/* * Win32 events * * Copyright 1998 Alexandre Julliard */ #include #include "windows.h" #include "winerror.h" #include "k32obj.h" #include "process.h" #include "thread.h" #include "heap.h" #include "syslevel.h" #include "server/request.h" #include "server.h" typedef struct { K32OBJ header; THREAD_QUEUE wait_queue; BOOL32 manual_reset; BOOL32 signaled; } EVENT; static BOOL32 EVENT_Signaled( K32OBJ *obj, DWORD thread_id ); static BOOL32 EVENT_Satisfied( K32OBJ *obj, DWORD thread_id ); static void EVENT_AddWait( K32OBJ *obj, DWORD thread_id ); static void EVENT_RemoveWait( K32OBJ *obj, DWORD thread_id ); static void EVENT_Destroy( K32OBJ *obj ); const K32OBJ_OPS EVENT_Ops = { EVENT_Signaled, /* signaled */ EVENT_Satisfied, /* satisfied */ EVENT_AddWait, /* add_wait */ EVENT_RemoveWait, /* remove_wait */ NULL, /* read */ NULL, /* write */ EVENT_Destroy /* destroy */ }; /*********************************************************************** * EVENT_Set * * Implementation of SetEvent. Used by ExitThread and ExitProcess. */ void EVENT_Set( K32OBJ *obj ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); SYSTEM_LOCK(); event->signaled = TRUE; SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 ); SYSTEM_UNLOCK(); } /*********************************************************************** * EVENT_Create * * Partial implementation of CreateEvent. * Used internally by processes and threads. */ K32OBJ *EVENT_Create( BOOL32 manual_reset, BOOL32 initial_state ) { EVENT *event; SYSTEM_LOCK(); if ((event = HeapAlloc( SystemHeap, 0, sizeof(*event) ))) { event->header.type = K32OBJ_EVENT; event->header.refcount = 1; event->wait_queue = NULL; event->manual_reset = manual_reset; event->signaled = initial_state; } SYSTEM_UNLOCK(); return event ? &event->header : NULL; } /*********************************************************************** * CreateEvent32A (KERNEL32.156) */ HANDLE32 WINAPI CreateEvent32A( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset, BOOL32 initial_state, LPCSTR name ) { struct create_event_request req; struct create_event_reply reply; int len = name ? strlen(name) + 1 : 0; HANDLE32 handle; EVENT *event; req.manual_reset = manual_reset; req.initial_state = initial_state; req.inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle); CLIENT_SendRequest( REQ_CREATE_EVENT, -1, 2, &req, sizeof(req), name, len ); CLIENT_WaitReply( &len, NULL, 1, &reply, sizeof(reply) ); CHECK_LEN( len, sizeof(reply) ); if (reply.handle == -1) return NULL; SYSTEM_LOCK(); event = (EVENT *)K32OBJ_Create( K32OBJ_EVENT, sizeof(*event), name, reply.handle, EVENT_ALL_ACCESS, sa, &handle ); if (event) { /* Finish initializing it */ event->wait_queue = NULL; event->manual_reset = manual_reset; event->signaled = initial_state; K32OBJ_DecCount( &event->header ); } SYSTEM_UNLOCK(); return handle; } /*********************************************************************** * CreateEvent32W (KERNEL32.157) */ HANDLE32 WINAPI CreateEvent32W( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset, BOOL32 initial_state, LPCWSTR name ) { LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name ); HANDLE32 ret = CreateEvent32A( sa, manual_reset, initial_state, nameA ); if (nameA) HeapFree( GetProcessHeap(), 0, nameA ); return ret; } /*********************************************************************** * WIN16_CreateEvent (KERNEL.457) */ HANDLE32 WINAPI WIN16_CreateEvent( BOOL32 manual_reset, BOOL32 initial_state ) { return CreateEvent32A( NULL, manual_reset, initial_state, NULL ); } /*********************************************************************** * OpenEvent32A (KERNEL32.536) */ HANDLE32 WINAPI OpenEvent32A( DWORD access, BOOL32 inherit, LPCSTR name ) { HANDLE32 handle = 0; K32OBJ *obj; SYSTEM_LOCK(); if ((obj = K32OBJ_FindNameType( name, K32OBJ_EVENT )) != NULL) { handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit, -1 ); K32OBJ_DecCount( obj ); } SYSTEM_UNLOCK(); return handle; } /*********************************************************************** * OpenEvent32W (KERNEL32.537) */ HANDLE32 WINAPI OpenEvent32W( DWORD access, BOOL32 inherit, LPCWSTR name ) { LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name ); HANDLE32 ret = OpenEvent32A( access, inherit, nameA ); if (nameA) HeapFree( GetProcessHeap(), 0, nameA ); return ret; } /*********************************************************************** * PulseEvent (KERNEL32.557) */ BOOL32 WINAPI PulseEvent( HANDLE32 handle ) { struct event_op_request req; EVENT *event; SYSTEM_LOCK(); if (!