/* * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DVertexShader9_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface) { IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface; ULONG refcount = InterlockedIncrement(&shader->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice9Ex_AddRef(shader->parentDevice); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface) { IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface; ULONG refcount = InterlockedDecrement(&shader->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice9Ex *device = shader->parentDevice; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(device); } return refcount; } static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device) { TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)((IDirect3DVertexShader9Impl *)iface)->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size) { HRESULT hr; TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); wined3d_mutex_lock(); hr = wined3d_shader_get_byte_code(((IDirect3DVertexShader9Impl *)iface)->wined3d_shader, data, data_size); wined3d_mutex_unlock(); return hr; } static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl = { /* IUnknown */ d3d9_vertexshader_QueryInterface, d3d9_vertexshader_AddRef, d3d9_vertexshader_Release, /* IDirect3DVertexShader9 */ d3d9_vertexshader_GetDevice, d3d9_vertexshader_GetFunction, }; static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops = { d3d9_vertexshader_wined3d_object_destroyed, }; HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code) { HRESULT hr; shader->ref = 1; shader->lpVtbl = &d3d9_vertexshader_vtbl; wined3d_mutex_lock(); hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL, shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); return hr; } shader->parentDevice = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(shader->parentDevice); return D3D_OK; } static inline IDirect3DPixelShader9Impl *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) { return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, lpVtbl); } static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DPixelShader9_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface) { IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface; ULONG refcount = InterlockedIncrement(&shader->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice9Ex_AddRef(shader->parentDevice); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) { IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface; ULONG refcount = InterlockedDecrement(&shader->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice9Ex *device = shader->parentDevice; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(device); } return refcount; } static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device) { TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)((IDirect3DPixelShader9Impl *)iface)->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size) { HRESULT hr; TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); wined3d_mutex_lock(); hr = wined3d_shader_get_byte_code(((IDirect3DPixelShader9Impl *)iface)->wined3d_shader, data, data_size); wined3d_mutex_unlock(); return hr; } static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl = { /* IUnknown */ d3d9_pixelshader_QueryInterface, d3d9_pixelshader_AddRef, d3d9_pixelshader_Release, /* IDirect3DPixelShader9 */ d3d9_pixelshader_GetDevice, d3d9_pixelshader_GetFunction, }; static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops = { d3d9_pixelshader_wined3d_object_destroyed, }; HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code) { HRESULT hr; shader->ref = 1; shader->lpVtbl = &d3d9_pixelshader_vtbl; wined3d_mutex_lock(); hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader, &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr); return hr; } shader->parentDevice = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(shader->parentDevice); return D3D_OK; } IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d9_pixelshader_vtbl); return impl_from_IDirect3DPixelShader9(iface); }