/* * IDirect3DDevice9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; case WINED3DFMT_A8_UNORM: return D3DFMT_A8; case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8; case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8; case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10; case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16; case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; case WINED3DFMT_P8_UINT: return D3DFMT_P8; case WINED3DFMT_L8_UNORM: return D3DFMT_L8; case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; case WINED3DFMT_D32_UNORM: return D3DFMT_D32; case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; case WINED3DFMT_D16_UNORM: return D3DFMT_D16; case WINED3DFMT_L16_UNORM: return D3DFMT_L16; case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE; case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8; case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16; case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F; case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F; case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F; case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F; case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F; case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F; case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8; default: FIXME("Unhandled wined3d format %#x.\n", format); return D3DFMT_UNKNOWN; } } enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; case D3DFMT_A8: return WINED3DFMT_A8_UNORM; case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM; case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM; case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM; case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM; case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; case D3DFMT_P8: return WINED3DFMT_P8_UINT; case D3DFMT_L8: return WINED3DFMT_L8_UNORM; case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; case D3DFMT_D32: return WINED3DFMT_D32_UNORM; case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; case D3DFMT_D16: return WINED3DFMT_D16_UNORM; case D3DFMT_L16: return WINED3DFMT_L16_UNORM; case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT; case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT; case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM; case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT; case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT; case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT; case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT; case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT; case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT; case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx; default: FIXME("Unhandled D3DFORMAT %#x\n", format); return WINED3DFMT_UNKNOWN; } } static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) { switch(primitive_type) { case D3DPT_POINTLIST: return primitive_count; case D3DPT_LINELIST: return primitive_count * 2; case D3DPT_LINESTRIP: return primitive_count + 1; case D3DPT_TRIANGLELIST: return primitive_count * 3; case D3DPT_TRIANGLESTRIP: case D3DPT_TRIANGLEFAN: return primitive_count + 2; default: FIXME("Unhandled primitive type %#x\n", primitive_type); return 0; } } static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface) { return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface); } static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **ppobj) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3D9 *d3d; IDirect3D9Impl *d3dimpl; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { IDirect3DDevice9Ex_AddRef(iface); *ppobj = This; TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj); return S_OK; } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) { /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. * It doesn't matter with which function the device was created. */ IDirect3DDevice9_GetDirect3D(iface, &d3d); d3dimpl = (IDirect3D9Impl *) d3d; if(d3dimpl->extended) { *ppobj = iface; IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj); IDirect3D9_Release(d3d); TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj); return S_OK; } else { WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n"); IDirect3D9_Release(d3d); *ppobj = NULL; return E_NOINTERFACE; } } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); ULONG ref; if (This->inDestruction) return 0; ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { unsigned i; This->inDestruction = TRUE; wined3d_mutex_lock(); for(i = 0; i < This->numConvertedDecls; i++) { /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the * device */ IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]); } HeapFree(GetProcessHeap(), 0, This->convertedDecls); wined3d_device_uninit_3d(This->wined3d_device); wined3d_device_release_focus_window(This->wined3d_device); wined3d_device_decref(This->wined3d_device); wined3d_mutex_unlock(); IDirect3D9_Release(This->d3d_parent); HeapFree(GetProcessHeap(), 0, This); } return ref; } static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p.\n", iface); if (This->notreset) { TRACE("D3D9 device is marked not reset.\n"); return D3DERR_DEVICENOTRESET; } return D3D_OK; } static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_get_available_texture_mem(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_device_evict_managed_resources(This->wined3d_device); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9); if (NULL == ppD3D9) { return D3DERR_INVALIDCALL; } return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9); } static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("iface %p, caps %p.\n", iface, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ } memset(pCaps, 0, sizeof(*pCaps)); wined3d_mutex_lock(); hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps); wined3d_mutex_unlock(); WINECAPSTOD3D9CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; filter_caps(pCaps); TRACE("Returning %p %p\n", This, pCaps); return hrc; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT iSwapChain, D3DDISPLAYMODE *pMode) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode); wined3d_mutex_lock(); hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, parameters %p.\n", iface, pParameters); wined3d_mutex_lock(); hr = wined3d_device_get_creation_parameters(This->wined3d_device, (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap); HRESULT hr; TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", iface, XHotSpot, YHotSpot, pCursorBitmap); if (!pCursorBitmap) { WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_lock(); wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_unlock(); } static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); BOOL ret; TRACE("iface %p, show %#x.