/* * Direct3D wine types include file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * Copyright 2005 Oliver Stieber * Copyright 2006 Stefan Dösinger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_WINED3D_TYPES_H #define __WINE_WINED3D_TYPES_H typedef DWORD WINED3DCOLOR; typedef enum _WINED3DLIGHTTYPE { WINED3DLIGHT_POINT = 1, WINED3DLIGHT_SPOT = 2, WINED3DLIGHT_DIRECTIONAL = 3, WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */ WINED3DLIGHT_GLSPOT = 5, /* D3D7 */ WINED3DLIGHT_FORCE_DWORD = 0x7fffffff } WINED3DLIGHTTYPE; typedef enum _WINED3DPRIMITIVETYPE { WINED3DPT_POINTLIST = 1, WINED3DPT_LINELIST = 2, WINED3DPT_LINESTRIP = 3, WINED3DPT_TRIANGLELIST = 4, WINED3DPT_TRIANGLESTRIP = 5, WINED3DPT_TRIANGLEFAN = 6, WINED3DPT_FORCE_DWORD = 0x7fffffff } WINED3DPRIMITIVETYPE; typedef struct _WINED3DCOLORVALUE { float r; float g; float b; float a; } WINED3DCOLORVALUE; typedef struct _WINED3DVECTOR { float x; float y; float z; } WINED3DVECTOR; typedef struct _WINED3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; } DUMMYSTRUCTNAME; float m[4][4]; } DUMMYUNIONNAME; } WINED3DMATRIX; typedef struct _WINED3DRECT { LONG x1; LONG y1; LONG x2; LONG y2; } WINED3DRECT; typedef struct _WINED3DLIGHT { WINED3DLIGHTTYPE Type; WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Ambient; WINED3DVECTOR Position; WINED3DVECTOR Direction; float Range; float Falloff; float Attenuation0; float Attenuation1; float Attenuation2; float Theta; float Phi; } WINED3DLIGHT; typedef struct _WINED3DMATERIAL { WINED3DCOLORVALUE Diffuse; WINED3DCOLORVALUE Ambient; WINED3DCOLORVALUE Specular; WINED3DCOLORVALUE Emissive; float Power; } WINED3DMATERIAL; typedef struct _WINED3DVIEWPORT { DWORD X; DWORD Y; DWORD Width; DWORD Height; float MinZ; float MaxZ; } WINED3DVIEWPORT; typedef struct _WINED3DGAMMARAMP { WORD red [256]; WORD green[256]; WORD blue [256]; } WINED3DGAMMARAMP; typedef struct _WINED3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } WINED3DLINEPATTERN; #define WINED3D_VSHADER_MAX_CONSTANTS 96 #define WINED3D_PSHADER_MAX_CONSTANTS 32 typedef struct _WINED3DVECTOR_3 { float x; float y; float z; } WINED3DVECTOR_3; typedef struct _WINED3DVECTOR_4 { float x; float y; float z; float w; } WINED3DVECTOR_4; typedef struct WINED3DSHADERVECTOR { float x; float y; float z; float w; } WINED3DSHADERVECTOR; typedef struct WINED3DSHADERSCALAR { float x; } WINED3DSHADERSCALAR; typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS]; typedef struct VSHADERDATA { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ WINEVSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } VSHADERDATA; /** temporary here waiting for buffer code */ typedef struct VSHADERINPUTDATA { WINED3DSHADERVECTOR V[17]; } WINEVSHADERINPUTDATA; /** temporary here waiting for buffer code */ typedef struct VSHADEROUTPUTDATA { WINED3DSHADERVECTOR oPos; WINED3DSHADERVECTOR oD[2]; WINED3DSHADERVECTOR oT[8]; WINED3DSHADERVECTOR oFog; WINED3DSHADERVECTOR oPts; } WINEVSHADEROUTPUTDATA; typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS]; typedef struct PSHADERDATA { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ WINEPSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } PSHADERDATA; /** temporary here waiting for buffer code */ typedef struct PSHADERINPUTDATA { WINED3DSHADERVECTOR V[2]; WINED3DSHADERVECTOR T[8]; WINED3DSHADERVECTOR S[16]; /*D3DSHADERVECTOR R[12];*/ } WINEPSHADERINPUTDATA; /** temporary here waiting for buffer code */ typedef struct PSHADEROUTPUTDATA { WINED3DSHADERVECTOR oC[4]; WINED3DSHADERVECTOR oDepth; } WINEPSHADEROUTPUTDATA; /***************************************************************************** * WineD3D Structures to be used when d3d8 and d3d9 are incompatible */ typedef enum _WINED3DDEVTYPE { WINED3DDEVTYPE_HAL = 1, WINED3DDEVTYPE_REF = 2, WINED3DDEVTYPE_SW = 3, WINED3DDEVTYPE_NULLREF = 4, WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff } WINED3DDEVTYPE; typedef enum _WINED3DDEGREETYPE { WINED3DDEGREE_LINEAR = 1, WINED3DDEGREE_QUADRATIC = 2, WINED3DDEGREE_CUBIC = 3, WINED3DDEGREE_QUINTIC = 5, WINED3DDEGREE_FORCE_DWORD = 0x7fffffff } WINED3DDEGREETYPE; #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) typedef enum _WINED3DFORMAT { WINED3DFMT_UNKNOWN = 0, WINED3DFMT_R8G8B8 = 20, WINED3DFMT_A8R8G8B8 = 21, WINED3DFMT_X8R8G8B8 = 22, WINED3DFMT_R5G6B5 = 23, WINED3DFMT_X1R5G5B5 = 24, WINED3DFMT_A1R5G5B5 = 25, WINED3DFMT_A4R4G4B4 = 26, WINED3DFMT_R3G3B2 = 27, WINED3DFMT_A8 = 28, WINED3DFMT_A8R3G3B2 = 29, WINED3DFMT_X4R4G4B4 = 30, WINED3DFMT_A2B10G10R10 = 31, WINED3DFMT_A8B8G8R8 = 32, WINED3DFMT_X8B8G8R8 = 33, WINED3DFMT_G16R16 = 34, WINED3DFMT_A2R10G10B10 = 35, WINED3DFMT_A16B16G16R16 = 36, WINED3DFMT_A8P8 = 40, WINED3DFMT_P8 = 41, WINED3DFMT_L8 = 50, WINED3DFMT_A8L8 = 51, WINED3DFMT_A4L4 = 52, WINED3DFMT_V8U8 = 60, WINED3DFMT_L6V5U5 = 61, WINED3DFMT_X8L8V8U8 = 62, WINED3DFMT_Q8W8V8U8 = 63, WINED3DFMT_V16U16 = 64, WINED3DFMT_W11V11U10 = 65, WINED3DFMT_A2W10V10U10 = 67, WINED3DFMT_UYVY = WINEMAKEFOURCC('U', 'Y', 'V', 'Y'), WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y', 'U', 'Y', '2'), WINED3DFMT_DXT1 = WINEMAKEFOURCC('D', 'X', 'T', '1'), WINED3DFMT_DXT2 = WINEMAKEFOURCC('D', 'X', 'T', '2'), WINED3DFMT_DXT3 = WINEMAKEFOURCC('D', 'X', 'T', '3'), WINED3DFMT_DXT4 = WINEMAKEFOURCC('D', 'X', 'T', '4'), WINED3DFMT_DXT5 = WINEMAKEFOURCC('D', 'X', 'T', '5'), WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M', 'E', 'T', '1'), WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G', 'R', 'G', 'B'), WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R', 