/* * IDirect3DDevice9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3D IUnknown parts follow: */ HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { IDirect3DDevice9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IDirect3D9_Release((LPDIRECT3D9) This->direct3d); IWineD3DDevice_Release(This->WineD3DDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DDevice Interface follow: */ HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) : Relay\n", This); return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); } UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) : relay\n", This); return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) : returning %p\n", This, This->direct3d); /* Inc ref count */ *ppD3D9 = (IDirect3D9*) This->direct3d; IDirect3D9_AddRef(*ppD3D9); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps); } HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode); } HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; FIXME("(%p) copying to %p\n", This, pParameters); memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS)); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface); } void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); } BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); } HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; WINED3DPRESENT_PARAMETERS localParameters; TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality; localParameters.SwapEffect = &pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; localParameters.Windowed = &pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = &pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval; return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); } HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); } HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DSurface *retSurface = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n", This); rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface); if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_Release(retSurface); } return rc; } HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, pRasterStatus); } HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs); } void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, pRamp); } void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, pRamp); } HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) { HRESULT hrc; IDirect3DSurface9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); if(MultisampleQuality < 0) { FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality); /*FIXME: Find out what windows does with a MultisampleQuality < 0 */ MultisampleQuality=0; } if(MultisampleQuality > 0){ FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality); /* MultisampleQuality [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match. */ MultisampleQuality=0; } /*FIXME: Check MAX bounds of MultisampleQuality*/ /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppSurface = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DSurface9_Vtbl; object->ref = 1; TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface); hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, Pool,MultiSample,MultisampleQuality,pSharedHandle,(IUnknown *)object); if (hrc != D3D_OK) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppSurface = NULL; } else { *ppSurface = (LPDIRECT3DSURFACE9) object; } return hrc; } HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { TRACE("Relay\n"); /* Is this correct? */ return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); } HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { TRACE("Relay\n"); return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */ ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); } HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint); } HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture); } /* This isn't in MSDN! HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } */ HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget; IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface); } HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface); } HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, Filter); } HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color); } HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { TRACE("Relay\n"); if(Pool == D3DPOOL_MANAGED ){ FIXME("Attempting to create a managed offscreen plain surface\n"); return D3DERR_INVALIDCALL; } /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface. 