\n", iface, bShow); wined3d_mutex_lock(); ret = wined3d_device_show_cursor(This->wined3d_device, bShow); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DSwapChain9Impl *object; HRESULT hr; TRACE("iface %p, present_parameters %p, swapchain %p.\n", iface, present_parameters, swapchain); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate swapchain memory.\n"); return E_OUTOFMEMORY; } hr = swapchain_init(object, This, present_parameters); if (FAILED(hr)) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created swapchain %p.\n", object); *swapchain = (IDirect3DSwapChain9 *)object; return D3D_OK; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface, UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_swapchain *wined3d_swapchain = NULL; HRESULT hr; TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain); wined3d_mutex_lock(); hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain); if (SUCCEEDED(hr) && wined3d_swapchain) { *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain); IDirect3DSwapChain9_AddRef(*swapchain); wined3d_swapchain_decref(wined3d_swapchain); } else { *swapchain = NULL; } wined3d_mutex_unlock(); return hr; } static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); UINT count; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); count = wined3d_device_get_swapchain_count(This->wined3d_device); wined3d_mutex_unlock(); return count; } static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) { struct wined3d_resource_desc desc; wined3d_resource_get_desc(resource, &desc); if (desc.pool == WINED3DPOOL_DEFAULT) { IDirect3DSurface9 *surface; if (desc.resource_type != WINED3DRTYPE_SURFACE) { WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); return D3DERR_INVALIDCALL; } surface = wined3d_resource_get_parent(resource); IDirect3DSurface9_AddRef(surface); if (IDirect3DSurface9_Release(surface)) { WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); return D3DERR_INVALIDCALL; } WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource); } return D3D_OK; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *pPresentationParameters) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); WINED3DPRESENT_PARAMETERS localParameters; HRESULT hr; TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because * such objects can still be used for rendering after their external d3d9 object has been destroyed. * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not * make use of the hidden reference and destroys the objects. * * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls */ wined3d_mutex_lock(); localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality; localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->PresentationInterval; localParameters.AutoRestoreDisplayMode = TRUE; hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback); if (FAILED(hr)) { This->notreset = TRUE; pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; } else { This->notreset = FALSE; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_lock(); hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_surface *wined3d_surface = NULL; HRESULT hr; TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, iSwapChain, BackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface); if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer) { *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface); IDirect3DSurface9_AddRef(*ppBackBuffer); wined3d_surface_decref(wined3d_surface); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus); wined3d_mutex_lock(); hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL bEnableDialogs) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs); wined3d_mutex_lock(); hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp); wined3d_mutex_unlock(); } static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain, D3DGAMMARAMP *pRamp) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp); wined3d_mutex_unlock(); } static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DTexture9Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, width, height, levels, usage, format, pool, texture, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = texture_init(object, This, width, height, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created texture %p.\n", object); *texture = &object->IDirect3DTexture9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVolumeTexture9Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, depth %u, levels %u\n", iface, width, height, depth, levels); TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", usage, format, pool, texture, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate volume texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created volume texture %p.\n", object); *texture = &object->IDirect3DVolumeTexture9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DCubeTexture9Impl *object; HRESULT hr; TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, edge_length, levels, usage, format, pool, texture, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate cube texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize cube texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created cube texture %p.\n", object); *texture = &object->IDirect3DCubeTexture9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVertexBuffer9Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, fvf, pool, buffer, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = vertexbuffer_init(object, This, size, usage, fvf, pool); if (FAILED(hr)) { WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex buffer %p.\n", object); *buffer = &object->IDirect3DVertexBuffer9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DIndexBuffer9Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, format, pool, buffer, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = indexbuffer_init(object, This, size, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize index buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created index buffer %p.\n", object); *buffer = &object->IDirect3DIndexBuffer9_iface; return D3D_OK; } static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { IDirect3DSurface9Impl *object; HRESULT hr; TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n" "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool, MultiSample, MultisampleQuality); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); if (!object) { FIXME("Failed to allocate surface memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool, MultiSample, MultisampleQuality); if (FAILED(hr)) { WARN("Failed to initialize surface, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created surface %p.