/* * IDirect3D8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface) { return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface); } static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3D8) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3D8_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedIncrement(&d3d8->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedDecrement(&d3d8->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_decref(d3d8->wined3d); wined3d_mutex_unlock(); heap_free(d3d8->wined3d_outputs); heap_free(d3d8); } return refcount; } static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); HRESULT hr; TRACE("iface %p, init_function %p.\n", iface, init_function); wined3d_mutex_lock(); hr = wined3d_register_software_device(d3d8->wined3d, init_function); wined3d_mutex_unlock(); return hr; } static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); TRACE("iface %p.\n", iface); return d3d8->wined3d_output_count; } static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_adapter_identifier adapter_id; struct wined3d_adapter *wined3d_adapter; unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", iface, adapter, flags, identifier); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; adapter_id.driver = identifier->Driver; adapter_id.driver_size = sizeof(identifier->Driver); adapter_id.description = identifier->Description; adapter_id.description_size = sizeof(identifier->Description); adapter_id.device_name = NULL; /* d3d9 only */ adapter_id.device_name_size = 0; /* d3d9 only */ wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]); if (SUCCEEDED(hr = wined3d_adapter_get_identifier(wined3d_adapter, flags, &adapter_id))) { identifier->DriverVersion = adapter_id.driver_version; identifier->VendorId = adapter_id.vendor_id; identifier->DeviceId = adapter_id.device_id; identifier->SubSysId = adapter_id.subsystem_id; identifier->Revision = adapter_id.revision; memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier)); identifier->WHQLLevel = adapter_id.whql_level; } return hr; } static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); unsigned int output_idx, count; TRACE("iface %p, adapter %u.\n", iface, adapter); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return 0; wined3d_mutex_lock(); count = wined3d_output_get_mode_count(d3d8->wined3d_outputs[output_idx], WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN); wined3d_mutex_unlock(); return count; } static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_display_mode wined3d_mode; unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", iface, adapter, mode_idx, mode); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_output_get_mode(d3d8->wined3d_outputs[output_idx], WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); } return hr; } static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_display_mode wined3d_mode; unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_output_get_display_mode(d3d8->wined3d_outputs[output_idx], &wined3d_mode, NULL); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); } return hr; } static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", iface, adapter, device_type, display_format, backbuffer_format, windowed); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5) return WINED3DERR_NOTAVAILABLE; wined3d_mutex_lock(); hr = wined3d_check_device_type(d3d8->wined3d, d3d8->wined3d_outputs[output_idx], device_type, wined3dformat_from_d3dformat(display_format), wined3dformat_from_d3dformat(backbuffer_format), windowed); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); enum wined3d_resource_type wined3d_rtype; struct wined3d_adapter *wined3d_adapter; unsigned int bind_flags; unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5 && adapter_format != D3DFMT_X1R5G5B5) { WARN("Invalid adapter format.\n"); return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL; } bind_flags = wined3d_bind_flags_from_d3d8_usage(usage); usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK); switch (resource_type) { case D3DRTYPE_CUBETEXTURE: usage |= WINED3DUSAGE_LEGACY_CUBEMAP; case D3DRTYPE_TEXTURE: bind_flags |= WINED3D_BIND_SHADER_RESOURCE; case D3DRTYPE_SURFACE: wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D; break; case D3DRTYPE_VOLUMETEXTURE: case D3DRTYPE_VOLUME: bind_flags |= WINED3D_BIND_SHADER_RESOURCE; wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D; break; case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: wined3d_rtype = WINED3D_RTYPE_BUFFER; break; default: FIXME("Unhandled resource type %#x.\n", resource_type); return WINED3DERR_INVALIDCALL; } wined3d_mutex_lock(); wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]); if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET) { DWORD levels; hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type, WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels); if (SUCCEEDED(hr) && !levels) hr = D3DERR_NOTAVAILABLE; } else hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, device_type, wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_adapter *wined3d_adapter; unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", iface, adapter, device_type, format, windowed, multisample_type); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; if (multisample_type > D3DMULTISAMPLE_16_SAMPLES) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]); hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type, wined3dformat_from_d3dformat(format), windowed, (enum wined3d_multisample_type)multisample_type, NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_adapter *wined3d_adapter; unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", iface, adapter, device_type, adapter_format, rt_format, ds_format); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]); hr = wined3d_check_depth_stencil_match(wined3d_adapter, device_type, wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), wined3dformat_from_d3dformat(ds_format)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_adapter *wined3d_adapter; struct wined3d_caps wined3d_caps; unsigned int output_idx; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); output_idx = adapter; if (output_idx >= d3d8->wined3d_output_count) return D3DERR_INVALIDCALL; if (!caps) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]); hr = wined3d_get_device_caps(wined3d_adapter, device_type, &wined3d_caps); wined3d_mutex_unlock(); d3dcaps_from_wined3dcaps(caps, &wined3d_caps, adapter); return hr; } static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct wined3d_output_desc desc; HRESULT hr; TRACE("iface %p, adapter %u.\n", iface, adapter); wined3d_mutex_lock(); hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to get output desc, hr %#x.\n", hr); return NULL; } return desc.monitor; } static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct d3d8_device *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created device %p.\n", object); *device = &object->IDirect3DDevice8_iface; return D3D_OK; } static const struct IDirect3D8Vtbl d3d8_vtbl = { /* IUnknown */ d3d8_QueryInterface, d3d8_AddRef, d3d8_Release, /* IDirect3D8 */ d3d8_RegisterSoftwareDevice, d3d8_GetAdapterCount, d3d8_GetAdapterIdentifier, d3d8_GetAdapterModeCount, d3d8_EnumAdapterModes, d3d8_GetAdapterDisplayMode, d3d8_CheckDeviceType, d3d8_CheckDeviceFormat, d3d8_CheckDeviceMultiSampleType, d3d8_CheckDepthStencilMatch, d3d8_GetDeviceCaps, d3d8_GetAdapterMonitor, d3d8_CreateDevice, }; BOOL d3d8_init(struct d3d8 *d3d8) { DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING; unsigned int adapter_idx, output_idx, adapter_count, output_count = 0; struct wined3d_adapter *wined3d_adapter; d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl; d3d8->refcount = 1; wined3d_mutex_lock(); d3d8->wined3d = wined3d_create(flags); if (!d3d8->wined3d) { wined3d_mutex_unlock(); return FALSE; } adapter_count = wined3d_get_adapter_count(d3d8->wined3d); for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx) { wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx); output_count += wined3d_adapter_get_output_count(wined3d_adapter); } d3d8->wined3d_outputs = heap_calloc(output_count, sizeof(*d3d8->wined3d_outputs)); if (!d3d8->wined3d_outputs) { wined3d_decref(d3d8->wined3d); wined3d_mutex_unlock(); return FALSE; } d3d8->wined3d_output_count = 0; for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx) { wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx); output_count = wined3d_adapter_get_output_count(wined3d_adapter); for (output_idx = 0; output_idx < output_count; ++output_idx) { d3d8->wined3d_outputs[d3d8->wined3d_output_count] = wined3d_adapter_get_output(wined3d_adapter, output_idx); ++d3d8->wined3d_output_count; } } wined3d_mutex_unlock(); return TRUE; }