/* DirectDraw Surface Implementation * * Copyright (c) 1997-2000 Marcus Meissner * Copyright (c) 1998-2000 Lionel Ulmer * Copyright (c) 2000-2001 TransGaming Technologies Inc. * Copyright (c) 2006 Stefan Dösinger * * This file contains the (internal) driver registration functions, * driver enumeration APIs and DirectDraw creation functions. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include #include #include #include #define COBJMACROS #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "winerror.h" #include "wingdi.h" #include "wine/exception.h" #include "ddraw.h" #include "d3d.h" #include "ddraw_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); /***************************************************************************** * IUnknown parts follow *****************************************************************************/ /***************************************************************************** * IDirectDrawSurface7::QueryInterface * * A normal QueryInterface implementation. For QueryInterface rules * see ddraw.c, IDirectDraw7::QueryInterface. This method * can Query IDirectDrawSurface interfaces in all version, IDirect3DTexture * in all versions, the IDirectDrawGammaControl interface and it can * create an IDirect3DDevice. (Uses IDirect3D7::CreateDevice) * * Params: * riid: The interface id queried for * obj: Address to write the pointer to * * Returns: * S_OK on success * E_NOINTERFACE if the requested interface wasn't found * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_QueryInterface(IDirectDrawSurface7 *iface, REFIID riid, void **obj) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ *obj = NULL; if(!riid) return DDERR_INVALIDPARAMS; TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),obj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirectDrawSurface7) || IsEqualGUID(riid, &IID_IDirectDrawSurface4) ) { IUnknown_AddRef(iface); *obj = ICOM_INTERFACE(This, IDirectDrawSurface7); TRACE("(%p) returning IDirectDrawSurface7 interface at %p\n", This, *obj); return S_OK; } else if( IsEqualGUID(riid, &IID_IDirectDrawSurface3) || IsEqualGUID(riid, &IID_IDirectDrawSurface2) || IsEqualGUID(riid, &IID_IDirectDrawSurface) ) { IUnknown_AddRef(iface); *obj = ICOM_INTERFACE(This, IDirectDrawSurface3); TRACE("(%p) returning IDirectDrawSurface3 interface at %p\n", This, *obj); return S_OK; } else if( IsEqualGUID(riid, &IID_IDirectDrawGammaControl) ) { IUnknown_AddRef(iface); *obj = ICOM_INTERFACE(This, IDirectDrawGammaControl); TRACE("(%p) returning IDirectDrawGammaControl interface at %p\n", This, *obj); return S_OK; } else if( IsEqualGUID(riid, &IID_D3DDEVICE_WineD3D) || IsEqualGUID(riid, &IID_IDirect3DHALDevice)|| IsEqualGUID(riid, &IID_IDirect3DRGBDevice) ) { IDirect3DDevice7 *d3d; /* Call into IDirect3D7 for creation */ IDirect3D7_CreateDevice(ICOM_INTERFACE(This->ddraw, IDirect3D7), riid, ICOM_INTERFACE(This, IDirectDrawSurface7), &d3d); *obj = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice, d3d); TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj); return S_OK; } else if (IsEqualGUID( &IID_IDirect3DTexture, riid ) || IsEqualGUID( &IID_IDirect3DTexture2, riid )) { if (IsEqualGUID( &IID_IDirect3DTexture, riid )) { *obj = ICOM_INTERFACE(This, IDirect3DTexture); TRACE(" returning Direct3DTexture interface at %p.\n", *obj); } else { *obj = ICOM_INTERFACE(This, IDirect3DTexture2); TRACE(" returning Direct3DTexture2 interface at %p.\n", *obj); } IUnknown_AddRef( (IUnknown *) *obj); return S_OK; } ERR("No interface\n"); return E_NOINTERFACE; } /***************************************************************************** * IDirectDrawSurface7::AddRef * * A normal addref implementation * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI IDirectDrawSurfaceImpl_AddRef(IDirectDrawSurface7 *iface) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); ULONG refCount = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1); return refCount; } /***************************************************************************** * IDirectDrawSurfaceImpl_Destroy * * A helper function for IDirectDrawSurface7::Release * * Frees the surface, regardless of its refcount. * See IDirectDrawSurface7::Release for more information * * Params: * This: Surface to free * *****************************************************************************/ void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This) { TRACE("(%p)\n", This); /* Check the refcount and give a warning */ if(This->ref > 1) { /* This can happen when a complex surface is destroyed, * because the 2nd surface was addref()ed when the app * called GetAttachedSurface */ WARN("(%p): Destroying surface with refount %d\n", This, This->ref); } /* Check for attached surfaces and detach them */ if(This->first_attached != This) { /* Well, this shouldn't happen: The surface being attached is addref()ed * in AddAttachedSurface, so it shouldn't be released until DeleteAttachedSurface * is called, because the refcount is held. It looks like the app released() * it often enough to force this */ IDirectDrawSurface7 *root = ICOM_INTERFACE(This->first_attached, IDirectDrawSurface7); IDirectDrawSurface7 *detach = ICOM_INTERFACE(This, IDirectDrawSurface7); FIXME("(%p) Freeing a surface that is attached to surface %p\n", This, This->first_attached); /* The refcount will drop to -1 here */ if(IDirectDrawSurface7_DeleteAttachedSurface(root, 0, detach) != DD_OK) { ERR("(%p) DeleteAttachedSurface failed!\n", This); } } while(This->next_attached != NULL) { IDirectDrawSurface7 *root = ICOM_INTERFACE(This, IDirectDrawSurface7); IDirectDrawSurface7 *detach = ICOM_INTERFACE(This->next_attached, IDirectDrawSurface7); if(IDirectDrawSurface7_DeleteAttachedSurface(root, 0, detach) != DD_OK) { ERR("(%p) DeleteAttachedSurface failed!\n", This); assert(0); } } /* Now destroy the surface. Wait: It could have been released if we are a texture */ if(This->WineD3DSurface) IWineD3DSurface_Release(This->WineD3DSurface); /* Having a texture handle set implies that the device still exists */ if(This->Handle) { This->ddraw->d3ddevice->Handles[This->Handle - 1].ptr = NULL; This->ddraw->d3ddevice->Handles[This->Handle - 1].type = DDrawHandle_Unknown; } /* Reduce the ddraw surface count */ InterlockedDecrement(&This->ddraw->surfaces); list_remove(&This->surface_list_entry); HeapFree(GetProcessHeap(), 0, This); } /***************************************************************************** * IDirectDrawSurface7::Release * * Reduces the surface's refcount by 1. If the refcount falls to 0, the * surface is destroyed. * * Destroying the surface is a bit tricky. For the connection between * WineD3DSurfaces and DirectDrawSurfaces see IDirectDraw7::CreateSurface * It has a nice graph explaining the connection. * * What happens here is basically this: * When a surface is destroyed, its WineD3DSurface is released, * and the refcount of the DirectDraw interface is reduced by 1. If it has * complex surfaces attached to it, then these surfaces are destroyed too, * regardless of their refcount. If any surface being destroyed has another * surface attached to it (with a "soft" attachment, not complex), then * this surface is detached with DeleteAttachedSurface. * * When the surface is a texture, the WineD3DTexture is released. * If the surface is the Direct3D render target, then the D3D * capabilities of the WineD3DDevice are uninitialized, which causes the * swapchain to be released. * * When a complex sublevel falls to ref zero, then this is ignored. * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI IDirectDrawSurfaceImpl_Release(IDirectDrawSurface7 *iface) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); ULONG ref; TRACE("(%p) : Releasing from %d\n", This, This->ref); ref = InterlockedDecrement(&This->ref); if (ref == 0) { IDirectDrawSurfaceImpl *surf; IDirectDrawImpl *ddraw; IUnknown *ifaceToRelease = This->ifaceToRelease; int i; /* Complex attached surfaces are destroyed implicitly when the root