/* * DOS interrupt 09h handler (IRQ1 - KEYBOARD) */ #include #include #include "windef.h" #include "wingdi.h" #include "winuser.h" #include "miscemu.h" #include "debugtools.h" #include "dosexe.h" DEFAULT_DEBUG_CHANNEL(int); #define QUEUELEN 31 typedef struct { BYTE queuelen,queue[QUEUELEN],ascii[QUEUELEN]; } KBDSYSTEM; /********************************************************************** * INT_Int09Handler * * Handler for int 09h. */ void WINAPI INT_Int09Handler( CONTEXT86 *context ) { BYTE ascii, scan = INT_Int09ReadScan(&ascii); BYTE ch[2]; int cnt, c2; TRACE("scan=%02x\n",scan); if (!(scan & 0x80)) { if (ascii) { /* we already have an ASCII code, no translation necessary */ ch[0] = ascii; cnt = 1; } else { #if 0 /* FIXME: cannot call USER functions here */ UINT vkey = MapVirtualKeyA(scan&0x7f, 1); /* as in TranslateMessage, windows/input.c */ cnt = ToAscii(vkey, scan, QueueKeyStateTable, (LPWORD)ch, 0); #else cnt = 0; #endif } if (cnt>0) { for (c2=0; c2queuelen) { /* cleanup operation, called from DOSVM_PIC_ioport_out: * we'll remove current scancode from keyboard buffer here, * rather than in ReadScan, because some DOS apps depend on * the scancode being available for reading multiple times... */ if (--sys->queuelen) { memmove(sys->queue,sys->queue+1,sys->queuelen); memmove(sys->ascii,sys->ascii+1,sys->queuelen); } } } void WINAPI INT_Int09SendScan( BYTE scan, BYTE ascii ) { KBDSYSTEM *sys = (KBDSYSTEM *)DOSVM_GetSystemData(0x09); if (!sys) { sys = calloc(1,sizeof(KBDSYSTEM)); DOSVM_SetSystemData(0x09,sys); } if (sys->queuelen == QUEUELEN) { ERR("keyboard queue overflow\n"); return; } /* add scancode to queue */ sys->queue[sys->queuelen] = scan; sys->ascii[sys->queuelen++] = ascii; /* tell app to read it by triggering IRQ 1 (int 09) */ DOSVM_QueueEvent(1,DOS_PRIORITY_KEYBOARD,KbdRelay,NULL); } BYTE WINAPI INT_Int09ReadScan( BYTE*ascii ) { KBDSYSTEM *sys = (KBDSYSTEM *)DOSVM_GetSystemData(0x09); if (sys) { if (ascii) *ascii = sys->ascii[0]; return sys->queue[0]; } else { if (ascii) *ascii = 0; return 0; } }