/* * Copyright 2021 Nikolay Sivov for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #define COBJMACROS #include "d3dx10.h" #include "wine/debug.h" #include "wine/heap.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); #define D3DERR_INVALIDCALL 0x8876086c struct d3dx10_sprite { ID3DX10Sprite ID3DX10Sprite_iface; LONG refcount; ID3D10Device *device; }; static inline struct d3dx10_sprite *impl_from_ID3DX10Sprite(ID3DX10Sprite *iface) { return CONTAINING_RECORD(iface, struct d3dx10_sprite, ID3DX10Sprite_iface); } static HRESULT WINAPI d3dx10_sprite_QueryInterface(ID3DX10Sprite *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_ID3DX10Sprite) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3dx10_sprite_AddRef(ID3DX10Sprite *iface) { struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface); ULONG refcount = InterlockedIncrement(&sprite->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3dx10_sprite_Release(ID3DX10Sprite *iface) { struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface); ULONG refcount = InterlockedDecrement(&sprite->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { ID3D10Device_Release(sprite->device); heap_free(sprite); } return refcount; } static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_DrawSpritesBuffered(ID3DX10Sprite *iface, D3DX10_SPRITE *sprites, UINT count) { FIXME("iface %p, sprites %p, count %u stub!\n", iface, sprites, count); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_Flush(ID3DX10Sprite *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_DrawSpritesImmediate(ID3DX10Sprite *iface, D3DX10_SPRITE *sprites, UINT count, UINT size, UINT flags) { FIXME("iface %p, sprites %p, count %u, size %u, flags %#x stub!\n", iface, sprites, count, size, flags); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_End(ID3DX10Sprite *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_GetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform) { FIXME("iface %p, transform %p stub!\n", iface, transform); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_SetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform) { FIXME("iface %p, transform %p stub!\n", iface, transform); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_GetProjectionTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform) { FIXME("iface %p, transform %p stub!\n", iface, transform); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_SetProjectionTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform) { FIXME("iface %p, transform %p stub!\n", iface, transform); return E_NOTIMPL; } static HRESULT WINAPI d3dx10_sprite_GetDevice(ID3DX10Sprite *iface, ID3D10Device **device) { struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface); TRACE("iface %p, device %p.\n", iface, device); *device = sprite->device; ID3D10Device_AddRef(*device); return S_OK; } static const ID3DX10SpriteVtbl d3dx10_sprite_vtbl = { d3dx10_sprite_QueryInterface, d3dx10_sprite_AddRef, d3dx10_sprite_Release, d3dx10_sprite_Begin, d3dx10_sprite_DrawSpritesBuffered, d3dx10_sprite_Flush, d3dx10_sprite_DrawSpritesImmediate, d3dx10_sprite_End, d3dx10_sprite_GetViewTransform, d3dx10_sprite_SetViewTransform, d3dx10_sprite_GetProjectionTransform, d3dx10_sprite_SetProjectionTransform, d3dx10_sprite_GetDevice, }; HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite) { struct d3dx10_sprite *object; TRACE("device %p, size %u, sprite %p.\n", device, size, sprite); if (!device || !sprite) return D3DERR_INVALIDCALL; *sprite = NULL; if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; object->ID3DX10Sprite_iface.lpVtbl = &d3dx10_sprite_vtbl; object->refcount = 1; object->device = device; ID3D10Device_AddRef(device); *sprite = &object->ID3DX10Sprite_iface; return S_OK; }