is released */ EnterCriticalSection(&ddraw_cs); if(!This->is_complex_root) { WARN("(%p) Attempt to destroy a surface that is not a complex root\n", This); LeaveCriticalSection(&ddraw_cs); return ref; } ddraw = This->ddraw; /* If it's a texture, destroy the WineD3DTexture. * WineD3D will destroy the IParent interfaces * of the sublevels, which destroys the WineD3DSurfaces. * Set the surfaces to NULL to avoid destroying them again later */ if(This->wineD3DTexture) { IWineD3DBaseTexture_Release(This->wineD3DTexture); } /* If it's the RenderTarget, destroy the d3ddevice */ else if( (ddraw->d3d_initialized) && (This == ddraw->d3d_target)) { TRACE("(%p) Destroying the render target, uninitializing D3D\n", This); /* Unset any index buffer, just to be sure */ IWineD3DDevice_SetIndices(ddraw->wineD3DDevice, NULL); IWineD3DDevice_SetDepthStencilSurface(ddraw->wineD3DDevice, NULL); IWineD3DDevice_SetVertexDeclaration(ddraw->wineD3DDevice, NULL); for(i = 0; i < ddraw->numConvertedDecls; i++) { IWineD3DVertexDeclaration_Release(ddraw->decls[i].decl); } HeapFree(GetProcessHeap(), 0, ddraw->decls); ddraw->numConvertedDecls = 0; if(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain) != D3D_OK) { /* Not good */ ERR("(%p) Failed to uninit 3D\n", This); } else { /* Free the d3d window if one was created */ if(ddraw->d3d_window != 0) { TRACE(" (%p) Destroying the hidden render window %p\n", This, ddraw->d3d_window); DestroyWindow(ddraw->d3d_window); ddraw->d3d_window = 0; } /* Unset the pointers */ } ddraw->d3d_initialized = FALSE; ddraw->d3d_target = NULL; /* Reset to the default surface implementation type. This is needed if apps use * non render target surfaces and expect blits to work after destroying the render * target. * * TODO: Recreate existing offscreen surfaces */ ddraw->ImplType = DefaultSurfaceType; /* Write a trace because D3D unloading was the reason for many * crashes during development. */ TRACE("(%p) D3D unloaded\n", This); } else if(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_TEXTURE ) ) { /* It's a render target, but no swapchain was created. * The IParent interfaces have to be released manually. * The same applies for textures without an * IWineD3DTexture object attached */ IParent *Parent; for(i = 0; i < MAX_COMPLEX_ATTACHED; i++) { if(This->complex_array[i]) { /* Only the topmost level can have more than 1 surfaces in the complex * attachment array(Cube texture roots), for all others there is only * one */ surf = This->complex_array[i]; while(surf) { IWineD3DSurface_GetParent(surf->WineD3DSurface, (IUnknown **) &Parent); IParent_Release(Parent); /* For the getParent */ IParent_Release(Parent); /* To release it */ surf = surf->complex_array[0]; } } } /* Now the top-level surface */ IWineD3DSurface_GetParent(This->WineD3DSurface, (IUnknown **) &Parent); IParent_Release(Parent); /* For the getParent */ IParent_Release(Parent); /* To release it */ } /* The refcount test shows that the palette is detached when the surface is destroyed */ IDirectDrawSurface7_SetPalette(ICOM_INTERFACE(This, IDirectDrawSurface7), NULL); /* Loop through all complex attached surfaces, * and destroy them. * * Yet again, only the root can have more than one complexly attached surface, all the others * have a total of one; */ for(i = 0; i < MAX_COMPLEX_ATTACHED; i++) { if(!This->complex_array[i]) break; surf = This->complex_array[i]; This->complex_array[i] = NULL; while(surf) { IDirectDrawSurfaceImpl *destroy = surf; surf = surf->complex_array[0]; /* Iterate through the "tree" */ IDirectDrawSurfaceImpl_Destroy(destroy); /* Destroy it */ } } /* Destroy the root surface. */ IDirectDrawSurfaceImpl_Destroy(This); /* Reduce the ddraw refcount */ if(ifaceToRelease) IUnknown_Release(ifaceToRelease); LeaveCriticalSection(&ddraw_cs); } return ref; } /***************************************************************************** * IDirectDrawSurface7::GetAttachedSurface * * Returns an attached surface with the requested caps. Surface attachment * and complex surfaces are not clearly described by the MSDN or sdk, * so this method is tricky and likely to contain problems. * This implementation searches the complex list first, then the * attachment chain. * * The chains are searched from This down to the last surface in the chain, * not from the first element in the chain. The first surface found is * returned. The MSDN says that this method fails if more than one surface * matches the caps, but it is not sure if that is right. The attachment * structure may not even allow two matching surfaces. * * The found surface is AddRef-ed before it is returned. * * Params: * Caps: Pointer to a DDCAPS2 structure describing the caps asked for * Surface: Address to store the found surface * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Caps or Surface is NULL * DDERR_NOTFOUND if no surface was found * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetAttachedSurface(IDirectDrawSurface7 *iface, DDSCAPS2 *Caps, IDirectDrawSurface7 **Surface) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawSurfaceImpl *surf; DDSCAPS2 our_caps; int i; TRACE("(%p)->(%p,%p)\n", This, Caps, Surface); EnterCriticalSection(&ddraw_cs); our_caps = *Caps; if(This->version < 7) { /* Earlier dx apps put garbage into these members, clear them */ our_caps.dwCaps2 = 0; our_caps.dwCaps3 = 0; our_caps.dwCaps4 = 0; } TRACE("(%p): Looking for caps: %x,%x,%x,%x\n", This, our_caps.dwCaps, our_caps.dwCaps2, our_caps.dwCaps3, our_caps.dwCaps4); /* FIXME: Better debugging */ for(i = 0; i < MAX_COMPLEX_ATTACHED; i++) { surf = This->complex_array[i]; if(!surf) break; if (TRACE_ON(ddraw)) { TRACE("Surface: (%p) caps: %x,%x,%x,%x\n", surf, surf->surface_desc.ddsCaps.dwCaps, surf->surface_desc.ddsCaps.dwCaps2, surf->surface_desc.ddsCaps.dwCaps3, surf->surface_desc.ddsCaps.dwCaps4); } if (((surf->surface_desc.ddsCaps.dwCaps & our_caps.dwCaps) == our_caps.dwCaps) && ((surf->surface_desc.ddsCaps.dwCaps2 & our_caps.dwCaps2) == our_caps.dwCaps2)) { /* MSDN: "This method fails if more than one surface is attached * that matches the capabilities requested." * * Not sure how to test this. */ TRACE("(%p): Returning surface %p\n", This, surf); TRACE("(%p): mipmapcount=%d\n", This, surf->mipmap_level); *Surface = ICOM_INTERFACE(surf, IDirectDrawSurface7); IDirectDrawSurface7_AddRef(*Surface); LeaveCriticalSection(&ddraw_cs); return DD_OK; } } /* Next, look at the attachment chain */ surf = This; while( (surf = surf->next_attached) ) { if (TRACE_ON(ddraw)) { TRACE("Surface: (%p) caps: %x,%x,%x,%x\n", surf, surf->surface_desc.ddsCaps.dwCaps, surf->surface_desc.ddsCaps.dwCaps2, surf->surface_desc.ddsCaps.dwCaps3, surf->surface_desc.ddsCaps.dwCaps4); } if (((surf->surface_desc.ddsCaps.dwCaps & our_caps.dwCaps) == our_caps.dwCaps) && ((surf->surface_desc.ddsCaps.dwCaps2 & our_caps.dwCaps2) == our_caps.dwCaps2)) { TRACE("(%p): Returning surface %p\n", This, surf); *Surface = ICOM_INTERFACE(surf, IDirectDrawSurface7); IDirectDrawSurface7_AddRef(*Surface); LeaveCriticalSection(&ddraw_cs); return DD_OK; } } TRACE("(%p) Didn't find a valid surface\n", This); LeaveCriticalSection(&ddraw_cs); *Surface = NULL; return DDERR_NOTFOUND; } /***************************************************************************** * IDirectDrawSurface7::Lock * * Locks the surface and returns a pointer to the surface's memory * * Params: * Rect: Rectangle to lock. If NULL, the whole surface is locked * DDSD: Pointer to a DDSURFACEDESC2 which shall receive the surface's desc. * Flags: Locking flags, e.g Read only or write only * h: An event handle that's not used and must be NULL * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DDSD is NULL * For more details, see IWineD3DSurface::LockRect * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_Lock(IDirectDrawSurface7 *iface, RECT *Rect, DDSURFACEDESC2 *DDSD, DWORD Flags, HANDLE h) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); WINED3DLOCKED_RECT LockedRect; HRESULT