\n", object); *ppSurface = &object->IDirect3DSurface9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" "lockable %#x, surface %p, shared_handle %p.\n", iface, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle); hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" "discard %#x, surface %p, shared_handle %p.\n", iface, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle); hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface); IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface); HRESULT hr; TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n", iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint); wined3d_mutex_lock(); hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect, dst->wined3d_surface, pDestPoint); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface, IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); wined3d_mutex_lock(); hr = wined3d_device_update_texture(This->wined3d_device, ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture, ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) { IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget); IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface); HRESULT hr; TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface); wined3d_mutex_lock(); hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0, renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface, UINT iSwapChain, IDirect3DSurface9 *pDestSurface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface); HRESULT hr; TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface); wined3d_mutex_lock(); hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) { IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface); IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface); HRESULT hr; TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n", iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); wined3d_mutex_lock(); hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) { const WINED3DCOLORVALUE c = { ((color >> 16) & 0xff) / 255.0f, ((color >> 8) & 0xff) / 255.0f, (color & 0xff) / 255.0f, ((color >> 24) & 0xff) / 255.0f, }; IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface); struct wined3d_resource *wined3d_resource; struct wined3d_resource_desc desc; HRESULT hr; TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color); wined3d_mutex_lock(); wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &desc); /* This method is only allowed with surfaces that are render targets, or * offscreen plain surfaces in D3DPOOL_DEFAULT. */ if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT) { wined3d_mutex_unlock(); WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); return D3DERR_INVALIDCALL; } /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */ hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n", iface, Width, Height, Format, Pool, ppSurface, pSharedHandle); if(Pool == D3DPOOL_MANAGED ){ FIXME("Attempting to create a managed offscreen plain surface\n"); return D3DERR_INVALIDCALL; } /* 'Off-screen plain surfaces are always lockable, regardless of their pool types.' but then... D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. Why, their always lockable? should I change the usage to dynamic? */ hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); return hr; } /* TODO: move to wineD3D */ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget); HRESULT hr; TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget); if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) { WARN("Invalid index %u specified.\n", RenderTargetIndex); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex, pSurface ? pSurface->wined3d_surface : NULL, TRUE); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_surface *wined3d_surface; HRESULT hr; TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget); if (ppRenderTarget == NULL) { return D3DERR_INVALIDCALL; } if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) { WARN("Invalid index %u specified.\n", RenderTargetIndex); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface); if (FAILED(hr)) { FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr); } else if (!wined3d_surface) { *ppRenderTarget = NULL; } else { *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface); IDirect3DSurface9_AddRef(*ppRenderTarget); wined3d_surface_decref(wined3d_surface); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pZStencilSurface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface); HRESULT hr; TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface); wined3d_mutex_lock(); hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **ppZStencilSurface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_surface *wined3d_surface; HRESULT hr; TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); if(ppZStencilSurface == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface); if (SUCCEEDED(hr)) { *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface); IDirect3DSurface9_AddRef(*ppZStencilSurface); wined3d_surface_decref(wined3d_surface); } else { if (hr != WINED3DERR_NOTFOUND) WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); *ppZStencilSurface = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_begin_scene(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_end_scene(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", iface, Count, pRects, Flags, Color, Z, Stencil); /* Note: D3DRECT is compatible with WINED3DRECT */ wined3d_mutex_lock(); hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *pViewport) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *pViewport) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *pMaterial) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *pMaterial) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index, const D3DLIGHT9 *pLight) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index, D3DLIGHT9 *pLight) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index, BOOL Enable) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); wined3d_mutex_lock(); hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index, BOOL *pEnable) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); wined3d_mutex_lock(); hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index, const float *pPlane) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index, float *pPlane) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface, D3DRENDERSTATETYPE State, DWORD Value) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); wined3d_mutex_lock(); hr = wined3d_device_set_render_state(This->wined3d_device, State, Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface, D3DRENDERSTATETYPE State, DWORD *pValue) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); wined3d_mutex_lock(); hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface, D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DStateBlock9Impl *object; HRESULT hr; TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) { WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate stateblock memory.