/* * Copyright (C) 2006 Vitaliy Margolen * Copyright (C) 2006 Chris Robinson * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers) * Copyright 2007 Henri Verbeet * Copyright (C) 2008 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT); static int get_refcount(IUnknown *object) { IUnknown_AddRef( object ); return IUnknown_Release( object ); } /* try to make sure pending X events have been processed before continuing */ static void flush_events(void) { MSG msg; int diff = 200; int min_timeout = 100; DWORD time = GetTickCount() + diff; while (diff > 0) { if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break; while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg ); diff = time - GetTickCount(); } } static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; IDirect3DDevice9 *device; present_parameters.Windowed = windowed; present_parameters.hDeviceWindow = device_window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; return NULL; } static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; present_parameters.Windowed = windowed; present_parameters.hDeviceWindow = device_window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = 640; present_parameters.BackBufferHeight = 480; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; return IDirect3DDevice9_Reset(device, &present_parameters); } #define CHECK_CALL(r,c,d,rc) \ if (SUCCEEDED(r)) {\ int tmp1 = get_refcount( (IUnknown *)d ); \ int rc_new = rc; \ ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ } else {\ trace("%s failed: %08x\n", c, r); \ } #define CHECK_RELEASE(obj,d,rc) \ if (obj) { \ int tmp1, rc_new = rc; \ IUnknown_Release( obj ); \ tmp1 = get_refcount( (IUnknown *)d ); \ ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ } #define CHECK_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = get_refcount( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } #define CHECK_RELEASE_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = IUnknown_Release( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } #define CHECK_ADDREF_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = IUnknown_AddRef( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ { \ void *container_ptr = (void *)0x1337c0d3; \ hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \ ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \ "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ } static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count) { IDirect3DBaseTexture9* texture = NULL; HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL ); if (SUCCEEDED(hr)) { DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture); ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); } else trace("CreateTexture failed: %08x\n", hr); if (texture) IUnknown_Release( texture ); } static void test_mipmap_levels(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) { skip("failed to create a d3d device\n"); goto cleanup; } check_mipmap_levels(pDevice, 32, 32, 6); check_mipmap_levels(pDevice, 256, 1, 9); check_mipmap_levels(pDevice, 1, 256, 9); check_mipmap_levels(pDevice, 1, 1, 1); cleanup: if (pDevice) { UINT refcount = IUnknown_Release( pDevice ); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IUnknown_Release( pD3d ); DestroyWindow( hwnd ); } static void test_checkdevicemultisampletype(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; DWORD qualityLevels; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) { skip("failed to create a d3d device\n"); goto cleanup; } qualityLevels = 0; hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, &qualityLevels); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr); if(hr == D3DERR_NOTAVAILABLE) { skip("IDirect3D9_CheckDeviceMultiSampleType not available\n"); goto cleanup; } ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE, D3DMULTISAMPLE_NONE, &qualityLevels); ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr); ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); cleanup: if (pDevice) { UINT refcount = IUnknown_Release( pDevice ); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IUnknown_Release( pD3d ); DestroyWindow( hwnd ); } static void test_swapchain(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; IDirect3DSwapChain9 *swapchain0 = NULL; IDirect3DSwapChain9 *swapchain1 = NULL; IDirect3DSwapChain9 *swapchain2 = NULL; IDirect3DSwapChain9 *swapchain3 = NULL; IDirect3DSwapChain9 *swapchainX = NULL; IDirect3DSurface9 *backbuffer = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.BackBufferCount = 0; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) goto cleanup; /* Check if the back buffer count was modified */ ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); /* Get the implicit swapchain */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0); ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr); if(swapchain0) IDirect3DSwapChain9_Release(swapchain0); /* Check if there is a back buffer */ hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer != NULL, "The back buffer is NULL\n"); if(backbuffer) IDirect3DSurface9_Release(backbuffer); /* Try to get a nonexistent swapchain */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr); ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX); if(swapchainX) IDirect3DSwapChain9_Release(swapchainX); /* Create a bunch of swapchains */ d3dpp.BackBufferCount = 0; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); d3dpp.BackBufferCount = 1; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); d3dpp.BackBufferCount = 2; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); if(SUCCEEDED(hr)) { /* Swapchain 3, created with backbuffercount 2 */ backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer); ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); } /* Check the back buffers of the swapchains */ /* Swapchain 1, created with backbuffercount 0 */ hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr); if(backbuffer) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); /* Swapchain 