/* * IDirect3D9 implementation * * Copyright 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3D9 IUnknown parts follow: */ HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D9)) { IDirect3D9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { IWineD3D_Release(This->WineD3D); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3D9 Interface follow: */ HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); } UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_GetAdapterCount(This->WineD3D); } HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; WINED3DADAPTER_IDENTIFIER adapter_id; /* dx8 and dx9 have different structures to be filled in, with incompatible layouts so pass in pointers to the places to be filled via an internal structure */ adapter_id.Driver = pIdentifier->Driver; adapter_id.Description = pIdentifier->Description; adapter_id.DeviceName = pIdentifier->DeviceName; adapter_id.DriverVersion = &pIdentifier->DriverVersion; adapter_id.VendorId = &pIdentifier->VendorId; adapter_id.DeviceId = &pIdentifier->DeviceId; adapter_id.SubSysId = &pIdentifier->SubSysId; adapter_id.Revision = &pIdentifier->Revision; adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier; adapter_id.WHQLLevel = &pIdentifier->WHQLLevel; return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); } UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format); } HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, pMode); } HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode); } HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); } HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); } HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels); } HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); } HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat, TargetFormat); } HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps); } HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); } /* Internal function called back during the CreateDevice to create a render target */ HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { HRESULT res = D3D_OK; IDirect3DSurface9Impl *d3dSurface = NULL; res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, (IDirect3DSurface9 **)&d3dSurface, pSharedHandle); if (res == D3D_OK) { *ppSurface = d3dSurface->wineD3DSurface; } return res; } HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; IDirect3DDevice9Impl *object = NULL; WINED3DPRESENT_PARAMETERS localParameters; /* Check the validity range of the adapter parameter */ if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) { return D3DERR_INVALIDCALL; } /* Allocate the storage for the device object */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl)); if (NULL == object) { return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DDevice9_Vtbl; object->ref = 1; object->direct3d = This; IDirect3D9_AddRef((LPDIRECT3D9) object->direct3d); *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object; /* Allocate an associated WineD3DDevice object */ localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality; localParameters.SwapEffect = &pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; localParameters.Windowed = &pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = &pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval; IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget); FIXME("(%p) : incomplete stub\n", This); return D3D_OK; } IDirect3D9Vtbl Direct3D9_Vtbl = { IDirect3D9Impl_QueryInterface, IDirect3D9Impl_AddRef, IDirect3D9Impl_Release, IDirect3D9Impl_RegisterSoftwareDevice, IDirect3D9Impl_GetAdapterCount, IDirect3D9Impl_GetAdapterIdentifier, IDirect3D9Impl_GetAdapterModeCount, IDirect3D9Impl_EnumAdapterModes, IDirect3D9Impl_GetAdapterDisplayMode, IDirect3D9Impl_CheckDeviceType, IDirect3D9Impl_CheckDeviceFormat, IDirect3D9Impl_CheckDeviceMultiSampleType, IDirect3D9Impl_CheckDepthStencilMatch, IDirect3D9Impl_CheckDeviceFormatConversion, IDirect3D9Impl_GetDeviceCaps, IDirect3D9Impl_GetAdapterMonitor, IDirect3D9Impl_CreateDevice };