/* * Server-side objects * These are the server equivalent of K32OBJ * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include #include "winerror.h" #include "server.h" #include "server/thread.h" int debug_level = 0; struct object_name { struct object_name *next; struct object *obj; int len; char name[1]; }; #define NAME_HASH_SIZE 37 static struct object_name *names[NAME_HASH_SIZE]; /*****************************************************************/ void *mem_alloc( size_t size ) { void *ptr = malloc( size ); if (ptr) memset( ptr, 0x55, size ); else if (current) SET_ERROR( ERROR_OUTOFMEMORY ); return ptr; } /*****************************************************************/ static int get_name_hash( const char *name ) { int hash = 0; while (*name) hash ^= *name++; return hash % NAME_HASH_SIZE; } static struct object_name *add_name( struct object *obj, const char *name ) { struct object_name *ptr; int hash = get_name_hash( name ); int len = strlen( name ); if (!(ptr = (struct object_name *)mem_alloc( sizeof(*ptr) + len ))) return NULL; ptr->next = names[hash]; ptr->obj = obj; ptr->len = len; strcpy( ptr->name, name ); names[hash] = ptr; return ptr; } static void free_name( struct object *obj ) { int hash = get_name_hash( obj->name->name ); struct object_name **pptr = &names[hash]; while (*pptr && *pptr != obj->name) pptr = &(*pptr)->next; assert( *pptr ); *pptr = (*pptr)->next; free( obj->name ); } /* initialize an already allocated object */ /* return 1 if OK, 0 on error */ int init_object( struct object *obj, const struct object_ops *ops, const char *name ) { obj->refcount = 1; obj->ops = ops; obj->head = NULL; obj->tail = NULL; if (!name) obj->name = NULL; else if (!(obj->name = add_name( obj, name ))) return 0; return 1; } struct object *create_named_object( const char *name, const struct object_ops *ops, size_t size ) { struct object *obj; if ((obj = find_object( name ))) { if (obj->ops == ops) { SET_ERROR( ERROR_ALREADY_EXISTS ); return obj; } SET_ERROR( ERROR_INVALID_HANDLE ); return NULL; } if (!(obj = mem_alloc( size ))) return NULL; if (!init_object( obj, ops, name )) { free( obj ); return NULL; } CLEAR_ERROR(); return obj; } /* grab an object (i.e. increment its refcount) and return the object */ struct object *grab_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount < INT_MAX ); obj->refcount++; return obj; } /* release an object (i.e. decrement its refcount) */ void release_object( void *ptr ) { struct object *obj = (struct object *)ptr; assert( obj->refcount ); if (!--obj->refcount) { /* if the refcount is 0, nobody can be in the wait queue */ assert( !obj->head ); assert( !obj->tail ); if (obj->name) free_name( obj ); obj->ops->destroy( obj ); } } /* find an object by its name; the refcount is incremented */ struct object *find_object( const char *name ) { struct object_name *ptr; if (!name) return NULL; ptr = names[ get_name_hash( name ) ]; while (ptr && strcmp( ptr->name, name )) ptr = ptr->next; if (!ptr) return NULL; return grab_object( ptr->obj ); }