2 - created with backbuffercount 1 */ backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer); ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); /* Try getSwapChain on a manually created swapchain * it should fail, apparently GetSwapChain only returns implicit swapchains */ swapchainX = (void *) 0xdeadbeef; hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr); ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX); if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX); cleanup: if(swapchain1) IDirect3DSwapChain9_Release(swapchain1); if(swapchain2) IDirect3DSwapChain9_Release(swapchain2); if(swapchain3) IDirect3DSwapChain9_Release(swapchain3); if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); DestroyWindow( hwnd ); } /* Shared between two functions */ static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */ 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ 0x0000FFFF}; /* END */ static void test_refcount(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; IDirect3DVertexBuffer9 *pVertexBuffer = NULL; IDirect3DIndexBuffer9 *pIndexBuffer = NULL; IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL; IDirect3DVertexShader9 *pVertexShader = NULL; IDirect3DPixelShader9 *pPixelShader = NULL; IDirect3DCubeTexture9 *pCubeTexture = NULL; IDirect3DTexture9 *pTexture = NULL; IDirect3DVolumeTexture9 *pVolumeTexture = NULL; IDirect3DVolume9 *pVolumeLevel = NULL; IDirect3DSurface9 *pStencilSurface = NULL; IDirect3DSurface9 *pOffscreenSurface = NULL; IDirect3DSurface9 *pRenderTarget = NULL; IDirect3DSurface9 *pRenderTarget2 = NULL; IDirect3DSurface9 *pRenderTarget3 = NULL; IDirect3DSurface9 *pTextureLevel = NULL; IDirect3DSurface9 *pBackBuffer = NULL; IDirect3DStateBlock9 *pStateBlock = NULL; IDirect3DStateBlock9 *pStateBlock1 = NULL; IDirect3DSwapChain9 *pSwapChain = NULL; IDirect3DQuery9 *pQuery = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; int refcount = 0, tmp; D3DVERTEXELEMENT9 decl[] = { D3DDECL_END() }; static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xB00F0000, /* tex t0 */ 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ 0x0000FFFF}; /* END */ pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) goto cleanup; refcount = get_refcount( (IUnknown *)pDevice ); ok(refcount == 1, "Invalid device RefCount %d\n", refcount); /** * Check refcount of implicit surfaces and implicit swapchain. Findings: * - the container is the device OR swapchain * - they hold a reference to the device * - they are created with a refcount of 0 (Get/Release returns original refcount) * - they are not freed if refcount reaches 0. * - the refcount is not forwarded to the container. */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain); CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount); if (pSwapChain) { CHECK_REFCOUNT( pSwapChain, 1); hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); CHECK_REFCOUNT( pSwapChain, 1); if(pRenderTarget) { CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain); CHECK_REFCOUNT( pRenderTarget, 1); CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); CHECK_REFCOUNT(pDevice, refcount); CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); CHECK_REFCOUNT(pDevice, refcount); hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); CHECK_REFCOUNT( pRenderTarget, 2); CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); CHECK_REFCOUNT(pDevice, --refcount); } /* Render target and back buffer are identical. */ hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer); CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); if(pBackBuffer) { CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", pRenderTarget, pBackBuffer); pBackBuffer = NULL; } CHECK_REFCOUNT( pDevice, --refcount); hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface); CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); CHECK_REFCOUNT( pSwapChain, 1); if(pStencilSurface) { CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice); CHECK_REFCOUNT( pStencilSurface, 1); CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); CHECK_REFCOUNT(pDevice, refcount); CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); CHECK_REFCOUNT(pDevice, refcount); CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); CHECK_REFCOUNT(pDevice, --refcount); pStencilSurface = NULL; } CHECK_RELEASE_REFCOUNT( pSwapChain, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pSwapChain, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pSwapChain, 0); CHECK_REFCOUNT(pDevice, --refcount); pSwapChain = NULL; } /* Buffers */ hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL ); CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); if(pIndexBuffer) { tmp = get_refcount( (IUnknown *)pIndexBuffer ); hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer); CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); hr = IDirect3DDevice9_SetIndices(pDevice, NULL); CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); } hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); if(pVertexBuffer) { IDirect3DVertexBuffer9 *pVBuf = (void*)~0; UINT offset = ~0; UINT stride = ~0; tmp = get_refcount( (IUnknown *)pVertexBuffer ); hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float)); CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0); CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride); ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); ok(offset==0, "offset not 0 (got %u)!