\n"); return E_OUTOFMEMORY; } hr = stateblock_init(object, This, type, NULL); if (FAILED(hr)) { WARN("Failed to initialize stateblock, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created stateblock %p.\n", object); *stateblock = &object->IDirect3DStateBlock9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_begin_stateblock(This->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_stateblock *wined3d_stateblock; IDirect3DStateBlock9Impl *object; HRESULT hr; TRACE("iface %p, stateblock %p.\n", iface, stateblock); wined3d_mutex_lock(); hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr); return hr; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate stateblock memory.\n"); wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } hr = stateblock_init(object, This, 0, wined3d_stateblock); if (FAILED(hr)) { WARN("Failed to initialize stateblock, hr %#x.\n", hr); wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created stateblock %p.\n", object); *stateblock = &object->IDirect3DStateBlock9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *pClipStatus) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); wined3d_mutex_lock(); hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *pClipStatus) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); wined3d_mutex_lock(); hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_texture *wined3d_texture = NULL; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); if(ppTexture == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture); if (SUCCEEDED(hr) && wined3d_texture) { *ppTexture = wined3d_texture_get_parent(wined3d_texture); IDirect3DBaseTexture9_AddRef(*ppTexture); wined3d_texture_decref(wined3d_texture); } else { if (FAILED(hr)) { WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture); } *ppTexture = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture) { IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); wined3d_mutex_lock(); hr = wined3d_device_set_texture(device->wined3d_device, stage, texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL); wined3d_mutex_unlock(); return hr; } static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] = { WINED3DTSS_FORCE_DWORD, /* 0, unused */ WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */ WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */ WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */ WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */ WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */ WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */ WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */ WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */ WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */ WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */ WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */ WINED3DTSS_FORCE_DWORD, /* 12, unused */ WINED3DTSS_FORCE_DWORD, /* 13, unused */ WINED3DTSS_FORCE_DWORD, /* 14, unused */ WINED3DTSS_FORCE_DWORD, /* 15, unused */ WINED3DTSS_FORCE_DWORD, /* 16, unused */ WINED3DTSS_FORCE_DWORD, /* 17, unused */ WINED3DTSS_FORCE_DWORD, /* 18, unused */ WINED3DTSS_FORCE_DWORD, /* 19, unused */ WINED3DTSS_FORCE_DWORD, /* 20, unused */ WINED3DTSS_FORCE_DWORD, /* 21, unused */ WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */ WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */ WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ WINED3DTSS_FORCE_DWORD, /* 25, unused */ WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */ WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */ WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */ WINED3DTSS_FORCE_DWORD, /* 29, unused */ WINED3DTSS_FORCE_DWORD, /* 30, unused */ WINED3DTSS_FORCE_DWORD, /* 31, unused */ WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */ }; static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid Type %#x passed.\n", Type); return D3D_OK; } wined3d_mutex_lock(); hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid Type %#x passed.\n", Type); return D3D_OK; } wined3d_mutex_lock(); hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue); wined3d_mutex_lock(); hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value); wined3d_mutex_lock(); hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pNumPasses) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); wined3d_mutex_lock(); hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber, const PALETTEENTRY *pEntries) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber, PALETTEENTRY *pEntries) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT PaletteNumber) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *PaletteNumber) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *pRect) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, rect %p.\n", iface, pRect); wined3d_mutex_lock(); hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, rect %p.\n", iface, pRect); wined3d_mutex_lock(); hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL bSoftware) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, software %#x.\n", iface, bSoftware); wined3d_mutex_lock(); hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware); wined3d_mutex_unlock(); return hr; } static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); BOOL ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_device_get_software_vertex_processing(This->wined3d_device); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, segment_count %.8e.\n", iface, nSegments); wined3d_mutex_lock(); hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments); wined3d_mutex_unlock(); return hr; } static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); float ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_device_get_npatch_mode(This->wined3d_device); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", iface, PrimitiveType, StartVertex, PrimitiveCount); wined3d_mutex_lock(); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n" "vertex_count %u, start_idx %u, primitive_count %u.