/* * Copyright 2008 Luis Busquets * Copyright 2009 Matteo Bruni * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "wine/unicode.h" #include "windef.h" #include "wingdi.h" #include "objbase.h" #include "d3dcommon.h" #include "d3dcompiler.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /* This function is not declared in the SDK headers yet */ HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags, ID3DBlob **shader, ID3DBlob **error_messages); LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device) { D3DCAPS9 caps; TRACE("device %p\n", device); if (!device) return NULL; IDirect3DDevice9_GetDeviceCaps(device,&caps); switch (caps.PixelShaderVersion) { case D3DPS_VERSION(1, 1): return "ps_1_1"; case D3DPS_VERSION(1, 2): return "ps_1_2"; case D3DPS_VERSION(1, 3): return "ps_1_3"; case D3DPS_VERSION(1, 4): return "ps_1_4"; case D3DPS_VERSION(2, 0): if ((caps.PS20Caps.NumTemps>=22) && (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) && (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) && (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) && (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) && (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) { return "ps_2_a"; } if ((caps.PS20Caps.NumTemps>=32) && (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) { return "ps_2_b"; } return "ps_2_0"; case D3DPS_VERSION(3, 0): return "ps_3_0"; } return NULL; } UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) { const DWORD *ptr = byte_code; TRACE("byte_code %p\n", byte_code); if (!ptr) return 0; /* Look for the END token, skipping the VERSION token */ while (*++ptr != D3DSIO_END) { /* Skip comments */ if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) { ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); } } ++ptr; /* Return the shader size in bytes */ return (ptr - byte_code) * sizeof(*ptr); } DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) { TRACE("byte_code %p\n", byte_code); return byte_code ? *byte_code : 0; } LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) { D3DCAPS9 caps; TRACE("device %p\n", device); if (!device) return NULL; IDirect3DDevice9_GetDeviceCaps(device,&caps); switch (caps.VertexShaderVersion) { case D3DVS_VERSION(1, 1): return "vs_1_1"; case D3DVS_VERSION(2, 0): if ((caps.VS20Caps.NumTemps>=13) && (caps.VS20Caps.DynamicFlowControlDepth==24) && (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION)) { return "vs_2_a"; } return "vs_2_0"; case D3DVS_VERSION(3, 0): return "vs_3_0"; } return NULL; } HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size) { CONST DWORD *ptr = byte_code; TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size); if (!byte_code) return D3DERR_INVALIDCALL; while (*++ptr != D3DSIO_END) { /* Check if it is a comment */ if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) { DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; /* Check if this is the comment we are looking for */ if (*(ptr + 1) == fourcc) { UINT ctab_size = (comment_size - 1) * sizeof(DWORD); LPCVOID ctab_data = ptr + 2; if (size) *size = ctab_size; if (data) *data = ctab_data; TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size); return D3D_OK; } ptr += comment_size; } } return S_FALSE; } HRESULT WINAPI D3DXAssembleShader(LPCSTR data, UINT data_len, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { /* Forward to d3dcompiler: the parameter types aren't really different, the actual data types are equivalent */ HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, flags, (ID3DBlob **)shader, (ID3DBlob **)error_messages); if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA; return hr; } /* D3DXInclude private implementation, used to implement D3DXAssembleShaderFromFile from D3DXAssembleShader */ /* To be able to correctly resolve include search paths we have to store the pathname of each include file. We store the pathname pointer right before the file data. */ static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) { const char *p, *parent_name = ""; char *pathname = NULL; char **buffer = NULL; HANDLE file; UINT size; if(parent_data != NULL) parent_name = *((const char **)parent_data - 1); TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name)); if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++; else p = parent_name; pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1); if(!pathname) return HRESULT_FROM_WIN32(GetLastError()); memcpy(pathname, parent_name, p - parent_name); strcpy(pathname + (p - parent_name), filename); file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); if(file == INVALID_HANDLE_VALUE) goto error; TRACE("Include file found at pathname = %s\n", debugstr_a(pathname)); size = GetFileSize(file, NULL); if(size == INVALID_FILE_SIZE) goto error; buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *)); if(!buffer) goto error; *buffer = pathname; if(!ReadFile(file, buffer + 1, size, bytes, NULL)) goto error; *data = buffer + 1; CloseHandle(file); return S_OK; error: CloseHandle(file); HeapFree(GetProcessHeap(), 0, pathname); HeapFree(GetProcessHeap(), 0, buffer); return HRESULT_FROM_WIN32(GetLastError()); } static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) { HeapFree(GetProcessHeap(), 0, *((char **)data - 1)); HeapFree(GetProcessHeap(), 0, (char **)data - 1); return S_OK; } static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = { d3dincludefromfile_open, d3dincludefromfile_close }; struct