/* * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* * Nearly all compiler functions need the shader blob and the size. The size * is always located at DWORD #6 in the shader blob (blob[6]). * The functions are e.g.: D3DGet*SignatureBlob, D3DReflect */ #define COBJMACROS #include "d3dcompiler.h" #include "wine/test.h" /* * This doesn't belong here, but for some functions it is possible to return that value, * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx * The original definition is in D3DX10core.h. */ #define D3DERR_INVALIDCALL 0x8876086c static void test_create_blob(void) { ID3D10Blob *blob; HRESULT hr; ULONG refcount; hr = D3DCreateBlob(1, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr); hr = D3DCreateBlob(0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr); hr = D3DCreateBlob(0, &blob); ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr); refcount = blob->lpVtbl->Release(blob); ok(!refcount, "ID3DBlob has %u references left\n", refcount); } static const D3D_BLOB_PART parts[] = { D3D_BLOB_INPUT_SIGNATURE_BLOB, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, D3D_BLOB_ALL_SIGNATURE_BLOB, D3D_BLOB_DEBUG_INFO, D3D_BLOB_LEGACY_SHADER, D3D_BLOB_XNA_PREPASS_SHADER, D3D_BLOB_XNA_SHADER, D3D_BLOB_TEST_ALTERNATE_SHADER, D3D_BLOB_TEST_COMPILE_DETAILS, D3D_BLOB_TEST_COMPILE_PERF }; /* * test_blob_part - fxc.exe /E VS /Tvs_4_0_level_9_0 /Fx */ #if 0 float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION { return position; } #endif static DWORD test_blob_part[] = { 0x43425844, 0x0ef2a70f, 0x6a548011, 0x91ff9409, 0x9973a43d, 0x00000001, 0x000002e0, 0x00000008, 0x00000040, 0x0000008c, 0x000000d8, 0x0000013c, 0x00000180, 0x000001fc, 0x00000254, 0x000002ac, 0x53414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x02000001, 0xc00f0000, 0x80e40000, 0x0000ffff, 0x50414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x02000001, 0xc00f0000, 0x80e40000, 0x0000ffff, 0x396e6f41, 0x0000005c, 0x0000005c, 0xfffe0200, 0x00000034, 0x00000028, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240001, 0x00000000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x04000004, 0xc0030000, 0x90ff0000, 0xa0e40000, 0x90e40000, 0x02000001, 0xc00c0000, 0x90e40000, 0x0000ffff, 0x52444853, 0x0000003c, 0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, }; static void test_get_blob_part(void) { ID3DBlob *blob, *blob2; HRESULT hr; ULONG refcount; hr = D3DCreateBlob(1, &blob2); ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr); blob = blob2; /* invalid cases */ hr = D3DGetBlobPart(NULL, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2); hr = D3DGetBlobPart(NULL, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2); hr = D3DGetBlobPart(NULL, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); hr = D3DGetBlobPart(NULL, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); hr = D3DGetBlobPart(test_blob_part, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2); hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); hr = D3DGetBlobPart(test_blob_part, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 1, &blob); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2); hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], 0xffffffff, 0, &blob); ok(hr == D3DERR_INVALIDCALL, "D3DGetBlobPart failed with %x\n", hr); ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2); refcount = ID3D10Blob_Release(blob2); ok(!refcount, "ID3DBlob has %u references left\n", refcount); } START_TEST(blob) { test_create_blob(); test_get_blob_part(); }