/* * Direct3D 9 private include file * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D9_PRIVATE_H #define __WINE_D3D9_PRIVATE_H #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3d9.h" #include "wine/wined3d.h" /* =========================================================================== Internal use =========================================================================== */ extern HRESULT vdecl_convert_fvf( DWORD FVF, D3DVERTEXELEMENT9** ppVertexElements); extern CRITICAL_SECTION d3d9_cs; /* =========================================================================== Macros =========================================================================== */ /* Not nice, but it lets wined3d support different versions of directx */ #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \ _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \ _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \ _pD3D9Caps->Caps = _pWineCaps->Caps; \ _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \ _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \ _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \ _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \ _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \ _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \ _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \ _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \ _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \ _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \ _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \ _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \ _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \ _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \ _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \ _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \ _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \ _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \ _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \ _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \ _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \ _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \ _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \ _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \ _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \ _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \ _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \ _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \ _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \ _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \ _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \ _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \ _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \ _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \ _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \ _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \ _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \ _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \ _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \ _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \ _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \ _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \ _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \ _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \ _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \ _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \ _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \ _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \ _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \ _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \ _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \ _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \ _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \ _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \ _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \ _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \ _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \ _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \ _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \ _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \ _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \ _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \ _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \ _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \ _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \ _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \ _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \ _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \ _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \ _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \ _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \ _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \ _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots; /* =========================================================================== D3D9 interfaces =========================================================================== */ /* ---------- */ /* IDirect3D9 */ /* ---------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3D9ExVtbl Direct3D9_Vtbl; /***************************************************************************** * IDirect3D implementation structure */ typedef struct IDirect3D9Impl { /* IUnknown fields */ const IDirect3D9ExVtbl *lpVtbl; LONG ref; /* The WineD3D device */ IWineD3D *WineD3D; /* Created via Direct3DCreate9Ex? Can QI extended interfaces */ BOOL extended; } IDirect3D9Impl; void filter_caps(D3DCAPS9* pCaps); /* ---------------- */ /* IDirect3DDevice9 */ /* ---------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl; /***************************************************************************** * IDirect3DDevice9 implementation structure */ typedef struct IDirect3DDevice9Impl { /* IUnknown fields */ const IDirect3DDevice9ExVtbl *lpVtbl; LONG ref; /* IDirect3DDevice9 fields */ IWineD3DDevice *WineD3DDevice; /* Avoids recursion with nested ReleaseRef to 0 */ BOOL inDestruction; IDirect3DVertexDeclaration9 **convertedDecls; unsigned int numConvertedDecls, declArraySize; BOOL notreset; } IDirect3DDevice9Impl; /* IDirect3DDevice9: */ extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain); extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain); extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB); extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface); extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF); extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride); extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride); extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery); /* ---------------- */ /* IDirect3DVolume9 */ /* ---------------- */ /***************************************************************************** * IDirect3DVolume9 implementation structure */ typedef struct IDirect3DVolume9Impl { /* IUnknown fields */ const IDirect3DVolume9Vtbl *lpVtbl; LONG ref; /* IDirect3DVolume9 fields */ IWineD3DVolume *wineD3DVolume; /* The volume container */ IUnknown *container; /* If set forward refcounting to this object */ IUnknown *forwardReference; } IDirect3DVolume9Impl; /* ------------------- */ /* IDirect3DSwapChain9 */ /* ------------------- */ /***************************************************************************** * IDirect3DSwapChain9 implementation structure */ typedef struct IDirect3DSwapChain9Impl { /* IUnknown fields */ const IDirect3DSwapChain9Vtbl *lpVtbl; LONG ref; /* IDirect3DSwapChain9 fields */ IWineD3DSwapChain *wineD3DSwapChain; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; /* Flags an implicit swap chain */ BOOL isImplicit; } IDirect3DSwapChain9Impl; /* ------------------ */ /* IDirect3DResource9 */ /* ------------------ */ /***************************************************************************** * IDirect3DResource9 implementation structure */ typedef struct IDirect3DResource9Impl { /* IUnknown fields */ const IDirect3DResource9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DResource *wineD3DResource; } IDirect3DResource9Impl; extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice); /* ----------------- */ /* IDirect3DSurface9 */ /* ----------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl; /***************************************************************************** * IDirect3DSurface9 implementation structure */ typedef struct IDirect3DSurface9Impl { /* IUnknown fields */ const IDirect3DSurface9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DSurface *wineD3DSurface; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; /* The surface container */ IUnknown *container; /* If set forward refcounting to this object */ IUnknown *forwardReference; /* Flags an implicit surface */ BOOL isImplicit; } IDirect3DSurface9Impl; /* ---------------------- */ /* IDirect3DVertexBuffer9 */ /* ---------------------- */ /***************************************************************************** * IDirect3DVertexBuffer9 implementation structure */ typedef struct IDirect3DVertexBuffer9Impl { /* IUnknown fields */ const IDirect3DVertexBuffer9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DVertexBuffer *wineD3DVertexBuffer; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DVertexBuffer9Impl; /* --------------------- */ /* IDirect3DIndexBuffer9 */ /* --------------------- */ /***************************************************************************** * IDirect3DIndexBuffer9 implementation structure */ typedef struct IDirect3DIndexBuffer9Impl { /* IUnknown fields */ const IDirect3DIndexBuffer9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DIndexBuffer *wineD3DIndexBuffer; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DIndexBuffer9Impl; /* --------------------- */ /* IDirect3DBaseTexture9 */ /* --------------------- */ /***************************************************************************** * IDirect3DBaseTexture9 implementation structure */ typedef struct IDirect3DBaseTexture9Impl { /* IUnknown fields */ const IDirect3DBaseTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DBaseTexture *wineD3DBaseTexture; } IDirect3DBaseTexture9Impl; extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface); /* --------------------- */ /* IDirect3DCubeTexture9 */ /* --------------------- */ /***************************************************************************** * IDirect3DCubeTexture9 implementation structure */ typedef struct IDirect3DCubeTexture9Impl { /* IUnknown fields */ const IDirect3DCubeTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DCubeTexture *wineD3DCubeTexture; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DCubeTexture9Impl; /* ----------------- */ /* IDirect3DTexture9 */ /* ----------------- */ /***************************************************************************** * IDirect3DTexture9 implementation structure */ typedef struct IDirect3DTexture9Impl { /* IUnknown fields */ const IDirect3DTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DTexture *wineD3DTexture; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DTexture9Impl; /* ----------------------- */ /* IDirect3DVolumeTexture9 */ /* ----------------------- */ /***************************************************************************** * IDirect3DVolumeTexture9 implementation structure */ typedef struct IDirect3DVolumeTexture9Impl { /* IUnknown fields */ const IDirect3DVolumeTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DVolumeTexture *wineD3DVolumeTexture; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DVolumeTexture9Impl; /* ----------------------- */ /* IDirect3DStateBlock9 */ /* ----------------------- */ /***************************************************************************** * IDirect3DStateBlock9 implementation structure */ typedef struct IDirect3DStateBlock9Impl { /* IUnknown fields */ const IDirect3DStateBlock9Vtbl *lpVtbl; LONG ref; /* IDirect3DStateBlock9 fields */ IWineD3DStateBlock *wineD3DStateBlock; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DStateBlock9Impl; /* --------------------------- */ /* IDirect3DVertexDeclaration9 */ /* --------------------------- */ /***************************************************************************** * IDirect3DVertexDeclaration implementation structure */ typedef struct IDirect3DVertexDeclaration9Impl { /* IUnknown fields */ const IDirect3DVertexDeclaration9Vtbl *lpVtbl; LONG ref; D3DVERTEXELEMENT9 *elements; UINT element_count; /* IDirect3DVertexDeclaration9 fields */ IWineD3DVertexDeclaration *wineD3DVertexDeclaration; DWORD convFVF; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DVertexDeclaration9Impl; void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface); /* ---------------------- */ /* IDirect3DVertexShader9 */ /* ---------------------- */ /***************************************************************************** * IDirect3DVertexShader implementation structure */ typedef struct IDirect3DVertexShader9Impl { /* IUnknown fields */ const IDirect3DVertexShader9Vtbl *lpVtbl; LONG ref; /* IDirect3DVertexShader9 fields */ IWineD3DVertexShader *wineD3DVertexShader; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DVertexShader9Impl; /* --------------------- */ /* IDirect3DPixelShader9 */ /* --------------------- */ /***************************************************************************** * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DPixelShader9Impl { /* IUnknown fields */ const IDirect3DPixelShader9Vtbl *lpVtbl; LONG ref; /* IDirect3DPixelShader9 fields */ IWineD3DPixelShader *wineD3DPixelShader; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DPixelShader9Impl; /* --------------- */ /* IDirect3DQuery9 */ /* --------------- */ /***************************************************************************** * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DQuery9Impl { /* IUnknown fields */ const IDirect3DQuery9Vtbl *lpVtbl; LONG ref; /* IDirect3DQuery9 fields */ IWineD3DQuery *wineD3DQuery; /* Parent reference */ LPDIRECT3DDEVICE9EX parentDevice; } IDirect3DQuery9Impl; /* Callbacks */ extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth, WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage, IWineD3DVolume **ppVolume, HANDLE * pSharedHandle); extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain); extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface); extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface); extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface); extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume); #endif /* __WINE_D3D9_PRIVATE_H */