\n", iface, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); wined3d_mutex_lock(); wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_primitive_up(This->wined3d_device, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer); IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl; HRESULT hr; TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n", iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); wined3d_mutex_lock(); hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVertexDeclaration9Impl *object; HRESULT hr; TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); if (!declaration) { WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate vertex declaration memory.\n"); return E_OUTOFMEMORY; } hr = vertexdeclaration_init(object, This, elements); if (FAILED(hr)) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex declaration %p.\n", object); *declaration = (IDirect3DVertexDeclaration9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface, IDirect3DVertexDeclaration9 *declaration) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, declaration %p.\n", iface, declaration); wined3d_mutex_lock(); hr = wined3d_device_set_vertex_declaration(This->wined3d_device, declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface, IDirect3DVertexDeclaration9 **declaration) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_vertex_declaration *wined3d_declaration = NULL; HRESULT hr; TRACE("iface %p, declaration %p.\n", iface, declaration); if (!declaration) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration); if (SUCCEEDED(hr) && wined3d_declaration) { *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); IDirect3DVertexDeclaration9_AddRef(*declaration); wined3d_vertex_declaration_decref(wined3d_declaration); } else { *declaration = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *declaration); return hr; } static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { HRESULT hr; D3DVERTEXELEMENT9* elements = NULL; IDirect3DVertexDeclaration9* pDecl = NULL; int p, low, high; /* deliberately signed */ IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = This->numConvertedDecls - 1; while(low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) { TRACE("found %p\n", convertedDecls[p]); return convertedDecls[p]; } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) { low = p + 1; } else { high = p - 1; } } TRACE("not found. Creating and inserting at position %d.\n", low); hr = vdecl_convert_fvf(fvf, &elements); if (hr != S_OK) return NULL; hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements, &pDecl); HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ if (hr != S_OK) return NULL; if(This->declArraySize == This->numConvertedDecls) { int grow = max(This->declArraySize / 2, 8); convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); if(!convertedDecls) { /* This will destroy it */ IDirect3DVertexDeclaration9_Release(pDecl); return NULL; } This->convertedDecls = convertedDecls; This->declArraySize += grow; } memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low)); convertedDecls[low] = pDecl; This->numConvertedDecls++; /* Will prevent the decl from being destroyed */ ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf; IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */ TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); return pDecl; } static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVertexDeclaration9 *decl; HRESULT hr; TRACE("iface %p, fvf %#x.\n", iface, FVF); if (!FVF) { WARN("%#x is not a valid FVF\n", FVF); return D3D_OK; } wined3d_mutex_lock(); decl = getConvertedDecl(This, FVF); wined3d_mutex_unlock(); if (!decl) { /* Any situation when this should happen, except out of memory? */ ERR("Failed to create a converted vertex declaration\n"); return D3DERR_DRIVERINTERNALERROR; } hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl); if (FAILED(hr)) ERR("Failed to set vertex declaration\n"); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF) { IDirect3DVertexDeclaration9 *decl; HRESULT hr; TRACE("iface %p, fvf %p.\n", iface, pFVF); hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl); if (FAILED(hr)) { WARN("Failed to get vertex declaration, %#x\n", hr); *pFVF = 0; return hr; } if (decl) { *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF; IDirect3DVertexDeclaration9_Release(decl); } else { *pFVF = 0; } TRACE("Returning FVF %#x\n", *pFVF); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface, const DWORD *byte_code, IDirect3DVertexShader9 **shader) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVertexShader9Impl *object; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate vertex shader memory.\n"); return E_OUTOFMEMORY; } hr = vertexshader_init(object, This, byte_code); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex shader %p.\n", object); *shader = &object->IDirect3DVertexShader9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader); HRESULT hr; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device); if (wined3d_shader) { *shader = wined3d_shader_get_parent(wined3d_shader); IDirect3DVertexShader9_AddRef(*shader); wined3d_shader_decref(wined3d_shader); } else { *shader = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *shader); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d9 only supports %u\n", reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d9 only supports %u\n", reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData); HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n", iface, StreamNumber, pStreamData, OffsetInBytes, Stride); wined3d_mutex_lock(); hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber, streamdata ? streamdata->wineD3DVertexBuffer : NULL, OffsetInBytes, Stride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_buffer *retStream = NULL; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n", iface, StreamNumber, pStream, OffsetInBytes, pStride); if(pStream == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride); if (SUCCEEDED(hr) && retStream) { *pStream = wined3d_buffer_get_parent(retStream); IDirect3DVertexBuffer9_AddRef(*pStream); wined3d_buffer_decref(retStream); } else { if (FAILED(hr)) { FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); } *pStream = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber, UINT Divider) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider); wined3d_mutex_lock(); hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber, UINT *Divider) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider); wined3d_mutex_lock(); hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *pIndexData) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData); HRESULT hr; TRACE("iface %p, buffer %p.\n", iface, pIndexData); wined3d_mutex_lock(); hr = wined3d_device_set_index_buffer(This->wined3d_device, ib ? ib->wineD3DIndexBuffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_buffer *retIndexData = NULL; HRESULT hr; TRACE("iface %p, buffer %p.