'G', 'B', 'G'), WINED3DFMT_D16_LOCKABLE = 70, WINED3DFMT_D32 = 71, WINED3DFMT_D15S1 = 73, WINED3DFMT_D24S8 = 75, WINED3DFMT_D24X8 = 77, WINED3DFMT_D24X4S4 = 79, WINED3DFMT_D16 = 80, WINED3DFMT_L16 = 81, WINED3DFMT_D32F_LOCKABLE = 82, WINED3DFMT_D24FS8 = 83, WINED3DFMT_VERTEXDATA = 100, WINED3DFMT_INDEX16 = 101, WINED3DFMT_INDEX32 = 102, WINED3DFMT_Q16W16V16U16 = 110, /* Floating point formats */ WINED3DFMT_R16F = 111, WINED3DFMT_G16R16F = 112, WINED3DFMT_A16B16G16R16F = 113, /* IEEE formats */ WINED3DFMT_R32F = 114, WINED3DFMT_G32R32F = 115, WINED3DFMT_A32B32G32R32F = 116, WINED3DFMT_CxV8U8 = 117, WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF } WINED3DFORMAT; typedef enum _WINED3DRENDERSTATETYPE { WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */ WINED3DRS_ANTIALIAS = 2, /* d3d7 */ WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */ WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */ WINED3DRS_WRAPU = 5, /* d3d7 */ WINED3DRS_WRAPV = 6, /* d3d7 */ WINED3DRS_ZENABLE = 7, WINED3DRS_FILLMODE = 8, WINED3DRS_SHADEMODE = 9, WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */ WINED3DRS_MONOENABLE = 11, /* d3d7 */ WINED3DRS_ROP2 = 12, /* d3d7 */ WINED3DRS_PLANEMASK = 13, /* d3d7 */ WINED3DRS_ZWRITEENABLE = 14, WINED3DRS_ALPHATESTENABLE = 15, WINED3DRS_LASTPIXEL = 16, WINED3DRS_TEXTUREMAG = 17, /* d3d7 */ WINED3DRS_TEXTUREMIN = 18, /* d3d7 */ WINED3DRS_SRCBLEND = 19, WINED3DRS_DESTBLEND = 20, WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */ WINED3DRS_CULLMODE = 22, WINED3DRS_ZFUNC = 23, WINED3DRS_ALPHAREF = 24, WINED3DRS_ALPHAFUNC = 25, WINED3DRS_DITHERENABLE = 26, WINED3DRS_ALPHABLENDENABLE = 27, WINED3DRS_FOGENABLE = 28, WINED3DRS_SPECULARENABLE = 29, WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */ WINED3DRS_SUBPIXEL = 31, /* d3d7 */ WINED3DRS_SUBPIXELX = 32, /* d3d7 */ WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */ WINED3DRS_FOGCOLOR = 34, WINED3DRS_FOGTABLEMODE = 35, WINED3DRS_FOGSTART = 36, WINED3DRS_FOGEND = 37, WINED3DRS_FOGDENSITY = 38, WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */ WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */ WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */ WINED3DRS_BORDERCOLOR = 43, /* d3d7 */ WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */ WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */ WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */ WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */ WINED3DRS_RANGEFOGENABLE = 48, WINED3DRS_ANISOTROPY = 49, /* d3d7 */ WINED3DRS_FLUSHBATCH = 50, /* d3d7 */ WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */ WINED3DRS_STENCILENABLE = 52, WINED3DRS_STENCILFAIL = 53, WINED3DRS_STENCILZFAIL = 54, WINED3DRS_STENCILPASS = 55, WINED3DRS_STENCILFUNC = 56, WINED3DRS_STENCILREF = 57, WINED3DRS_STENCILMASK = 58, WINED3DRS_STENCILWRITEMASK = 59, WINED3DRS_TEXTUREFACTOR = 60, WINED3DRS_STIPPLEPATTERN00 = 64, WINED3DRS_STIPPLEPATTERN01 = 65, WINED3DRS_STIPPLEPATTERN02 = 66, WINED3DRS_STIPPLEPATTERN03 = 67, WINED3DRS_STIPPLEPATTERN04 = 68, WINED3DRS_STIPPLEPATTERN05 = 69, WINED3DRS_STIPPLEPATTERN06 = 70, WINED3DRS_STIPPLEPATTERN07 = 71, WINED3DRS_STIPPLEPATTERN08 = 72, WINED3DRS_STIPPLEPATTERN09 = 73, WINED3DRS_STIPPLEPATTERN10 = 74, WINED3DRS_STIPPLEPATTERN11 = 75, WINED3DRS_STIPPLEPATTERN12 = 76, WINED3DRS_STIPPLEPATTERN13 = 77, WINED3DRS_STIPPLEPATTERN14 = 78, WINED3DRS_STIPPLEPATTERN15 = 79, WINED3DRS_STIPPLEPATTERN16 = 80, WINED3DRS_STIPPLEPATTERN17 = 81, WINED3DRS_STIPPLEPATTERN18 = 82, WINED3DRS_STIPPLEPATTERN19 = 83, WINED3DRS_STIPPLEPATTERN20 = 84, WINED3DRS_STIPPLEPATTERN21 = 85, WINED3DRS_STIPPLEPATTERN22 = 86, WINED3DRS_STIPPLEPATTERN23 = 87, WINED3DRS_STIPPLEPATTERN24 = 88, WINED3DRS_STIPPLEPATTERN25 = 89, WINED3DRS_STIPPLEPATTERN26 = 90, WINED3DRS_STIPPLEPATTERN27 = 91, WINED3DRS_STIPPLEPATTERN28 = 92, WINED3DRS_STIPPLEPATTERN29 = 93, WINED3DRS_STIPPLEPATTERN30 = 94, WINED3DRS_STIPPLEPATTERN31 = 95, WINED3DRS_WRAP0 = 128, WINED3DRS_WRAP1 = 129, WINED3DRS_WRAP2 = 130, WINED3DRS_WRAP3 = 131, WINED3DRS_WRAP4 = 132, WINED3DRS_WRAP5 = 133, WINED3DRS_WRAP6 = 134, WINED3DRS_WRAP7 = 135, WINED3DRS_CLIPPING = 136, WINED3DRS_LIGHTING = 137, WINED3DRS_EXTENTS = 138, /* d3d7 */ WINED3DRS_AMBIENT = 139, WINED3DRS_FOGVERTEXMODE = 140, WINED3DRS_COLORVERTEX = 141, WINED3DRS_LOCALVIEWER = 142, WINED3DRS_NORMALIZENORMALS = 143, WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */ WINED3DRS_DIFFUSEMATERIALSOURCE = 145, WINED3DRS_SPECULARMATERIALSOURCE = 146, WINED3DRS_AMBIENTMATERIALSOURCE = 147, WINED3DRS_EMISSIVEMATERIALSOURCE = 148, WINED3DRS_VERTEXBLEND = 151, WINED3DRS_CLIPPLANEENABLE = 152, WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */ WINED3DRS_POINTSIZE = 154, WINED3DRS_POINTSIZE_MIN = 155, WINED3DRS_POINTSPRITEENABLE = 156, WINED3DRS_POINTSCALEENABLE = 157, WINED3DRS_POINTSCALE_A = 158, WINED3DRS_POINTSCALE_B = 159, WINED3DRS_POINTSCALE_C = 160, WINED3DRS_MULTISAMPLEANTIALIAS = 161, WINED3DRS_MULTISAMPLEMASK = 162, WINED3DRS_PATCHEDGESTYLE = 163, WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */ WINED3DRS_DEBUGMONITORTOKEN = 165, WINED3DRS_POINTSIZE_MAX = 166, WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, WINED3DRS_COLORWRITEENABLE = 168, WINED3DRS_TWEENFACTOR = 170, WINED3DRS_BLENDOP = 171, WINED3DRS_POSITIONORDER = 172, WINED3DRS_NORMALORDER = 173, WINED3DRS_POSITIONDEGREE = 172, WINED3DRS_NORMALDEGREE = 173, WINED3DRS_SCISSORTESTENABLE = 174, WINED3DRS_SLOPESCALEDEPTHBIAS = 175, WINED3DRS_ANTIALIASEDLINEENABLE = 