/* * Copyright 2006 Stefan Dösinger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H #include #define COBJMACROS #define NONAMELESSSTRUCT #define NONAMELESSUNION #include "wine/debug.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "d3d.h" #include "ddraw.h" #ifdef DDRAW_INIT_GUID #include "initguid.h" #endif #include "wine/list.h" #include "wine/wined3d.h" extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN; extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN; /* Typdef the interfaces */ typedef struct IDirectDrawImpl IDirectDrawImpl; typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl; typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl; typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef struct IDirect3DLightImpl IDirect3DLightImpl; typedef struct IDirect3DViewportImpl IDirect3DViewportImpl; typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl; typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; extern DWORD force_refresh_rate DECLSPEC_HIDDEN; /***************************************************************************** * IDirectDraw implementation structure *****************************************************************************/ struct FvfToDecl { DWORD fvf; struct wined3d_vertex_declaration *decl; }; struct IDirectDrawImpl { /* Interfaces */ IDirectDraw7 IDirectDraw7_iface; IDirectDraw4 IDirectDraw4_iface; IDirectDraw2 IDirectDraw2_iface; IDirectDraw IDirectDraw_iface; IDirect3D7 IDirect3D7_iface; IDirect3D3 IDirect3D3_iface; IDirect3D2 IDirect3D2_iface; IDirect3D IDirect3D_iface; struct wined3d_device_parent device_parent; /* See comment in IDirectDraw::AddRef */ LONG ref7, ref4, ref2, ref3, ref1, numIfaces; BOOL initialized; /* WineD3D linkage */ struct wined3d *wineD3D; struct wined3d_device *wined3d_device; BOOL d3d_initialized; IDirectDrawSurfaceImpl *primary; RECT primary_lock; struct wined3d_surface *wined3d_frontbuffer; struct wined3d_swapchain *wined3d_swapchain; HWND swapchain_window; /* DirectDraw things, which are not handled by WineD3D */ DWORD cooperative_level; DWORD orig_width, orig_height; DWORD orig_bpp; /* D3D things */ IDirectDrawSurfaceImpl *d3d_target; HWND d3d_window; IDirect3DDeviceImpl *d3ddevice; int d3dversion; /* Various HWNDs */ HWND focuswindow; HWND devicewindow; HWND dest_window; /* Helpers for surface creation */ IDirectDrawSurfaceImpl *tex_root; /* For the dll unload cleanup code */ struct list ddraw_list_entry; /* The surface list - can't relay this to WineD3D * because of IParent */ struct list surface_list; /* FVF management */ struct FvfToDecl *decls; UINT numConvertedDecls, declArraySize; }; #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc" HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN; void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; /* Utility functions */ void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN; void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN; struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN; /* The default surface type */ extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN; /***************************************************************************** * IDirectDrawSurface implementation structure *****************************************************************************/ struct IDirectDrawSurfaceImpl { /* IUnknown fields */ IDirectDrawSurface7 IDirectDrawSurface7_iface; IDirectDrawSurface4 IDirectDrawSurface4_iface; IDirectDrawSurface3 IDirectDrawSurface3_iface; IDirectDrawSurface2 IDirectDrawSurface2_iface; IDirectDrawSurface IDirectDrawSurface_iface; IDirectDrawGammaControl IDirectDrawGammaControl_iface; IDirect3DTexture2 IDirect3DTexture2_iface; IDirect3DTexture IDirect3DTexture_iface; LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count; IUnknown *ifaceToRelease; int version; /* Connections to other Objects */ IDirectDrawImpl *ddraw; struct wined3d_surface *wined3d_surface; struct wined3d_texture *wined3d_texture; /* This implementation handles attaching surfaces to other surfaces */ IDirectDrawSurfaceImpl *next_attached; IDirectDrawSurfaceImpl *first_attached; IUnknown *attached_iface; /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases. * In mipmap and primary surfaces each level has only one attachment, which is the next surface level. * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill. */ #define MAX_COMPLEX_ATTACHED 6 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED]; /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there, * but no pointer to prevent temptations to traverse it in the wrong direction. */ BOOL is_complex_root; /* Surface description, for GetAttachedSurface */ DDSURFACEDESC2 surface_desc; /* Misc things */ DWORD uniqueness_value; UINT mipmap_level; /* Clipper objects */ IDirectDrawClipperImpl *clipper; /* For the ddraw surface list */ struct list surface_list_entry; DWORD Handle; }; HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN; void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN; HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw, DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN; ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN; static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface) { return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface); } static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) { return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface); } static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) { return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface); } static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface) { return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface); } static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface) { return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface); } static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) { return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface); } static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) { return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface); } IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN; IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN; IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN; IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN; IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN; #define DDRAW_INVALID_HANDLE ~0U enum ddraw_handle_type { DDRAW_HANDLE_FREE, DDRAW_HANDLE_MATERIAL, DDRAW_HANDLE_MATRIX, DDRAW_HANDLE_STATEBLOCK, DDRAW_HANDLE_SURFACE, }; struct ddraw_handle_entry { void *object; enum ddraw_handle_type type; }; struct ddraw_handle_table { struct ddraw_handle_entry *entries; struct ddraw_handle_entry *free_entries; UINT table_size; UINT entry_count; }; BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN; void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN; DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN; void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; struct IDirect3DDeviceImpl { /* IUnknown */ IDirect3DDevice7 IDirect3DDevice7_iface; IDirect3DDevice3 IDirect3DDevice3_iface; IDirect3DDevice2 IDirect3DDevice2_iface; IDirect3DDevice IDirect3DDevice_iface; LONG ref; /* Other object connections */ struct wined3d_device *wined3d_device; IDirectDrawImpl *ddraw; struct wined3d_buffer *indexbuffer; IDirectDrawSurfaceImpl *target; /* Viewport management */ struct list viewport_list; IDirect3DViewportImpl *current_viewport; D3DVIEWPORT7 active_viewport; /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */ BOOL legacyTextureBlending; /* Light state */ DWORD material; /* Rendering functions to wrap D3D(1-3) to D3D7 */ D3DPRIMITIVETYPE primitive_type; DWORD vertex_type; DWORD render_flags; DWORD nb_vertices; LPBYTE vertex_buffer; DWORD vertex_size; DWORD buffer_size; /* Handle management */ struct ddraw_handle_table handle_table; D3DMATRIXHANDLE world, proj, view; }; HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN; /* The IID */ extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN; /* Helper functions */ HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN; WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN; static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface) { return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface); } static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) { return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface); } static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) { return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface); } static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) { return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface); } IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN; IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN; IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN; IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN; /***************************************************************************** * IDirectDrawClipper implementation structure *****************************************************************************/ struct IDirectDrawClipperImpl { IDirectDrawClipper IDirectDrawClipper_iface; LONG ref; struct wined3d_clipper *wineD3DClipper; BOOL initialized; }; HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN; IDirectDrawClipperImpl *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN; /***************************************************************************** * IDirectDrawPalette implementation structure *****************************************************************************/ struct IDirectDrawPaletteImpl { /* IUnknown fields */ IDirectDrawPalette IDirectDrawPalette_iface; LONG ref; struct wined3d_palette *wineD3DPalette; /* IDirectDrawPalette fields */ IUnknown *ifaceToRelease; }; static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) { return CONTAINING_RECORD(iface, IDirectDrawPaletteImpl, IDirectDrawPalette_iface); } IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN; HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette, IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN; /* Helper structures */ struct object_creation_info { const CLSID *clsid; HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid, void **ppObj); }; /****************************************************************************** * IDirect3DLight implementation structure - Wraps to D3D7 ******************************************************************************/ struct IDirect3DLightImpl { IDirect3DLight IDirect3DLight_iface; LONG ref; /* IDirect3DLight fields */ IDirectDrawImpl *ddraw; /* If this light is active for one viewport, put the viewport here */ IDirect3DViewportImpl *active_viewport; D3DLIGHT2 light; D3DLIGHT7 light7; DWORD