\n", iface, ppIndexData); if(ppIndexData == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData); if (SUCCEEDED(hr) && retIndexData) { *ppIndexData = wined3d_buffer_get_parent(retIndexData); IDirect3DIndexBuffer9_AddRef(*ppIndexData); wined3d_buffer_decref(retIndexData); } else { if (FAILED(hr)) FIXME("Call to GetIndices failed\n"); *ppIndexData = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface, const DWORD *byte_code, IDirect3DPixelShader9 **shader) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DPixelShader9Impl *object; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { FIXME("Failed to allocate pixel shader memory.\n"); return E_OUTOFMEMORY; } hr = pixelshader_init(object, This, byte_code); if (FAILED(hr)) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created pixel shader %p.\n", object); *shader = &object->IDirect3DPixelShader9_iface; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader); HRESULT hr; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); if (!shader) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device); if (wined3d_shader) { *shader = wined3d_shader_get_parent(wined3d_shader); IDirect3DPixelShader9_AddRef(*shader); wined3d_shader_decref(wined3d_shader); } else { *shader = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *shader); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pRectPatchInfo); wined3d_mutex_lock(); hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle, pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pTriPatchInfo); wined3d_mutex_lock(); hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle, pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, handle %#x.\n", iface, Handle); wined3d_mutex_lock(); hr = wined3d_device_delete_patch(This->wined3d_device, Handle); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); IDirect3DQuery9Impl *object; HRESULT hr; TRACE("iface %p, type %#x, query %p.\n", iface, type, query); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate query memory.\n"); return E_OUTOFMEMORY; } hr = query_init(object, This, type); if (FAILED(hr)) { WARN("Failed to initialize query, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created query %p.\n", object); if (query) *query = &object->IDirect3DQuery9_iface; else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface, UINT width, UINT height, float *rows, float *columns) { FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n", iface, width, height, rows, columns); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) { FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n" "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n", iface, src_surface, dst_surface, src_descs, rect_count, dst_descs, operation, offset_x, offset_y); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) { FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n", iface, src_rect, dst_rect, dst_window_override, dirty_region, flags); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority) { FIXME("iface %p, priority %p stub!\n", iface, priority); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority) { FIXME("iface %p, priority %d stub!\n", iface, priority); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx) { FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface, IDirect3DResource9 **resources, UINT32 resource_count) { FIXME("iface %p, resources %p, resource_count %u stub!\n", iface, resources, resource_count); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) { FIXME("iface %p, max_latency %u stub!\n", iface, max_latency); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) { FIXME("iface %p, max_latency %p stub!\n", iface, max_latency); *max_latency = 2; return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window) { static int i; TRACE("iface %p, dst_window %p stub!\n", iface, dst_window); if (!i++) FIXME("iface %p, dst_window %p stub!\n", iface, dst_window); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, multisample_type, multisample_quality, lockable, surface, shared_handle, usage); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, pool, surface, shared_handle, usage); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, multisample_type, multisample_quality, discard, surface, shared_handle, usage); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) { FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface, UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) { FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation); return E_NOTIMPL; } static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl = { /* IUnknown */ IDirect3DDevice9Impl_QueryInterface, IDirect3DDevice9Impl_AddRef, IDirect3DDevice9Impl_Release, /* IDirect3DDevice9 */ IDirect3DDevice9Impl_TestCooperativeLevel, IDirect3DDevice9Impl_GetAvailableTextureMem, IDirect3DDevice9Impl_EvictManagedResources, IDirect3DDevice9Impl_GetDirect3D, IDirect3DDevice9Impl_GetDeviceCaps, IDirect3DDevice9Impl_GetDisplayMode, IDirect3DDevice9Impl_GetCreationParameters, IDirect3DDevice9Impl_SetCursorProperties, IDirect3DDevice9Impl_SetCursorPosition, IDirect3DDevice9Impl_ShowCursor, IDirect3DDevice9Impl_CreateAdditionalSwapChain, IDirect3DDevice9Impl_GetSwapChain, IDirect3DDevice9Impl_GetNumberOfSwapChains, IDirect3DDevice9Impl_Reset, IDirect3DDevice9Impl_Present, IDirect3DDevice9Impl_GetBackBuffer, IDirect3DDevice9Impl_GetRasterStatus, IDirect3DDevice9Impl_SetDialogBoxMode, IDirect3DDevice9Impl_SetGammaRamp, IDirect3DDevice9Impl_GetGammaRamp, IDirect3DDevice9Impl_CreateTexture, IDirect3DDevice9Impl_CreateVolumeTexture, IDirect3DDevice9Impl_CreateCubeTexture, IDirect3DDevice9Impl_CreateVertexBuffer, IDirect3DDevice9Impl_CreateIndexBuffer, IDirect3DDevice9Impl_CreateRenderTarget, IDirect3DDevice9Impl_CreateDepthStencilSurface, IDirect3DDevice9Impl_UpdateSurface, IDirect3DDevice9Impl_UpdateTexture, IDirect3DDevice9Impl_GetRenderTargetData, IDirect3DDevice9Impl_GetFrontBufferData, IDirect3DDevice9Impl_StretchRect, IDirect3DDevice9Impl_ColorFill, IDirect3DDevice9Impl_CreateOffscreenPlainSurface, IDirect3DDevice9Impl_SetRenderTarget, IDirect3DDevice9Impl_GetRenderTarget, IDirect3DDevice9Impl_SetDepthStencilSurface, IDirect3DDevice9Impl_GetDepthStencilSurface, IDirect3DDevice9Impl_BeginScene, IDirect3DDevice9Impl_EndScene, IDirect3DDevice9Impl_Clear, IDirect3DDevice9Impl_SetTransform, IDirect3DDevice9Impl_GetTransform, IDirect3DDevice9Impl_MultiplyTransform, IDirect3DDevice9Impl_SetViewport, IDirect3DDevice9Impl_GetViewport, IDirect3DDevice9Impl_SetMaterial, IDirect3DDevice9Impl_GetMaterial, IDirect3DDevice9Impl_SetLight, IDirect3DDevice9Impl_GetLight, IDirect3DDevice9Impl_LightEnable, IDirect3DDevice9Impl_GetLightEnable, IDirect3DDevice9Impl_SetClipPlane, IDirect3DDevice9Impl_GetClipPlane, IDirect3DDevice9Impl_SetRenderState, IDirect3DDevice9Impl_GetRenderState