/* * Copyright 2001, Ove Kåven, TransGaming Technologies Inc. * Copyright 2002 Greg Turner * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * ---- rpcss_main.c: * Initialize and start serving requests. Bail if rpcss already is * running. * * ---- RPCSS.EXE: * * Wine needs a server whose role is somewhat like that * of rpcss.exe in windows. This is not a clone of * windows rpcss at all. It has been given the same name, however, * to provide for the possibility that at some point in the future, * it may become interface compatible with the "real" rpcss.exe on * Windows. * * ---- KNOWN BUGS / TODO: * * o Service hooks are unimplemented (if you bother to implement * these, also implement net.exe, at least for "net start" and * "net stop" (should be pretty easy I guess, assuming the rest * of the services API infrastructure works. * * o Is supposed to use RPC, not random kludges, to map endpoints. * * o Probably name services should be implemented here as well. * * o Wine's named pipes (in general) may not interoperate with those of * Windows yet (?) * * o There is a looming problem regarding listening on privileged * ports. We will need to be able to coexist with SAMBA, and be able * to function without running winelib code as root. This may * take some doing, including significant reconceptualization of the * role of rpcss.exe in wine. * * o Who knows? Whatever rpcss does, we ought to at * least think about doing... but what /does/ it do? */ #include #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "rpcss.h" #include "winnt.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ole); static HANDLE master_mutex; static HANDLE exit_event; extern HANDLE __wine_make_process_system(void); HANDLE RPCSS_GetMasterMutex(void) { return master_mutex; } static BOOL RPCSS_work(HANDLE exit_event) { return RPCSS_NPDoWork(exit_event); } static BOOL RPCSS_Initialize(void) { WINE_TRACE("\n"); exit_event = __wine_make_process_system(); master_mutex = CreateMutexA( NULL, FALSE, RPCSS_MASTER_MUTEX_NAME); if (!master_mutex) { WINE_ERR("Failed to create master mutex\n"); return FALSE; } if (!RPCSS_BecomePipeServer()) { WINE_WARN("Server already running: exiting.\n"); CloseHandle(master_mutex); master_mutex = NULL; return FALSE; } return TRUE; } /* returns false if we discover at the last moment that we aren't ready to terminate */ static BOOL RPCSS_Shutdown(void) { if (!RPCSS_UnBecomePipeServer()) return FALSE; if (!CloseHandle(master_mutex)) WINE_WARN("Failed to release master mutex\n"); master_mutex = NULL; CloseHandle(exit_event); return TRUE; } static void RPCSS_MainLoop(void) { WINE_TRACE("\n"); while ( RPCSS_work(exit_event) ) ; } int main( int argc, char **argv ) { /* * We are invoked as a standard executable; we act in a * "lazy" manner. We open up our pipe, and hang around until we all * user processes exit, and then silently terminate. */ if (RPCSS_Initialize()) { RPCSS_MainLoop(); RPCSS_Shutdown(); } return 0; }