/* * Direct3D wine types include file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * Copyright 2005 Oliver Stieber * Copyright 2006 Stefan Dösinger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_WINED3D_TYPES_H #define __WINE_WINED3D_TYPES_H /* TODO: remove the dependency on d3d9 or d3d8 */ #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H ) # error You must include d3d.h, d3d8.h or d3d9.h header to use this header #endif #define WINED3D_VSHADER_MAX_CONSTANTS 96 #define WINED3D_PSHADER_MAX_CONSTANTS 32 typedef struct _WINED3DVECTOR_3 { float x; float y; float z; } WINED3DVECTOR_3; typedef struct _WINED3DVECTOR_4 { float x; float y; float z; float w; } WINED3DVECTOR_4; typedef struct WINED3DSHADERVECTOR { float x; float y; float z; float w; } WINED3DSHADERVECTOR; typedef struct WINED3DSHADERSCALAR { float x; } WINED3DSHADERSCALAR; typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS]; typedef struct VSHADERDATA { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ WINEVSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } VSHADERDATA; /** temporary here waiting for buffer code */ typedef struct VSHADERINPUTDATA { WINED3DSHADERVECTOR V[17]; } WINEVSHADERINPUTDATA; /** temporary here waiting for buffer code */ typedef struct VSHADEROUTPUTDATA { WINED3DSHADERVECTOR oPos; WINED3DSHADERVECTOR oD[2]; WINED3DSHADERVECTOR oT[8]; WINED3DSHADERVECTOR oFog; WINED3DSHADERVECTOR oPts; } WINEVSHADEROUTPUTDATA; typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS]; typedef struct PSHADERDATA { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ WINEPSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } PSHADERDATA; /** temporary here waiting for buffer code */ typedef struct PSHADERINPUTDATA { WINED3DSHADERVECTOR V[2]; WINED3DSHADERVECTOR T[8]; WINED3DSHADERVECTOR S[16]; /*D3DSHADERVECTOR R[12];*/ } WINEPSHADERINPUTDATA; /** temporary here waiting for buffer code */ typedef struct PSHADEROUTPUTDATA { WINED3DSHADERVECTOR oC[4]; WINED3DSHADERVECTOR oDepth; } WINEPSHADEROUTPUTDATA; /***************************************************************************** * WineD3D Structures to be used when d3d8 and d3d9 are incompatible */ typedef enum _WINED3DDEVTYPE { WINED3DDEVTYPE_HAL = 1, WINED3DDEVTYPE_REF = 2, WINED3DDEVTYPE_SW = 3, WINED3DDEVTYPE_NULLREF = 4, WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff } WINED3DDEVTYPE; typedef enum _WINED3DDEGREETYPE { WINED3DDEGREE_LINEAR = 1, WINED3DDEGREE_QUADRATIC = 2, WINED3DDEGREE_CUBIC = 3, WINED3DDEGREE_QUINTIC = 5, WINED3DDEGREE_FORCE_DWORD = 0x7fffffff } WINED3DDEGREETYPE; typedef enum _WINED3DFORMAT { WINED3DFMT_UNKNOWN = 0, WINED3DFMT_R8G8B8 = 20, WINED3DFMT_A8R8G8B8 = 21, WINED3DFMT_X8R8G8B8 = 22, WINED3DFMT_R5G6B5 = 23, WINED3DFMT_X1R5G5B5 = 24, WINED3DFMT_A1R5G5B5 = 25, WINED3DFMT_A4R4G4B4 = 26, WINED3DFMT_R3G3B2 = 27, WINED3DFMT_A8 = 28, WINED3DFMT_A8R3G3B2 = 29, WINED3DFMT_X4R4G4B4 = 30, WINED3DFMT_A2B10G10R10 = 31, WINED3DFMT_A8B8G8R8 = 32, WINED3DFMT_X8B8G8R8 = 33, WINED3DFMT_G16R16 = 34, WINED3DFMT_A2R10G10B10 = 35, WINED3DFMT_A16B16G16R16 = 36, WINED3DFMT_A8P8 = 40, WINED3DFMT_P8 = 41, WINED3DFMT_L8 = 50, WINED3DFMT_A8L8 = 51, WINED3DFMT_A4L4 = 52, WINED3DFMT_V8U8 = 60, WINED3DFMT_L6V5U5 = 61, WINED3DFMT_X8L8V8U8 = 62, WINED3DFMT_Q8W8V8U8 = 63, WINED3DFMT_V16U16 = 64, WINED3DFMT_W11V11U10 = 65, WINED3DFMT_A2W10V10U10 = 67, WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'), WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), WINED3DFMT_D16_LOCKABLE = 70, WINED3DFMT_D32 = 71, WINED3DFMT_D15S1 = 73, WINED3DFMT_D24S8 = 75, WINED3DFMT_D24X8 = 77, WINED3DFMT_D24X4S4 = 79, WINED3DFMT_D16 = 80, WINED3DFMT_L16 = 81, WINED3DFMT_D32F_LOCKABLE = 82, WINED3DFMT_D24FS8 = 83, WINED3DFMT_VERTEXDATA = 100, WINED3DFMT_INDEX16 = 101, WINED3DFMT_INDEX32 = 102, WINED3DFMT_Q16W16V16U16 = 110, /* Flaoting point formats */ WINED3DFMT_R16F = 111, WINED3DFMT_G16R16F = 112, WINED3DFMT_A16B16G16R16F = 113, /* IEEE formats */ WINED3DFMT_R32F = 114, WINED3DFMT_G32R32F = 115, WINED3DFMT_A32B32G32R32F = 116, WINED3DFMT_CxV8U8 = 117, WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF } WINED3DFORMAT; typedef enum _WINED3DRENDERSTATETYPE { WINED3DRS_TEXTUREHANDLE = 1, WINED3DRS_ANTIALIAS = 2, WINED3DRS_TEXTUREADDRESS = 3, WINED3DRS_TEXTUREPERSPECTIVE = 4, WINED3DRS_WRAPU = 5, WINED3DRS_WRAPV = 6, WINED3DRS_ZENABLE = 7, WINED3DRS_FILLMODE = 8, WINED3DRS_SHADEMODE = 9, WINED3DRS_LINEPATTERN = 10, WINED3DRS_MONOENABLE = 11, WINED3DRS_ROP2 = 12, WINED3DRS_PLANEMASK = 13, WINED3DRS_ZWRITEENABLE = 14, WINED3DRS_ALPHATESTENABLE = 15, WINED3DRS_LASTPIXEL = 16, WINED3DRS_TEXTUREMAG = 17, WINED3DRS_TEXTUREMIN = 18, WINED3DRS_SRCBLEND = 19, WINED3DRS_DESTBLEND = 20, WINED3DRS_TEXTUREMAPBLEND = 21, WINED3DRS_CULLMODE = 22, WINED3DRS_ZFUNC = 23, WINED3DRS_ALPHAREF = 24, WINED3DRS_ALPHAFUNC = 25, WINED3DRS_DITHERENABLE = 26, WINED3DRS_ALPHABLENDENABLE = 27, WINED3DRS_FOGENABLE = 28, WINED3DRS_SPECULARENABLE = 29, WINED3DRS_ZVISIBLE = 30, WINED3DRS_SUBPIXEL = 31, WINED3DRS_SUBPIXELX = 32, WINED3DRS_STIPPLEDALPHA = 33, WINED3DRS_FOGCOLOR = 34, WINED3DRS_FOGTABLEMODE = 35, WINED3DRS_FOGSTART = 36, WINED3DRS_FOGEND = 37, WINED3DRS_FOGDENSITY = 38, WINED3DRS_STIPPLEENABLE = 39, WINED3DRS_EDGEANTIALIAS = 40, WINED3DRS_COLORKEYENABLE = 41, WINED3DRS_BORDERCOLOR = 43, WINED3DRS_TEXTUREADDRESSU = 44, WINED3DRS_TEXTUREADDRESSV = 45, WINED3DRS_MIPMAPLODBIAS = 46, WINED3DRS_ZBIAS = 47, WINED3DRS_RANGEFOGENABLE = 48, WINED3DRS_ANISOTROPY = 49, WINED3DRS_FLUSHBATCH = 50, WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, WINED3DRS_STENCILENABLE = 52, WINED3DRS_STENCILFAIL = 53, WINED3DRS_STENCILZFAIL = 54, WINED3DRS_STENCILPASS = 55, WINED3DRS_STENCILFUNC = 56, WINED3DRS_STENCILREF = 57, WINED3DRS_STENCILMASK = 58, WINED3DRS_STENCILWRITEMASK = 59, WINED3DRS_TEXTUREFACTOR = 60, WINED3DRS_WRAP0 = 128, WINED3DRS_WRAP1 = 129, WINED3DRS_WRAP2 = 130, WINED3DRS_WRAP3 = 131, WINED3DRS_WRAP4 = 132, WINED3DRS_WRAP5 = 133, WINED3DRS_WRAP6 = 134, WINED3DRS_WRAP7 = 135, WINED3DRS_CLIPPING = 136, WINED3DRS_LIGHTING = 137, WINED3DRS_EXTENTS = 138, WINED3DRS_AMBIENT = 139, WINED3DRS_FOGVERTEXMODE = 140, WINED3DRS_COLORVERTEX = 141, WINED3DRS_LOCALVIEWER = 142, WINED3DRS_NORMALIZENORMALS = 143, WINED3DRS_COLORKEYBLENDENABLE = 144, WINED3DRS_DIFFUSEMATERIALSOURCE = 145, WINED3DRS_SPECULARMATERIALSOURCE = 146, WINED3DRS_AMBIENTMATERIALSOURCE = 147, WINED3DRS_EMISSIVEMATERIALSOURCE = 148, WINED3DRS_VERTEXBLEND = 151, WINED3DRS_CLIPPLANEENABLE = 152, WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, WINED3DRS_POINTSIZE = 154, WINED3DRS_POINTSIZE_MIN = 155, WINED3DRS_POINTSPRITEENABLE = 156, WINED3DRS_POINTSCALEENABLE = 157, WINED3DRS_POINTSCALE_A = 158, WINED3DRS_POINTSCALE_B = 159, WINED3DRS_POINTSCALE_C = 160, WINED3DRS_MULTISAMPLEANTIALIAS = 161, WINED3DRS_MULTISAMPLEMASK = 162, WINED3DRS_PATCHEDGESTYLE = 163, WINED3DRS_PATCHSEGMENTS = 