, IDirect3DDevice9Impl_CreateStateBlock, IDirect3DDevice9Impl_BeginStateBlock, IDirect3DDevice9Impl_EndStateBlock, IDirect3DDevice9Impl_SetClipStatus, IDirect3DDevice9Impl_GetClipStatus, IDirect3DDevice9Impl_GetTexture, IDirect3DDevice9Impl_SetTexture, IDirect3DDevice9Impl_GetTextureStageState, IDirect3DDevice9Impl_SetTextureStageState, IDirect3DDevice9Impl_GetSamplerState, IDirect3DDevice9Impl_SetSamplerState, IDirect3DDevice9Impl_ValidateDevice, IDirect3DDevice9Impl_SetPaletteEntries, IDirect3DDevice9Impl_GetPaletteEntries, IDirect3DDevice9Impl_SetCurrentTexturePalette, IDirect3DDevice9Impl_GetCurrentTexturePalette, IDirect3DDevice9Impl_SetScissorRect, IDirect3DDevice9Impl_GetScissorRect, IDirect3DDevice9Impl_SetSoftwareVertexProcessing, IDirect3DDevice9Impl_GetSoftwareVertexProcessing, IDirect3DDevice9Impl_SetNPatchMode, IDirect3DDevice9Impl_GetNPatchMode, IDirect3DDevice9Impl_DrawPrimitive, IDirect3DDevice9Impl_DrawIndexedPrimitive, IDirect3DDevice9Impl_DrawPrimitiveUP, IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, IDirect3DDevice9Impl_ProcessVertices, IDirect3DDevice9Impl_CreateVertexDeclaration, IDirect3DDevice9Impl_SetVertexDeclaration, IDirect3DDevice9Impl_GetVertexDeclaration, IDirect3DDevice9Impl_SetFVF, IDirect3DDevice9Impl_GetFVF, IDirect3DDevice9Impl_CreateVertexShader, IDirect3DDevice9Impl_SetVertexShader, IDirect3DDevice9Impl_GetVertexShader, IDirect3DDevice9Impl_SetVertexShaderConstantF, IDirect3DDevice9Impl_GetVertexShaderConstantF, IDirect3DDevice9Impl_SetVertexShaderConstantI, IDirect3DDevice9Impl_GetVertexShaderConstantI, IDirect3DDevice9Impl_SetVertexShaderConstantB, IDirect3DDevice9Impl_GetVertexShaderConstantB, IDirect3DDevice9Impl_SetStreamSource, IDirect3DDevice9Impl_GetStreamSource, IDirect3DDevice9Impl_SetStreamSourceFreq, IDirect3DDevice9Impl_GetStreamSourceFreq, IDirect3DDevice9Impl_SetIndices, IDirect3DDevice9Impl_GetIndices, IDirect3DDevice9Impl_CreatePixelShader, IDirect3DDevice9Impl_SetPixelShader, IDirect3DDevice9Impl_GetPixelShader, IDirect3DDevice9Impl_SetPixelShaderConstantF, IDirect3DDevice9Impl_GetPixelShaderConstantF, IDirect3DDevice9Impl_SetPixelShaderConstantI, IDirect3DDevice9Impl_GetPixelShaderConstantI, IDirect3DDevice9Impl_SetPixelShaderConstantB, IDirect3DDevice9Impl_GetPixelShaderConstantB, IDirect3DDevice9Impl_DrawRectPatch, IDirect3DDevice9Impl_DrawTriPatch, IDirect3DDevice9Impl_DeletePatch, IDirect3DDevice9Impl_CreateQuery, /* IDirect3DDevice9Ex */ IDirect3DDevice9ExImpl_SetConvolutionMonoKernel, IDirect3DDevice9ExImpl_ComposeRects, IDirect3DDevice9ExImpl_PresentEx, IDirect3DDevice9ExImpl_GetGPUThreadPriority, IDirect3DDevice9ExImpl_SetGPUThreadPriority, IDirect3DDevice9ExImpl_WaitForVBlank, IDirect3DDevice9ExImpl_CheckResourceResidency, IDirect3DDevice9ExImpl_SetMaximumFrameLatency, IDirect3DDevice9ExImpl_GetMaximumFrameLatency, IDirect3DDevice9ExImpl_CheckDeviceState, IDirect3DDevice9ExImpl_CreateRenderTargetEx, IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx, IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx, IDirect3DDevice9ExImpl_ResetEx, IDirect3DDevice9ExImpl_GetDisplayModeEx }; static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent) { return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent); } static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, struct wined3d_device *device) { TRACE("device_parent %p, device %p.\n", device_parent, device); } static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface) { struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); IDirect3DSurface9Impl *d3d_surface; BOOL lockable = TRUE; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" "\tpool %#x, level %u, face %u, surface %p.\n", device_parent, container_parent, width, height, format, usage, pool, level, face, surface); if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE; hr = IDirect3DDevice9Impl_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); if (FAILED(hr)) { WARN("Failed to create surface, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = container_parent; IDirect3DDevice9Ex_Release(d3d_surface->parentDevice); d3d_surface->parentDevice = NULL; IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); d3d_surface->forwardReference = container_parent; return hr; } static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface) { struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); IDirect3DSurface9Impl *d3d_surface; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, lockable %u, surface %p.\n", device_parent, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface); hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable, (IDirect3DSurface9 **)&d3d_surface, NULL); if (FAILED(hr)) { WARN("Failed to create rendertarget, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = container_parent; /* Implicit surfaces are created with an refcount of 0 */ IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); return hr; } static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface) { struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); IDirect3DSurface9Impl *d3d_surface; HRESULT hr; TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, discard %u, surface %p.\n", device_parent, width, height, format, multisample_type, multisample_quality, discard, surface); hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width, height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard, (IDirect3DSurface9 **)&d3d_surface, NULL); if (FAILED(hr)) { WARN("Failed to create depth/stencil surface, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface; /* Implicit surfaces are created with an refcount of 0 */ IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); return hr; } static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume) { struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); IDirect3DVolume9Impl *object; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " "format %#x, pool %#x, usage %#x, volume %p\n", device_parent, container_parent, width, height, depth, format, pool, usage, volume); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { FIXME("Allocation of memory failed\n"); *volume = NULL; return D3DERR_OUTOFVIDEOMEMORY; } hr = volume_init(object, device, width, height, depth, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *volume = object->wined3d_volume; wined3d_volume_incref(*volume); IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface); object->container = container_parent; object->forwardReference = container_parent; TRACE("Created volume %p.