BWRITERSPSM_BIAS, BWRITERSPSM_BIASNEG, BWRITERSPSM_SIGN, BWRITERSPSM_SIGNNEG, BWRITERSPSM_COMP, BWRITERSPSM_X2, BWRITERSPSM_X2NEG, BWRITERSPSM_DZ, BWRITERSPSM_DW, BWRITERSPSM_ABS, BWRITERSPSM_ABSNEG, BWRITERSPSM_NOT, } BWRITERSHADER_PARAM_SRCMOD_TYPE; #define BWRITER_SM1_VS 0xfffe #define BWRITER_SM1_PS 0xffff #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor)) #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor)) #define BWRITERVS_SWIZZLE_SHIFT 16 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT) #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2)) #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4)) #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6)) #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W) #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X) #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y) #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z) #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W) typedef enum _BWRITERDECLUSAGE { BWRITERDECLUSAGE_POSITION, BWRITERDECLUSAGE_BLENDWEIGHT, BWRITERDECLUSAGE_BLENDINDICES, BWRITERDECLUSAGE_NORMAL, BWRITERDECLUSAGE_PSIZE, BWRITERDECLUSAGE_TEXCOORD, BWRITERDECLUSAGE_TANGENT, BWRITERDECLUSAGE_BINORMAL, BWRITERDECLUSAGE_TESSFACTOR, BWRITERDECLUSAGE_POSITIONT, BWRITERDECLUSAGE_COLOR, BWRITERDECLUSAGE_FOG, BWRITERDECLUSAGE_DEPTH, BWRITERDECLUSAGE_SAMPLE } BWRITERDECLUSAGE; /* ps 1.x texture registers mappings */ #define T0_REG 2 #define T1_REG 3 #define T2_REG 4 #define T3_REG 5 struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN; DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result) DECLSPEC_HIDDEN; void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN; #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9') #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5') #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G') #define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F') #define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G') #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X') #define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T') #define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P') #define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S') struct dxbc_section { DWORD tag; const char *data; DWORD data_size; }; struct dxbc { UINT size; UINT count; struct dxbc_section *sections; }; HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN; void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN; HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN; HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN; HRESULT dxbc_init(struct dxbc *dxbc, DWORD count) DECLSPEC_HIDDEN; static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static inline void write_dword(char **ptr, DWORD d) { memcpy(*ptr, &d, sizeof(d)); *ptr += sizeof(d); } void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN; void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN; #endif /* __WINE_D3DCOMPILER_PRIVATE_H */