164, WINED3DRS_DEBUGMONITORTOKEN = 165, WINED3DRS_POINTSIZE_MAX = 166, WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167, WINED3DRS_COLORWRITEENABLE = 168, WINED3DRS_TWEENFACTOR = 170, WINED3DRS_BLENDOP = 171, WINED3DRS_POSITIONORDER = 172, WINED3DRS_NORMALORDER = 173, WINED3DRS_POSITIONDEGREE = 172, WINED3DRS_NORMALDEGREE = 173, WINED3DRS_SCISSORTESTENABLE = 174, WINED3DRS_SLOPESCALEDEPTHBIAS = 175, WINED3DRS_ANTIALIASEDLINEENABLE = 176, WINED3DRS_MINTESSELLATIONLEVEL = 178, WINED3DRS_MAXTESSELLATIONLEVEL = 179, WINED3DRS_ADAPTIVETESS_X = 180, WINED3DRS_ADAPTIVETESS_Y = 181, WINED3DRS_ADAPTIVETESS_Z = 182, WINED3DRS_ADAPTIVETESS_W = 183, WINED3DRS_ENABLEADAPTIVETESSELLATION= 184, WINED3DRS_TWOSIDEDSTENCILMODE = 185, WINED3DRS_CCW_STENCILFAIL = 186, WINED3DRS_CCW_STENCILZFAIL = 187, WINED3DRS_CCW_STENCILPASS = 188, WINED3DRS_CCW_STENCILFUNC = 189, WINED3DRS_COLORWRITEENABLE1 = 190, WINED3DRS_COLORWRITEENABLE2 = 191, WINED3DRS_COLORWRITEENABLE3 = 192, WINED3DRS_BLENDFACTOR = 193, WINED3DRS_SRGBWRITEENABLE = 194, WINED3DRS_DEPTHBIAS = 195, WINED3DRS_WRAP8 = 198, WINED3DRS_WRAP9 = 199, WINED3DRS_WRAP10 = 200, WINED3DRS_WRAP11 = 201, WINED3DRS_WRAP12 = 202, WINED3DRS_WRAP13 = 203, WINED3DRS_WRAP14 = 204, WINED3DRS_WRAP15 = 205, WINED3DRS_SEPARATEALPHABLENDENABLE = 206, WINED3DRS_SRCBLENDALPHA = 207, WINED3DRS_DESTBLENDALPHA = 208, WINED3DRS_BLENDOPALPHA = 209, WINED3DRS_FORCE_DWORD = 0x7fffffff } WINED3DRENDERSTATETYPE; #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA /* Highest D3DRS_ value */ typedef struct _WINED3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; WINED3DFORMAT Format; } WINED3DDISPLAYMODE; typedef enum _WINED3DBACKBUFFER_TYPE { WINED3DBACKBUFFER_TYPE_MONO = 0, WINED3DBACKBUFFER_TYPE_LEFT = 1, WINED3DBACKBUFFER_TYPE_RIGHT = 2, WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff } WINED3DBACKBUFFER_TYPE; typedef enum _WINED3DSWAPEFFECT { WINED3DSWAPEFFECT_DISCARD = 1, WINED3DSWAPEFFECT_FLIP = 2, WINED3DSWAPEFFECT_COPY = 3, WINED3DSWAPEFFECT_COPY_VSYNC = 4, WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF } WINED3DSWAPEFFECT; typedef enum _WINED3DSAMPLERSTATETYPE { WINED3DSAMP_ADDRESSU = 1, WINED3DSAMP_ADDRESSV = 2, WINED3DSAMP_ADDRESSW = 3, WINED3DSAMP_BORDERCOLOR = 4, WINED3DSAMP_MAGFILTER = 5, WINED3DSAMP_MINFILTER = 6, WINED3DSAMP_MIPFILTER = 7, WINED3DSAMP_MIPMAPLODBIAS = 8, WINED3DSAMP_MAXMIPLEVEL = 9, WINED3DSAMP_MAXANISOTROPY = 10, WINED3DSAMP_SRGBTEXTURE = 11, WINED3DSAMP_ELEMENTINDEX = 12, WINED3DSAMP_DMAPOFFSET = 13, WINED3DSAMP_FORCE_DWORD = 0x7fffffff, } WINED3DSAMPLERSTATETYPE; #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET typedef enum _WINED3DMULTISAMPLE_TYPE { WINED3DMULTISAMPLE_NONE = 0, WINED3DMULTISAMPLE_NONMASKABLE = 1, WINED3DMULTISAMPLE_2_SAMPLES = 2, WINED3DMULTISAMPLE_3_SAMPLES = 3, WINED3DMULTISAMPLE_4_SAMPLES = 4, WINED3DMULTISAMPLE_5_SAMPLES = 5, WINED3DMULTISAMPLE_6_SAMPLES = 6, WINED3DMULTISAMPLE_7_SAMPLES = 7, WINED3DMULTISAMPLE_8_SAMPLES = 8, WINED3DMULTISAMPLE_9_SAMPLES = 9, WINED3DMULTISAMPLE_10_SAMPLES = 10, WINED3DMULTISAMPLE_11_SAMPLES = 11, WINED3DMULTISAMPLE_12_SAMPLES = 12, WINED3DMULTISAMPLE_13_SAMPLES = 13, WINED3DMULTISAMPLE_14_SAMPLES = 14, WINED3DMULTISAMPLE_15_SAMPLES = 15, WINED3DMULTISAMPLE_16_SAMPLES = 16, WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff } WINED3DMULTISAMPLE_TYPE; typedef enum _WINED3DTEXTURESTAGESTATETYPE { WINED3DTSS_COLOROP = 1, WINED3DTSS_COLORARG1 = 2, WINED3DTSS_COLORARG2 = 3, WINED3DTSS_ALPHAOP = 4, WINED3DTSS_ALPHAARG1 = 5, WINED3DTSS_ALPHAARG2 = 6, WINED3DTSS_BUMPENVMAT00 = 7, WINED3DTSS_BUMPENVMAT01 = 8, WINED3DTSS_BUMPENVMAT10 = 9, WINED3DTSS_BUMPENVMAT11 = 10, WINED3DTSS_TEXCOORDINDEX = 11, WINED3DTSS_ADDRESS = 12, WINED3DTSS_ADDRESSU = 13, WINED3DTSS_ADDRESSV = 14, WINED3DTSS_BORDERCOLOR = 15, WINED3DTSS_MAGFILTER = 16, WINED3DTSS_MINFILTER = 17, WINED3DTSS_MIPFILTER = 18, WINED3DTSS_MIPMAPLODBIAS = 19, WINED3DTSS_MAXMIPLEVEL = 20, WINED3DTSS_MAXANISOTROPY = 21, WINED3DTSS_BUMPENVLSCALE = 22, WINED3DTSS_BUMPENVLOFFSET = 23, WINED3DTSS_TEXTURETRANSFORMFLAGS = 24, WINED3DTSS_ADDRESSW = 25, WINED3DTSS_COLORARG0 = 26, WINED3DTSS_ALPHAARG0 = 27, WINED3DTSS_RESULTARG = 28, WINED3DTSS_CONSTANT = 32, WINED3DTSS_FORCE_DWORD = 0x7fffffff } WINED3DTEXTURESTAGESTATETYPE; #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT typedef enum _WINED3DTRANSFORMSTATETYPE { WINED3DTS_VIEW = 2, WINED3DTS_PROJECTION = 3, WINED3DTS_TEXTURE0 = 16, WINED3DTS_TEXTURE1 = 17, WINED3DTS_TEXTURE2 = 18, WINED3DTS_TEXTURE3 = 19, WINED3DTS_TEXTURE4 = 20, WINED3DTS_TEXTURE5 = 21, WINED3DTS_TEXTURE6 = 22, WINED3DTS_TEXTURE7 = 23, WINED3DTS_FORCE_DWORD = 0x7fffffff } WINED3DTRANSFORMSTATETYPE; #define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0) #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1) #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2) #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3) #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256) typedef enum _WINED3DBASISTYPE { WINED3DBASIS_BEZIER = 0, WINED3DBASIS_BSPLINE = 1, WINED3DBASIS_INTERPOLATE = 2, WINED3DBASIS_FORCE_DWORD = 0x7fffffff } WINED3DBASISTYPE; typedef enum _WINED3DCUBEMAP_FACES { WINED3DCUBEMAP_FACE_POSITIVE_X = 0, WINED3DCUBEMAP_FACE_NEGATIVE_X = 1, WINED3DCUBEMAP_FACE_POSITIVE_Y = 2, WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3, WINED3DCUBEMAP_FACE_POSITIVE_Z = 4, WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5, WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } WINED3DCUBEMAP_FACES; typedef enum _WINED3DTEXTUREFILTERTYPE { WINED3DTEXF_NONE = 0, WINED3DTEXF_POINT = 1, WINED3DTEXF_LINEAR = 2, WINED3DTEXF_ANISOTROPIC = 3, WINED3DTEXF_FLATCUBIC = 4, WINED3DTEXF_GAUSSIANCUBIC = 5, WINED3DTEXF_PYRAMIDALQUAD = 6, WINED3DTEXF_GAUSSIANQUAD = 7, WINED3DTEXF_FORCE_DWORD = 0x7fffffff } WINED3DTEXTUREFILTERTYPE; typedef struct _WINEDD3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DRECTPATCH_INFO; typedef struct _WINED3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; WINED3DBASISTYPE Basis; WINED3DDEGREETYPE Degree; } WINED3DTRIPATCH_INFO; typedef struct _WINED3DADAPTER_IDENTIFIER { char *Driver; char *Description; char *DeviceName; LARGE_INTEGER *DriverVersion; DWORD *VendorId; DWORD *DeviceId; DWORD *SubSysId; DWORD *Revision; GUID *DeviceIdentifier; DWORD *WHQLLevel; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT *BackBufferWidth; UINT *BackBufferHeight; WINED3DFORMAT *BackBufferFormat; UINT *BackBufferCount; WINED3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; WINED3DSWAPEFFECT *SwapEffect; HWND *hDeviceWindow; BOOL *Windowed; BOOL *EnableAutoDepthStencil; WINED3DFORMAT *AutoDepthStencilFormat; DWORD *Flags; UINT *FullScreen_RefreshRateInHz; UINT *PresentationInterval; } WINED3DPRESENT_PARAMETERS; typedef enum _WINED3DRESOURCETYPE { WINED3DRTYPE_SURFACE = 1, WINED3DRTYPE_VOLUME = 2, WINED3DRTYPE_TEXTURE = 3, WINED3DRTYPE_VOLUMETEXTURE = 4, WINED3DRTYPE_CUBETEXTURE = 5, WINED3DRTYPE_VERTEXBUFFER = 6, WINED3DRTYPE_INDEXBUFFER = 7, WINED3DRTYPE_FORCE_DWORD = 0x7fffffff } WINED3DRESOURCETYPE; #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1) typedef enum _WINED3DPOOL { WINED3DPOOL_DEFAULT = 0, WINED3DPOOL_MANAGED = 1, WINED3DPOOL_SYSTEMMEM = 2, WINED3DPOOL_SCRATCH = 3, WINED3DPOOL_FORCE_DWORD = 0x7fffffff } WINED3DPOOL; typedef struct _WINED3DSURFACE_DESC { WINED3DFORMAT *Format; WINED3DRESOURCETYPE *Type; DWORD *Usage; WINED3DPOOL *Pool; UINT *Size; WINED3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; UINT *Width; UINT *Height; } WINED3DSURFACE_DESC; typedef struct _WINED3DVOLUME_DESC { WINED3DFORMAT *Format; WINED3DRESOURCETYPE *Type; DWORD *Usage; WINED3DPOOL *Pool; UINT *Size; UINT *Width; UINT *Height; UINT *Depth; } WINED3DVOLUME_DESC; typedef struct _WINED3DCLIPSTATUS { DWORD ClipUnion; DWORD ClipIntersection; } WINED3DCLIPSTATUS; typedef struct _WINED3DVERTEXELEMENT { WORD Stream; WORD Offset; BYTE Type; BYTE Method; BYTE Usage; BYTE UsageIndex; int Reg; /* DirectX 8 */ } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT; typedef enum _WINED3DQUERYTYPE { WINED3DQUERYTYPE_VCACHE = 4, WINED3DQUERYTYPE_RESOURCEMANAGER = 5, WINED3DQUERYTYPE_VERTEXSTATS = 6, WINED3DQUERYTYPE_EVENT = 8, WINED3DQUERYTYPE_OCCLUSION = 9, WINED3DQUERYTYPE_TIMESTAMP = 10, WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11, WINED3DQUERYTYPE_TIMESTAMPFREQ = 12, WINED3DQUERYTYPE_PIPELINETIMINGS = 13, WINED3DQUERYTYPE_INTERFACETIMINGS = 14, WINED3DQUERYTYPE_VERTEXTIMINGS = 15, WINED3DQUERYTYPE_PIXELTIMINGS = 16, WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17, WINED3DQUERYTYPE_CACHEUTILIZATION = 18 } WINED3DQUERYTYPE; #define WINED3DISSUE_BEGIN (1 << 1) #define WINED3DISSUE_END (1 << 0) #define WINED3DGETDATA_FLUSH (1 << 0) typedef struct _WINED3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; WINED3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } WINED3DDEVICE_CREATION_PARAMETERS; typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS { float MaxBandwidthUtilized; float FrontEndUploadMemoryUtilizedPercent; float VertexRateUtilizedPercent; float TriangleSetupRateUtilizedPercent; float FillRateUtilizedPercent; } WINED3DDEVINFO_BANDWIDTHTIMINGS; typedef struct _WINED3DDEVINFO_CACHEUTILIZATION { float TextureCacheHitRate; float PostTransformVertexCacheHitRate; } WINED3DDEVINFO_CACHEUTILIZATION; typedef struct _WINED3DDEVINFO_INTERFACETIMINGS { float WaitingForGPUToUseApplicationResourceTimePercent; float WaitingForGPUToAcceptMoreCommandsTimePercent; float WaitingForGPUToStayWithinLatencyTimePercent; float WaitingForGPUExclusiveResourceTimePercent; float WaitingForGPUOtherTimePercent; } WINED3DDEVINFO_INTERFACETIMINGS; typedef struct _WINED3DDEVINFO_PIPELINETIMINGS { float VertexProcessingTimePercent; float PixelProcessingTimePercent; float OtherGPUProcessingTimePercent; float GPUIdleTimePercent; } WINED3DDEVINFO_PIPELINETIMINGS; typedef struct _WINED3DDEVINFO_STAGETIMINGS { float MemoryProcessingPercent; float ComputationProcessingPercent; } WINED3DDEVINFO_STAGETIMINGS; typedef struct _WINED3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } WINED3DRASTER_STATUS; typedef struct WINED3DRESOURCESTATS { BOOL bThrashing; DWORD ApproxBytesDownloaded; DWORD NumEvicts; DWORD NumVidCreates; DWORD LastPri; DWORD NumUsed; DWORD NumUsedInVidMem; DWORD WorkingSet; DWORD WorkingSetBytes; DWORD TotalManaged; DWORD