#ifndef _WINE_D3D_H #define _WINE_D3D_H typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT; typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2; typedef LPVOID LPDIRECT3DDEVICE2; DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 ); DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ; typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2; typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT; typedef struct { DWORD dwSize; DWORD dwCaps; } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS; #define D3DTRANSFORMCAPS_CLIP 0x00000001 typedef struct { DWORD dwSize; DWORD dwCaps; DWORD dwLightingModel; DWORD dwNumLights; } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; #define D3DLIGHTINGMODEL_RGB 0x00000001 #define D3DLIGHTINGMODEL_MONO 0x00000002 #define D3DLIGHTCAPS_POINT 0x00000001 #define D3DLIGHTCAPS_SPOT 0x00000002 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 #define D3DCOLOR_MONO 1 #define D3DCOLOR_RGB 2 typedef DWORD D3DCOLORMODEL; typedef struct { DWORD dwSize; DWORD dwMiscCaps; /* Capability flags */ DWORD dwRasterCaps; DWORD dwZCmpCaps; DWORD dwSrcBlendCaps; DWORD dwDestBlendCaps; DWORD dwAlphaCmpCaps; DWORD dwShadeCaps; DWORD dwTextureCaps; DWORD dwTextureFilterCaps; DWORD dwTextureBlendCaps; DWORD dwTextureAddressCaps; DWORD dwStippleWidth; /* maximum width and height of */ DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ } D3DPRIMCAPS, *LPD3DPRIMCAPS; /* D3DPRIMCAPS.dwMiscCaps */ #define D3DPMISCCAPS_MASKPLANES 0x00000001 #define D3DPMISCCAPS_MASKZ 0x00000002 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 #define D3DPMISCCAPS_CONFORMANT 0x00000008 #define D3DPMISCCAPS_CULLNONE 0x00000010 #define D3DPMISCCAPS_CULLCW 0x00000020 #define D3DPMISCCAPS_CULLCCW 0x00000040 /* D3DPRIMCAPS.dwRasterCaps */ #define D3DPRASTERCAPS_DITHER 0x00000001 #define D3DPRASTERCAPS_ROP2 0x00000002 #define D3DPRASTERCAPS_XOR 0x00000004 #define D3DPRASTERCAPS_PAT 0x00000008 #define D3DPRASTERCAPS_ZTEST 0x00000010 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080 #define D3DPRASTERCAPS_FOGTABLE 0x00000100 #define D3DPRASTERCAPS_STIPPLE 0x00000200 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 #define D3DPRASTERCAPS_ZBIAS 0x00004000 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 #define D3DPRASTERCAPS_FOGRANGE 0x00010000 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */ #define D3DPCMPCAPS_NEVER 0x00000001 #define D3DPCMPCAPS_LESS 0x00000002 #define D3DPCMPCAPS_EQUAL 0x00000004 #define D3DPCMPCAPS_LESSEQUAL 0x00000008 #define D3DPCMPCAPS_GREATER 0x00000010 #define D3DPCMPCAPS_NOTEQUAL 0x00000020 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040 #define D3DPCMPCAPS_ALWAYS 0x00000080 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */ #define D3DPBLENDCAPS_ZERO 0x00000001 #define D3DPBLENDCAPS_ONE 0x00000002 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 #define D3DPBLENDCAPS_SRCALPHA 0x00000010 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 #define D3DPBLENDCAPS_DESTALPHA 0x00000040 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 /* D3DPRIMCAPS.dwShadeCaps */ #define D3DPSHADECAPS_COLORFLATMONO 0x00000001 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 #define D3DPSHADECAPS_FOGFLAT 0x00040000 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000 #define D3DPSHADECAPS_FOGPHONG 0x00100000 /* D3DPRIMCAPS.dwTextureCaps */ #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 #define D3DPTEXTURECAPS_POW2 0x00000002 #define D3DPTEXTURECAPS_ALPHA 0x00000004 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 #define D3DPTEXTURECAPS_BORDER 0x00000010 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 /* D3DPRIMCAPS.dwTextureFilterCaps */ #define D3DPTFILTERCAPS_NEAREST 0x00000001 #define D3DPTFILTERCAPS_LINEAR 0x00000002 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 /* D3DPRIMCAPS.dwTextureBlendCaps */ #define D3DPTBLENDCAPS_DECAL 0x00000001 #define D3DPTBLENDCAPS_MODULATE 0x00000002 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 #define D3DPTBLENDCAPS_DECALMASK 0x00000010 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 #define D3DPTBLENDCAPS_COPY 0x00000040 #define D3DPTBLENDCAPS_ADD 0x00000080 /* D3DPRIMCAPS.dwTextureAddressCaps */ #define D3DPTADDRESSCAPS_WRAP 0x00000001 #define D3DPTADDRESSCAPS_MIRROR 0x00000002 #define D3DPTADDRESSCAPS_CLAMP 0x00000004 #define D3DPTADDRESSCAPS_BORDER 0x00000008 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 /* D3DDEVICEDESC.dwFlags */ #define D3DDD_COLORMODEL 0x00000001 #define D3DDD_DEVCAPS 0x00000002 #define D3DDD_TRANSFORMCAPS 0x00000004 #define D3DDD_LIGHTINGCAPS 0x00000008 #define D3DDD_BCLIPPING 0x00000010 #define D3DDD_LINECAPS 0x00000020 #define D3DDD_TRICAPS 0x00000040 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 #define D3DDD_MAXBUFFERSIZE 0x00000200 #define D3DDD_MAXVERTEXCOUNT 0x00000400 /* D3DDEVICEDESC.dwDevCaps */ #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 #define D3DDEVCAPS_SORTEXACT 0x00000008 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 typedef struct _D3DDeviceDesc { DWORD dwSize; DWORD dwFlags; D3DCOLORMODEL dcmColorModel; DWORD dwDevCaps; D3DTRANSFORMCAPS dtcTransformCaps; BOOL32 bClipping; D3DLIGHTINGCAPS dlcLightingCaps; D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; DWORD dwDeviceZBufferBitDepth; DWORD dwMaxBufferSize; DWORD dwMaxVertexCount; /* *** New fields for DX5 *** */ DWORD dwMinTextureWidth,dwMinTextureHeight; DWORD dwMaxTextureWidth,dwMaxTextureHeight; DWORD dwMinStippleWidth,dwMaxStippleWidth; DWORD dwMinStippleHeight,dwMaxStippleHeight; } D3DDEVICEDESC,*LPD3DDEVICEDESC; typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID); /* dwflags for FindDevice */ #define D3DFDS_COLORMODEL 0x00000001 #define D3DFDS_GUID 0x00000002 #define D3DFDS_HARDWARE 0x00000004 #define D3DFDS_TRIANGLES 0x00000008 #define D3DFDS_LINES 0x00000010 #define D3DFDS_MISCCAPS 0x00000020 #define D3DFDS_RASTERCAPS 0x00000040 #define D3DFDS_ZCMPCAPS 0x00000080 #define D3DFDS_ALPHACMPCAPS 0x00000100 #define D3DFDS_DSTBLENDCAPS 0x00000400 #define D3DFDS_SHADECAPS 0x00000800 #define D3DFDS_TEXTURECAPS 0x00001000 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 typedef struct { DWORD dwSize; DWORD dwFlags; BOOL32 bHardware; D3DCOLORMODEL dcmColorModel; GUID guid; DWORD dwCaps; D3DPRIMCAPS dpcPrimCaps; } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH; typedef struct { DWORD dwSize; GUID guid; D3DDEVICEDESC ddHwDesc; D3DDEVICEDESC ddSwDesc; } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT; #define D3DVALP(val, prec) ((float)(val)) #define D3DVAL(val) ((float)(val)) typedef float D3DVALUE,*LPD3DVALUE; #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) #define D3DMultiply(a, b) ((a) * (b)) typedef struct { union { D3DVALUE x; D3DVALUE dvX; } x; union { D3DVALUE y; D3DVALUE dvY; } y; union { D3DVALUE z; D3DVALUE dvZ; } z; /* the c++ variant has operator overloads etc. too */ } D3DVECTOR,*LPD3DVECTOR; typedef enum { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_PARALLELPOINT = 4, D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DLIGHTTYPE; typedef struct _D3DCOLORVALUE { union { D3DVALUE r; D3DVALUE dvR; } r; union { D3DVALUE g; D3DVALUE dvG; } g; union { D3DVALUE b; D3DVALUE dvB; } b; union { D3DVALUE a; D3DVALUE dvA; } a; } D3DCOLORVALUE,*LPD3DCOLORVALUE; typedef struct { DWORD dwSize; D3DLIGHTTYPE dltType; D3DCOLORVALUE dcvColor; D3DVECTOR dvPosition; /* Position in world space */ D3DVECTOR dvDirection; /* Direction in world space */ D3DVALUE dvRange; /* Cutoff range */ D3DVALUE dvFalloff; /* Falloff */ D3DVALUE dvAttenuation0; /* Constant attenuation */ D3DVALUE dvAttenuation1; /* Linear attenuation */ D3DVALUE dvAttenuation2; /* Quadratic attenuation */ D3DVALUE dvTheta; /* Inner angle of spotlight cone */ D3DVALUE dvPhi; /* Outer angle of spotlight cone */ } D3DLIGHT,*LPD3DLIGHT; /* flags bits */ #define D3DLIGHT_ACTIVE 0x00000001 #define D3DLIGHT_NO_SPECULAR 0x00000002 #define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn) #define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn) #define PURE #define FAR #define THIS_ THIS , #define THIS LPDIRECT3D this typedef struct IDirect3D_VTable { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3D methods ***/ STDMETHOD(Initialize) (THIS_ REFIID) PURE; STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE; STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; } *LPDIRECT3D_VTABLE,IDirect3D_VTable; struct IDirect3D { LPDIRECT3D_VTABLE lpvtbl; DWORD ref; LPDIRECTDRAW ddraw; }; #undef THIS #define THIS LPDIRECT3D2 this typedef struct IDirect3D2_VTable { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3D2 methods ***/ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE; STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE; } *LPDIRECT3D2_VTABLE,IDirect3D2_VTable; struct IDirect3D2 { LPDIRECT3D2_VTABLE lpvtbl; DWORD ref; LPDIRECTDRAW ddraw; }; #undef THIS #define THIS LPDIRECT3DLIGHT this typedef struct IDirect3DLight_VTable { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DLight methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE; STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE; } IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE; struct IDirect3DLight { LPDIRECT3DLIGHT_VTABLE lpvtbl; DWORD ref; }; #undef THIS #undef THIS_ #undef STDMETHOD #undef STDMETHOD_ #undef PURE #undef FAR #endif