176, WINED3DRS_MINTESSELLATIONLEVEL = 178, WINED3DRS_MAXTESSELLATIONLEVEL = 179, WINED3DRS_ADAPTIVETESS_X = 180, WINED3DRS_ADAPTIVETESS_Y = 181, WINED3DRS_ADAPTIVETESS_Z = 182, WINED3DRS_ADAPTIVETESS_W = 183, WINED3DRS_ENABLEADAPTIVETESSELLATION= 184, WINED3DRS_TWOSIDEDSTENCILMODE = 185, WINED3DRS_CCW_STENCILFAIL = 186, WINED3DRS_CCW_STENCILZFAIL = 187, WINED3DRS_CCW_STENCILPASS = 188, WINED3DRS_CCW_STENCILFUNC = 189, WINED3DRS_COLORWRITEENABLE1 = 190, WINED3DRS_COLORWRITEENABLE2 = 191, WINED3DRS_COLORWRITEENABLE3 = 192, WINED3DRS_BLENDFACTOR = 193, WINED3DRS_SRGBWRITEENABLE = 194, WINED3DRS_DEPTHBIAS = 195, WINED3DRS_WRAP8 = 198, WINED3DRS_WRAP9 = 199, WINED3DRS_WRAP10 = 200, WINED3DRS_WRAP11 = 201, WINED3DRS_WRAP12 = 202, WINED3DRS_WRAP13 = 203, WINED3DRS_WRAP14 = 204, WINED3DRS_WRAP15 = 205, WINED3DRS_SEPARATEALPHABLENDENABLE = 206, WINED3DRS_SRCBLENDALPHA = 207, WINED3DRS_DESTBLENDALPHA = 208, WINED3DRS_BLENDOPALPHA = 209, WINED3DRS_FORCE_DWORD = 0x7fffffff } WINED3DRENDERSTATETYPE; #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA /* Highest WINED3DRS_ value */ #define WINED3DCOLORWRITEENABLE_RED (1<<0) #define WINED3DCOLORWRITEENABLE_GREEN (1<<1) #define WINED3DCOLORWRITEENABLE_BLUE (1<<2) #define WINED3DCOLORWRITEENABLE_ALPHA (1<<3) typedef enum _WINED3DBLEND { WINED3DBLEND_ZERO = 1, WINED3DBLEND_ONE = 2, WINED3DBLEND_SRCCOLOR = 3, WINED3DBLEND_INVSRCCOLOR = 4, WINED3DBLEND_SRCALPHA = 5, WINED3DBLEND_INVSRCALPHA = 6, WINED3DBLEND_DESTALPHA = 7, WINED3DBLEND_INVDESTALPHA = 8, WINED3DBLEND_DESTCOLOR = 9, WINED3DBLEND_INVDESTCOLOR = 10, WINED3DBLEND_SRCALPHASAT = 11, WINED3DBLEND_BOTHSRCALPHA = 12, WINED3DBLEND_BOTHINVSRCALPHA = 13, WINED3DBLEND_BLENDFACTOR = 14, WINED3DBLEND_INVBLENDFACTOR = 15, WINED3DBLEND_FORCE_DWORD = 0x7fffffff } WINED3DBLEND; typedef enum _WINED3DBLENDOP { WINED3DBLENDOP_ADD = 1, WINED3DBLENDOP_SUBTRACT = 2, WINED3DBLENDOP_REVSUBTRACT = 3, WINED3DBLENDOP_MIN = 4, WINED3DBLENDOP_MAX = 5, WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff } WINED3DBLENDOP; typedef enum _WINED3DVERTEXBLENDFLAGS { WINED3DVBF_DISABLE = 0, WINED3DVBF_1WEIGHTS = 1, WINED3DVBF_2WEIGHTS = 2, WINED3DVBF_3WEIGHTS = 3, WINED3DVBF_TWEENING = 255, WINED3DVBF_0WEIGHTS = 256 } WINED3DVERTEXBLENDFLAGS; typedef enum _WINED3DCMPFUNC { WINED3DCMP_NEVER = 1, WINED3DCMP_LESS = 2, WINED3DCMP_EQUAL = 3, WINED3DCMP_LESSEQUAL = 4, WINED3DCMP_GREATER = 5, WINED3DCMP_NOTEQUAL = 6, WINED3DCMP_GREATEREQUAL = 7, WINED3DCMP_ALWAYS = 8, WINED3DCMP_FORCE_DWORD = 0x7fffffff } WINED3DCMPFUNC; typedef enum _WINED3DZBUFFERTYPE { WINED3DZB_FALSE = 0, WINED3DZB_TRUE = 1, WINED3DZB_USEW = 2, WINED3DZB_FORCE_DWORD = 0x7fffffff } WINED3DZBUFFERTYPE; typedef enum _WINED3DFOGMODE { WINED3DFOG_NONE = 0, WINED3DFOG_EXP = 1, WINED3DFOG_EXP2 = 2, WINED3DFOG_LINEAR = 3, WINED3DFOG_FORCE_DWORD = 0x7fffffff } WINED3DFOGMODE; typedef enum _WINED3DSHADEMODE { WINED3DSHADE_FLAT = 1, WINED3DSHADE_GOURAUD = 2, WINED3DSHADE_PHONG = 3, WINED3DSHADE_FORCE_DWORD = 0x7fffffff } WINED3DSHADEMODE; typedef enum _WINED3DFILLMODE { WINED3DFILL_POINT = 1, WINED3DFILL_WIREFRAME = 2, WINED3DFILL_SOLID = 3, WINED3DFILL_FORCE_DWORD = 0x7fffffff } WINED3DFILLMODE; typedef enum _WINED3DCULL { WINED3DCULL_NONE = 1, WINED3DCULL_CW = 2, WINED3DCULL_CCW = 3, WINED3DCULL_FORCE_DWORD = 0x7fffffff } WINED3DCULL; typedef enum _WINED3DSTENCILOP { WINED3DSTENCILOP_KEEP = 1, WINED3DSTENCILOP_ZERO = 2, WINED3DSTENCILOP_REPLACE = 3, WINED3DSTENCILOP_INCRSAT = 4, WINED3DSTENCILOP_DECRSAT = 5, WINED3DSTENCILOP_INVERT = 6, WINED3DSTENCILOP_INCR = 7, WINED3DSTENCILOP_DECR = 8, WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff } WINED3DSTENCILOP; typedef enum _WINED3DMATERIALCOLORSOURCE { WINED3DMCS_MATERIAL = 0, WINED3DMCS_COLOR1 = 1, WINED3DMCS_COLOR2 = 2, WINED3DMCS_FORCE_DWORD = 0x7fffffff } WINED3DMATERIALCOLORSOURCE; typedef enum _WINED3DPATCHEDGESTYLE { WINED3DPATCHEDGE_DISCRETE = 0, WINED3DPATCHEDGE_CONTINUOUS = 1, WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, } WINED3DPATCHEDGESTYLE; typedef struct _WINED3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; WINED3DFORMAT Format; } WINED3DDISPLAYMODE; typedef enum _WINED3DBACKBUFFER_TYPE { WINED3DBACKBUFFER_TYPE_MONO = 0, WINED3DBACKBUFFER_TYPE_LEFT = 1, WINED3DBACKBUFFER_TYPE_RIGHT = 2, WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff } WINED3DBACKBUFFER_TYPE; #define WINED3DADAPTER_DEFAULT 0 #define WINED3DENUM_NO_WHQL_LEVEL 2 #define WINED3DPRESENT_BACK_BUFFER_MAX 3 typedef enum _WINED3DSWAPEFFECT { WINED3DSWAPEFFECT_DISCARD = 1, WINED3DSWAPEFFECT_FLIP = 2, WINED3DSWAPEFFECT_COPY = 3, WINED3DSWAPEFFECT_COPY_VSYNC = 4, WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF } WINED3DSWAPEFFECT; typedef enum _WINED3DSAMPLERSTATETYPE { WINED3DSAMP_ADDRESSU = 1, WINED3DSAMP_ADDRESSV = 2, WINED3DSAMP_ADDRESSW = 3, WINED3DSAMP_BORDERCOLOR = 4, WINED3DSAMP_MAGFILTER = 5, WINED3DSAMP_MINFILTER = 6, WINED3DSAMP_MIPFILTER = 7, WINED3DSAMP_MIPMAPLODBIAS = 8, WINED3DSAMP_MAXMIPLEVEL = 9, WINED3DSAMP_MAXANISOTROPY = 10, WINED3DSAMP_SRGBTEXTURE = 11, WINED3DSAMP_ELEMENTINDEX = 12, WINED3DSAMP_DMAPOFFSET = 13, WINED3DSAMP_FORCE_DWORD = 0x7fffffff, } WINED3DSAMPLERSTATETYPE; #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET typedef enum _WINED3DMULTISAMPLE_TYPE { WINED3DMULTISAMPLE_NONE = 0, WINED3DMULTISAMPLE_NONMASKABLE = 1, WINED3DMULTISAMPLE_2_SAMPLES = 2, WINED3DMULTISAMPLE_3_SAMPLES = 3, WINED3DMULTISAMPLE_4_SAMPLES = 4, WINED3DMULTISAMPLE_5_SAMPLES = 5, WINED3DMULTISAMPLE_6_SAMPLES = 6, WINED3DMULTISAMPLE_7_SAMPLES = 