TotalBytes; } WINED3DRESOURCESTATS; typedef struct _WINED3DDEVINFO_RESOURCEMANAGER { WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT]; } WINED3DDEVINFO_RESOURCEMANAGER; typedef struct _WINED3DDEVINFO_VERTEXSTATS { DWORD NumRenderedTriangles; DWORD NumExtraClippingTriangles; } WINED3DDEVINFO_VERTEXSTATS; typedef struct _WINED3DLOCKED_RECT { INT Pitch; void* pBits; } WINED3DLOCKED_RECT; typedef struct _WINED3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void* pBits; } WINED3DLOCKED_BOX; typedef struct _WINED3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } WINED3DBOX; /*Vertex cache optimization hints.*/ typedef struct WINED3DDEVINFO_VCACHE { /*Must be a 4 char code FOURCC (e.g. CACH)*/ DWORD Pattern; /*0 to get the longest strips, 1 vertex cache*/ DWORD OptMethod; /*Cache size to use (only valid if OptMethod==1) */ DWORD CacheSize; /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/ DWORD MagicNumber; } WINED3DDEVINFO_VCACHE; typedef struct _WINED3DVERTEXBUFFER_DESC { WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; DWORD FVF; } WINED3DVERTEXBUFFER_DESC; typedef struct _WINED3DINDEXBUFFER_DESC { WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; } WINED3DINDEXBUFFER_DESC; /* * The wined3dcaps structure */ typedef struct _WINED3DVSHADERCAPS2_0 { DWORD *Caps; INT *DynamicFlowControlDepth; INT *NumTemps; INT *StaticFlowControlDepth; } WINED3DVSHADERCAPS2_0; typedef struct _WINED3DPSHADERCAPS2_0 { DWORD *Caps; INT *DynamicFlowControlDepth; INT *NumTemps; INT *StaticFlowControlDepth; INT *NumInstructionSlots; } WINED3DPSHADERCAPS2_0; typedef struct _WINED3DCAPS { WINED3DDEVTYPE *DeviceType; UINT *AdapterOrdinal; DWORD *Caps; DWORD *Caps2; DWORD *Caps3; DWORD *PresentationIntervals; DWORD *CursorCaps; DWORD *DevCaps; DWORD *PrimitiveMiscCaps; DWORD *RasterCaps; DWORD *ZCmpCaps; DWORD *SrcBlendCaps; DWORD *DestBlendCaps; DWORD *AlphaCmpCaps; DWORD *ShadeCaps; DWORD *TextureCaps; DWORD *TextureFilterCaps; DWORD *CubeTextureFilterCaps; DWORD *VolumeTextureFilterCaps; DWORD *TextureAddressCaps; DWORD *VolumeTextureAddressCaps; DWORD *LineCaps; DWORD *MaxTextureWidth; DWORD *MaxTextureHeight; DWORD *MaxVolumeExtent; DWORD *MaxTextureRepeat; DWORD *MaxTextureAspectRatio; DWORD *MaxAnisotropy; float *MaxVertexW; float *GuardBandLeft; float *GuardBandTop; float *GuardBandRight; float *GuardBandBottom; float *ExtentsAdjust; DWORD *StencilCaps; DWORD *FVFCaps; DWORD *TextureOpCaps; DWORD *MaxTextureBlendStages; DWORD *MaxSimultaneousTextures; DWORD *VertexProcessingCaps; DWORD *MaxActiveLights; DWORD *MaxUserClipPlanes; DWORD *MaxVertexBlendMatrices; DWORD *MaxVertexBlendMatrixIndex; float *MaxPointSize; DWORD *MaxPrimitiveCount; DWORD *MaxVertexIndex; DWORD *MaxStreams; DWORD *MaxStreamStride; DWORD *VertexShaderVersion; DWORD *MaxVertexShaderConst; DWORD *PixelShaderVersion; float *PixelShader1xMaxValue; /* DX 9 */ DWORD *DevCaps2; float *MaxNpatchTessellationLevel; DWORD *Reserved5; /*undocumented*/ UINT *MasterAdapterOrdinal; UINT *AdapterOrdinalInGroup; UINT *NumberOfAdaptersInGroup; DWORD *DeclTypes; DWORD *NumSimultaneousRTs; DWORD *StretchRectFilterCaps; WINED3DVSHADERCAPS2_0 VS20Caps; WINED3DPSHADERCAPS2_0 PS20Caps; DWORD *VertexTextureFilterCaps; DWORD *MaxVShaderInstructionsExecuted; DWORD *MaxPShaderInstructionsExecuted; DWORD *MaxVertexShader30InstructionSlots; DWORD *MaxPixelShader30InstructionSlots; DWORD *Reserved2;/* Not in the microsoft headers