/* * Implementation of IDirect3DRM Interface * * Copyright 2010, 2012 Christian Costa * Copyright 2011 André Hentschel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/debug.h" #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "dxfile.h" #include "rmxfguid.h" #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); static const char* get_IID_string(const GUID* guid) { if (IsEqualGUID(guid, &IID_IDirect3DRMFrame)) return "IID_IDirect3DRMFrame"; else if (IsEqualGUID(guid, &IID_IDirect3DRMFrame2)) return "IID_IDirect3DRMFrame2"; else if (IsEqualGUID(guid, &IID_IDirect3DRMFrame3)) return "IID_IDirect3DRMFrame3"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder)) return "IID_IDirect3DRMMeshBuilder"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder2)) return "IID_IDirect3DRMMeshBuilder2"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder3)) return "IID_IDirect3DRMMeshBuilder3"; return "?"; } struct d3drm { IDirect3DRM IDirect3DRM_iface; IDirect3DRM2 IDirect3DRM2_iface; IDirect3DRM3 IDirect3DRM3_iface; LONG ref; }; static inline struct d3drm *impl_from_IDirect3DRM(IDirect3DRM *iface) { return CONTAINING_RECORD(iface, struct d3drm, IDirect3DRM_iface); } static inline struct d3drm *impl_from_IDirect3DRM2(IDirect3DRM2 *iface) { return CONTAINING_RECORD(iface, struct d3drm, IDirect3DRM2_iface); } static inline struct d3drm *impl_from_IDirect3DRM3(IDirect3DRM3 *iface) { return CONTAINING_RECORD(iface, struct d3drm, IDirect3DRM3_iface); } static HRESULT WINAPI d3drm1_QueryInterface(IDirect3DRM *iface, REFIID riid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRM) || IsEqualGUID(riid, &IID_IUnknown)) { *out = &d3drm->IDirect3DRM_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRM2)) { *out = &d3drm->IDirect3DRM2_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRM3)) { *out = &d3drm->IDirect3DRM3_iface; } else { *out = NULL; WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); return E_NOINTERFACE; } IUnknown_AddRef((IUnknown *)*out); return S_OK; } static ULONG WINAPI d3drm1_AddRef(IDirect3DRM *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); ULONG refcount = InterlockedIncrement(&d3drm->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3drm1_Release(IDirect3DRM *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); ULONG refcount = InterlockedDecrement(&d3drm->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) HeapFree(GetProcessHeap(), 0, d3drm); return refcount; } static HRESULT WINAPI d3drm1_CreateObject(IDirect3DRM *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, clsid %s, outer %p, iid %s, out %p stub!\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateFrame(IDirect3DRM *iface, IDirect3DRMFrame *parent_frame, IDirect3DRMFrame **frame) { TRACE("iface %p, parent_frame %p, frame %p.\n", iface, parent_frame, frame); return Direct3DRMFrame_create(&IID_IDirect3DRMFrame, (IUnknown *)parent_frame, (IUnknown **)frame); } static HRESULT WINAPI d3drm1_CreateMesh(IDirect3DRM *iface, IDirect3DRMMesh **mesh) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, mesh %p.\n", iface, mesh); return IDirect3DRM3_CreateMesh(&d3drm->IDirect3DRM3_iface, mesh); } static HRESULT WINAPI d3drm1_CreateMeshBuilder(IDirect3DRM *iface, IDirect3DRMMeshBuilder **mesh_builder) { TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); return Direct3DRMMeshBuilder_create(&IID_IDirect3DRMMeshBuilder, (IUnknown **)mesh_builder); } static HRESULT WINAPI d3drm1_CreateFace(IDirect3DRM *iface, IDirect3DRMFace **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face); } static HRESULT WINAPI d3drm1_CreateAnimation(IDirect3DRM *iface, IDirect3DRMAnimation **animation) { FIXME("iface %p, animation %p stub!\n", iface, animation); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateAnimationSet(IDirect3DRM *iface, IDirect3DRMAnimationSet **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateTexture(IDirect3DRM *iface, D3DRMIMAGE *image, IDirect3DRMTexture **texture) { FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture); } static HRESULT WINAPI d3drm1_CreateLight(IDirect3DRM *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light); return IDirect3DRM3_CreateLight(&d3drm->IDirect3DRM3_iface, type, color, light); } static HRESULT WINAPI d3drm1_CreateLightRGB(IDirect3DRM *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n", iface, type, red, green, blue, light); return IDirect3DRM3_CreateLightRGB(&d3drm->IDirect3DRM3_iface, type, red, green, blue, light); } static HRESULT WINAPI d3drm1_CreateMaterial(IDirect3DRM *iface, D3DVALUE power, IDirect3DRMMaterial **material) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); return IDirect3DRM3_CreateMaterial(&d3drm->IDirect3DRM3_iface, power, (IDirect3DRMMaterial2 **)material); } static HRESULT WINAPI d3drm1_CreateDevice(IDirect3DRM *iface, DWORD width, DWORD height, IDirect3DRMDevice **device) { FIXME("iface %p, width %u, height %u, device %p partial stub!\n", iface, width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown **)device); } static HRESULT WINAPI d3drm1_CreateDeviceFromSurface(IDirect3DRM *iface, GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *backbuffer, IDirect3DRMDevice **device) { FIXME("iface %p, guid %s, ddraw %p, backbuffer %p, device %p partial stub.