'Off-screen plain surfaces are always lockable, regardless of their pool types.' but then... D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. Why, their always lockable? should I change the usage to dynamic? */ return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle); } /* TODO: move to wineD3D */ HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr = S_OK; /* If pRenderTarget == NULL, it seems to default to back buffer */ if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer; /* If we are trying to set what we already have, don't bother */ if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) { TRACE("Trying to do a NOP SetRenderTarget operation\n"); } else { /* Otherwise, set the render target up */ TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer); hr = E_FAIL; /* not supported yet */ } return hr; } /* TODO: move to wineD3D */ HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer); *ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget; IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget); return D3D_OK; } /* TODO: move to wineD3D */ HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr = S_OK; /* If we are trying to set what we already have, don't bother */ if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) { TRACE("Trying to do a NOP SetDepthStencilSurface operation\n"); } else { /* Otherwise, set the target up */ TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer); hr = E_FAIL; /* not supported yet */ } return D3D_OK; } /* TODO: move to wineD3D */ HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer); *ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget; if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_BeginScene(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_EndScene(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil); } HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix); } HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix); } HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix); } HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); } HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); } HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); } HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); } HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); } HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); } HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); } HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); } HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); } HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); } HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); } HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); } HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); } HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); } HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DBaseTexture *retTexture = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n" , This); if(ppTexture == NULL){ return D3DERR_INVALIDCALL; } rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture); if (rc == D3D_OK && NULL != retTexture) { IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); IWineD3DBaseTexture_Release(retTexture); }else{ FIXME("Call to get texture (%ld) failed (%p) \n", Stage, retTexture); *ppTexture = NULL; } return rc; } HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture); return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); } HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue); } HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value); } HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue); } HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value); } HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); } HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); } HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); } HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); } HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); } HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect); } HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect); } HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware); } BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments); } float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice); } HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount); } HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); } HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); } HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags); } HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF); } HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF); } HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, OffsetInBytes, Stride); } HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DVertexBuffer *retStream = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n" , This); if(pStream == NULL){ return D3DERR_INVALIDCALL; } rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride); if (rc == D3D_OK && NULL != retStream) { IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream); IWineD3DVertexBuffer_Release(retStream); }else{ FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); *pStream = NULL; } return rc; } HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_SetIndices(This->WineD3DDevice, pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 0); } HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DIndexBuffer *retIndexData = NULL; HRESULT rc = D3D_OK; UINT tmp; TRACE("(%p) Relay\n", This); if(ppIndexData == NULL){ return D3DERR_INVALIDCALL; } rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp); if (rc == D3D_OK && NULL != retIndexData) { IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); IWineD3DVertexBuffer_Release(retIndexData); }else{ if(rc != D3D_OK) FIXME("Call to GetIndices failed\n"); *ppIndexData = NULL; } return rc; } HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, pRectPatchInfo); } /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/ HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, pTriPatchInfo); } HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); } IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl = { IDirect3DDevice9Impl_QueryInterface, IDirect3DDevice9Impl_AddRef, IDirect3DDevice9Impl_Release, IDirect3DDevice9Impl_TestCooperativeLevel, IDirect3DDevice9Impl_GetAvailableTextureMem, IDirect3DDevice9Impl_EvictManagedResources, IDirect3DDevice9Impl_GetDirect3D, IDirect3DDevice9Impl_GetDeviceCaps, IDirect3DDevice9Impl_GetDisplayMode, IDirect3DDevice9Impl_GetCreationParameters, IDirect3DDevice9Impl_SetCursorProperties, IDirect3DDevice9Impl_SetCursorPosition, IDirect3DDevice9Impl_ShowCursor, IDirect3DDevice9Impl_CreateAdditionalSwapChain, IDirect3DDevice9Impl_GetSwapChain, IDirect3DDevice9Impl_GetNumberOfSwapChains, IDirect3DDevice9Impl_Reset, IDirect3DDevice9Impl_Present, IDirect3DDevice9Impl_GetBackBuffer, IDirect3DDevice9Impl_GetRasterStatus, IDirect3DDevice9Impl_SetDialogBoxMode, IDirect3DDevice9Impl_SetGammaRamp, IDirect3DDevice9Impl_GetGammaRamp, IDirect3DDevice9Impl_CreateTexture, IDirect3DDevice9Impl_CreateVolumeTexture, IDirect3DDevice9Impl_CreateCubeTexture, IDirect3DDevice9Impl_CreateVertexBuffer, IDirect3DDevice9Impl_CreateIndexBuffer, IDirect3DDevice9Impl_CreateRenderTarget, IDirect3DDevice9Impl_CreateDepthStencilSurface, IDirect3DDevice9Impl_UpdateSurface, IDirect3DDevice9Impl_UpdateTexture, IDirect3DDevice9Impl_GetRenderTargetData, IDirect3DDevice9Impl_GetFrontBufferData, IDirect3DDevice9Impl_StretchRect, IDirect3DDevice9Impl_ColorFill, IDirect3DDevice9Impl_CreateOffscreenPlainSurface, IDirect3DDevice9Impl_SetRenderTarget, IDirect3DDevice9Impl_GetRenderTarget, IDirect3DDevice9Impl_SetDepthStencilSurface, IDirect3DDevice9Impl_GetDepthStencilSurface, IDirect3DDevice9Impl_BeginScene, IDirect3DDevice9Impl_EndScene, IDirect3DDevice9Impl_Clear, IDirect3DDevice9Impl_SetTransform, IDirect3DDevice9Impl_GetTransform, IDirect3DDevice9Impl_MultiplyTransform, IDirect3DDevice9Impl_SetViewport, IDirect3DDevice9Impl_GetViewport, IDirect3DDevice9Impl_SetMaterial, IDirect3DDevice9Impl_GetMaterial, IDirect3DDevice9Impl_SetLight, IDirect3DDevice9Impl_GetLight, IDirect3DDevice9Impl_LightEnable, IDirect3DDevice9Impl_GetLightEnable, IDirect3DDevice9Impl_SetClipPlane, IDirect3DDevice9Impl_GetClipPlane, IDirect3DDevice9Impl_SetRenderState, IDirect3DDevice9Impl_GetRenderState, IDirect3DDevice9Impl_CreateStateBlock, IDirect3DDevice9Impl_BeginStateBlock, IDirect3DDevice9Impl_EndStateBlock, IDirect3DDevice9Impl_SetClipStatus, IDirect3DDevice9Impl_GetClipStatus, IDirect3DDevice9Impl_GetTexture, IDirect3DDevice9Impl_SetTexture, IDirect3DDevice9Impl_GetTextureStageState, IDirect3DDevice9Impl_SetTextureStageState, IDirect3DDevice9Impl_GetSamplerState, IDirect3DDevice9Impl_SetSamplerState, IDirect3DDevice9Impl_ValidateDevice, IDirect3DDevice9Impl_SetPaletteEntries, IDirect3DDevice9Impl_GetPaletteEntries, IDirect3DDevice9Impl_SetCurrentTexturePalette, IDirect3DDevice9Impl_GetCurrentTexturePalette, IDirect3DDevice9Impl_SetScissorRect, IDirect3DDevice9Impl_GetScissorRect, IDirect3DDevice9Impl_SetSoftwareVertexProcessing, IDirect3DDevice9Impl_GetSoftwareVertexProcessing, IDirect3DDevice9Impl_SetNPatchMode, IDirect3DDevice9Impl_GetNPatchMode, IDirect3DDevice9Impl_DrawPrimitive, IDirect3DDevice9Impl_DrawIndexedPrimitive, IDirect3DDevice9Impl_DrawPrimitiveUP, IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, IDirect3DDevice9Impl_ProcessVertices, IDirect3DDevice9Impl_CreateVertexDeclaration, IDirect3DDevice9Impl_SetVertexDeclaration, IDirect3DDevice9Impl_GetVertexDeclaration, IDirect3DDevice9Impl_SetFVF, IDirect3DDevice9Impl_GetFVF, IDirect3DDevice9Impl_CreateVertexShader, IDirect3DDevice9Impl_SetVertexShader, IDirect3DDevice9Impl_GetVertexShader, IDirect3DDevice9Impl_SetVertexShaderConstantF, IDirect3DDevice9Impl_GetVertexShaderConstantF, IDirect3DDevice9Impl_SetVertexShaderConstantI, IDirect3DDevice9Impl_GetVertexShaderConstantI, IDirect3DDevice9Impl_SetVertexShaderConstantB, IDirect3DDevice9Impl_GetVertexShaderConstantB, IDirect3DDevice9Impl_SetStreamSource, IDirect3DDevice9Impl_GetStreamSource, IDirect3DDevice9Impl_SetStreamSourceFreq, IDirect3DDevice9Impl_GetStreamSourceFreq, IDirect3DDevice9Impl_SetIndices, IDirect3DDevice9Impl_GetIndices, IDirect3DDevice9Impl_CreatePixelShader, IDirect3DDevice9Impl_SetPixelShader, IDirect3DDevice9Impl_GetPixelShader, IDirect3DDevice9Impl_SetPixelShaderConstantF, IDirect3DDevice9Impl_GetPixelShaderConstantF, IDirect3DDevice9Impl_SetPixelShaderConstantI, IDirect3DDevice9Impl_GetPixelShaderConstantI, IDirect3DDevice9Impl_SetPixelShaderConstantB, IDirect3DDevice9Impl_GetPixelShaderConstantB, IDirect3DDevice9Impl_DrawRectPatch, IDirect3DDevice9Impl_DrawTriPatch, IDirect3DDevice9Impl_DeletePatch, IDirect3DDevice9Impl_CreateQuery }; /* Internal function called back during the CreateDevice to create a render target */ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, D3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { HRESULT res = D3D_OK; IDirect3DSurface9Impl *d3dSurface = NULL; BOOL Lockable = TRUE; if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC)) Lockable = FALSE; TRACE("relay\n"); res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle); if (res == D3D_OK) { *ppSurface = d3dSurface->wineD3DSurface; }else{ FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device); } return res; }