D3DXIncludeImpl { const ID3DXIncludeVtbl *lpVtbl; }; HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { LPWSTR filename_w = NULL; DWORD len; HRESULT ret; if (!filename) return D3DXERR_INVALIDDATA; len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); if (!filename_w) return E_OUTOFMEMORY; MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages); HeapFree(GetProcessHeap(), 0, filename_w); return ret; } HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { void *buffer; DWORD len; HRESULT hr; struct D3DXIncludeImpl includefromfile; if(FAILED(map_view_of_file(filename, &buffer, &len))) return D3DXERR_INVALIDDATA; if(!include) { includefromfile.lpVtbl = &D3DXInclude_Vtbl; include = (LPD3DXINCLUDE)&includefromfile; } hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages); UnmapViewOfFile(buffer); return hr; } HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, LPCSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { HRSRC res; LPCSTR buffer; DWORD len; if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages); } HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, LPCWSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { HRSRC res; LPCSTR buffer; DWORD len; if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages); } HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE * ppConstantTable) { HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL, (D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude, pFunctionName, pProfile, Flags, 0, (ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs); if(SUCCEEDED(hr) && ppConstantTable) return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader), ppConstantTable); return hr; } HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPCSTR entrypoint, LPCSTR profile, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages, LPD3DXCONSTANTTABLE* constant_table) { LPWSTR filename_w = NULL; DWORD len; HRESULT ret; if (!filename) return D3DXERR_INVALIDDATA; len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); if (!filename_w) return E_OUTOFMEMORY; MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); ret = D3DXCompileShaderFromFileW(filename_w, defines, include, entrypoint, profile, flags, shader, error_messages, constant_table); HeapFree(GetProcessHeap(), 0, filename_w); return ret; } HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPCSTR entrypoint, LPCSTR profile, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages, LPD3DXCONSTANTTABLE* constant_table) { void *buffer; DWORD len, filename_len; HRESULT hr; struct D3DXIncludeImpl includefromfile; char *filename_a; if (FAILED(map_view_of_file(filename, &buffer, &len))) return D3DXERR_INVALIDDATA; if (!include) { includefromfile.lpVtbl = &D3DXInclude_Vtbl; include = (LPD3DXINCLUDE)&includefromfile; } filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL); filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char)); if (!filename_a) { UnmapViewOfFile(buffer); return E_OUTOFMEMORY; } WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL); hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, entrypoint, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_messages); if (SUCCEEDED(hr) && constant_table) hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table); HeapFree(GetProcessHeap(), 0, filename_a); UnmapViewOfFile(buffer); return hr; } HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, LPCSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPCSTR entrypoint, LPCSTR profile, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages, LPD3DXCONSTANTTABLE* constant_table) { HRSRC res; LPCSTR buffer; DWORD len; if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile, flags, shader, error_messages, constant_table); } HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, LPCWSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPCSTR entrypoint, LPCSTR profile, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages, LPD3DXCONSTANTTABLE* constant_table) { HRSRC res; LPCSTR buffer; DWORD len; if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile, flags, shader, error_messages, constant_table); } HRESULT WINAPI D3DXPreprocessShader(LPCSTR data, UINT data_len, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { TRACE("Forward to D3DPreprocess\n"); return D3DPreprocess(data, data_len, NULL, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, (ID3DBlob **)shader, (ID3DBlob **)error_messages); } HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { WCHAR *filename_w = NULL; DWORD len; HRESULT ret; if (!filename) return D3DXERR_INVALIDDATA; len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); if (!filename_w) return E_OUTOFMEMORY; MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages); HeapFree(GetProcessHeap(), 0, filename_w); return ret; } HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { void *buffer; DWORD len; HRESULT hr; struct D3DXIncludeImpl includefromfile; if (FAILED(map_view_of_file(filename, &buffer, &len))) return D3DXERR_INVALIDDATA; if (!include) { includefromfile.lpVtbl = &D3DXInclude_Vtbl; include = (LPD3DXINCLUDE)&includefromfile; } hr = D3DPreprocess(buffer, len, NULL, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *) include, (ID3DBlob **)shader, (ID3DBlob **)error_messages); UnmapViewOfFile(buffer); return hr; } HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, LPCSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { HRSRC