\n", offset); } /* Shaders */ hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration ); CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader ); CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount ); hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader ); CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount ); /* Textures */ hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL ); CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); if (pTexture) { tmp = get_refcount( (IUnknown *)pTexture ); /* SetTexture should not increase refcounts */ hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture); CHECK_CALL( hr, "SetTexture", pTexture, tmp); hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL); CHECK_CALL( hr, "SetTexture", pTexture, tmp); /* This should not increment device refcount */ hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); /* But should increment texture's refcount */ CHECK_REFCOUNT( pTexture, tmp+1 ); /* Because the texture and surface refcount are identical */ if (pTextureLevel) { CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); CHECK_REFCOUNT ( pTexture , tmp+2 ); CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); CHECK_REFCOUNT ( pTexture , tmp+1 ); CHECK_RELEASE_REFCOUNT( pTexture , tmp ); CHECK_REFCOUNT ( pTextureLevel, tmp ); } } hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL ); CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL ); CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); if (pVolumeTexture) { tmp = get_refcount( (IUnknown *)pVolumeTexture ); /* This should not increment device refcount */ hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount ); /* But should increment volume texture's refcount */ CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); /* Because the volume texture and volume refcount are identical */ if (pVolumeLevel) { CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); CHECK_REFCOUNT ( pVolumeLevel , tmp ); } } /* Surfaces */ hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL ); CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); CHECK_REFCOUNT( pStencilSurface, 1 ); hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL ); CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount ); CHECK_REFCOUNT( pOffscreenSurface, 1 ); hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL ); CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); CHECK_REFCOUNT( pRenderTarget3, 1 ); /* Misc */ hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock ); CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); if(pSwapChain) { /* check implicit back buffer */ hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); CHECK_REFCOUNT( pSwapChain, 1); if(pBackBuffer) { CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain); CHECK_REFCOUNT( pBackBuffer, 1); CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); CHECK_REFCOUNT(pDevice, --refcount); pBackBuffer = NULL; } CHECK_REFCOUNT( pSwapChain, 1); } hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery ); CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount ); hr = IDirect3DDevice9_BeginStateBlock( pDevice ); CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount ); hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 ); CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount ); /* The implicit render target is not freed if refcount reaches 0. * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2); CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); if(pRenderTarget2) { CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", pRenderTarget, pRenderTarget2); CHECK_REFCOUNT( pDevice, --refcount); pRenderTarget2 = NULL; } pRenderTarget = NULL; cleanup: CHECK_RELEASE(pDevice, pDevice, --refcount); /* Buffers */ CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); /* Shaders */ CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount); CHECK_RELEASE(pVertexShader, pDevice, --refcount); CHECK_RELEASE(pPixelShader, pDevice, --refcount); /* Textures */ CHECK_RELEASE(pTextureLevel, pDevice, --refcount); CHECK_RELEASE(pCubeTexture, pDevice, --refcount); CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); /* Surfaces */ CHECK_RELEASE(pStencilSurface, pDevice, --refcount); CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount); CHECK_RELEASE(pRenderTarget3, pDevice, --refcount); /* Misc */ CHECK_RELEASE(pStateBlock, pDevice, --refcount); CHECK_RELEASE(pSwapChain, pDevice, --refcount); CHECK_RELEASE(pQuery, pDevice, --refcount); /* This will destroy device - cannot check the refcount here */ if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0); if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0); DestroyWindow( hwnd ); } static void test_cursor(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; CURSORINFO info; IDirect3DSurface9 *cursor = NULL; HCURSOR cur; memset(&info, 0, sizeof(info)); info.cbSize = sizeof(info); ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); cur = info.hCursor; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) goto cleanup; IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0); ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); /* Initially hidden */ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* Not enabled without a surface*/ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* Fails */ hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor); ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); IDirect3DSurface9_Release(cursor); memset(&info, 0, sizeof(info)); info.cbSize = sizeof(info); ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ /* Still hidden */ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* Enabled now*/ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* GDI cursor unchanged */ memset(&info, 0, sizeof(info)); info.cbSize = sizeof(info); ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ cleanup: if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); DestroyWindow( hwnd ); } static void test_reset(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm, d3ddm2; D3DVIEWPORT9 vp; DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); IDirect3DSwapChain9 *pSwapchain; IDirect3DSurface9 *surface; IDirect3DTexture9 *texture; IDirect3DVertexShader9 *shader; UINT i, adapter_mode_count; D3DLOCKED_RECT lockrect; struct { UINT w; UINT h; } *modes = NULL; UINT mode_count = 0; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); for(i = 0; i < adapter_mode_count; ++i) { UINT j; ZeroMemory( &d3ddm2, sizeof(d3ddm2) ); hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr); for (j = 0; j < mode_count; ++j) { if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) break; } if (j == mode_count) { modes[j].w = d3ddm2.Width; modes[j].h = d3ddm2.Height; ++mode_count; } /* We use them as invalid modes */ if((d3ddm2.Width == 801 && d3ddm2.Height == 600) || (d3ddm2.Width == 32 && d3ddm2.Height == 32)) { skip("This system supports a screen resolution of %dx%d, not running mode tests\n", d3ddm2.Width, d3ddm2.Height); goto cleanup; } } if (mode_count < 2) { skip("Less than 2 modes supported, skipping mode tests\n"); goto cleanup; } i = 0; if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = FALSE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); if(FAILED(hr)) { skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); goto cleanup; } hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); hr = IDirect3DDevice9_GetViewport(pDevice, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); if(SUCCEEDED(hr)) { ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); } i = 1; vp.X = 10; vp.Y = 20; vp.MinZ = 2; vp.MaxZ = 3; hr = IDirect3DDevice9_SetViewport(pDevice, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); ZeroMemory(&vp, sizeof(vp)); hr = IDirect3DDevice9_GetViewport(pDevice, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); if(SUCCEEDED(hr)) { ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); } width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain); ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); if(SUCCEEDED(hr)) { ZeroMemory(&d3dpp, sizeof(d3dpp)); hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); if(SUCCEEDED(hr)) { ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n", d3dpp.BackBufferWidth, modes[i].w); ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n", d3dpp.BackBufferHeight, modes[i].h); } IDirect3DSwapChain9_Release(pSwapchain); } ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == orig_width, "Screen width is %d\n", width); ok(height == orig_height, "Screen height is %d\n", height); ZeroMemory(&vp, sizeof(vp)); hr = IDirect3DDevice9_GetViewport(pDevice, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); if(SUCCEEDED(hr)) { ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width); ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height); ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); } hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain); ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); if(SUCCEEDED(hr)) { ZeroMemory(&d3dpp, sizeof(d3dpp)); hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); if(SUCCEEDED(hr)) { ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight); } IDirect3DSwapChain9_Release(pSwapchain); } ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; /* _Reset fails if there is a resource in the default pool */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); /* Reset again to get the device out of the lost state */ hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); /* Scratch, sysmem and managed pools are fine */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); /* The depth stencil should get reset to the auto depth stencil when present. */ hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL); ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); ok(surface == NULL, "Depth stencil should be NULL\n"); d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); ok(surface != NULL, "Depth stencil should not be NULL\n"); if (surface) IDirect3DSurface9_Release(surface); d3dpp.EnableAutoDepthStencil = FALSE; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); ok(surface == NULL, "Depth stencil should be NULL\n"); /* Will a sysmem or scratch survive while locked */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_UnlockRect(surface); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_UnlockRect(surface); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DTexture9_Release(texture); /* A reference held to an implicit surface causes failures as well */ hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); /* Shaders are fine as well */ hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader); ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); IDirect3DVertexShader9_Release(shader); /* Try setting invalid modes */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 32; d3dpp.BackBufferHeight = 32; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 801; d3dpp.BackBufferHeight = 600; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); pDevice = NULL; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); if(FAILED(hr)) { skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); goto cleanup; } hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); ok(surface != NULL, "Depth stencil should not be NULL\n"); if (surface) IDirect3DSurface9_Release(surface); cleanup: HeapFree(GetProcessHeap(), 0, modes); if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); } /* Test adapter display modes */ static void test_display_modes(void) { D3DDISPLAYMODE dmode; IDirect3D9 *pD3d; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); if(!pD3d) return; #define TEST_FMT(x,r) do { \ HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \ ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \ } while(0) TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); /* D3DFMT_R5G6B5 */ TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL); /* Floating point formats */ TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL); /* IEEE formats */ TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL); TEST_FMT(0, D3DERR_INVALIDCALL); IDirect3D9_Release(pD3d); } static void test_scene(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL; IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL; RECT rect = {0, 0, 128, 128}; D3DCAPS9 caps; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } /* Get the caps, they will be needed to tell if an operation is supposed to be valid */ memset(&caps, 