(event = (EVENT *)HANDLE_GetObjPtr(PROCESS_Current(), handle, K32OBJ_EVENT, EVENT_MODIFY_STATE, &req.handle ))) { SYSTEM_UNLOCK(); return FALSE; } if (req.handle != -1) { SYSTEM_UNLOCK(); req.op = PULSE_EVENT; CLIENT_SendRequest( REQ_EVENT_OP, -1, 1, &req, sizeof(req) ); return !CLIENT_WaitReply( NULL, NULL, 0 ); } event->signaled = TRUE; SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 ); event->signaled = FALSE; K32OBJ_DecCount( &event->header ); SYSTEM_UNLOCK(); return TRUE; } /*********************************************************************** * SetEvent (KERNEL32.644) */ BOOL32 WINAPI SetEvent( HANDLE32 handle ) { struct event_op_request req; EVENT *event; SYSTEM_LOCK(); if (!(event = (EVENT *)HANDLE_GetObjPtr(PROCESS_Current(), handle, K32OBJ_EVENT, EVENT_MODIFY_STATE, &req.handle ))) { SYSTEM_UNLOCK(); return FALSE; } if (req.handle != -1) { SYSTEM_UNLOCK(); req.op = SET_EVENT; CLIENT_SendRequest( REQ_EVENT_OP, -1, 1, &req, sizeof(req) ); return !CLIENT_WaitReply( NULL, NULL, 0 ); } event->signaled = TRUE; SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 ); K32OBJ_DecCount( &event->header ); SYSTEM_UNLOCK(); return TRUE; } /*********************************************************************** * ResetEvent (KERNEL32.586) */ BOOL32 WINAPI ResetEvent( HANDLE32 handle ) { struct event_op_request req; EVENT *event; SYSTEM_LOCK(); if (!(event = (EVENT *)HANDLE_GetObjPtr(PROCESS_Current(), handle, K32OBJ_EVENT, EVENT_MODIFY_STATE, &req.handle ))) { SYSTEM_UNLOCK(); return FALSE; } if (req.handle != -1) { SYSTEM_UNLOCK(); req.op = RESET_EVENT; CLIENT_SendRequest( REQ_EVENT_OP, -1, 1, &req, sizeof(req) ); return !CLIENT_WaitReply( NULL, NULL, 0 ); } event->signaled = FALSE; K32OBJ_DecCount( &event->header ); SYSTEM_UNLOCK(); return TRUE; } /*********************************************************************** * EVENT_Signaled */ static BOOL32 EVENT_Signaled( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); return event->signaled; } /*********************************************************************** * EVENT_Satisfied * * Wait on this object has been satisfied. */ static BOOL32 EVENT_Satisfied( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); /* Reset if it's an auto-reset event */ if (!event->manual_reset) event->signaled = FALSE; return FALSE; /* Not abandoned */ } /*********************************************************************** * EVENT_AddWait * * Add thread to object wait queue. */ static void EVENT_AddWait( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); THREAD_AddQueue( &event->wait_queue, THREAD_ID_TO_THDB(thread_id) ); } /*********************************************************************** * EVENT_RemoveWait * * Remove thread from object wait queue. */ static void EVENT_RemoveWait( K32OBJ *obj, DWORD thread_id ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); THREAD_RemoveQueue( &event->wait_queue, THREAD_ID_TO_THDB(thread_id) ); } /*********************************************************************** * EVENT_Destroy */ static void EVENT_Destroy( K32OBJ *obj ) { EVENT *event = (EVENT *)obj; assert( obj->type == K32OBJ_EVENT ); /* There cannot be any thread on the list since the ref count is 0 */ assert( event->wait_queue == NULL ); obj->type = K32OBJ_UNKNOWN; HeapFree( SystemHeap, 0, event ); } /*********************************************************************** * NOTE: The Win95 VWin32_Event routines given below are really low-level * routines implemented directly by VWin32. The user-mode libraries * implement Win32 synchronisation routines on top of these low-level * primitives. We do it the other way around here :-) */ /*********************************************************************** * VWin32_EventCreate (KERNEL.442) */ HANDLE32 WINAPI VWin32_EventCreate(VOID) { HANDLE32 hEvent = CreateEvent32A( NULL, FALSE, 0, NULL ); return ConvertToGlobalHandle( hEvent ); } /*********************************************************************** * VWin32_EventDestroy (KERNEL.443) */ VOID WINAPI VWin32_EventDestroy(HANDLE32 event) { CloseHandle( event ); } /*********************************************************************** * VWin32_EventWait (KERNEL.450) */ VOID WINAPI VWin32_EventWait(HANDLE32 event) { SYSLEVEL_ReleaseWin16Lock(); WaitForSingleObject( event, INFINITE32 ); SYSLEVEL_RestoreWin16Lock(); } /*********************************************************************** * VWin32_EventSet (KERNEL.451) */ VOID WINAPI VWin32_EventSet(HANDLE32 event) { SetEvent( event ); }