hr; TRACE("(%p)->(%p,%p,%x,%p)\n", This, Rect, DDSD, Flags, h); if(!DDSD) return DDERR_INVALIDPARAMS; /* This->surface_desc.dwWidth and dwHeight are changeable, thus lock */ EnterCriticalSection(&ddraw_cs); /* Should I check for the handle to be NULL? * * The DDLOCK flags and the D3DLOCK flags are equal * for the supported values. The others are ignored by WineD3D */ if(DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)) { WARN("Invalid structure size %d, returning DDERR_INVALIDPARAMS\n", DDERR_INVALIDPARAMS); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } /* Windows zeroes this if the rect is invalid */ DDSD->lpSurface = 0; if (Rect) { if ((Rect->left < 0) || (Rect->top < 0) || (Rect->left > Rect->right) || (Rect->top > Rect->bottom) || (Rect->right > This->surface_desc.dwWidth) || (Rect->bottom > This->surface_desc.dwHeight)) { WARN("Trying to lock an invalid rectangle, returning DDERR_INVALIDPARAMS\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } } hr = IWineD3DSurface_LockRect(This->WineD3DSurface, &LockedRect, Rect, Flags); if(hr != D3D_OK) { LeaveCriticalSection(&ddraw_cs); switch(hr) { /* D3D8 and D3D9 return the general D3DERR_INVALIDCALL error, but ddraw has a more * specific error. But since IWineD3DSurface::LockRect returns that error in this * only occasion, keep d3d8 and d3d9 free from the return value override. There are * many different places where d3d8/9 would have to catch the DDERR_SURFACEBUSY, it * is much easier to do it in one place in ddraw */ case WINED3DERR_INVALIDCALL: return DDERR_SURFACEBUSY; default: return hr; } } /* Override the memory area. The pitch should be set already. Strangely windows * does not set the LPSURFACE flag on locked surfaces !?!. * DDSD->dwFlags |= DDSD_LPSURFACE; */ This->surface_desc.lpSurface = LockedRect.pBits; DD_STRUCT_COPY_BYSIZE(DDSD,&(This->surface_desc)); TRACE("locked surface returning description :\n"); if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::Unlock * * Unlocks an locked surface * * Params: * Rect: Not used by this implementation * * Returns: * D3D_OK on success * For more details, see IWineD3DSurface::UnlockRect * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_Unlock(IDirectDrawSurface7 *iface, RECT *pRect) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%p)\n", This, pRect); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_UnlockRect(This->WineD3DSurface); if(SUCCEEDED(hr)) { This->surface_desc.lpSurface = NULL; } LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::Flip * * Flips a surface with the DDSCAPS_FLIP flag. The flip is relayed to * IWineD3DSurface::Flip. Because WineD3D doesn't handle attached surfaces, * the flip target is passed to WineD3D, even if the app didn't specify one * * Params: * DestOverride: Specifies the surface that will become the new front * buffer. If NULL, the current back buffer is used * Flags: some DirectDraw flags, see include/ddraw.h * * Returns: * DD_OK on success * DDERR_NOTFLIPPABLE if no flip target could be found * DDERR_INVALIDOBJECT if the surface isn't a front buffer * For more details, see IWineD3DSurface::Flip * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_Flip(IDirectDrawSurface7 *iface, IDirectDrawSurface7 *DestOverride, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawSurfaceImpl *Override = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestOverride); IDirectDrawSurface7 *Override7; HRESULT hr; TRACE("(%p)->(%p,%x)\n", This, DestOverride, Flags); /* Flip has to be called from a front buffer * What about overlay surfaces, AFAIK they can flip too? */ if( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_OVERLAY)) ) return DDERR_INVALIDOBJECT; /* Unchecked */ EnterCriticalSection(&ddraw_cs); /* WineD3D doesn't keep track of attached surface, so find the target */ if(!Override) { DDSCAPS2 Caps; memset(&Caps, 0, sizeof(Caps)); Caps.dwCaps |= DDSCAPS_BACKBUFFER; hr = IDirectDrawSurface7_GetAttachedSurface(iface, &Caps, &Override7); if(hr != DD_OK) { ERR("Can't find a flip target\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_NOTFLIPPABLE; /* Unchecked */ } Override = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Override7); /* For the GetAttachedSurface */ IDirectDrawSurface7_Release(Override7); } hr = IWineD3DSurface_Flip(This->WineD3DSurface, Override->WineD3DSurface, Flags); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::Blt * * Performs a blit on the surface * * Params: * DestRect: Destination rectangle, can be NULL * SrcSurface: Source surface, can be NULL * SrcRect: Source rectangle, can be NULL * Flags: Blt flags * DDBltFx: Some extended blt parameters, connected to the flags * * Returns: * D3D_OK on success * See IWineD3DSurface::Blt for more details * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_Blt(IDirectDrawSurface7 *iface, RECT *DestRect, IDirectDrawSurface7 *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; IDirectDrawSurfaceImpl *Src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcSurface); TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx); /* Check for validity of the flags here. WineD3D Has the software-opengl selection path and would have * to check at 2 places, and sometimes do double checks. This also saves the call to wined3d :-) */ if((Flags & DDBLT_KEYSRCOVERRIDE) && (!DDBltFx || Flags & DDBLT_KEYSRC)) { WARN("Invalid source color key parameters, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } if((Flags & DDBLT_KEYDESTOVERRIDE) && (!DDBltFx || Flags & DDBLT_KEYDEST)) { WARN("Invalid destination color key parameters, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } /* Sizes can change, therefore hold the lock when testing the rectangles */ EnterCriticalSection(&ddraw_cs); if(DestRect) { if(DestRect->top >= DestRect->bottom || DestRect->left >= DestRect->right || DestRect->right > This->surface_desc.dwWidth || DestRect->bottom > This->surface_desc.dwHeight) { WARN("Destination rectangle is invalid, returning DDERR_INVALIDRECT\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDRECT; } } if(Src && SrcRect) { if(SrcRect->top >= SrcRect->bottom || SrcRect->left >=SrcRect->right || SrcRect->right > Src->surface_desc.dwWidth || SrcRect->bottom > Src->surface_desc.dwHeight) { WARN("Source rectangle is invalid, returning DDERR_INVALIDRECT\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDRECT; } } if(Flags & DDBLT_KEYSRC && (!Src || !(Src->surface_desc.dwFlags & DDSD_CKSRCBLT))) { WARN("DDBLT_KEYDEST blit without color key in surface, returning DDERR_INVALIDPARAMS\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } /* TODO: Check if the DDBltFx contains any ddraw surface pointers. If it does, copy the struct, * and replace the ddraw surfaces with the wined3d surfaces * So far no blitting operations using surfaces in the bltfx struct are supported anyway. */ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL, SrcRect, Flags, (WINEDDBLTFX *) DDBltFx, WINED3DTEXF_POINT); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; case WINED3DERR_WRONGTEXTUREFORMAT: return DDERR_INVALIDPIXELFORMAT; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::AddAttachedSurface * * Attaches a surface to another surface. How the surface attachments work * is not totally understood yet, and this method is prone to problems. * he surface that is attached is AddRef-ed. * * Tests with complex surfaces suggest that the surface attachments form a * tree, but no method to test this has been found yet. * * The attachment list consists of a first surface (first_attached) and * for each surface a pointer to the next attached surface (next_attached). * For the first surface, and a surface that has no attachments * first_attached points to the surface itself. A surface that has * no successors in the chain has next_attached set to NULL. * * Newly attached surfaces are attached right after the root surface. * If a surface is attached to a complex surface compound, it's attached to * the surface that the app requested, not the complex