0, sizeof(caps)); hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps); ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr); if(FAILED(hr)) goto cleanup; /* Test an EndScene without beginscene. Should return an error */ hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); /* Test a normal BeginScene / EndScene pair, this should work */ hr = IDirect3DDevice9_BeginScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); if(SUCCEEDED(hr)) { hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); } /* Test another EndScene without having begun a new scene. Should return an error */ hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); /* Two nested BeginScene and EndScene calls */ hr = IDirect3DDevice9_BeginScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); hr = IDirect3DDevice9_BeginScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr); hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); /* Create some surfaces to test stretchrect between the scenes */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr); hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr); hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); /* First make sure a simple StretchRect call works */ if(pSurface1 && pSurface2) { hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pBackBuffer && pRenderTarget) { hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pDepthStencil && pSurface3) { HRESULT expected; if(0) /* Disabled for now because it crashes in wine */ { expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL; hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected); } } /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair * width normal surfaces, render targets and depth stencil surfaces. */ hr = IDirect3DDevice9_BeginScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); if(pSurface1 && pSurface2) { hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pBackBuffer && pRenderTarget) { hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pDepthStencil && pSurface3) { /* This is supposed to fail inside a BeginScene - EndScene pair. */ hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr); } hr = IDirect3DDevice9_EndScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); /* Does a SetRenderTarget influence BeginScene / EndScene ? * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe * ended the scene. Expected result is that the scene is not affected by SetRenderTarget */ hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); hr = IDirect3DDevice9_BeginScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); hr = IDirect3DDevice9_EndScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); cleanup: if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget); if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer); if(pSurface1) IDirect3DSurface9_Release(pSurface1); if(pSurface2) IDirect3DSurface9_Release(pSurface2); if(pSurface3) IDirect3DSurface9_Release(pSurface3); if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); if(hwnd) DestroyWindow(hwnd); } static void test_limits(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; IDirect3DTexture9 *pTexture = NULL; int i; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr); if(!pTexture) goto cleanup; /* There are 16 pixel samplers. We should be able to access all of them */ for(i = 0; i < 16; i++) { hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE); ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr); } /* Now test all 8 textures stage states */ for(i = 0; i < 8; i++) { hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr); } /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking * but how do I test that? */ cleanup: if(pTexture) IDirect3DTexture9_Release(pTexture); if (pDevice) { UINT refcount = IDirect3D9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); if(hwnd) DestroyWindow(hwnd); } static void test_depthstenciltest(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; IDirect3DSurface9 *pDepthStencil = NULL; IDirect3DSurface9 *pDepthStencil2 = NULL; D3DZBUFFERTYPE state; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); /* Try to clear */ hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */ hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2); ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2); /* This left the render states untouched! */ hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE"); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE"); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state); /* This is supposed to fail now */ hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr); hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil); ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); /* Now it works again */ hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); if(pDevice) IDirect3D9_Release(pDevice); /* Now see if autodepthstencil disable is honored. First, without a format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } pDepthStencil = NULL; hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); if(pDepthStencil) { IDirect3DSurface9_Release(pDepthStencil); pDepthStencil = NULL; } /* Check the depth test state */ hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); if(pDevice) IDirect3D9_Release(pDevice); /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } pDepthStencil = NULL; hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); if(pDepthStencil) { IDirect3DSurface9_Release(pDepthStencil); pDepthStencil = NULL; } hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); cleanup: if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); if (pDevice) { UINT refcount = IDirect3D9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); if(hwnd) DestroyWindow(hwnd); } /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */ static void test_draw_indexed(void) { static const struct { float position[3]; DWORD color; } quad[] = { {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, 0xffff0000}, {{ 1.0f, 1.0f, 0.0f}, 