dwLightIndex; struct list entry; }; /* Helper functions */ void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN; void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN; void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN; /****************************************************************************** * IDirect3DMaterial implementation structure - Wraps to D3D7 ******************************************************************************/ struct IDirect3DMaterialImpl { IDirect3DMaterial3 IDirect3DMaterial3_iface; IDirect3DMaterial2 IDirect3DMaterial2_iface; IDirect3DMaterial IDirect3DMaterial_iface; LONG ref; /* IDirect3DMaterial2 fields */ IDirectDrawImpl *ddraw; IDirect3DDeviceImpl *active_device; D3DMATERIAL mat; DWORD Handle; }; /* Helper functions */ void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN; IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DViewport - Wraps to D3D7 *****************************************************************************/ struct IDirect3DViewportImpl { IDirect3DViewport3 IDirect3DViewport3_iface; LONG ref; /* IDirect3DViewport fields */ IDirectDrawImpl *ddraw; /* If this viewport is active for one device, put the device here */ IDirect3DDeviceImpl *active_device; DWORD num_lights; DWORD map_lights; int use_vp2; union { D3DVIEWPORT vp1; D3DVIEWPORT2 vp2; } viewports; struct list entry; struct list light_list; /* Background material */ IDirect3DMaterialImpl *background; }; IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN; IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN; IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN; /* Helper functions */ void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN; void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DExecuteBuffer - Wraps to D3D7 *****************************************************************************/ struct IDirect3DExecuteBufferImpl { IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface; LONG ref; /* IDirect3DExecuteBuffer fields */ IDirectDrawImpl *ddraw; IDirect3DDeviceImpl *d3ddev; D3DEXECUTEBUFFERDESC desc; D3DEXECUTEDATA data; /* This buffer will store the transformed vertices */ void *vertex_data; WORD *indices; int nb_indices; /* This flags is set to TRUE if we allocated ourselves the * data buffer */ BOOL need_free; }; HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer, IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN; IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN; /* The execute function */ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer, IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DVertexBuffer *****************************************************************************/ struct IDirect3DVertexBufferImpl { IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface; IDirect3DVertexBuffer IDirect3DVertexBuffer_iface; LONG ref; /*** WineD3D and ddraw links ***/ struct wined3d_buffer *wineD3DVertexBuffer; struct wined3d_vertex_declaration *wineD3DVertexDeclaration; IDirectDrawImpl *ddraw; /*** Storage for D3D7 specific things ***/ DWORD Caps; DWORD fvf; }; HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN; IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN; IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN; /***************************************************************************** * Helper functions from utils.c *****************************************************************************/ #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \ (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN; enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN; void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN; void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN; void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN; DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN; void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN; void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN; void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN; /* This only needs to be here as long the processvertices functionality of * IDirect3DExecuteBuffer isn't in WineD3D */ void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN; /* Used for generic dumping */ typedef struct { DWORD val; const char* name; } flag_info; #define FE(x) { x, #x } typedef struct { DWORD val; const char* name; void (*func)(const void *); ptrdiff_t offset; } member_info; /* Structure copy */ #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) } #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \ do { \ DWORD __size = (to)->dwSize; \ DWORD __resetsize = min(__size, sizeof(*to)); \ DWORD __copysize = min(__resetsize, from_size); \ assert(to != from); \ memcpy(to, from, __copysize); \ memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \ (to)->dwSize = __size; /* restore size */ \ } while (0) #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize) #define SIZEOF_END_PADDING(type, last_field) \ (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field)) static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from) { DWORD from_size = from->dwSize; if (from_size == sizeof(DDSURFACEDESC)) from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps); to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */ DD_STRUCT_COPY_BYSIZE_(to, from, from_size); } HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN; #endif