root. See * GetAttachedSurface for a description how surfaces are found. * * This is how the current implementation works, and it was coded by looking * at the needs of the applications. * * So far only Z-Buffer attachments are tested, and they are activated in * WineD3D. Mipmaps could be tricky to activate in WineD3D. * Back buffers should work in 2D mode, but they are not tested(They can be * attached in older iface versions). Rendering to the front buffer and * switching between that and double buffering is not yet implemented in * WineD3D, so for 3D it might have unexpected results. * * IDirectDrawSurfaceImpl_AddAttachedSurface is the real thing, * IDirectDrawSurface7Impl_AddAttachedSurface is a wrapper around it that * performs additional checks. Version 7 of this interface is much more restrictive * than its predecessors. * * Params: * Attach: Surface to attach to iface * * Returns: * DD_OK on success * DDERR_CANNOTATTACHSURFACE if the surface can't be attached for some reason * *****************************************************************************/ HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf) { TRACE("(%p)->(%p)\n", This, Surf); if(Surf == This) return DDERR_CANNOTATTACHSURFACE; /* unchecked */ EnterCriticalSection(&ddraw_cs); /* Check if the surface is already attached somewhere */ if( (Surf->next_attached != NULL) || (Surf->first_attached != Surf) ) { /* TODO: Test for the structure of the manual attachment. Is it a chain or a list? * What happens if one surface is attached to 2 different surfaces? */ FIXME("(%p) The Surface %p is already attached somewhere else: next_attached = %p, first_attached = %p, can't handle by now\n", This, Surf, Surf->next_attached, Surf->first_attached); LeaveCriticalSection(&ddraw_cs); return DDERR_SURFACEALREADYATTACHED; } /* This inserts the new surface at the 2nd position in the chain, right after the root surface */ Surf->next_attached = This->next_attached; Surf->first_attached = This->first_attached; This->next_attached = Surf; /* Check if the WineD3D depth stencil needs updating */ if(This->ddraw->d3ddevice) { IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice); } /* MSDN: * "This method increments the reference count of the surface being attached." */ IDirectDrawSurface7_AddRef(ICOM_INTERFACE(Surf, IDirectDrawSurface7)); LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI IDirectDrawSurface7Impl_AddAttachedSurface(IDirectDrawSurface7 *iface, IDirectDrawSurface7 *Attach) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Attach); /* Version 7 of this interface seems to refuse everything except z buffers, as per msdn */ if(!(Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)) { WARN("Application tries to attach a non Z buffer surface. caps %08x\n", Surf->surface_desc.ddsCaps.dwCaps); return DDERR_CANNOTATTACHSURFACE; } return IDirectDrawSurfaceImpl_AddAttachedSurface(This, Surf); } /***************************************************************************** * IDirectDrawSurface7::DeleteAttachedSurface * * Removes a surface from the attachment chain. The surface's refcount * is decreased by one after it has been removed * * Params: * Flags: Some flags, not used by this implementation * Attach: Surface to detach * * Returns: * DD_OK on success * DDERR_SURFACENOTATTACHED if the surface isn't attached to * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_DeleteAttachedSurface(IDirectDrawSurface7 *iface, DWORD Flags, IDirectDrawSurface7 *Attach) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Attach); IDirectDrawSurfaceImpl *Prev = This; TRACE("(%p)->(%08x,%p)\n", This, Flags, Surf); EnterCriticalSection(&ddraw_cs); if (!Surf || (Surf->first_attached != This) || (Surf == This) ) { LeaveCriticalSection(&ddraw_cs); return DDERR_CANNOTDETACHSURFACE; } /* Remove MIPMAPSUBLEVEL if this seemed to be one */ if (This->surface_desc.ddsCaps.dwCaps & Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) { Surf->surface_desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; /* FIXME: we should probably also subtract from dwMipMapCount of this * and all parent surfaces */ } /* Find the predecessor of the detached surface */ while(Prev) { if(Prev->next_attached == Surf) break; Prev = Prev->next_attached; } /* There must be a surface, otherwise there's a bug */ assert(Prev != NULL); /* Unchain the surface */ Prev->next_attached = Surf->next_attached; Surf->next_attached = NULL; Surf->first_attached = Surf; /* Check if the WineD3D depth stencil needs updating */ if(This->ddraw->d3ddevice) { IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice); } IDirectDrawSurface7_Release(Attach); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::AddOverlayDirtyRect * * "This method is not currently implemented" * * Params: * Rect: ? * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_AddOverlayDirtyRect(IDirectDrawSurface7 *iface, LPRECT Rect) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n",This,Rect); /* MSDN says it's not implemented. I could forward it to WineD3D, * then we'd implement it, but I don't think that's a good idea * (Stefan Dösinger) */ #if 0 return IWineD3DSurface_AddOverlayDirtyRect(This->WineD3DSurface, pRect); #endif return DDERR_UNSUPPORTED; /* unchecked */ } /***************************************************************************** * IDirectDrawSurface7::GetDC * * Returns a GDI device context for the surface * * Params: * hdc: Address of a HDC variable to store the dc to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if hdc is NULL * For details, see IWineD3DSurface::GetDC * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetDC(IDirectDrawSurface7 *iface, HDC *hdc) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%p): Relay\n", This, hdc); if(!hdc) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetDC(This->WineD3DSurface, hdc); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::ReleaseDC * * Releases the DC that was constructed with GetDC * * Params: * hdc: HDC to release * * Returns: * DD_OK on success * For more details, see IWineD3DSurface::ReleaseDC * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_ReleaseDC(IDirectDrawSurface7 *iface, HDC hdc) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%p): Relay\n", This, hdc); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_ReleaseDC(This->WineD3DSurface, hdc); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::GetCaps * * Returns the surface's caps * * Params: * Caps: Address to write the caps to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Caps is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetCaps(IDirectDrawSurface7 *iface, DDSCAPS2 *Caps) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n",This,Caps); if(!Caps) return DDERR_INVALIDPARAMS; *Caps = This->surface_desc.ddsCaps; return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::SetPriority * * Sets a texture priority for managed textures. * * Params: * Priority: The new priority * * Returns: * DD_OK on success * For more details, see IWineD3DSurface::SetPriority * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetPriority(IDirectDrawSurface7 *iface, DWORD Priority) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%d): Relay!