0xffff0000}, {{ 1.0f, -1.0f, 0.0f}, 0xffff0000}, }; WORD indices[] = {0, 1, 2, 3, 0, 2}; static const D3DVERTEXELEMENT9 decl_elements[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; IDirect3DVertexDeclaration9 *vertex_declaration = NULL; IDirect3DVertexBuffer9 *vertex_buffer = NULL; IDirect3DIndexBuffer9 *index_buffer = NULL; D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HRESULT hr; HWND hwnd; void *ptr; hwnd = CreateWindow("static", "d3d9_test", 0, 0, 0, 10, 10, 0, 0, 0, 0); if (!hwnd) { skip("Failed to create window\n"); return; } d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); if (!d3d9) { skip("Failed to create IDirect3D9 object\n"); goto cleanup; } ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if (FAILED(hr) || !device) { skip("Failed to create device\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL); ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr); hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); memcpy(ptr, quad, sizeof(quad)); hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer); ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad)); ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr); hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL); ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr); hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); memcpy(ptr, indices, sizeof(indices)); hr = IDirect3DIndexBuffer9_Unlock(index_buffer); ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr); /* NULL index buffer. Should fail */ hr = IDirect3DDevice9_SetIndices(device, NULL); ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", hr, D3DERR_INVALIDCALL); /* Valid index buffer, NULL vertex declaration. Should fail */ hr = IDirect3DDevice9_SetIndices(device, index_buffer); ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", hr, D3DERR_INVALIDCALL); /* Valid index buffer and vertex declaration. Should succeed */ hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); IDirect3DVertexBuffer9_Release(vertex_buffer); IDirect3DIndexBuffer9_Release(index_buffer); IDirect3DVertexDeclaration9_Release(vertex_declaration); cleanup: if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if (d3d9) IDirect3D9_Release(d3d9); if (hwnd) DestroyWindow(hwnd); } static void test_null_stream(void) { IDirect3DVertexBuffer9 *buffer = NULL; D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HWND hwnd; HRESULT hr; IDirect3DVertexShader9 *shader = NULL; IDirect3DVertexDeclaration9 *decl = NULL; DWORD shader_code[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ 0x0000ffff /* end */ }; static const D3DVERTEXELEMENT9 decl_elements[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!d3d9 || !hwnd) goto cleanup; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { skip("Failed to create a d3d device\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); if(FAILED(hr)) { skip("No vertex shader support\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr); if (FAILED(hr)) { skip("Vertex declaration handling not possible.\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr); if (FAILED(hr)) { skip("Vertex buffer handling not possible.\n"); goto cleanup; } hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, shader); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr); if(SUCCEEDED(hr)) { hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1); ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr); } IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); IDirect3DDevice9_SetVertexShader(device, NULL); IDirect3DDevice9_SetVertexDeclaration(device, NULL); cleanup: if (buffer) IDirect3DVertexBuffer9_Release(buffer); if(decl) IDirect3DVertexDeclaration9_Release(decl); if(shader) IDirect3DVertexShader9_Release(shader); if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if(d3d9) IDirect3D9_Release(d3d9); } static void test_lights(void) { D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HWND hwnd; HRESULT hr; unsigned int i; BOOL enabled; D3DCAPS9 caps; d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!d3d9 || !hwnd) goto cleanup; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { skip("Failed to create a d3d device\n"); goto cleanup; } memset(&caps, 0, sizeof(caps)); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr); for(i = 1; i <= caps.MaxActiveLights; i++) { hr = IDirect3DDevice9_LightEnable(device, i, TRUE); ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr); hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled); ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr); ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); } /* TODO: Test the rendering results in this situation */ hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE); ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr); hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled); ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr); ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE); ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr); for(i = 1; i <= caps.MaxActiveLights; i++) { hr = IDirect3DDevice9_LightEnable(device, i, FALSE); ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr); } cleanup: if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if(d3d9) IDirect3D9_Release(d3d9); } static void test_set_stream_source(void) { D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HWND hwnd; HRESULT hr; IDirect3DVertexBuffer9 *pVertexBuffer = NULL; d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); ok(hwnd != NULL, "Failed to create window\n"); if (!d3d9 || !hwnd) goto cleanup; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { skip("Failed to create a d3d device\n"); goto cleanup; } } hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr); if (SUCCEEDED(hr)) { /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it, * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes * a WARN */ hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32); ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32); ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); } /* Try to set the NULL buffer with an offset and stride 0 */ hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0); ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); cleanup: if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer); if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if(d3d9) IDirect3D9_Release(d3d9); } struct formats { D3DFORMAT DisplayFormat; D3DFORMAT BackBufferFormat; BOOL shouldPass; }; static const struct formats r5g6b5_format_list[] = { { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE }, { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE }, { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE }, { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE }, { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE }, { 0, 0, 0} }; static const struct formats x1r5g5b5_format_list[] = { { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE }, { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE }, { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE }, { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE }, { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE }, /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */ { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE }, { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE }, { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE }, { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE }, { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE }, { 0, 0, 0} }; static const struct formats x8r8g8b8_format_list[] = { { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE }, { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE }, { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE }, { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE }, { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE }, /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */ { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE }, { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE }, { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE }, { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE }, { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE }, { 0, 0, 0} }; static void test_display_formats(void) { /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10. * Next to these there are 6 different backbuffer formats. Only a fixed number of * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are * allowed due to depth conversion and this is likely driver dependent. * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent. * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */ UINT Adapter = D3DADAPTER_DEFAULT; D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL; int i, nmodes; HRESULT hr; IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); if(!d3d9) return; nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5); if(!nmodes) { skip("Display format R5G6B5 not supported, skipping\n"); } else { trace("Testing display format R5G6B5\n"); for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++) { hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE); if(r5g6b5_format_list[i].shouldPass) ok(hr == D3D_OK || broken(hr == D3DERR_NOTAVAILABLE), "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr); else ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat); } } nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5); if(!nmodes) { skip("Display format X1R5G5B5 not supported, skipping\n"); } else { trace("Testing display format X1R5G5B5\n"); for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++) { hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE); if(x1r5g5b5_format_list[i].shouldPass) ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr); else ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat); } } nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); if(!nmodes) { skip("Display format X8R8G8B8 not supported, skipping\n"); } else { trace("Testing display format X8R8G8B8\n"); for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++) { hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE); if(x8r8g8b8_format_list[i].shouldPass) ok(hr == D3D_OK || broken(hr == D3DERR_NOTAVAILABLE), "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr); else ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat); } } if(d3d9) IDirect3D9_Release(d3d9); } static void test_scissor_size(void) { IDirect3D9 *d3d9_ptr = 0; unsigned int i; static const struct { int winx; int winy; int backx; int backy; BOOL window; } scts[] = { /* scissor tests */ {800, 600, 640, 480, TRUE}, {800, 600, 640, 480, FALSE}, {640, 480, 800, 600, TRUE}, {640, 480, 800, 600, FALSE}, }; d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr){ skip("Failed to create IDirect3D9 object\n"); return; } for(i=0; iwindow) { case DEVICE_WINDOW: w = device_window; break; case FOCUS_WINDOW: w = focus_window; break; default: w = NULL; break; }; if (hwnd == w && expect_messages->message == message) ++expect_messages; } return DefWindowProcA(hwnd, message, wparam, lparam); } static DWORD WINAPI wndproc_thread(void *param) { struct wndproc_thread_param *p = param; DWORD res; BOOL ret; p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); p->running_in_foreground = SetForegroundWindow(p->dummy_window); ret = SetEvent(p->window_created); ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); for (;;) { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg); res = WaitForSingleObject(p->test_finished, 100); if (res == WAIT_OBJECT_0) break; if (res != WAIT_TIMEOUT) { ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); break; } } DestroyWindow(p->dummy_window); return 0; } static void test_wndproc(void) { struct wndproc_thread_param thread_params; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; HANDLE thread; LONG_PTR proc; ULONG ref; DWORD res, tid; HWND tmp; static const struct message