/* * Copyright (C) 2005 Henri Verbeet * Copyright (C) 2006 Ivan Gyurdiev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HMODULE d3d9_handle = 0; static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = &DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static HRESULT init_d3d9( IDirect3DDevice9** device, D3DPRESENT_PARAMETERS* device_pparams) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; HRESULT hres; HWND window; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return E_FAIL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr) return E_FAIL; window = create_window(); ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS)); device_pparams->Windowed = TRUE; device_pparams->hDeviceWindow = window; device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD; hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device); ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); return hres; } static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr) { HRESULT hret = 0; IDirect3DStateBlock9 *state_block_ptr = 0; /* Should succeed */ hret = IDirect3DDevice9_BeginStateBlock(device_ptr); ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) return; /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */ hret = IDirect3DDevice9_BeginStateBlock(device_ptr); ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL); if (hret != D3DERR_INVALIDCALL) return; /* Should succeed */ state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " "Expected hret 0x%lx, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL); /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */ state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " "Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); } /* ============================ State Testing Framework ========================== */ typedef struct state_test { const char* test_name; /* The initial data is usually the same * as the default data, but a write can have side effects. * The initial data is tested first, before any writes take place * The default data can be tested after a write */ const void* initial_data; /* The default data is the standard state to compare * against, and restore to */ const void* default_data; /* The test data is the experiment data to try * in - what we want to write * out - what windows will actually write (not necessarily the same) */ const void* test_data_in; const void* test_data_out; /* The poison data is the data to preinitialize the return buffer to */ const void* poison_data; /* Return buffer */ void* return_data; unsigned int data_size; void (*set_handler) (IDirect3DDevice9* device, const void* data, void* set_arg); void (*get_handler) (IDirect3DDevice9* device, const void* data, void* get_arg); void (*print_handler) (const void* data); void* set_arg; void* get_arg; } state_test; /* See below for explanation of the flags */ #define EVENT_OK 0x00 #define EVENT_CHECK_DEFAULT 0x01 #define EVENT_CHECK_INITIAL 0x02 #define EVENT_CHECK_TEST 0x04 #define EVENT_ERROR 0x08 #define EVENT_APPLY_DATA 0x10 typedef struct event { int (*event_fn) (IDirect3DDevice9* device, void* arg); int status; } event; /* This is an event-machine, which tests things. * It tests get and set operations for a batch of states, based on * results from the event function, which directs what's to be done */ static void execute_test_chain( IDirect3DDevice9* device, state_test* test, unsigned int ntests, event *event, unsigned int nevents, void* event_arg) { int outcome; unsigned int i = 0, j; /* For each queued event */ for (j=0; j < nevents; j++) { /* Execute the next event handler (if available) or just set the supplied status */ outcome = event[j].status; if (event[j].event_fn) outcome |= event[j].event_fn(device, event_arg); /* Now verify correct outcome depending on what was signaled by the handler. * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out). * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data. * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data. * An EVENT_ERROR signal means the test isn't going to work, exit the event loop. * An EVENT_APPLY_DATA signal means load the test data (after checks) */ if (outcome & EVENT_ERROR) { trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j); break; } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) { for (i=0; i < ntests; i++) { memcpy(test[i].return_data, test[i].poison_data, test[i].data_size); test[i].get_handler(device, test[i].return_data, test[i].get_arg); if ((outcome & EVENT_CHECK_TEST) && memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size)) { ok(FALSE, "Test %s, Stage %u: change applied, but returned data does not " "match test data [csize=%u]\n", test[i].test_name, j, test[i].data_size); if (test[i].print_handler) { trace("Returned data was:\n"); test[i].print_handler(test[i].return_data); trace("Test data was:\n"); test[i].print_handler(test[i].test_data_out); } } else if ((outcome & EVENT_CHECK_DEFAULT) && memcmp(test[i].default_data, test[i].return_data, test[i].data_size)) { ok (FALSE, "Test %s, Stage %u: change aborted, but returned data does not " "match default data [csize=%u]\n", test[i].test_name, j, test[i].data_size); if (test[i].print_handler) { trace("Returned data was:\n"); test[i].print_handler(test[i].return_data); trace("Default data was:\n"); test[i].print_handler(test[i].default_data); } } else if ((outcome & EVENT_CHECK_INITIAL) && memcmp(test[i].initial_data, test[i].return_data, test[i].data_size)) { ok (FALSE, "Test %s, Stage %u: returned data does not " "match initial data [csize=%u]\n", test[i].test_name, j, test[i].data_size); if (test[i].print_handler) { trace("Returned data was:\n"); test[i].print_handler(test[i].return_data); trace("Initial data was:\n"); test[i].print_handler(test[i].initial_data); } } } } if (outcome & EVENT_APPLY_DATA) { for (i=0; i < ntests; i++) test[i].set_handler(device, test[i].test_data_in, test[i].set_arg); } } /* Attempt to reset any changes made */ for (i=0; i < ntests; i++) test[i].set_handler(device, test[i].default_data, test[i].set_arg); } typedef struct event_data { IDirect3DStateBlock9* stateblock; IDirect3DSurface9* original_render_target; } event_data; static int switch_render_target( IDirect3DDevice9* device, void* data) { HRESULT hret; D3DPRESENT_PARAMETERS present_parameters; event_data* edata = (event_data*) data; IDirect3DSwapChain9* swapchain = NULL; IDirect3DSurface9* backbuffer = NULL; /* Parameters for new swapchain */ ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; /* Create new swapchain */ hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain); ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#lx.\n", hret); if (hret != D3D_OK) goto error; /* Get its backbuffer */ hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok (hret == D3D_OK, "GetBackBuffer returned %#lx.\n", hret); if (hret != D3D_OK) goto error; /* Save the current render target */ hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target); ok (hret == D3D_OK, "GetRenderTarget returned %#lx.\n", hret); if (hret != D3D_OK) goto error; /* Set the new swapchain's backbuffer as a render target */ hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret); if (hret != D3D_OK) goto error; IUnknown_Release(backbuffer); IUnknown_Release(swapchain); return EVENT_OK; error: if (backbuffer) IUnknown_Release(backbuffer); if (swapchain) IUnknown_Release(swapchain); return EVENT_ERROR; } static int revert_render_target( IDirect3DDevice9* device, void* data) { HRESULT hret; event_data* edata = (event_data*) data; /* Reset the old render target */ hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target); ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret); if (hret != D3D_OK) { IUnknown_Release(edata->original_render_target); return EVENT_ERROR; } IUnknown_Release(edata->original_render_target); return EVENT_OK; } static int begin_stateblock( IDirect3DDevice9* device, void* data) { HRESULT hret; data = NULL; hret = IDirect3DDevice9_BeginStateBlock(device); ok(hret == D3D_OK, "BeginStateBlock returned %#lx.\n", hret); if (hret != D3D_OK) return EVENT_ERROR; return EVENT_OK; } static int end_stateblock( IDirect3DDevice9* device, void* data) { HRESULT hret; event_data* edata = (event_data*) data; hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock); ok(hret == D3D_OK, "EndStateBlock returned %#lx.\n", hret); if (hret != D3D_OK) return EVENT_ERROR; return EVENT_OK; } static int abort_stateblock( IDirect3DDevice9* device, void* data) { event_data* edata = (event_data*) data; IUnknown_Release(edata->stateblock); return EVENT_OK; } static int apply_stateblock( IDirect3DDevice9* device, void* data) { event_data* edata = (event_data*) data; HRESULT hret; hret = IDirect3DStateBlock9_Apply(edata->stateblock); ok(hret == D3D_OK, "Apply returned %#lx.\n", hret); if (hret != D3D_OK) { IUnknown_Release(edata->stateblock); return EVENT_ERROR; } IUnknown_Release(edata->stateblock); return EVENT_OK; } static int capture_stateblock( IDirect3DDevice9* device, void* data) { HRESULT hret; event_data* edata = (event_data*) data; hret = IDirect3DStateBlock9_Capture(edata->stateblock); ok(hret == D3D_OK, "Capture returned %#lx.\n", hret); if (hret != D3D_OK) return EVENT_ERROR; return EVENT_OK; } static void execute_test_chain_all( IDirect3DDevice9* device, state_test* test, unsigned int ntests) { event_data arg; event read_events[] = { { NULL, EVENT_CHECK_INITIAL } }; event write_read_events[] = { { NULL, EVENT_APPLY_DATA }, { NULL, EVENT_CHECK_TEST } }; event abort_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { end_stateblock, EVENT_OK }, { abort_stateblock, EVENT_CHECK_DEFAULT } }; event apply_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { end_stateblock, EVENT_OK }, { apply_stateblock, EVENT_CHECK_TEST } }; event capture_reapply_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { end_stateblock, EVENT_OK }, { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA }, { apply_stateblock, EVENT_CHECK_DEFAULT } }; event rendertarget_switch_events[] = { { NULL, EVENT_APPLY_DATA }, { switch_render_target, EVENT_CHECK_TEST }, { revert_render_target, EVENT_OK } }; event rendertarget_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { switch_render_target, EVENT_CHECK_DEFAULT }, { end_stateblock, EVENT_OK }, { revert_render_target, EVENT_OK }, { apply_stateblock, EVENT_CHECK_TEST } }; trace("Running initial read state tests\n"); execute_test_chain(device, test, ntests, read_events, 1, NULL); trace("Running write-read state tests\n"); execute_test_chain(device, test, ntests, write_read_events, 2, NULL); trace("Running stateblock abort state tests\n"); execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg); trace("Running stateblock apply state tests\n"); execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg); trace("Running stateblock capture/reapply state tests\n"); execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg); trace("Running rendertarget switch state tests\n"); execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg); trace("Running stateblock apply over rendertarget switch interrupt tests\n"); execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg); } /* =================== State test: Pixel and Vertex Shader constants ============ */ typedef struct shader_constant_data { int int_constant[4]; /* 1x4 integer constant */ float float_constant[4]; /* 1x4 float constant */ BOOL bool_constant[4]; /* 4x1 boolean constants */ } shader_constant_data; typedef struct shader_constant_arg { unsigned int idx; BOOL pshader; } shader_constant_arg; static void shader_constant_print_handler( const void* data) { shader_constant_data* scdata = (shader_constant_data*) data; trace("Integer constant = { %#x, %#x, %#x, %#x }\n", scdata->int_constant[0], scdata->int_constant[1], scdata->int_constant[2], scdata->int_constant[3]); trace("Float constant = { %f, %f, %f, %f }\n", scdata->float_constant[0], scdata->float_constant[1], scdata->float_constant[2], scdata->float_constant[3]); trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n", scdata->bool_constant[0], scdata->bool_constant[1], scdata->bool_constant[2], scdata->bool_constant[3]); } static void shader_constant_set_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; shader_constant_data* scdata = (shader_constant_data*) data; shader_constant_arg* scarg = (shader_constant_arg*) arg; unsigned int index = scarg->idx; if (!scarg->pshader) { hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret); hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret); hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret); } else { hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#lx.\n", hret); hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#lx.\n", hret); hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#lx.\n", hret); } } static void shader_constant_get_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; shader_constant_data* scdata = (shader_constant_data*) data; shader_constant_arg* scarg = (shader_constant_arg*) arg; unsigned int index = scarg->idx; if (!scarg->pshader) { hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#lx.\n", hret); hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#lx.\n", hret); hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#lx.\n", hret); } else { hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#lx.\n", hret); hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#lx.\n", hret); hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#lx.\n", hret); } } static const shader_constant_data shader_constant_poison_data = { { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de }, { 1.0f, 2.0f, 3.0f, 4.0f }, { FALSE, TRUE, FALSE, TRUE } }; static const shader_constant_data shader_constant_default_data = { { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 } }; static const shader_constant_data shader_constant_test_data = { { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { TRUE, FALSE, FALSE, TRUE } }; #define SHADER_CONSTANTS_REQ_BUFFER \ (sizeof(shader_constant_data) + sizeof(shader_constant_arg)) static void shader_constants_queue_test( IDirect3DDevice9 *device, state_test* test, void* buffer, BOOL pshader) { shader_constant_arg* arg = buffer; shader_constant_data* return_data = (shader_constant_data*) (arg + 1); test->test_data_in = &shader_constant_test_data; test->test_data_out = &shader_constant_test_data; test->default_data = &shader_constant_default_data; test->initial_data = &shader_constant_default_data; test->poison_data = &shader_constant_poison_data; test->return_data = return_data; test->data_size = sizeof(shader_constant_data); test->set_handler = shader_constant_set_handler; test->get_handler = shader_constant_get_handler; test->print_handler = shader_constant_print_handler; test->get_arg = test->set_arg = arg; test->test_name = pshader? "set_get_pshader_constants": "set_get_vshader_constants"; arg->idx = 0; arg->pshader = pshader; } /* =================== State test: Lights ===================================== */ typedef struct light_data { D3DLIGHT9 light; BOOL enabled; HRESULT get_light_result; HRESULT get_enabled_result; } light_data; typedef struct light_arg { unsigned int idx; } light_arg; static void light_print_handler( const void* data) { light_data* ldata = (light_data*) data; trace("Get Light return value: %#lx\n", ldata->get_light_result); trace("Get Light enable return value: %#lx\n", ldata->get_enabled_result); trace("Light Enabled = %u\n", ldata->enabled); trace("Light Type = %u\n", ldata->light.Type); trace("Light Diffuse = { %f, %f, %f, %f }\n", ldata->light.Diffuse.r, ldata->light.Diffuse.g, ldata->light.Diffuse.b, ldata->light.Diffuse.a); trace("Light Specular = { %f, %f, %f, %f}\n", ldata->light.Specular.r, ldata->light.Specular.g, ldata->light.Specular.b, ldata->light.Specular.a); trace("Light Ambient = { %f, %f, %f, %f }\n", ldata->light.Ambient.r, ldata->light.Ambient.g, ldata->light.Ambient.b, ldata->light.Ambient.a); trace("Light Position = { %f, %f, %f }\n", ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z); trace("Light Direction = { %f, %f, %f }\n", ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z); trace("Light Range = %f\n", ldata->light.Range); trace("Light Fallof = %f\n", ldata->light.Falloff); trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0); trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1); trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2); trace("Light Theta = %f\n", ldata->light.Theta); trace("Light Phi = %f\n", ldata->light.Phi); } static void light_set_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; light_data* ldata = (light_data*) data; light_arg* larg = (light_arg*) arg; unsigned int index = larg->idx; hret = IDirect3DDevice9_SetLight(device, index, &ldata->light); ok(hret == D3D_OK, "SetLight returned %#lx.\n", hret); hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled); ok(hret == D3D_OK, "SetLightEnable returned %#lx.\n", hret); } static void light_get_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; light_data* ldata = (light_data*) data; light_arg* larg = (light_arg*) arg; unsigned int index = larg->idx; hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled); ldata->get_enabled_result = hret; hret = IDirect3DDevice9_GetLight(device, index, &ldata->light); ldata->get_light_result = hret; } static const light_data light_poison_data = { { 0x1337c0de, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 3.3, 4.4, 5.5 }, { 6.6, 7.7, 8.8 }, 12.12, 13.13, 14.14, 15.15, 16.16, 17.17, 18.18 }, 1, 0x1337c0de, 0x1337c0de }; static const light_data light_default_data = { { D3DLIGHT_DIRECTIONAL, { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK }; /* This is used for the initial read state (before a write causes side effects) * The proper return status is D3DERR_INVALIDCALL */ static const light_data light_initial_data = { { 0x1337c0de, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 3.3, 4.4, 5.5 }, { 6.6, 7.7, 8.8 }, 12.12, 13.13, 14.14, 15.15, 16.16, 17.17, 18.18 }, 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL }; static const light_data light_test_data_in = { { 1, { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK}; /* SetLight will use 128 as the "enabled" value */ static const light_data light_test_data_out = { { 1, { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK}; #define LIGHTS_REQ_BUFFER \ (sizeof(light_data) + sizeof(light_arg)) static void lights_queue_test( IDirect3DDevice9 *device, state_test* test, void* buffer) { light_arg* arg = buffer; light_data* return_data = (light_data*) (arg + 1); test->test_data_in = &light_test_data_in; test->test_data_out = &light_test_data_out; test->default_data = &light_default_data; test->initial_data = &light_initial_data; test->poison_data = &light_poison_data; test->return_data = return_data; test->data_size = sizeof(light_data); test->set_handler = light_set_handler; test->get_handler = light_get_handler; test->print_handler = light_print_handler; test->get_arg = test->set_arg = arg; test->test_name = "set_get_light"; arg->idx = 0; } /* =================== State test: Transforms ===================================== */ typedef struct transform_data { D3DMATRIX view; D3DMATRIX projection; D3DMATRIX texture0; D3DMATRIX texture7; D3DMATRIX world0; D3DMATRIX world255; } transform_data; static inline void print_matrix( const char* name, D3DMATRIX* matrix) { trace("%s Matrix = {\n", name); trace(" %f %f %f %f\n", matrix->m[0][0], matrix->m[1][0], matrix->m[2][0], matrix->m[3][0]); trace(" %f %f %f %f\n", matrix->m[0][1], matrix->m[1][1], matrix->m[2][1], matrix->m[3][1]); trace(" %f %f %f %f\n", matrix->m[0][2], matrix->m[1][2], matrix->m[2][2], matrix->m[3][2]); trace(" %f %f %f %f\n", matrix->m[0][3], matrix->m[1][3], matrix->m[2][3], matrix->m[3][3]); trace("}\n"); } static