\n",This,Priority); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_SetPriority(This->WineD3DSurface, Priority); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::GetPriority * * Returns the surface's priority * * Params: * Priority: Address of a variable to write the priority to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Priority == NULL * For more details, see IWineD3DSurface::GetPriority * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetPriority(IDirectDrawSurface7 *iface, DWORD *Priority) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p): Relay\n",This,Priority); if(!Priority) { return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); *Priority = IWineD3DSurface_GetPriority(This->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::SetPrivateData * * Stores some data in the surface that is intended for the application's * use. * * Params: * tag: GUID that identifies the data * Data: Pointer to the private data * Size: Size of the private data * Flags: Some flags * * Returns: * D3D_OK on success * For more details, see IWineD3DSurface::SetPrivateData * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetPrivateData(IDirectDrawSurface7 *iface, REFGUID tag, void *Data, DWORD Size, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%s,%p,%d,%x): Relay\n", This, debugstr_guid(tag), Data, Size, Flags); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_SetPrivateData(This->WineD3DSurface, tag, Data, Size, Flags); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::GetPrivateData * * Returns the private data set with IDirectDrawSurface7::SetPrivateData * * Params: * tag: GUID of the data to return * Data: Address where to write the data to * Size: Size of the buffer at Data * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Data is NULL * For more details, see IWineD3DSurface::GetPrivateData * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetPrivateData(IDirectDrawSurface7 *iface, REFGUID tag, void *Data, DWORD *Size) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%s,%p,%p): Relay\n", This, debugstr_guid(tag), Data, Size); if(!Data) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetPrivateData(This->WineD3DSurface, tag, Data, Size); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::FreePrivateData * * Frees private data stored in the surface * * Params: * tag: Tag of the data to free * * Returns: * D3D_OK on success * For more details, see IWineD3DSurface::FreePrivateData * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_FreePrivateData(IDirectDrawSurface7 *iface, REFGUID tag) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%s): Relay\n", This, debugstr_guid(tag)); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_FreePrivateData(This->WineD3DSurface, tag); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::PageLock * * Prevents a sysmem surface from being paged out * * Params: * Flags: Not used, must be 0(unchecked) * * Returns: * DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_PageLock(IDirectDrawSurface7 *iface, DWORD Flags) { TRACE("(%p)->(%x)\n", iface, Flags); /* This is Windows memory management related - we don't need this */ return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::PageUnlock * * Allows a sysmem surface to be paged out * * Params: * Flags: Not used, must be 0(unchecked) * * Returns: * DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_PageUnlock(IDirectDrawSurface7 *iface, DWORD Flags) { TRACE("(%p)->(%x)\n", iface, Flags); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::BltBatch * * An unimplemented function * * Params: * ? * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_BltBatch(IDirectDrawSurface7 *iface, DDBLTBATCH *Batch, DWORD Count, DWORD Flags) { TRACE("(%p)->(%p,%d,%08x)\n",iface,Batch,Count,Flags); /* MSDN: "not currently implemented" */ return DDERR_UNSUPPORTED; } /***************************************************************************** * IDirectDrawSurface7::EnumAttachedSurfaces * * Enumerates all surfaces attached to this surface * * Params: * context: Pointer to pass unmodified to the callback * cb: Callback function to call for each surface * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if cb is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_EnumAttachedSurfaces(IDirectDrawSurface7 *iface, void *context, LPDDENUMSURFACESCALLBACK7 cb) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawSurfaceImpl *surf; DDSURFACEDESC2 desc; int i; /* Attached surfaces aren't handled in WineD3D */ TRACE("(%p)->(%p,%p)\n",This,context,cb); if(!cb) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); for(i = 0; i < MAX_COMPLEX_ATTACHED; i++) { surf = This->complex_array[i]; if(!surf) break; IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7)); desc = surf->surface_desc; /* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */ if (cb(ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, context) == DDENUMRET_CANCEL) { LeaveCriticalSection(&ddraw_cs); return DD_OK; } } for (surf = This->next_attached; surf != NULL; surf = surf->next_attached) { IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7)); desc = surf->surface_desc; /* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */ if (cb( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, context) == DDENUMRET_CANCEL) { LeaveCriticalSection(&ddraw_cs); return DD_OK; } } TRACE(" end of enumeration.\n"); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::EnumOverlayZOrders * * "Enumerates the overlay surfaces on the specified destination" * * Params: * Flags: DDENUMOVERLAYZ_BACKTOFRONT or DDENUMOVERLAYZ_FRONTTOBACK * context: context to pass back to the callback * cb: callback function to call for each enumerated surface * * Returns: * DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_EnumOverlayZOrders(IDirectDrawSurface7 *iface, DWORD Flags, void *context, LPDDENUMSURFACESCALLBACK7 cb) { FIXME("(%p)->(%x,%p,%p): Stub!\n", iface, Flags, context, cb); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::GetBltStatus * * Returns the blitting status * * Params: * Flags: DDGBS_CANBLT or DDGBS_ISBLTDONE * * Returns: * See IWineD3DSurface::Blt * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetBltStatus(IDirectDrawSurface7 *iface, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%x): Relay\n", This, Flags); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetBltStatus(This->WineD3DSurface, Flags); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::GetColorKey * * Returns the color key assigned to the surface * * Params: * Flags: Some flags * CKey: Address to store the key to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if CKey is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetColorKey(IDirectDrawSurface7 *iface, DWORD Flags, DDCOLORKEY *CKey) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey); if(!CKey) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); switch (Flags) { case DDCKEY_DESTBLT: if (!(This->surface_desc.dwFlags & DDSD_CKDESTBLT)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.ddckCKDestBlt; break; case DDCKEY_DESTOVERLAY: if (!(This->surface_desc.dwFlags & DDSD_CKDESTOVERLAY)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.u3.ddckCKDestOverlay; break; case DDCKEY_SRCBLT: if (!(This->surface_desc.dwFlags & DDSD_CKSRCBLT)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.ddckCKSrcBlt; break; case DDCKEY_SRCOVERLAY: if (!(This->surface_desc.dwFlags & DDSD_CKSRCOVERLAY)) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCOLORKEY; } *CKey = This->surface_desc.ddckCKSrcOverlay; break; default: LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::GetFlipStatus * * Returns the flipping status of the surface * * Params: * Flags: DDGFS_CANFLIP of DDGFS_ISFLIPDONE * * Returns: * See IWineD3DSurface::GetFlipStatus * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetFlipStatus(IDirectDrawSurface7 *iface, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%x): Relay\n", This, Flags); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetFlipStatus(This->WineD3DSurface, Flags); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::GetOverlayPosition * * Returns the display coordinates of a visible and active overlay surface * * Params: * X * Y * * Returns: * DDERR_NOTAOVERLAYSURFACE, because it's a stub *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetOverlayPosition(IDirectDrawSurface7 *iface, LONG *X, LONG *Y) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%p,%p): Relay\n", This, X, Y); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetOverlayPosition(This->WineD3DSurface, X, Y); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::GetPixelFormat * * Returns the pixel format of the Surface * * Params: * PixelFormat: Pointer to a DDPIXELFORMAT structure to which the pixel * format should be written * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if PixelFormat is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetPixelFormat(IDirectDrawSurface7 *iface, DDPIXELFORMAT *PixelFormat) { /* What is DDERR_INVALIDSURFACETYPE for here? */ ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n",This,PixelFormat); if(!PixelFormat) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); DD_STRUCT_COPY_BYSIZE(PixelFormat,&This->surface_desc.u4.ddpfPixelFormat); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::GetSurfaceDesc * * Returns the description of this surface * * Params: * DDSD: Address of a DDSURFACEDESC2 structure that is to be filled with the * surface desc * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DDSD is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n",This,DDSD); if(!DDSD) return DDERR_INVALIDPARAMS; if (DDSD->dwSize != sizeof(DDSURFACEDESC2)) { WARN("Incorrect struct size %d, returning DDERR_INVALIDPARAMS\n",DDSD->dwSize); return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); DD_STRUCT_COPY_BYSIZE(DDSD,&This->surface_desc); TRACE("Returning surface desc:\n"); if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::Initialize * * Initializes the surface. This is a no-op in Wine * * Params: * DD: Pointer to an DirectDraw interface * DDSD: Surface description for initialization * * Returns: * DDERR_ALREADYINITIALIZED * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_Initialize(IDirectDrawSurface7 *iface, IDirectDraw *DD, DDSURFACEDESC2 *DDSD) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawImpl *ddimpl = ICOM_OBJECT(IDirectDrawImpl, IDirectDraw, DD); TRACE("(%p)->(%p,%p)\n",This,ddimpl,DDSD); return DDERR_ALREADYINITIALIZED; } /***************************************************************************** * IDirectDrawSurface7::IsLost * * Checks if the surface is lost * * Returns: * DD_OK, if the surface is usable * DDERR_ISLOST if the surface is lost * See IWineD3DSurface::IsLost for more details * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_IsLost(IDirectDrawSurface7 *iface) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)\n", This); EnterCriticalSection(&ddraw_cs); /* We lose the surface if the implementation was changed */ if(This->ImplType != This->ddraw->ImplType) { /* But this shouldn't happen. When we change the implementation, * all surfaces are re-created automatically, and their content * is copied */ ERR(" (%p) Implementation was changed from %d to %d\n", This, This->ImplType, This->ddraw->ImplType); LeaveCriticalSection(&ddraw_cs); return DDERR_SURFACELOST; } hr = IWineD3DSurface_IsLost(This->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); switch(hr) { /* D3D8 and 9 loose full devices, thus there's only a DEVICELOST error. * WineD3D uses the same error for surfaces */ case WINED3DERR_DEVICELOST: return DDERR_SURFACELOST; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::Restore * * Restores a lost surface. This makes the surface usable again, but * doesn't reload its old contents * * Returns: * DD_OK on success * See IWineD3DSurface::Restore for more details * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_Restore(IDirectDrawSurface7 *iface) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)\n", This); EnterCriticalSection(&ddraw_cs); if(This->ImplType != This->ddraw->ImplType) { /* Call the recreation callback. Make sure to AddRef first */ IDirectDrawSurface_AddRef(iface); IDirectDrawImpl_RecreateSurfacesCallback(iface, &This->surface_desc, NULL /* Not needed */); } hr = IWineD3DSurface_Restore(This->WineD3DSurface); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::SetOverlayPosition * * Changes the display coordinates of an overlay surface * * Params: * X: * Y: * * Returns: * DDERR_NOTAOVERLAYSURFACE, because we don't support overlays right now *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetOverlayPosition(IDirectDrawSurface7 *iface, LONG X, LONG Y) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%d,%d): Relay\n", This, X, Y); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_SetOverlayPosition(This->WineD3DSurface, X, Y); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::UpdateOverlay * * Modifies the attributes of an overlay surface. * * Params: * SrcRect: The section of the source being used for the overlay * DstSurface: Address of the surface that is overlaid * DstRect: Place of the overlay * Flags: some DDOVER_* flags * * Returns: * DDERR_UNSUPPORTED, because we don't support overlays * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_UpdateOverlay(IDirectDrawSurface7 *iface, LPRECT SrcRect, IDirectDrawSurface7 *DstSurface, LPRECT DstRect, DWORD Flags, LPDDOVERLAYFX FX) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawSurfaceImpl *Dst = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DstSurface); HRESULT hr; TRACE("(%p)->(%p,%p,%p,%x,%p): Relay\n", This, SrcRect, Dst, DstRect, Flags, FX); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_UpdateOverlay(This->WineD3DSurface, SrcRect, Dst ? Dst->WineD3DSurface : NULL, DstRect, Flags, (WINEDDOVERLAYFX *) FX); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; case WINEDDERR_NOTAOVERLAYSURFACE: return DDERR_NOTAOVERLAYSURFACE; case WINEDDERR_OVERLAYNOTVISIBLE: return DDERR_OVERLAYNOTVISIBLE; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::UpdateOverlayDisplay * * The DX7 sdk says that it's not implemented * * Params: * Flags: ? * * Returns: DDERR_UNSUPPORTED, because we don't support overlays * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_UpdateOverlayDisplay(IDirectDrawSurface7 *iface, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%x)\n", This, Flags); return DDERR_UNSUPPORTED; } /***************************************************************************** * IDirectDrawSurface7::UpdateOverlayZOrder * * Sets an overlay's Z order * * Params: * Flags: DDOVERZ_* flags * DDSRef: Defines the relative position in the overlay chain * * Returns: * DDERR_NOTOVERLAYSURFACE, because we don't support overlays * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_UpdateOverlayZOrder(IDirectDrawSurface7 *iface, DWORD Flags, IDirectDrawSurface7 *DDSRef) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; IDirectDrawSurfaceImpl *Ref = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DDSRef); TRACE("(%p)->(%x,%p): Relay\n", This, Flags, Ref); EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_UpdateOverlayZOrder(This->WineD3DSurface, Flags, Ref ? Ref->WineD3DSurface : NULL); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::GetDDInterface * * Returns the IDirectDraw7 interface pointer of the DirectDraw object this * surface belongs to * * Params: * DD: Address to write the interface pointer to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DD is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetDDInterface(IDirectDrawSurface7 *iface, void **DD) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n",This,DD); if(!DD) return DDERR_INVALIDPARAMS; switch(This->version) { case 7: *((IDirectDraw7 **) DD) = ICOM_INTERFACE(This->ddraw, IDirectDraw7); IDirectDraw7_AddRef(*(IDirectDraw7 **) DD); break; case 4: *((IDirectDraw4 **) DD) = ICOM_INTERFACE(This->ddraw, IDirectDraw4); IDirectDraw4_AddRef(*(IDirectDraw4 **) DD); break; case 2: *((IDirectDraw2 **) DD) = ICOM_INTERFACE(This->ddraw, IDirectDraw2); IDirectDraw_AddRef( *(IDirectDraw2 **) DD); break; case 1: *((IDirectDraw **) DD) = ICOM_INTERFACE(This->ddraw, IDirectDraw); IDirectDraw_AddRef( *(IDirectDraw **) DD); break; } return DD_OK; } /* This seems also windows implementation specific - I don't think WineD3D needs this */ static HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSurface7 *iface) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); volatile IDirectDrawSurfaceImpl* vThis = This; TRACE("(%p)\n",This); EnterCriticalSection(&ddraw_cs); /* A uniqueness value of 0 