but documented */ DWORD *Reserved3; } WINED3DCAPS; typedef enum _WINED3DSTATEBLOCKTYPE { WINED3DSBT_INIT = 0, WINED3DSBT_ALL = 1, WINED3DSBT_PIXELSTATE = 2, WINED3DSBT_VERTEXSTATE = 3, WINED3DSBT_FORCE_DWORD = 0xffffffff } WINED3DSTATEBLOCKTYPE; typedef struct glDescriptor { UINT textureName; int level; int target; int/*GLenum*/ glFormat; int/*GLenum*/ glFormatInternal; int/*GLenum*/ glType; } glDescriptor; typedef enum _WINED3DDECLMETHOD { WINED3DDECLMETHOD_DEFAULT = 0, WINED3DDECLMETHOD_PARTIALU = 1, WINED3DDECLMETHOD_PARTIALV = 2, WINED3DDECLMETHOD_CROSSUV = 3, WINED3DDECLMETHOD_UV = 4, WINED3DDECLMETHOD_LOOKUP = 5, WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6 } WINED3DDECLMETHOD; typedef enum _WINED3DDECLTYPE { WINED3DDECLTYPE_FLOAT1 = 0, WINED3DDECLTYPE_FLOAT2 = 1, WINED3DDECLTYPE_FLOAT3 = 2, WINED3DDECLTYPE_FLOAT4 = 3, WINED3DDECLTYPE_D3DCOLOR = 4, WINED3DDECLTYPE_UBYTE4 = 5, WINED3DDECLTYPE_SHORT2 = 6, WINED3DDECLTYPE_SHORT4 = 7, /* VS 2.0 */ WINED3DDECLTYPE_UBYTE4N = 8, WINED3DDECLTYPE_SHORT2N = 9, WINED3DDECLTYPE_SHORT4N = 10, WINED3DDECLTYPE_USHORT2N = 11, WINED3DDECLTYPE_USHORT4N = 12, WINED3DDECLTYPE_UDEC3 = 13, WINED3DDECLTYPE_DEC3N = 14, WINED3DDECLTYPE_FLOAT16_2 = 15, WINED3DDECLTYPE_FLOAT16_4 = 16, WINED3DDECLTYPE_UNUSED = 17, } WINED3DDECLTYPE; typedef struct WineDirect3DStridedData { BYTE *lpData; /* Pointer to start of data */ DWORD dwStride; /* Stride between occurances of this data */ DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ int VBO; /* Vertex buffer object this data is in */ } WineDirect3DStridedData; typedef struct WineDirect3DVertexStridedData { union { struct { /* Do not add or reorder fields here, * so this can be indexed as an array */ WineDirect3DStridedData position; WineDirect3DStridedData blendWeights; WineDirect3DStridedData blendMatrixIndices; WineDirect3DStridedData normal; WineDirect3DStridedData pSize; WineDirect3DStridedData diffuse; WineDirect3DStridedData specular; WineDirect3DStridedData texCoords[D3DDP_MAXTEXCOORD]; WineDirect3DStridedData position2; /* tween data */ WineDirect3DStridedData normal2; /* tween data */ WineDirect3DStridedData tangent; WineDirect3DStridedData binormal; WineDirect3DStridedData tessFactor; WineDirect3DStridedData fog; WineDirect3DStridedData depth; WineDirect3DStridedData sample; /* Add fields here */ BOOL position_transformed; } s; WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ } u; } WineDirect3DVertexStridedData; /**************************** * * Vertex Shaders Declaration * */ typedef enum _WINED3DDECLUSAGE { WINED3DSHADERDECLUSAGE_POSITION = 0, WINED3DSHADERDECLUSAGE_BLENDWEIGHT, WINED3DSHADERDECLUSAGE_BLENDINDICES, WINED3DSHADERDECLUSAGE_NORMAL, WINED3DSHADERDECLUSAGE_PSIZE , WINED3DSHADERDECLUSAGE_TEXCOORD0, WINED3DSHADERDECLUSAGE_TEXCOORD1, WINED3DSHADERDECLUSAGE_TEXCOORD2, WINED3DSHADERDECLUSAGE_TEXCOORD3, WINED3DSHADERDECLUSAGE_TEXCOORD4, WINED3DSHADERDECLUSAGE_TEXCOORD5, WINED3DSHADERDECLUSAGE_TEXCOORD6, WINED3DSHADERDECLUSAGE_TEXCOORD7, WINED3DSHADERDECLUSAGE_TANGENT, WINED3DSHADERDECLUSAGE_BINORMAL, WINED3DSHADERDECLUSAGE_TESSFACTOR, WINED3DSHADERDECLUSAGE_POSITIONT, WINED3DSHADERDECLUSAGE_DIFFUSE, WINED3DSHADERDECLUSAGE_SPECULAR, WINED3DSHADERDECLUSAGE_FOG, WINED3DSHADERDECLUSAGE_DEPTH, WINED3DSHADERDECLUSAGE_SAMPLE, WINED3DSHADERDECLUSAGE_POSITION2, WINED3DSHADERDECLUSAGE_POSITION21, WINED3DSHADERDECLUSAGE_POSITION22, WINED3DSHADERDECLUSAGE_POSITION23, WINED3DSHADERDECLUSAGE_POSITION24, WINED3DSHADERDECLUSAGE_POSITION25, WINED3DSHADERDECLUSAGE_POSITION26, WINED3DSHADERDECLUSAGE_POSITION27, WINED3DSHADERDECLUSAGE_POSITION28, WINED3DSHADERDECLUSAGE_NORMAL2, WINED3DSHADERDECLUSAGE_POSITIONT2, WINED3DSHADERDECLUSAGE_MAX_USAGE } WINED3DSHADERDECLUSAGE; #define WINED3DSP_TEXTURETYPE_SHIFT 27 #define WINED3DSP_TEXTURETYPE_MASK 0x78000000 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE { WINED3DSTT_UNKNOWN = 0 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_1D = 1 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_2D = 2 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_CUBE = 3 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_VOLUME = 4 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_FORCE_DWORD = 0x7FFFFFFF } WINED3DSAMPLER_TEXTURE_TYPE; #define WINED3DUSAGE_RENDERTARGET 0x00000001L #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L #define WINED3DUSAGE_WRITEONLY 0x00000008L #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L #define WINED3DUSAGE_DONOTCLIP 0x00000020L #define WINED3DUSAGE_POINTS 0x00000040L #define WINED3DUSAGE_RTPATCHES 0x00000080L #define WINED3DUSAGE_NPATCHES 0x00000100L #define WINED3DUSAGE_DYNAMIC 0x00000200L #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L #define WINED3DUSAGE_DMAP 0x00004000L #define WINED3DUSAGE_MASK 0x00004FFFL #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L #define WINED3DUSAGE_QUERY_FILTER 0x00020000L #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L #define WINED3DUSAGE_QUERY_MASK 0x002F8000L typedef enum _WINED3DSURFTYPE { SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */ SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */ SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */ SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */ } WINED3DSURFTYPE; #define WINED3DPRASTERCAPS_DITHER 0x00000001L #define WINED3DPRASTERCAPS_ROP2 0x00000002L #define WINED3DPRASTERCAPS_XOR 0x00000004L #define WINED3DPRASTERCAPS_PAT 0x00000008L #define WINED3DPRASTERCAPS_ZTEST 0x00000010L #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L #define WINED3DPRASTERCAPS_WFOG 0x00100000L #define WINED3DPRASTERCAPS_ZFOG 0x00200000L #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000 #define WINED3DPSHADECAPS_FOGFLAT 0x040000 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000 #define WINED3DPSHADECAPS_FOGPHONG 0x100000 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L #define WINED3DPTEXTURECAPS_POW2 0x00000002L #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L #define WINED3DPTEXTURECAPS_BORDER 0x00000010L #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L #define WINED3DPTFILTERCAPS_NEAREST 0x00000001 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L #define WINED3DVTXPCAPS_TWEENING 0x00000040L #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004 #define WINED3DDEVCAPS_SORTEXACT 0x000000008 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000 #define WINED3DDEVCAPS_RTPATCHES 0x000400000 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000 #define WINED3DDEVCAPS_NPATCHES 0x001000000 #define WINED3DLOCK_READONLY 0x0010 #define WINED3DLOCK_NOSYSLOCK 0x0800 #define WINED3DLOCK_NOOVERWRITE 0x1000 #define WINED3DLOCK_DISCARD 0x2000 #define WINED3DLOCK_DONOTWAIT 0x4000 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000 #define WINED3DPRESENT_RATE_DEFAULT 0x000000000 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 #endif