void transform_print_handler( const void* data) { transform_data* tdata = (transform_data*) data; print_matrix("View", &tdata->view); print_matrix("Projection", &tdata->projection); print_matrix("Texture0", &tdata->texture0); print_matrix("Texture7", &tdata->texture7); print_matrix("World0", &tdata->world0); print_matrix("World255", &tdata->world255); } static void transform_set_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; transform_data* tdata = (transform_data*) data; hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view); ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection); ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE7, &tdata->texture7); ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0); ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); } static void transform_get_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; transform_data* tdata = (transform_data*) data; hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view); ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection); ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE7, &tdata->texture7); ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0); ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); } static const transform_data transform_default_data = { { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } } }; static const transform_data transform_poison_data = { { { { 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0 } } }, { { { 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0 } } }, { { { 33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0 } } }, { { { 49.0, 50.0, 51.0, 52.0, 53.0, 54.0, 55.0, 56.0, 57.0, 58.0, 59.0, 60.0, 61.0, 62.0, 63.0, 64.0 } } }, { { { 64.0, 66.0, 67.0, 68.0, 69.0, 70.0, 71.0, 72.0, 73.0, 74.0, 75.0, 76.0, 77.0, 78.0, 79.0, 80.0 } } }, { { { 81.0, 82.0, 83.0, 84.0, 85.0, 86.0, 87.0, 88.0, 89.0, 90.0, 91.0, 92.0, 93.0, 94.0, 95.0, 96.0} } }, }; static const transform_data transform_test_data = { { { { 1.2, 3.4, -5.6, 7.2, 10.11, -12.13, 14.15, -1.5, 23.56, 12.89, 44.56, -1.0, 2.3, 0.0, 4.4, 5.5 } } }, { { { 9.2, 38.7, -6.6, 7.2, 10.11, -12.13, 77.15, -1.5, 23.56, 12.89, 14.56, -1.0, 12.3, 0.0, 4.4, 5.5 } } }, { { { 10.2, 3.4, 0.6, 7.2, 10.11, -12.13, 14.15, -1.5, 23.54, 12.9, 44.56, -1.0, 2.3, 0.0, 4.4, 5.5 } } }, { { { 1.2, 3.4, -5.6, 7.2, 10.11, -12.13, -14.5, -1.5, 2.56, 12.89, 23.56, -1.0, 112.3, 0.0, 4.4, 2.5 } } }, { { { 1.2, 31.41, 58.6, 7.2, 10.11, -12.13, -14.5, -1.5, 2.56, 12.89, 11.56, -1.0, 112.3, 0.0, 44.4, 2.5 } } }, { { { 1.20, 3.4, -5.6, 7.0, 10.11, -12.156, -14.5, -1.5, 2.56, 1.829, 23.6, -1.0, 112.3, 0.0, 41.4, 2.5 } } }, }; #define TRANSFORMS_REQ_BUFFER (sizeof(transform_data)) static void transform_queue_test( IDirect3DDevice9 *device, state_test* test, void* buffer) { transform_data* return_data = buffer; test->test_data_in = &transform_test_data; test->test_data_out = &transform_test_data; test->default_data = &transform_default_data; test->initial_data = &transform_default_data; test->poison_data = &transform_poison_data; test->return_data = return_data; test->data_size = sizeof(transform_data); test->set_handler = transform_set_handler; test->get_handler = transform_get_handler; test->print_handler = transform_print_handler; test->get_arg = test->set_arg = NULL; test->test_name = "set_get_transforms"; } /* =================== State test: Render States ===================================== */ #define D3D9_RENDER_STATES 102 const D3DRENDERSTATETYPE render_state_indices[] = { D3DRS_ZENABLE, D3DRS_FILLMODE, D3DRS_SHADEMODE, D3DRS_ZWRITEENABLE, D3DRS_ALPHATESTENABLE, D3DRS_LASTPIXEL, D3DRS_SRCBLEND, D3DRS_DESTBLEND, D3DRS_CULLMODE, D3DRS_ZFUNC, D3DRS_ALPHAREF, D3DRS_ALPHAFUNC, D3DRS_DITHERENABLE, D3DRS_ALPHABLENDENABLE, D3DRS_FOGENABLE, D3DRS_SPECULARENABLE, D3DRS_FOGCOLOR, D3DRS_FOGTABLEMODE, D3DRS_FOGSTART, D3DRS_FOGEND, D3DRS_FOGDENSITY, D3DRS_RANGEFOGENABLE, D3DRS_STENCILENABLE, D3DRS_STENCILFAIL, D3DRS_STENCILZFAIL, D3DRS_STENCILPASS, D3DRS_STENCILFUNC, D3DRS_STENCILREF, D3DRS_STENCILMASK, D3DRS_STENCILWRITEMASK, D3DRS_TEXTUREFACTOR, D3DRS_WRAP0, D3DRS_WRAP1, D3DRS_WRAP2, D3DRS_WRAP3, D3DRS_WRAP4, D3DRS_WRAP5, D3DRS_WRAP6, D3DRS_WRAP7, D3DRS_CLIPPING, D3DRS_LIGHTING, D3DRS_AMBIENT, D3DRS_FOGVERTEXMODE, D3DRS_COLORVERTEX, D3DRS_LOCALVIEWER, D3DRS_NORMALIZENORMALS, D3DRS_DIFFUSEMATERIALSOURCE, D3DRS_SPECULARMATERIALSOURCE, D3DRS_AMBIENTMATERIALSOURCE, D3DRS_EMISSIVEMATERIALSOURCE, D3DRS_VERTEXBLEND, D3DRS_CLIPPLANEENABLE, #if 0 /* Driver dependent, increase array size to enable */ D3DRS_POINTSIZE, #endif