messages[] = { {WM_WINDOWPOSCHANGING, FOCUS_WINDOW}, {WM_ACTIVATE, FOCUS_WINDOW}, {WM_SETFOCUS, FOCUS_WINDOW}, {0, 0}, }; if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } wc.lpfnWndProc = test_proc; wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(thread_params.window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); if (thread_params.running_in_foreground) { tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); } else skip("Not running in foreground, skip foreground window test\n"); flush_events(); expect_messages = messages; device = create_device(d3d9, device_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", expect_messages->message, expect_messages->window); expect_messages = NULL; if (0) /* Disabled until we can make this work in a reliable way on Wine. */ { tmp = GetFocus(); ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); tmp = GetForegroundWindow(); ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); } SetForegroundWindow(focus_window); flush_events(); filter_messages = focus_window; proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); device = create_device(d3d9, focus_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); device = create_device(d3d9, device_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); done: filter_messages = NULL; IDirect3D9_Release(d3d9); SetEvent(thread_params.test_finished); WaitForSingleObject(thread, INFINITE); CloseHandle(thread_params.test_finished); CloseHandle(thread_params.window_created); CloseHandle(thread); DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_wndproc_windowed(void) { struct wndproc_thread_param thread_params; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; HANDLE thread; LONG_PTR proc; HRESULT hr; ULONG ref; DWORD res, tid; HWND tmp; if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } wc.lpfnWndProc = test_proc; wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(thread_params.window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); if (thread_params.running_in_foreground) { tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); } else skip("Not running in foreground, skip foreground window test\n"); filter_messages = focus_window; device = create_device(d3d9, device_window, focus_window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = NULL; hr = reset_device(device, device_window, FALSE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = reset_device(device, device_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = focus_window; ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); filter_messages = device_window; device = create_device(d3d9, focus_window, focus_window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; hr = reset_device(device, focus_window, FALSE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = reset_device(device, focus_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = device_window; ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); device = create_device(d3d9, device_window, focus_window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; hr = reset_device(device, device_window, FALSE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = reset_device(device, device_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = device_window; ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: filter_messages = NULL; IDirect3D9_Release(d3d9); SetEvent(thread_params.test_finished); WaitForSingleObject(thread, INFINITE); CloseHandle(thread_params.test_finished); CloseHandle(thread_params.window_created); CloseHandle(thread); DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } static inline void set_fpu_cw(WORD cw) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) __asm__ volatile ("fnclex"); __asm__ volatile ("fldcw %0" : : "m" (cw)); #endif } static inline WORD get_fpu_cw(void) { WORD cw = 0; #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) __asm__ volatile ("fnstcw %0" : "=m" (cw)); #endif return cw; } static void test_fpu_setup(void) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device; HWND window = NULL; IDirect3D9 *d3d9; HRESULT hr; WORD cw; d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); ok(!!d3d9, "Failed to create a d3d9 object.\n"); if (!d3d9) return; window = CreateWindowA("static", "d3d9_test", WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); ok(!!window, "Failed to create a window.\n"); if (!window) goto done; memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; set_fpu_cw(0xf60); cw = get_fpu_cw(); ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); if (FAILED(hr)) { skip("Failed to create a device, hr %#x.\n", hr); set_fpu_cw(0x37f); goto done; } cw = get_fpu_cw(); ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); IDirect3DDevice9_Release(device); cw = get_fpu_cw(); ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); set_fpu_cw(0xf60); cw = get_fpu_cw(); ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device); ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr); cw = get_fpu_cw(); ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); set_fpu_cw(0x37f); IDirect3DDevice9_Release(device); done: if (window) DestroyWindow(window); if (d3d9) IDirect3D9_Release(d3d9); #endif } START_TEST(device) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); if (!d3d9_handle) { skip("Could not load d3d9.dll\n"); return; } pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" ); ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n"); if (pDirect3DCreate9) { IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); if(!d3d9) { skip("could not create D3D9 object\n"); return; } IDirect3D9_Release(d3d9); test_fpu_setup(); test_multi_device(); test_display_formats(); test_display_modes(); test_swapchain(); test_refcount(); test_mipmap_levels(); test_checkdevicemultisampletype(); test_cursor(); test_reset(); test_scene(); test_limits(); test_depthstenciltest(); test_draw_indexed(); test_null_stream(); test_lights(); test_set_stream_source(); test_scissor_size(); test_wndproc(); test_wndproc_windowed(); } }