\n", object); return hr; } static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain) { struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); D3DPRESENT_PARAMETERS local_parameters; IDirect3DSwapChain9 *d3d_swapchain; HRESULT hr; TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain); /* Copy the presentation parameters */ local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); local_parameters.BackBufferCount = present_parameters->BackBufferCount; local_parameters.MultiSampleType = present_parameters->MultiSampleType; local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality; local_parameters.SwapEffect = present_parameters->SwapEffect; local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; local_parameters.Windowed = present_parameters->Windowed; local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); local_parameters.Flags = present_parameters->Flags; local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; local_parameters.PresentationInterval = present_parameters->PresentationInterval; hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface, &local_parameters, &d3d_swapchain); if (FAILED(hr)) { WARN("Failed to create swapchain, hr %#x.\n", hr); *swapchain = NULL; return hr; } *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain; wined3d_swapchain_incref(*swapchain); IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain); /* Copy back the presentation parameters */ present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); present_parameters->BackBufferCount = local_parameters.BackBufferCount; present_parameters->MultiSampleType = local_parameters.MultiSampleType; present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality; present_parameters->SwapEffect = local_parameters.SwapEffect; present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; present_parameters->Windowed = local_parameters.Windowed; present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); present_parameters->Flags = local_parameters.Flags; present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; present_parameters->PresentationInterval = local_parameters.PresentationInterval; return hr; } static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops = { device_parent_wined3d_device_created, device_parent_create_surface, device_parent_create_rendertarget, device_parent_create_depth_stencil, device_parent_create_volume, device_parent_create_swapchain, }; static void setup_fpu(void) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) WORD cw; __asm__ volatile ("fnstcw %0" : "=m" (cw)); cw = (cw & ~0xf3f) | 0x3f; __asm__ volatile ("fldcw %0" : : "m" (cw)); #else FIXME("FPU setup not implemented for this platform.\n"); #endif } HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) { WINED3DPRESENT_PARAMETERS *wined3d_parameters; UINT i, count = 1; HRESULT hr; if (mode) FIXME("Ignoring display mode.\n"); device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl; device->device_parent.ops = &d3d9_wined3d_device_parent_ops; device->ref = 1; if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); wined3d_mutex_lock(); hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, &device->device_parent, &device->wined3d_device); if (FAILED(hr)) { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); return hr; } if (flags & D3DCREATE_ADAPTERGROUP_DEVICE) { WINED3DCAPS caps; wined3d_get_device_caps(wined3d, adapter, device_type, &caps); count = caps.NumberOfAdaptersInGroup; } if (flags & D3DCREATE_MULTITHREADED) wined3d_device_set_multithreaded(device->wined3d_device); if (!parameters->Windowed) { if (!focus_window) focus_window = parameters->hDeviceWindow; if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) { ERR("Failed to acquire focus window, hr %#x.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return hr; } for (i = 0; i < count; ++i) { HWND device_window = parameters[i].hDeviceWindow; if (!device_window) device_window = focus_window; wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, parameters[i].BackBufferWidth, parameters[i].BackBufferHeight); } } wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count); if (!wined3d_parameters) { ERR("Failed to allocate wined3d parameters.\n"); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } for (i = 0; i < count; ++i) { wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth; wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight; wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat); wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount; wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType; wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality; wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect; wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow; wined3d_parameters[i].Windowed = parameters[i].Windowed; wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil; wined3d_parameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat); wined3d_parameters[i].Flags = parameters[i].Flags; wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz; wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval; wined3d_parameters[i].AutoRestoreDisplayMode = TRUE; } hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters); if (FAILED(hr)) { WARN("Failed to initialize 3D, hr %#x.\n", hr); wined3d_device_release_focus_window(device->wined3d_device); HeapFree(GetProcessHeap(), 0, wined3d_parameters); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); for (i = 0; i < count; ++i) { parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth; parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight; parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat); parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount; parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType; parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality; parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect; parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow; parameters[i].Windowed = wined3d_parameters[i].Windowed; parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil; parameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat); parameters[i].Flags = wined3d_parameters[i].Flags; parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz; parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval; } HeapFree(GetProcessHeap(), 0, wined3d_parameters); /* Initialize the converted declaration array. This creates a valid pointer * and when adding decls HeapReAlloc() can be used without further checking. */ device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0); if (!device->convertedDecls) { ERR("Failed to allocate FVF vertex declaration map memory.\n"); wined3d_mutex_lock(); wined3d_device_uninit_3d(device->wined3d_device); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } device->d3d_parent = &parent->IDirect3D9Ex_iface; IDirect3D9_AddRef(device->d3d_parent); return D3D_OK; }