D3DRS_POINTSIZE_MIN, D3DRS_POINTSPRITEENABLE, D3DRS_POINTSCALEENABLE, D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_C, D3DRS_MULTISAMPLEANTIALIAS, D3DRS_MULTISAMPLEMASK, D3DRS_PATCHEDGESTYLE, D3DRS_DEBUGMONITORTOKEN, D3DRS_POINTSIZE_MAX, D3DRS_INDEXEDVERTEXBLENDENABLE, D3DRS_COLORWRITEENABLE, D3DRS_TWEENFACTOR, D3DRS_BLENDOP, D3DRS_POSITIONDEGREE, D3DRS_NORMALDEGREE, D3DRS_SCISSORTESTENABLE, D3DRS_SLOPESCALEDEPTHBIAS, D3DRS_ANTIALIASEDLINEENABLE, D3DRS_MINTESSELLATIONLEVEL, D3DRS_MAXTESSELLATIONLEVEL, D3DRS_ADAPTIVETESS_X, D3DRS_ADAPTIVETESS_Y, D3DRS_ADAPTIVETESS_Z, D3DRS_ADAPTIVETESS_W, D3DRS_ENABLEADAPTIVETESSELLATION, D3DRS_TWOSIDEDSTENCILMODE, D3DRS_CCW_STENCILFAIL, D3DRS_CCW_STENCILZFAIL, D3DRS_CCW_STENCILPASS, D3DRS_CCW_STENCILFUNC, D3DRS_COLORWRITEENABLE1, D3DRS_COLORWRITEENABLE2, D3DRS_COLORWRITEENABLE3, D3DRS_BLENDFACTOR, D3DRS_SRGBWRITEENABLE, D3DRS_DEPTHBIAS, D3DRS_WRAP8, D3DRS_WRAP9, D3DRS_WRAP10, D3DRS_WRAP11, D3DRS_WRAP12, D3DRS_WRAP13, D3DRS_WRAP14, D3DRS_WRAP15, D3DRS_SEPARATEALPHABLENDENABLE, D3DRS_SRCBLENDALPHA, D3DRS_DESTBLENDALPHA, D3DRS_BLENDOPALPHA, }; typedef struct render_state_data { DWORD states[D3D9_RENDER_STATES]; } render_state_data; static void render_state_set_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; render_state_data* rsdata = (render_state_data*) data; unsigned int i; for (i = 0; i < D3D9_RENDER_STATES; i++) { hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]); ok(hret == D3D_OK, "SetRenderState returned %#lx.\n", hret); } } static void render_state_get_handler( IDirect3DDevice9* device, const void* data, void* arg) { HRESULT hret; render_state_data* rsdata = (render_state_data*) data; unsigned int i = 0; for (i = 0; i < D3D9_RENDER_STATES; i++) { hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]); ok(hret == D3D_OK, "GetRenderState returned %#lx.\n", hret); } } static void render_state_print_handler( const void* data) { render_state_data* rsdata = (render_state_data*) data; unsigned int i; for (i = 0; i < D3D9_RENDER_STATES; i++) trace("Index = %u, Value = %#lx\n", i, rsdata->states[i]); } static inline DWORD to_dword(float fl) { return *((DWORD*) &fl); } static void render_state_default_data_init( D3DPRESENT_PARAMETERS* device_pparams, render_state_data* data) { unsigned int idx = 0; data->states[idx++] = device_pparams->EnableAutoDepthStencil? D3DZB_TRUE : D3DZB_FALSE; /* ZENABLE */ data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */ data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */ data->states[idx++] = TRUE; /* ZWRITEENABLE */ data->states[idx++] = FALSE; /* ALPHATESTENABLE */ data->states[idx++] = TRUE; /* LASTPIXEL */ data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */ data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */ data->states[idx++] = D3DCULL_CCW; /* CULLMODE */ data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */ data->states[idx++] = 0; /* ALPHAREF */ data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */ data->states[idx++] = FALSE; /* DITHERENABLE */ data->states[idx++] = FALSE; /* ALPHABLENDENABLE */ data->states[idx++] = FALSE; /* FOGENABLE */ data->states[idx++] = FALSE; /* SPECULARENABLE */ data->states[idx++] = 0; /* FOGCOLOR */ data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */ data->states[idx++] = to_dword(0.0f); /* FOGSTART */ data->states[idx++] = to_dword(1.0f); /* FOGEND */ data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */ data->states[idx++] = FALSE; /* RANGEFOGENABLE */ data->states[idx++] = FALSE; /* STENCILENABLE */ data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */ data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */ data->states[idx++] = 0; /* STENCILREF */ data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */ data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */ data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */ data->states[idx++] = 0; /* WRAP 0 */ data->states[idx++] = 0; /* WRAP 1 */ data->states[idx++] = 0; /* WRAP 2 */ data->states[idx++] = 0; /* WRAP 3 */ data->states[idx++] = 0; /* WRAP 4 */ data->states[idx++] = 0; /* WRAP 5 */ data->states[idx++] = 0; /* WRAP 6 */ data->states[idx++] = 0; /* WRAP 7 */ data->states[idx++] = TRUE; /* CLIPPING */ data->states[idx++] = TRUE; /* LIGHTING */ data->states[idx++] = 0; /* AMBIENT */ data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */ data->states[idx++] = TRUE; /* COLORVERTEX */ data->states[idx++] = TRUE; /* LOCALVIEWER */ data->states[idx++] = FALSE; /* NORMALIZENORMALS */ data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */ data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */ data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */ data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */ data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */ data->states[idx++] = 0; /* CLIPPLANEENABLE */ #if 0 /* Driver dependent, increase array size to enable */ data->states[idx++] = to_dword(1.0f); /* POINTSIZE */ #endif data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */ data->states[idx++] = FALSE; /* POINTSPRITEENABLE */ data->states[idx++] = FALSE; /* POINTSCALEENABLE */ data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */ data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */ data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */ data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */ data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */ data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */ data->states[idx++] = to_dword(64.0f); /* POINTSIZE_MAX */ data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */ data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */ data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */ data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */ data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */ data->states[idx++] = FALSE; /* SCISSORTESTENABLE */ data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */ data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */ data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */ data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */ data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */ data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */ data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */ data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */ data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */ data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */ data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */ data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */ data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */ data->states[idx++] = 0; /* SRGBWRITEENABLE */ data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */ data->states[idx++] = 0; /* WRAP8 */ data->states[idx++] = 0; /* WRAP9 */ data->states[idx++] = 0; /* WRAP10 */ data->states[idx++] = 0; /* WRAP11 */ data->states[idx++] = 0; /* WRAP12 */ data->states[idx++] = 0; /* WRAP13 */ data->states[idx++] = 0; /* WRAP14 */ data->states[idx++] = 0; /* WRAP15 */ data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */ data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */ data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */ data->states[idx++] = TRUE; /* BLENDOPALPHA */ } static void render_state_poison_data_init( render_state_data* data) { unsigned int i; for (i = 0; i < D3D9_RENDER_STATES; i++) data->states[i] = 0x1337c0de; } static void render_state_test_data_init( render_state_data* data) { unsigned int idx = 0; data->states[idx++] = D3DZB_USEW; /* ZENABLE */ data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */ data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */ data->states[idx++] = FALSE; /* ZWRITEENABLE */ data->states[idx++] = TRUE; /* ALPHATESTENABLE */ data->states[idx++] = FALSE; /* LASTPIXEL */ data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */ data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */ data->states[idx++] = D3DCULL_CW; /* CULLMODE */ data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */ data->states[idx++] = 10; /* ALPHAREF */ data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */ data->states[idx++] = TRUE; /* DITHERENABLE */ data->states[idx++] = TRUE; /* ALPHABLENDENABLE */ data->states[idx++] = TRUE; /* FOGENABLE */ data->states[idx++] = TRUE; /* SPECULARENABLE */ data->states[idx++] = 255 << 31; /* FOGCOLOR */ data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */ data->states[idx++] = to_dword(0.1f); /* FOGSTART */ data->states[idx++] = to_dword(0.8f); /* FOGEND */ data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */ data->states[idx++] = TRUE; /* RANGEFOGENABLE */ data->states[idx++] = TRUE; /* STENCILENABLE */ data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */ data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */ data->states[idx++] = 10; /* STENCILREF */ data->states[idx++] = 0xFF00FF00; /* STENCILMASK */ data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */ data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */ data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */ data->states[idx++] = FALSE; /* CLIPPING */ data->states[idx++] = FALSE; /* LIGHTING */ data->states[idx++] = 255 << 16; /* AMBIENT */ data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */ data->states[idx++] = FALSE; /* COLORVERTEX */ data->states[idx++] = FALSE; /* LOCALVIEWER */ data->states[idx++] = TRUE; /* NORMALIZENORMALS */ data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */ data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */ data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */ data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */ data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */ data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */ #if 0 /* Driver dependent, increase array size to enable */ data->states[idx++] = to_dword(32.0f); /* POINTSIZE */ #endif data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */ data->states[idx++] = TRUE; /* POINTSPRITEENABLE */ data->states[idx++] = TRUE; /* POINTSCALEENABLE */ data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */ data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */ data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */ data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */ data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */ data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */ data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */ data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */ data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */ data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */ data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */ data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */ data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */ data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */ data->states[idx++] = TRUE; /* SCISSORTESTENABLE */ data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */ data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */ data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */ data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */ data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */ data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */ data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */ data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */ data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */ data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */ data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */ data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */ data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */ data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */ data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */ data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */ data->states[idx++] = 1; /* SRGBWRITEENABLE */ data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */ data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */ data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */ data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */ data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */ data->states[idx++] = FALSE; /* BLENDOPALPHA */ } #define RENDER_STATES_REQ_BUFFER (sizeof(render_state_data) * 4) static void render_states_queue_test( IDirect3DDevice9 *device, D3DPRESENT_PARAMETERS *device_pparams, state_test* test, void* buffer) { render_state_data* return_data = buffer; render_state_data* default_data = return_data + 1; render_state_data* test_data = default_data + 1; render_state_data* poison_data = test_data + 1; render_state_default_data_init(device_pparams, default_data); render_state_test_data_init(test_data); render_state_poison_data_init(poison_data); test->test_data_in = test_data; test->test_data_out = test_data; test->default_data = default_data; test->initial_data = default_data; test->poison_data = poison_data; test->return_data = return_data; test->data_size = sizeof(render_state_data); test->set_handler = render_state_set_handler; test->get_handler = render_state_get_handler; test->print_handler = render_state_print_handler; test->get_arg = test->set_arg = NULL; test->test_name = "set_get_render_states"; } /* =================== Main state tests function =============================== */ static void test_state_management( IDirect3DDevice9 *device, D3DPRESENT_PARAMETERS *device_pparams) { HRESULT hret; D3DCAPS9 caps; /* Test count: 2 for shader constants 1 for lights 1 for transforms 1 for render states */ const int max_tests = 2 + 1 + 1 + 1; const int max_buffer = SHADER_CONSTANTS_REQ_BUFFER * 2 + LIGHTS_REQ_BUFFER + TRANSFORMS_REQ_BUFFER + RENDER_STATES_REQ_BUFFER; unsigned int tcount = 0; unsigned int bcount = 0; state_test tests[max_tests]; BYTE buffer[max_buffer]; hret = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(hret == D3D_OK, "GetDeviceCaps returned %#lx.\n", hret); if (hret != D3D_OK) return; if (caps.VertexShaderVersion & 0xffff) { shader_constants_queue_test(device, &tests[tcount], &buffer[bcount], FALSE); bcount += SHADER_CONSTANTS_REQ_BUFFER; tcount++; } if (caps.PixelShaderVersion & 0xffff) { shader_constants_queue_test(device, &tests[tcount], &buffer[bcount], TRUE); bcount += SHADER_CONSTANTS_REQ_BUFFER; tcount++; } lights_queue_test(device, &tests[tcount], &buffer[bcount]); bcount += LIGHTS_REQ_BUFFER; tcount++; transform_queue_test(device, &tests[tcount], &buffer[bcount]); bcount += TRANSFORMS_REQ_BUFFER; tcount++; render_states_queue_test(device, device_pparams, &tests[tcount], &buffer[bcount]); bcount += RENDER_STATES_REQ_BUFFER; tcount++; execute_test_chain_all(device, tests, tcount); } START_TEST(stateblock) { IDirect3DDevice9 *device_ptr = NULL; D3DPRESENT_PARAMETERS device_pparams; HRESULT hret; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { trace("Could not load d3d9.dll, skipping tests\n"); return; } hret = init_d3d9(&device_ptr, &device_pparams); if (hret != D3D_OK) return; test_begin_end_state_block(device_ptr); test_state_management(device_ptr, &device_pparams); if (device_ptr) IUnknown_Release(device_ptr); }