res; const char *buffer; DWORD len; if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXPreprocessShader(buffer, len, defines, include, shader, error_messages); } HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, LPCWSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { HRSRC res; const char *buffer; DWORD len; if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXPreprocessShader(buffer, len, defines, include, shader, error_messages); } static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl; typedef struct ID3DXConstantTableImpl { const ID3DXConstantTableVtbl *lpVtbl; LONG ref; LPVOID ctab; DWORD size; D3DXCONSTANTTABLE_DESC desc; } ID3DXConstantTableImpl; /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXBuffer) || IsEqualGUID(riid, &IID_ID3DXConstantTable)) { ID3DXConstantTable_AddRef(iface); *ppvObject = This; return S_OK; } WARN("Interface %s not found.\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->(): AddRef from %d\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %d\n", This, ref + 1); if (!ref) { HeapFree(GetProcessHeap(), 0, This->ctab); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBuffer methods ***/ static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->()\n", This); return This->ctab; } static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->()\n", This); return This->size; } /*** ID3DXConstantTable methods ***/ static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->(%p)\n", This, desc); if (!desc) return D3DERR_INVALIDCALL; memcpy(desc, &This->desc, sizeof(This->desc)); return D3D_OK; } static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *desc, UINT *count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count); return E_NOTIMPL; } static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p): stub\n", This, constant); return (UINT)-1; } static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %d): stub\n", This, constant, index); return NULL; } static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %s): stub\n", This, constant, name); return NULL; } static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %d): stub\n", This, constant, index); return NULL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p): stub\n", This, device); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, LPCVOID data, UINT bytes) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, BOOL b) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST BOOL* b, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST INT* n, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, FLOAT f) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST FLOAT* f, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXVECTOR4* vector) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl = { /*** IUnknown methods ***/ ID3DXConstantTableImpl_QueryInterface, ID3DXConstantTableImpl_AddRef, ID3DXConstantTableImpl_Release, /*** ID3DXBuffer methods ***/ ID3DXConstantTableImpl_GetBufferPointer, ID3DXConstantTableImpl_GetBufferSize, /*** ID3DXConstantTable methods ***/ ID3DXConstantTableImpl_GetDesc, ID3DXConstantTableImpl_GetConstantDesc, ID3DXConstantTableImpl_GetSamplerIndex, ID3DXConstantTableImpl_GetConstant, ID3DXConstantTableImpl_GetConstantByName, ID3DXConstantTableImpl_GetConstantElement, ID3DXConstantTableImpl_SetDefaults, ID3DXConstantTableImpl_SetValue, ID3DXConstantTableImpl_SetBool, ID3DXConstantTableImpl_SetBoolArray, ID3DXConstantTableImpl_SetInt, ID3DXConstantTableImpl_SetIntArray, ID3DXConstantTableImpl_SetFloat, ID3DXConstantTableImpl_SetFloatArray, ID3DXConstantTableImpl_SetVector, ID3DXConstantTableImpl_SetVectorArray, ID3DXConstantTableImpl_SetMatrix, ID3DXConstantTableImpl_SetMatrixArray, ID3DXConstantTableImpl_SetMatrixPointerArray, ID3DXConstantTableImpl_SetMatrixTranspose, ID3DXConstantTableImpl_SetMatrixTransposeArray, ID3DXConstantTableImpl_SetMatrixTransposePointerArray }; HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, DWORD flags, LPD3DXCONSTANTTABLE* constant_table) { ID3DXConstantTableImpl* object = NULL; HRESULT hr; LPCVOID data; UINT size; const D3DXSHADER_CONSTANTTABLE* ctab_header; FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table); if (!byte_code || !constant_table) return D3DERR_INVALIDCALL; hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size); if (hr != D3D_OK) return D3DXERR_INVALIDDATA; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->lpVtbl = &ID3DXConstantTable_Vtbl; object->ref = 1; if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) goto error; object->ctab = HeapAlloc(GetProcessHeap(), 0, size); if (!object->ctab) { HeapFree(GetProcessHeap(), 0, object); ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->size = size; memcpy(object->ctab, data, object->size); ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data; if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE)) goto error; object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL; object->desc.Version = ctab_header->Version; object->desc.Constants = ctab_header->Constants; *constant_table = (LPD3DXCONSTANTTABLE)object; return D3D_OK; error: HeapFree(GetProcessHeap(), 0, object->ctab); HeapFree(GetProcessHeap(), 0, object); return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, LPD3DXCONSTANTTABLE* constant_table) { TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table); return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table); }