is apparently special. * This needs to be checked. * TODO: Write tests for this code and check if the volatile, interlocked stuff is really needed */ while (1) { DWORD old_uniqueness_value = vThis->uniqueness_value; DWORD new_uniqueness_value = old_uniqueness_value+1; if (old_uniqueness_value == 0) break; if (new_uniqueness_value == 0) new_uniqueness_value = 1; if (InterlockedCompareExchange((LONG*)&vThis->uniqueness_value, old_uniqueness_value, new_uniqueness_value) == old_uniqueness_value) break; } LeaveCriticalSection(&ddraw_cs); return DD_OK; } static HRESULT WINAPI IDirectDrawSurfaceImpl_GetUniquenessValue(IDirectDrawSurface7 *iface, LPDWORD pValue) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n",This,pValue); EnterCriticalSection(&ddraw_cs); *pValue = This->uniqueness_value; LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::SetLOD * * Sets the level of detail of a texture * * Params: * MaxLOD: LOD to set * * Returns: * DD_OK on success * DDERR_INVALIDOBJECT if the surface is invalid for this method * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetLOD(IDirectDrawSurface7 *iface, DWORD MaxLOD) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; TRACE("(%p)->(%d)\n", This, MaxLOD); EnterCriticalSection(&ddraw_cs); if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) { LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDOBJECT; } if(!This->wineD3DTexture) { ERR("(%p) The DirectDraw texture has no WineD3DTexture!\n", This); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDOBJECT; } hr = IWineD3DBaseTexture_SetLOD(This->wineD3DTexture, MaxLOD); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::GetLOD * * Returns the level of detail of a Direct3D texture * * Params: * MaxLOD: Address to write the LOD to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if MaxLOD is NULL * DDERR_INVALIDOBJECT if the surface is invalid for this method * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetLOD(IDirectDrawSurface7 *iface, DWORD *MaxLOD) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n", This, MaxLOD); if(!MaxLOD) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) { LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDOBJECT; } *MaxLOD = IWineD3DBaseTexture_GetLOD(This->wineD3DTexture); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::BltFast * * Performs a fast Blit. * * Params: * dstx: The x coordinate to blit to on the destination * dsty: The y coordinate to blit to on the destination * Source: The source surface * rsrc: The source rectangle * trans: Type of transfer. Some DDBLTFAST_* flags * * Returns: * DD_OK on success * For more details, see IWineD3DSurface::BltFast * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_BltFast(IDirectDrawSurface7 *iface, DWORD dstx, DWORD dsty, IDirectDrawSurface7 *Source, RECT *rsrc, DWORD trans) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); HRESULT hr; IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Source); TRACE("(%p)->(%d,%d,%p,%p,%d): Relay\n", This, dstx, dsty, Source, rsrc, trans); /* Source must be != NULL, This is not checked by windows. Windows happily throws a 0xc0000005 * in that case */ if(rsrc) { if(rsrc->top > rsrc->bottom || rsrc->left > rsrc->right || rsrc->right > src->surface_desc.dwWidth || rsrc->bottom > src->surface_desc.dwHeight) { WARN("Source rectangle is invalid, returning DDERR_INVALIDRECT\n"); return DDERR_INVALIDRECT; } if(dstx + rsrc->right - rsrc->left > This->surface_desc.dwWidth || dsty + rsrc->bottom - rsrc->top > This->surface_desc.dwHeight) { WARN("Destination area out of bounds, returning DDERR_INVALIDRECT\n"); return DDERR_INVALIDRECT; } } else { if(dstx + src->surface_desc.dwWidth > This->surface_desc.dwWidth || dsty + src->surface_desc.dwHeight > This->surface_desc.dwHeight) { WARN("Destination area out of bounds, returning DDERR_INVALIDRECT\n"); return DDERR_INVALIDRECT; } } EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_BltFast(This->WineD3DSurface, dstx, dsty, src ? src->WineD3DSurface : NULL, rsrc, trans); LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; case WINED3DERR_WRONGTEXTUREFORMAT: return DDERR_INVALIDPIXELFORMAT; default: return hr; } } /***************************************************************************** * IDirectDrawSurface7::GetClipper * * Returns the IDirectDrawClipper interface of the clipper assigned to this * surface * * Params: * Clipper: Address to store the interface pointer at * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Clipper is NULL * DDERR_NOCLIPPERATTACHED if there's no clipper attached * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetClipper(IDirectDrawSurface7 *iface, IDirectDrawClipper **Clipper) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); TRACE("(%p)->(%p)\n", This, Clipper); if(!Clipper) { LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } EnterCriticalSection(&ddraw_cs); if(This->clipper == NULL) { LeaveCriticalSection(&ddraw_cs); return DDERR_NOCLIPPERATTACHED; } *Clipper = ICOM_INTERFACE(This->clipper, IDirectDrawClipper); IDirectDrawClipper_AddRef(*Clipper); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::SetClipper * * Sets a clipper for the surface * * Params: * Clipper: IDirectDrawClipper interface of the clipper to set * * Returns: * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetClipper(IDirectDrawSurface7 *iface, IDirectDrawClipper *Clipper) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawClipperImpl *oldClipper = This->clipper; HRESULT hr; TRACE("(%p)->(%p)\n",This,Clipper); EnterCriticalSection(&ddraw_cs); if (ICOM_OBJECT(IDirectDrawClipperImpl, IDirectDrawClipper, Clipper) == This->clipper) { LeaveCriticalSection(&ddraw_cs); return DD_OK; } This->clipper = ICOM_OBJECT(IDirectDrawClipperImpl, IDirectDrawClipper, Clipper); if (Clipper != NULL) IDirectDrawClipper_AddRef(Clipper); if(oldClipper) IDirectDrawClipper_Release(ICOM_INTERFACE(oldClipper, IDirectDrawClipper)); hr = IWineD3DSurface_SetClipper(This->WineD3DSurface, This->clipper ? This->clipper->wineD3DClipper : NULL); LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * IDirectDrawSurface7::SetSurfaceDesc * * Sets the surface description. It can override the pixel format, the surface * memory, ... * It's not really tested. * * Params: * DDSD: Pointer to the new surface description to set * Flags: Some flags * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if DDSD is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); WINED3DFORMAT newFormat = WINED3DFMT_UNKNOWN; HRESULT hr; TRACE("(%p)->(%p,%x)\n", This, DDSD, Flags); if(!DDSD) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); if (DDSD->dwFlags & DDSD_PIXELFORMAT) { newFormat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat); if(newFormat == WINED3DFMT_UNKNOWN) { ERR("Requested to set an unknown pixelformat\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } if(newFormat != PixelFormat_DD2WineD3D(&This->surface_desc.u4.ddpfPixelFormat) ) { hr = IWineD3DSurface_SetFormat(This->WineD3DSurface, newFormat); if(hr != DD_OK) { LeaveCriticalSection(&ddraw_cs); return hr; } } } if (DDSD->dwFlags & DDSD_CKDESTOVERLAY) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_DESTOVERLAY, (WINEDDCOLORKEY *) &DDSD->u3.ddckCKDestOverlay); } if (DDSD->dwFlags & DDSD_CKDESTBLT) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_DESTBLT, (WINEDDCOLORKEY *) &DDSD->ddckCKDestBlt); } if (DDSD->dwFlags & DDSD_CKSRCOVERLAY) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_SRCOVERLAY, (WINEDDCOLORKEY *) &DDSD->ddckCKSrcOverlay); } if (DDSD->dwFlags & DDSD_CKSRCBLT) { IWineD3DSurface_SetColorKey(This->WineD3DSurface, DDCKEY_SRCBLT, (WINEDDCOLORKEY *) &DDSD->ddckCKSrcBlt); } if (DDSD->dwFlags & DDSD_LPSURFACE && DDSD->lpSurface) { hr = IWineD3DSurface_SetMem(This->WineD3DSurface, DDSD->lpSurface); if(hr != WINED3D_OK) { /* No need for a trace here, wined3d does that for us */ LeaveCriticalSection(&ddraw_cs); switch(hr) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: break; /* Go on */ } } } This->surface_desc = *DDSD; LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirectDrawSurface7::GetPalette * * Returns the IDirectDrawPalette interface of the palette currently assigned * to the surface * * Params: * Pal: Address to write the interface pointer to * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if Pal is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_GetPalette(IDirectDrawSurface7 *iface, IDirectDrawPalette **Pal) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IWineD3DPalette *wPal; HRESULT hr; TRACE("(%p)->(%p): Relay\n", This, Pal); if(!Pal) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); hr = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wPal); if(hr != DD_OK) { LeaveCriticalSection(&ddraw_cs); return hr; } if(wPal) { hr = IWineD3DPalette_GetParent(wPal, (IUnknown **) Pal); } else { *Pal = NULL; hr = DDERR_NOPALETTEATTACHED; } LeaveCriticalSection(&ddraw_cs); return hr; } /***************************************************************************** * SetColorKeyEnum * * EnumAttachedSurface callback for SetColorKey. Used to set color keys * recursively in the surface tree * *****************************************************************************/ struct SCKContext { HRESULT ret; WINEDDCOLORKEY *CKey; DWORD Flags; }; static HRESULT WINAPI SetColorKeyEnum(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface); struct SCKContext *ctx = context; HRESULT hr; hr = IWineD3DSurface_SetColorKey(This->WineD3DSurface, ctx->Flags, ctx->CKey); if(hr != DD_OK) { WARN("IWineD3DSurface_SetColorKey failed, hr = %08x\n", hr); ctx->ret = hr; } IDirectDrawSurface7_EnumAttachedSurfaces(surface, context, SetColorKeyEnum); IDirectDrawSurface7_Release(surface); return DDENUMRET_OK; } /***************************************************************************** * IDirectDrawSurface7::SetColorKey * * Sets the color keying options for the surface. Observations showed that * in case of complex surfaces the color key has to be assigned to all * sublevels. * * Params: * Flags: DDCKEY_* * CKey: The new color key * * Returns: * DD_OK on success * See IWineD3DSurface::SetColorKey for details * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetColorKey(IDirectDrawSurface7 *iface, DWORD Flags, DDCOLORKEY *CKey) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); struct SCKContext ctx = { DD_OK, (WINEDDCOLORKEY *) CKey, Flags }; TRACE("(%p)->(%x,%p)\n", This, Flags, CKey); EnterCriticalSection(&ddraw_cs); if (CKey) { switch (Flags & ~DDCKEY_COLORSPACE) { case DDCKEY_DESTBLT: This->surface_desc.ddckCKDestBlt = *CKey; This->surface_desc.dwFlags |= DDSD_CKDESTBLT; break; case DDCKEY_DESTOVERLAY: This->surface_desc.u3.ddckCKDestOverlay = *CKey; This->surface_desc.dwFlags |= DDSD_CKDESTOVERLAY; break; case DDCKEY_SRCOVERLAY: This->surface_desc.ddckCKSrcOverlay = *CKey; This->surface_desc.dwFlags |= DDSD_CKSRCOVERLAY; break; case DDCKEY_SRCBLT: This->surface_desc.ddckCKSrcBlt = *CKey; This->surface_desc.dwFlags |= DDSD_CKSRCBLT; break; default: LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } } else { switch (Flags & ~DDCKEY_COLORSPACE) { case DDCKEY_DESTBLT: This->surface_desc.dwFlags &= ~DDSD_CKDESTBLT; break; case DDCKEY_DESTOVERLAY: This->surface_desc.dwFlags &= ~DDSD_CKDESTOVERLAY; break; case DDCKEY_SRCOVERLAY: This->surface_desc.dwFlags &= ~DDSD_CKSRCOVERLAY; break; case DDCKEY_SRCBLT: This->surface_desc.dwFlags &= ~DDSD_CKSRCBLT; break; default: LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; } } ctx.ret = IWineD3DSurface_SetColorKey(This->WineD3DSurface, Flags, ctx.CKey); IDirectDrawSurface7_EnumAttachedSurfaces(iface, (void *) &ctx, SetColorKeyEnum); LeaveCriticalSection(&ddraw_cs); switch(ctx.ret) { case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS; default: return ctx.ret; } } /***************************************************************************** * IDirectDrawSurface7::SetPalette * * Assigns a DirectDrawPalette object to the surface * * Params: * Pal: Interface to the palette to set * * Returns: * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI IDirectDrawSurfaceImpl_SetPalette(IDirectDrawSurface7 *iface, IDirectDrawPalette *Pal) { ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface); IDirectDrawPalette *oldPal; IDirectDrawSurfaceImpl *surf; IDirectDrawPaletteImpl *PalImpl = ICOM_OBJECT(IDirectDrawPaletteImpl, IDirectDrawPalette, Pal); HRESULT hr; TRACE("(%p)->(%p)\n", This, Pal); if (!(This->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8))) { return DDERR_INVALIDPIXELFORMAT; } /* Find the old palette */ EnterCriticalSection(&ddraw_cs); hr = IDirectDrawSurface_GetPalette(iface, &oldPal); if(hr != DD_OK && hr != DDERR_NOPALETTEATTACHED) { LeaveCriticalSection(&ddraw_cs); return hr; } if(oldPal) IDirectDrawPalette_Release(oldPal); /* For the GetPalette */ /* Set the new Palette */ IWineD3DSurface_SetPalette(This->WineD3DSurface, PalImpl ? PalImpl->wineD3DPalette : NULL); /* AddRef the Palette */ if(Pal) IDirectDrawPalette_AddRef(Pal); /* Release the old palette */ if(oldPal) IDirectDrawPalette_Release(oldPal); /* If this is a front buffer, also update the back buffers * TODO: How do things work for palettized cube textures? */ if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER) { /* For primary surfaces the tree is just a list, so the simpler scheme fits too */ DDSCAPS2 caps2 = { DDSCAPS_PRIMARYSURFACE, 0, 0, 0 }; surf = This; while(1) { IDirectDrawSurface7 *attach; HRESULT hr; hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7), &caps2, &attach); if(hr != DD_OK) { break; } TRACE("Setting palette on %p\n", attach); IDirectDrawSurface7_SetPalette(attach, Pal); surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attach); IDirectDrawSurface7_Release(attach); } } LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * The VTable *****************************************************************************/ const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl = { /*** IUnknown ***/ IDirectDrawSurfaceImpl_QueryInterface, IDirectDrawSurfaceImpl_AddRef, IDirectDrawSurfaceImpl_Release, /*** IDirectDrawSurface ***/ IDirectDrawSurface7Impl_AddAttachedSurface, IDirectDrawSurfaceImpl_AddOverlayDirtyRect, IDirectDrawSurfaceImpl_Blt, IDirectDrawSurfaceImpl_BltBatch, IDirectDrawSurfaceImpl_BltFast, IDirectDrawSurfaceImpl_DeleteAttachedSurface, IDirectDrawSurfaceImpl_EnumAttachedSurfaces, IDirectDrawSurfaceImpl_EnumOverlayZOrders, IDirectDrawSurfaceImpl_Flip, IDirectDrawSurfaceImpl_GetAttachedSurface, IDirectDrawSurfaceImpl_GetBltStatus, IDirectDrawSurfaceImpl_GetCaps, IDirectDrawSurfaceImpl_GetClipper, IDirectDrawSurfaceImpl_GetColorKey, IDirectDrawSurfaceImpl_GetDC, IDirectDrawSurfaceImpl_GetFlipStatus, IDirectDrawSurfaceImpl_GetOverlayPosition, IDirectDrawSurfaceImpl_GetPalette, IDirectDrawSurfaceImpl_GetPixelFormat, IDirectDrawSurfaceImpl_GetSurfaceDesc, IDirectDrawSurfaceImpl_Initialize, IDirectDrawSurfaceImpl_IsLost, IDirectDrawSurfaceImpl_Lock, IDirectDrawSurfaceImpl_ReleaseDC, IDirectDrawSurfaceImpl_Restore, IDirectDrawSurfaceImpl_SetClipper, IDirectDrawSurfaceImpl_SetColorKey, IDirectDrawSurfaceImpl_SetOverlayPosition, IDirectDrawSurfaceImpl_SetPalette, IDirectDrawSurfaceImpl_Unlock, IDirectDrawSurfaceImpl_UpdateOverlay, IDirectDrawSurfaceImpl_UpdateOverlayDisplay, IDirectDrawSurfaceImpl_UpdateOverlayZOrder, /*** IDirectDrawSurface2 ***/ IDirectDrawSurfaceImpl_GetDDInterface, IDirectDrawSurfaceImpl_PageLock, IDirectDrawSurfaceImpl_PageUnlock, /*** IDirectDrawSurface3 ***/ IDirectDrawSurfaceImpl_SetSurfaceDesc, /*** IDirectDrawSurface4 ***/ IDirectDrawSurfaceImpl_SetPrivateData, IDirectDrawSurfaceImpl_GetPrivateData, IDirectDrawSurfaceImpl_FreePrivateData, IDirectDrawSurfaceImpl_GetUniquenessValue, IDirectDrawSurfaceImpl_ChangeUniquenessValue, /*** IDirectDrawSurface7 ***/ IDirectDrawSurfaceImpl_SetPriority, IDirectDrawSurfaceImpl_GetPriority, IDirectDrawSurfaceImpl_SetLOD, IDirectDrawSurfaceImpl_GetLOD };