7, WINED3DMULTISAMPLE_8_SAMPLES = 8, WINED3DMULTISAMPLE_9_SAMPLES = 9, WINED3DMULTISAMPLE_10_SAMPLES = 10, WINED3DMULTISAMPLE_11_SAMPLES = 11, WINED3DMULTISAMPLE_12_SAMPLES = 12, WINED3DMULTISAMPLE_13_SAMPLES = 13, WINED3DMULTISAMPLE_14_SAMPLES = 14, WINED3DMULTISAMPLE_15_SAMPLES = 15, WINED3DMULTISAMPLE_16_SAMPLES = 16, WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff } WINED3DMULTISAMPLE_TYPE; typedef enum _WINED3DTEXTURESTAGESTATETYPE { WINED3DTSS_COLOROP = 1, WINED3DTSS_COLORARG1 = 2, WINED3DTSS_COLORARG2 = 3, WINED3DTSS_ALPHAOP = 4, WINED3DTSS_ALPHAARG1 = 5, WINED3DTSS_ALPHAARG2 = 6, WINED3DTSS_BUMPENVMAT00 = 7, WINED3DTSS_BUMPENVMAT01 = 8, WINED3DTSS_BUMPENVMAT10 = 9, WINED3DTSS_BUMPENVMAT11 = 10, WINED3DTSS_TEXCOORDINDEX = 11, WINED3DTSS_ADDRESS = 12, WINED3DTSS_ADDRESSU = 13, WINED3DTSS_ADDRESSV = 14, WINED3DTSS_BORDERCOLOR = 15, WINED3DTSS_MAGFILTER = 16, WINED3DTSS_MINFILTER = 17, WINED3DTSS_MIPFILTER = 18, WINED3DTSS_MIPMAPLODBIAS = 19, WINED3DTSS_MAXMIPLEVEL = 20, WINED3DTSS_MAXANISOTROPY = 21, WINED3DTSS_BUMPENVLSCALE = 22, WINED3DTSS_BUMPENVLOFFSET = 23, WINED3DTSS_TEXTURETRANSFORMFLAGS = 24, WINED3DTSS_ADDRESSW = 25, WINED3DTSS_COLORARG0 = 26, WINED3DTSS_ALPHAARG0 = 27, WINED3DTSS_RESULTARG = 28, WINED3DTSS_CONSTANT = 32, WINED3DTSS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURESTAGESTATETYPE; #define WINED3DTSS_TCI_PASSTHRU 0x00000 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 #define WINED3DTSS_TCI_SPHEREMAP 0x40000 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT typedef enum _WINED3DTEXTURETRANSFORMFLAGS { WINED3DTTFF_DISABLE = 0, WINED3DTTFF_COUNT1 = 1, WINED3DTTFF_COUNT2 = 2, WINED3DTTFF_COUNT3 = 3, WINED3DTTFF_COUNT4 = 4, WINED3DTTFF_PROJECTED = 256, WINED3DTTFF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURETRANSFORMFLAGS; typedef enum _WINED3DTEXTUREOP { WINED3DTOP_DISABLE = 1, WINED3DTOP_SELECTARG1 = 2, WINED3DTOP_SELECTARG2 = 3, WINED3DTOP_MODULATE = 4, WINED3DTOP_MODULATE2X = 5, WINED3DTOP_MODULATE4X = 6, WINED3DTOP_ADD = 7, WINED3DTOP_ADDSIGNED = 8, WINED3DTOP_ADDSIGNED2X = 9, WINED3DTOP_SUBTRACT = 10, WINED3DTOP_ADDSMOOTH = 11, WINED3DTOP_BLENDDIFFUSEALPHA = 12, WINED3DTOP_BLENDTEXTUREALPHA = 13, WINED3DTOP_BLENDFACTORALPHA = 14, WINED3DTOP_BLENDTEXTUREALPHAPM = 15, WINED3DTOP_BLENDCURRENTALPHA = 16, WINED3DTOP_PREMODULATE = 17, WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18, WINED3DTOP_MODULATECOLOR_ADDALPHA = 19, WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, WINED3DTOP_BUMPENVMAP = 22, WINED3DTOP_BUMPENVMAPLUMINANCE = 23, WINED3DTOP_DOTPRODUCT3 = 24, WINED3DTOP_MULTIPLYADD = 25, WINED3DTOP_LERP = 26, WINED3DTOP_FORCE_DWORD = 0x7fffffff, } WINED3DTEXTUREOP; #define WINED3DTA_SELECTMASK 0x0000000f #define WINED3DTA_DIFFUSE 0x00000000 #define WINED3DTA_CURRENT 0x00000001 #define WINED3DTA_TEXTURE 0x00000002 #define WINED3DTA_TFACTOR 0x00000003 #define WINED3DTA_SPECULAR 0x00000004 #define WINED3DTA_TEMP 0x00000005 #define WINED3DTA_CONSTANT 0x00000006 #define WINED3DTA_COMPLEMENT 0x00000010 #define WINED3DTA_ALPHAREPLICATE 0x00000020 typedef enum _WINED3DTEXTUREADDRESS { WINED3DTADDRESS_WRAP = 1, WINED3DTADDRESS_MIRROR = 2, WINED3DTADDRESS_CLAMP = 3, WINED3DTADDRESS_BORDER = 4, WINED3DTADDRESS_MIRRORONCE = 5, WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREADDRESS; typedef enum _WINED3DTRANSFORMSTATETYPE { WINED3DTS_VIEW = 2, WINED3DTS_PROJECTION = 3, WINED3DTS_TEXTURE0 = 16, WINED3DTS_TEXTURE1 = 17, WINED3DTS_TEXTURE2 = 18, WINED3DTS_TEXTURE3 = 19, WINED3DTS_TEXTURE4 = 20, WINED3DTS_TEXTURE5 = 21, WINED3DTS_TEXTURE6 = 22, WINED3DTS_TEXTURE7 = 23, WINED3DTS_FORCE_DWORD = 0x7fffffff } WINED3DTRANSFORMSTATETYPE; #define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0) #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1) #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2) #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3) #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256) typedef enum _WINED3DBASISTYPE { WINED3DBASIS_BEZIER = 0, WINED3DBASIS_BSPLINE = 1, WINED3DBASIS_INTERPOLATE = 2, WINED3DBASIS_FORCE_DWORD = 0x7fffffff } WINED3DBASISTYPE; typedef enum _WINED3DCUBEMAP_FACES { WINED3DCUBEMAP_FACE_POSITIVE_X = 0, WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } WINED3DCUBEMAP_FACES; typedef enum _WINED3DTEXTUREFILTERTYPE { WINED3DTEXF_NONE = 0, WINED3DTEXF_POINT = 1, WINED3DTEXF_LINEAR = 2, WINED3DTEXF_ANISOTROPIC = 3, WINED3DTEXF_FLATCUBIC = 4, WINED3DTEXF_GAUSSIANCUBIC = 5, WINED3DTEXF_PYRAMIDALQUAD = 6, WINED3DTEXF_GAUSSIANQUAD = 7, WINED3DTEXF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREFILTERTYPE; typedef struct _WINEDD3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DRECTPATCH_INFO; typedef struct _WINED3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DTRIPATCH_INFO; typedef struct _WINED3DADAPTER_IDENTIFIER { char *Driver; char *Description; char *DeviceName; LARGE_INTEGER *DriverVersion; DWORD *VendorId; DWORD *DeviceId; DWORD *SubSysId; DWORD *Revision; GUID *DeviceIdentifier; DWORD *WHQLLevel; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT BackBufferWidth; UINT BackBufferHeight; WINED3DFORMAT BackBufferFormat; UINT BackBufferCount; WINED3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; WINED3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; WINED3DFORMAT AutoDepthStencilFormat; DWORD Flags; UINT FullScreen_RefreshRateInHz; UINT PresentationInterval; } WINED3DPRESENT_PARAMETERS; typedef enum _WINED3DRESOURCETYPE { WINED3DRTYPE_SURFACE = 1, WINED3DRTYPE_VOLUME = 2, WINED3DRTYPE_TEXTURE = 3, WINED3DRTYPE_VOLUMETEXTURE = 4, WINED3DRTYPE_CUBETEXTURE = 5, WINED3DRTYPE_VERTEXBUFFER = 6, WINED3DRTYPE_INDEXBUFFER = 7, WINED3DRTYPE_FORCE_DWORD = 0x7fffffff } WINED3DRESOURCETYPE; #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1) typedef enum _WINED3DPOOL { WINED3DPOOL_DEFAULT = 0, WINED3DPOOL_MANAGED = 1, WINED3DPOOL_SYSTEMMEM = 2, WINED3DPOOL_SCRATCH = 3, WINED3DPOOL_FORCE_DWORD = 0x7fffffff } WINED3DPOOL; typedef struct _WINED3DSURFACE_DESC { WINED3DFORMAT *Format; WINED3DRESOURCETYPE *Type; DWORD *Usage; WINED3DPOOL *Pool; UINT *Size; WINED3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; UINT *Width; UINT *Height; } WINED3DSURFACE_DESC; typedef struct _WINED3DVOLUME_DESC { WINED3DFORMAT *Format; WINED3DRESOURCETYPE *Type; DWORD *Usage; WINED3DPOOL *Pool; UINT *Size; UINT *Width; UINT *Height; UINT *Depth; } WINED3DVOLUME_DESC; typedef struct _WINED3DCLIPSTATUS { DWORD ClipUnion; DWORD ClipIntersection; } WINED3DCLIPSTATUS; typedef struct _WINED3DVERTEXELEMENT { WORD Stream; WORD Offset; BYTE Type; BYTE Method; BYTE Usage; BYTE UsageIndex; int Reg; /* DirectX 8 */ } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT; typedef enum _WINED3DQUERYTYPE { WINED3DQUERYTYPE_VCACHE = 4, WINED3DQUERYTYPE_RESOURCEMANAGER = 5, WINED3DQUERYTYPE_VERTEXSTATS = 6, WINED3DQUERYTYPE_EVENT = 8, WINED3DQUERYTYPE_OCCLUSION = 9, WINED3DQUERYTYPE_TIMESTAMP = 10, WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, WINED3DQUERYTYPE_PIPELINETIMINGS = 13, WINED3DQUERYTYPE_INTERFACETIMINGS = 14, WINED3DQUERYTYPE_VERTEXTIMINGS = 15, WINED3DQUERYTYPE_PIXELTIMINGS = 16, WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, WINED3DQUERYTYPE_CACHEUTILIZATION = 18 } WINED3DQUERYTYPE; #define WINED3DISSUE_BEGIN (1 << 1) #define WINED3DISSUE_END (1 << 0) #define WINED3DGETDATA_FLUSH (1 << 0) typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; WINED3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } WINED3DDEVICE_CREATION_PARAMETERS; typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { float MaxBandwidthUtilized; float FrontEndUploadMemoryUtilizedPercent; float VertexRateUtilizedPercent; float TriangleSetupRateUtilizedPercent; float FillRateUtilizedPercent; } WINED3DDEVINFO_BANDWIDTHTIMINGS; typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { float TextureCacheHitRate; float PostTransformVertexCacheHitRate; } WINED3DDEVINFO_CACHEUTILIZATION; typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { float WaitingForGPUToUseApplicationResourceTimePercent; float WaitingForGPUToAcceptMoreCommandsTimePercent; float WaitingForGPUToStayWithinLatencyTimePercent; float WaitingForGPUExclusiveResourceTimePercent; float WaitingForGPUOtherTimePercent; } WINED3DDEVINFO_INTERFACETIMINGS; typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { float VertexProcessingTimePercent; float PixelProcessingTimePercent; float OtherGPUProcessingTimePercent; float GPUIdleTimePercent; } WINED3DDEVINFO_PIPELINETIMINGS; typedef struct _WINED3DDEVINFO_STAGETIMINGS { float MemoryProcessingPercent; float ComputationProcessingPercent; } WINED3DDEVINFO_STAGETIMINGS; typedef struct _WINED3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } WINED3DRASTER_STATUS; typedef struct WINED3DRESOURCESTATS { BOOL bThrashing; DWORD ApproxBytesDownloaded; DWORD NumEvicts; DWORD NumVidCreates; DWORD LastPri; DWORD NumUsed; DWORD NumUsedInVidMem; DWORD WorkingSet; DWORD WorkingSetBytes; DWORD TotalManaged; DWORD TotalBytes; } WINED3DRESOURCESTATS; typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT]; } WINED3DDEVINFO_RESOURCEMANAGER; typedef struct _WINED3DDEVINFO_VERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } WINED3DDEVINFO_VERTEXSTATS; typedef struct _WINED3DLOCKED_RECT { INT Pitch; void* pBits; } WINED3DLOCKED_RECT; typedef struct _WINED3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void* pBits; } WINED3DLOCKED_BOX; typedef struct _WINED3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } WINED3DBOX; /*Vertex cache optimization hints.*/ typedef struct WINED3DDEVINFO_VCACHE { /*Must be a 4 char code FOURCC (e.g. CACH)*/ DWORD Pattern; /*0 to get the longest strips, 1 vertex cache*/ DWORD OptMethod; /*Cache size to use (only valid if OptMethod==1) */ DWORD CacheSize; /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/ DWORD MagicNumber; } WINED3DDEVINFO_VCACHE; typedef struct _WINED3DVERTEXBUFFER_DESC { WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; DWORD FVF; } WINED3DVERTEXBUFFER_DESC; typedef struct _WINED3DINDEXBUFFER_DESC { WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; } WINED3DINDEXBUFFER_DESC; /* * The wined3dcaps structure */ typedef struct _WINED3DVSHADERCAPS2_0 { DWORD *Caps; INT *DynamicFlowControlDepth; INT *NumTemps; INT *StaticFlowControlDepth; } WINED3DVSHADERCAPS2_0; typedef struct _WINED3DPSHADERCAPS2_0 { DWORD *Caps; INT *DynamicFlowControlDepth; INT *NumTemps; INT *StaticFlowControlDepth; INT *NumInstructionSlots; } WINED3DPSHADERCAPS2_0; typedef struct _WINED3DCAPS { WINED3DDEVTYPE *DeviceType; UINT *AdapterOrdinal; DWORD *Caps; DWORD *Caps2; DWORD *Caps3; DWORD *PresentationIntervals; DWORD *CursorCaps; DWORD *DevCaps; DWORD *PrimitiveMiscCaps; DWORD *RasterCaps; DWORD *ZCmpCaps; DWORD *SrcBlendCaps; DWORD *DestBlendCaps; DWORD *AlphaCmpCaps; DWORD *ShadeCaps; DWORD *TextureCaps; DWORD *TextureFilterCaps; DWORD *CubeTextureFilterCaps; DWORD *VolumeTextureFilterCaps; DWORD *TextureAddressCaps; DWORD *VolumeTextureAddressCaps; DWORD *LineCaps; DWORD *MaxTextureWidth; DWORD *MaxTextureHeight; DWORD *MaxVolumeExtent; DWORD *MaxTextureRepeat; DWORD *MaxTextureAspectRatio; DWORD *MaxAnisotropy; float *MaxVertexW; float *GuardBandLeft; float *GuardBandTop; float *GuardBandRight; float *GuardBandBottom; float *ExtentsAdjust; DWORD *StencilCaps; DWORD *FVFCaps; DWORD *TextureOpCaps; DWORD *MaxTextureBlendStages; DWORD *MaxSimultaneousTextures; DWORD *VertexProcessingCaps; DWORD *MaxActiveLights; DWORD *MaxUserClipPlanes; DWORD *MaxVertexBlendMatrices; DWORD *MaxVertexBlendMatrixIndex; float *MaxPointSize; DWORD *MaxPrimitiveCount; DWORD *MaxVertexIndex; DWORD *MaxStreams; DWORD *MaxStreamStride; DWORD *VertexShaderVersion; DWORD *MaxVertexShaderConst; DWORD *PixelShaderVersion; float *PixelShader1xMaxValue; /* DX 9 */ DWORD *DevCaps2; float *MaxNpatchTessellationLevel; DWORD *Reserved5; /*undocumented*/ UINT *MasterAdapterOrdinal; UINT *AdapterOrdinalInGroup; UINT *NumberOfAdaptersInGroup; DWORD *DeclTypes; DWORD *NumSimultaneousRTs; DWORD *StretchRectFilterCaps; WINED3DVSHADERCAPS2_0 VS20Caps; WINED3DPSHADERCAPS2_0 PS20Caps; DWORD *VertexTextureFilterCaps; DWORD *MaxVShaderInstructionsExecuted; DWORD *MaxPShaderInstructionsExecuted; DWORD *MaxVertexShader30InstructionSlots; DWORD *MaxPixelShader30InstructionSlots; DWORD *Reserved2;/* Not in the microsoft headers but documented */ DWORD *Reserved3; } WINED3DCAPS; typedef enum _WINED3DSTATEBLOCKTYPE { WINED3DSBT_INIT = 0, WINED3DSBT_ALL = 1, WINED3DSBT_PIXELSTATE = 2, WINED3DSBT_VERTEXSTATE = 3, WINED3DSBT_FORCE_DWORD = 0xffffffff } WINED3DSTATEBLOCKTYPE; typedef struct glDescriptor { UINT textureName; int level; int target; int/*GLenum*/ glFormat; int/*GLenum*/ glFormatInternal; int/*GLenum*/ glType; } glDescriptor; #define WINED3DDP_MAXTEXCOORD 8 typedef enum _WINED3DDECLMETHOD { WINED3DDECLMETHOD_DEFAULT = 0, WINED3DDECLMETHOD_PARTIALU = 1, WINED3DDECLMETHOD_PARTIALV = 2, WINED3DDECLMETHOD_CROSSUV = 3, WINED3DDECLMETHOD_UV = 4, WINED3DDECLMETHOD_LOOKUP = 5, WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 } WINED3DDECLMETHOD; typedef enum _WINED3DDECLTYPE { WINED3DDECLTYPE_FLOAT1 = 0, WINED3DDECLTYPE_FLOAT2 = 1, WINED3DDECLTYPE_FLOAT3 = 2, WINED3DDECLTYPE_FLOAT4 = 3, WINED3DDECLTYPE_D3DCOLOR = 4, WINED3DDECLTYPE_UBYTE4 = 5, WINED3DDECLTYPE_SHORT2 = 6, WINED3DDECLTYPE_SHORT4 = 7, /* VS 2.0 */ WINED3DDECLTYPE_UBYTE4N = 8, WINED3DDECLTYPE_SHORT2N = 9, WINED3DDECLTYPE_SHORT4N = 10, WINED3DDECLTYPE_USHORT2N = 11, WINED3DDECLTYPE_USHORT4N = 12, WINED3DDECLTYPE_UDEC3 = 13, WINED3DDECLTYPE_DEC3N = 14, WINED3DDECLTYPE_FLOAT16_2 = 15, WINED3DDECLTYPE_FLOAT16_4 = 16, WINED3DDECLTYPE_UNUSED = 17, } WINED3DDECLTYPE; #define WINED3DDECL_END() {0xFF,0,WINED3DDECLTYPE_UNUSED,0,0,0,-1} typedef struct WineDirect3DStridedData { BYTE *lpData; /* Pointer to start of data */ DWORD dwStride; /* Stride between occurances of this data */ DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ int VBO; /* Vertex buffer object this data is in */ UINT streamNo; /* D3D stream number */ } WineDirect3DStridedData; typedef struct WineDirect3DVertexStridedData { union { struct { /* Do not add or reorder fields here, * so this can be indexed as an array */ WineDirect3DStridedData position; WineDirect3DStridedData blendWeights; WineDirect3DStridedData blendMatrixIndices; WineDirect3DStridedData normal; WineDirect3DStridedData pSize; WineDirect3DStridedData diffuse; WineDirect3DStridedData specular; WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD]; WineDirect3DStridedData position2; /* tween data */ WineDirect3DStridedData normal2; /* tween data */ WineDirect3DStridedData tangent; WineDirect3DStridedData binormal; WineDirect3DStridedData tessFactor; WineDirect3DStridedData fog; WineDirect3DStridedData depth; WineDirect3DStridedData sample; /* Add fields here */ BOOL position_transformed; } s; WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ } u; } WineDirect3DVertexStridedData; typedef enum { WINED3DDECLUSAGE_POSITION = 0, WINED3DDECLUSAGE_BLENDWEIGHT = 1, WINED3DDECLUSAGE_BLENDINDICES = 2, WINED3DDECLUSAGE_NORMAL = 3, WINED3DDECLUSAGE_PSIZE = 4, WINED3DDECLUSAGE_TEXCOORD = 5, WINED3DDECLUSAGE_TANGENT = 6, WINED3DDECLUSAGE_BINORMAL = 7, WINED3DDECLUSAGE_TESSFACTOR = 8, WINED3DDECLUSAGE_POSITIONT = 9, WINED3DDECLUSAGE_COLOR = 10, WINED3DDECLUSAGE_FOG = 11, WINED3DDECLUSAGE_DEPTH = 12, WINED3DDECLUSAGE_SAMPLE = 13 } WINED3DDECLUSAGE; #define WINED3DUSAGE_RENDERTARGET 0x00000001L #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L #define WINED3DUSAGE_WRITEONLY 0x00000008L #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L #define WINED3DUSAGE_DONOTCLIP 0x00000020L #define WINED3DUSAGE_POINTS 0x00000040L #define WINED3DUSAGE_RTPATCHES 0x00000080L #define WINED3DUSAGE_NPATCHES 0x00000100L #define WINED3DUSAGE_DYNAMIC 0x00000200L #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L #define WINED3DUSAGE_DMAP 0x00004000L #define WINED3DUSAGE_MASK 0x00004FFFL #define WINED3DUSAGE_OVERLAY 0x00010000L #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L #define WINED3DUSAGE_QUERY_FILTER 0x00020000L #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L #define WINED3DUSAGE_QUERY_MASK 0x002F8000L typedef enum _WINED3DSURFTYPE { SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */ SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */ SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */ SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */ } WINED3DSURFTYPE; #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L #define WINED3DCAPS2_RESERVED 0x02000000L #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L #define WINED3DPRASTERCAPS_DITHER 0x00000001L #define WINED3DPRASTERCAPS_ROP2 0x00000002L #define WINED3DPRASTERCAPS_XOR 0x00000004L #define WINED3DPRASTERCAPS_PAT 0x00000008L #define WINED3DPRASTERCAPS_ZTEST 0x00000010L #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L #define WINED3DPRASTERCAPS_WFOG 0x00100000L #define WINED3DPRASTERCAPS_ZFOG 0x00200000L #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000 #define WINED3DPSHADECAPS_FOGFLAT 0x040000 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000 #define WINED3DPSHADECAPS_FOGPHONG 0x100000 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L #define WINED3DPTEXTURECAPS_POW2 0x00000002L #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L #define WINED3DPTEXTURECAPS_BORDER 0x00000010L #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L #define WINED3DPTFILTERCAPS_NEAREST 0x00000001 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L #define WINED3DVTXPCAPS_TWEENING 0x00000040L #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L #define WINED3DCURSORCAPS_COLOR 0x000000001 #define WINED3DCURSORCAPS_LOWRES 0x000000002 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004 #define WINED3DDEVCAPS_SORTEXACT 0x000000008 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000 #define WINED3DDEVCAPS_RTPATCHES 0x000400000 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000 #define WINED3DDEVCAPS_NPATCHES 0x001000000 #define WINED3DLOCK_READONLY 0x0010 #define WINED3DLOCK_NOSYSLOCK 0x0800 #define WINED3DLOCK_NOOVERWRITE 0x1000 #define WINED3DLOCK_DISCARD 0x2000 #define WINED3DLOCK_DONOTWAIT 0x4000 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000 #define WINED3DPRESENT_RATE_DEFAULT 0x000000000 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 #define WINED3DMAXUSERCLIPPLANES 32 #define WINED3DCLIPPLANE0 (1 << 0) #define WINED3DCLIPPLANE1 (1 << 1) #define WINED3DCLIPPLANE2 (1 << 2) #define WINED3DCLIPPLANE3 (1 << 3) #define WINED3DCLIPPLANE4 (1 << 4) #define WINED3DCLIPPLANE5 (1 << 5) /* FVF (Flexible Vertex Format) codes */ #define WINED3DFVF_RESERVED0 0x0001 #define WINED3DFVF_POSITION_MASK 0x000E #define WINED3DFVF_XYZ 0x0002 #define WINED3DFVF_XYZRHW 0x0004 #define WINED3DFVF_XYZB1 0x0006 #define WINED3DFVF_XYZB2 0x0008 #define WINED3DFVF_XYZB3 0x000a #define WINED3DFVF_XYZB4 0x000c #define WINED3DFVF_XYZB5 0x000e #define WINED3DFVF_XYZW 0x4002 #define WINED3DFVF_NORMAL 0x0010 #define WINED3DFVF_PSIZE 0x0020 #define WINED3DFVF_DIFFUSE 0x0040 #define WINED3DFVF_SPECULAR 0x0080 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00 #define WINED3DFVF_TEXCOUNT_SHIFT 8 #define WINED3DFVF_TEX0 0x0000 #define WINED3DFVF_TEX1 0x0100 #define WINED3DFVF_TEX2 0x0200 #define WINED3DFVF_TEX3 0x0300 #define WINED3DFVF_TEX4 0x0400 #define WINED3DFVF_TEX5 0x0500 #define WINED3DFVF_TEX6 0x0600 #define WINED3DFVF_TEX7 0x0700 #define WINED3DFVF_TEX8 0x0800 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000 #define WINED3DFVF_RESERVED2 0x6000 #define WINED3DFVF_TEXTUREFORMAT1 3 #define WINED3DFVF_TEXTUREFORMAT2 0 #define WINED3DFVF_TEXTUREFORMAT3 1 #define WINED3DFVF_TEXTUREFORMAT4 2 #define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) #define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2) #define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) #define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) /* Clear flags */ #define WINED3DCLEAR_TARGET 0x00000001 #define WINED3DCLEAR_ZBUFFER 0x00000002 #define WINED3DCLEAR_STENCIL 0x00000004 /* Stream source flags */ #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30) #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30) /* SetPrivateData flags */ #define WINED3DSPD_IUNKNOWN 0x00000001 /* IWineD3D::CreateDevice behaviour flags */ #define WINED3DCREATE_FPU_PRESERVE 0x00000002 #define WINED3DCREATE_PUREDEVICE 0x00000010 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200 /* VTF defines */ #define WINED3DDMAPSAMPLER 0x100 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) /* DirectDraw types */ typedef struct _WINEDDCOLORKEY { DWORD dwColorSpaceLowValue; /* low boundary of color space that is to * be treated as Color Key, inclusive */ DWORD dwColorSpaceHighValue; /* high boundary of color space that is * to be treated as Color Key, inclusive */ } WINEDDCOLORKEY,*LPWINEDDCOLORKEY; typedef struct _WINEDDBLTFX { DWORD dwSize; /* size of structure */ DWORD dwDDFX; /* FX operations */ DWORD dwROP; /* Win32 raster operations */ DWORD dwDDROP; /* Raster operations new for DirectDraw */ DWORD dwRotationAngle; /* Rotation angle for blt */ DWORD dwZBufferOpCode; /* ZBuffer compares */ DWORD dwZBufferLow; /* Low limit of Z buffer */ DWORD dwZBufferHigh; /* High limit of Z buffer */ DWORD dwZBufferBaseDest; /* Destination base value */ DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */ union { DWORD dwZDestConst; /* Constant to use as Z buffer for dest */ struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */ } DUMMYUNIONNAME1; DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */ union { DWORD dwZSrcConst; /* Constant to use as Z buffer for src */ struct IWineD3DSurface *lpDDSZBufferSrc;/* Surface to use as Z buffer for src */ } DUMMYUNIONNAME2; DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */ DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ union { DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */ struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */ } DUMMYUNIONNAME3; DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ union { DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */ struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */ } DUMMYUNIONNAME4; union { DWORD dwFillColor; /* color in RGB or Palettized */ DWORD dwFillDepth; /* depth value for z-buffer */ DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */ struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */ } DUMMYUNIONNAME5; WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */ WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */ } WINEDDBLTFX,*LPWINEDDBLTFX; typedef struct _WINEDDOVERLAYFX { DWORD dwSize; /* size of structure */ DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */ DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */ DWORD dwReserved; DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */ union { DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */ struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */ } DUMMYUNIONNAME1; DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */ union { DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */ struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */ } DUMMYUNIONNAME2; WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */ WINEDDCOLORKEY dckSrcColorkey; /* DestColorkey override */ DWORD dwDDFX; /* Overlay FX */ DWORD dwFlags; /* flags */ } WINEDDOVERLAYFX; /* dwDDFX */ /* arithmetic stretching along y axis */ #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001 /* mirror on y axis */ #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002 /* mirror on x axis */ #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004 /* do not tear */ #define WINEDDBLTFX_NOTEARING 0x00000008 /* 180 degrees clockwise rotation */ #define WINEDDBLTFX_ROTATE180 0x00000010 /* 270 degrees clockwise rotation */ #define WINEDDBLTFX_ROTATE270 0x00000020 /* 90 degrees clockwise rotation */ #define WINEDDBLTFX_ROTATE90 0x00000040 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */ #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080 /* add dwZBufferBaseDest to every source z value before compare */ #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100 /* dwFlags for Blt* */ #define WINEDDBLT_ALPHADEST 0x00000001 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002 #define WINEDDBLT_ALPHADESTNEG 0x00000004 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010 #define WINEDDBLT_ALPHASRC 0x00000020 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040 #define WINEDDBLT_ALPHASRCNEG 0x00000080 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100 #define WINEDDBLT_ASYNC 0x00000200 #define WINEDDBLT_COLORFILL 0x00000400 #define WINEDDBLT_DDFX 0x00000800 #define WINEDDBLT_DDROPS 0x00001000 #define WINEDDBLT_KEYDEST 0x00002000 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000 #define WINEDDBLT_KEYSRC 0x00008000 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000 #define WINEDDBLT_ROP 0x00020000 #define WINEDDBLT_ROTATIONANGLE 0x00040000 #define WINEDDBLT_ZBUFFER 0x00080000 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000 #define WINEDDBLT_WAIT 0x01000000 #define WINEDDBLT_DEPTHFILL 0x02000000 #define WINEDDBLT_DONOTWAIT 0x08000000 /* dwTrans for BltFast */ #define WINEDDBLTFAST_NOCOLORKEY 0x00000000 #define WINEDDBLTFAST_SRCCOLORKEY 0x00000001 #define WINEDDBLTFAST_DESTCOLORKEY 0x00000002 #define WINEDDBLTFAST_WAIT 0x00000010 #define WINEDDBLTFAST_DONOTWAIT 0x00000020 /* DDCAPS.dwPalCaps */ #define WINEDDPCAPS_4BIT 0x00000001 #define WINEDDPCAPS_8BITENTRIES 0x00000002 #define WINEDDPCAPS_8BIT 0x00000004 #define WINEDDPCAPS_INITIALIZE 0x00000008 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020 #define WINEDDPCAPS_ALLOW256 0x00000040 #define WINEDDPCAPS_VSYNC 0x00000080 #define WINEDDPCAPS_1BIT 0x00000100 #define WINEDDPCAPS_2BIT 0x00000200 #define WINEDDPCAPS_ALPHA 0x00000400 /* DDSURFACEDESC.dwFlags */ #define WINEDDSD_CAPS 0x00000001 #define WINEDDSD_HEIGHT 0x00000002 #define WINEDDSD_WIDTH 0x00000004 #define WINEDDSD_PITCH 0x00000008 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040 #define WINEDDSD_ALPHABITDEPTH 0x00000080 #define WINEDDSD_LPSURFACE 0x00000800 #define WINEDDSD_PIXELFORMAT 0x00001000 #define WINEDDSD_CKDESTOVERLAY 0x00002000 #define WINEDDSD_CKDESTBLT 0x00004000 #define WINEDDSD_CKSRCOVERLAY 0x00008000 #define WINEDDSD_CKSRCBLT 0x00010000 #define WINEDDSD_MIPMAPCOUNT 0x00020000 #define WINEDDSD_REFRESHRATE 0x00040000 #define WINEDDSD_LINEARSIZE 0x00080000 #define WINEDDSD_TEXTURESTAGE 0x00100000 #define WINEDDSD_FVF 0x00200000 #define WINEDDSD_SRCVBHANDLE 0x00400000 #define WINEDDSD_ALL 0x007ff9ee /* Set/Get Colour Key Flags */ #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */ #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */ #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */ #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */ #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */ /* dwFlags for GetBltStatus */ #define WINEDDGBS_CANBLT 0x00000001 #define WINEDDGBS_ISBLTDONE 0x00000002 /* dwFlags for GetFlipStatus */ #define WINEDDGFS_CANFLIP 1L #define WINEDDGFS_ISFLIPDONE 2L /* dwFlags for Flip */ #define WINEDDFLIP_WAIT 0x00000001 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */ #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */ #define WINEDDFLIP_NOVSYNC 0x00000008 #define WINEDDFLIP_STEREO 0x00000010 #define WINEDDFLIP_DONOTWAIT 0x00000020 #define WINEDDFLIP_INTERVAL2 0x02000000 #define WINEDDFLIP_INTERVAL3 0x03000000 #define WINEDDFLIP_INTERVAL4 0x04000000 #endif