\n", iface, debugstr_guid(guid), ddraw, backbuffer, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown **)device); } static HRESULT WINAPI d3drm1_CreateDeviceFromD3D(IDirect3DRM *iface, IDirect3D *d3d, IDirect3DDevice *d3d_device, IDirect3DRMDevice **device) { FIXME("iface %p, d3d %p, d3d_device %p, device %p partial stub.\n", iface, d3d, d3d_device, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown **)device); } static HRESULT WINAPI d3drm1_CreateDeviceFromClipper(IDirect3DRM *iface, IDirectDrawClipper *clipper, GUID *guid, int width, int height, IDirect3DRMDevice **device) { FIXME("iface %p, clipper %p, guid %s, width %d, height %d, device %p.\n", iface, clipper, debugstr_guid(guid), width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown **)device); } static HRESULT WINAPI d3drm1_CreateTextureFromSurface(IDirect3DRM *iface, IDirectDrawSurface *surface, IDirect3DRMTexture **texture) { FIXME("iface %p, surface %p, texture %p stub!\n", iface, surface, texture); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateShadow(IDirect3DRM *iface, IDirect3DRMVisual *visual, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMVisual **shadow) { FIXME("iface %p, visual %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, visual, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateViewport(IDirect3DRM *iface, IDirect3DRMDevice *device, IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) { FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n", iface, device, camera, x, y, width, height, viewport); return Direct3DRMViewport_create(&IID_IDirect3DRMViewport, (IUnknown **)viewport); } static HRESULT WINAPI d3drm1_CreateWrap(IDirect3DRM *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p stub!\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_CreateUserVisual(IDirect3DRM *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface, const char *filename, IDirect3DRMTexture **texture) { FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture); } static HRESULT WINAPI d3drm1_LoadTextureFromResource(IDirect3DRM *iface, HRSRC resource, IDirect3DRMTexture **texture) { FIXME("iface %p, resource %p, texture %p stub!\n", iface, resource, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture); } static HRESULT WINAPI d3drm1_SetSearchPath(IDirect3DRM *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_AddSearchPath(IDirect3DRM *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_GetSearchPath(IDirect3DRM *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_SetDefaultTextureColors(IDirect3DRM *iface, DWORD color_count) { FIXME("iface %p, color_count %u stub!\n", iface, color_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_SetDefaultTextureShades(IDirect3DRM *iface, DWORD shade_count) { FIXME("iface %p, shade_count %u stub!\n", iface, shade_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_GetDevices(IDirect3DRM *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_GetNamedObject(IDirect3DRM *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_EnumerateObjects(IDirect3DRM *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm1_Load(IDirect3DRM *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame *parent_frame) { struct d3drm *d3drm = impl_from_IDirect3DRM(iface); IDirect3DRMFrame3 *parent_frame3 = NULL; HRESULT hr = D3DRM_OK; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (parent_frame) hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&parent_frame3); if (SUCCEEDED(hr)) hr = IDirect3DRM3_Load(&d3drm->IDirect3DRM3_iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame3); if (parent_frame3) IDirect3DRMFrame3_Release(parent_frame3); return hr; } static HRESULT WINAPI d3drm1_Tick(IDirect3DRM *iface, D3DVALUE tick) { FIXME("iface %p, tick %.8e stub!\n", iface, tick); return E_NOTIMPL; } static const struct IDirect3DRMVtbl d3drm1_vtbl = { d3drm1_QueryInterface, d3drm1_AddRef, d3drm1_Release, d3drm1_CreateObject, d3drm1_CreateFrame, d3drm1_CreateMesh, d3drm1_CreateMeshBuilder, d3drm1_CreateFace, d3drm1_CreateAnimation, d3drm1_CreateAnimationSet, d3drm1_CreateTexture, d3drm1_CreateLight, d3drm1_CreateLightRGB, d3drm1_CreateMaterial, d3drm1_CreateDevice, d3drm1_CreateDeviceFromSurface, d3drm1_CreateDeviceFromD3D, d3drm1_CreateDeviceFromClipper, d3drm1_CreateTextureFromSurface, d3drm1_CreateShadow, d3drm1_CreateViewport, d3drm1_CreateWrap, d3drm1_CreateUserVisual, d3drm1_LoadTexture, d3drm1_LoadTextureFromResource, d3drm1_SetSearchPath, d3drm1_AddSearchPath, d3drm1_GetSearchPath, d3drm1_SetDefaultTextureColors, d3drm1_SetDefaultTextureShades, d3drm1_GetDevices, d3drm1_GetNamedObject, d3drm1_EnumerateObjects, d3drm1_Load, d3drm1_Tick, }; static HRESULT WINAPI d3drm2_QueryInterface(IDirect3DRM2 *iface, REFIID riid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); return d3drm1_QueryInterface(&d3drm->IDirect3DRM_iface, riid, out); } static ULONG WINAPI d3drm2_AddRef(IDirect3DRM2 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); return d3drm1_AddRef(&d3drm->IDirect3DRM_iface); } static ULONG WINAPI d3drm2_Release(IDirect3DRM2 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); return d3drm1_Release(&d3drm->IDirect3DRM_iface); } static HRESULT WINAPI d3drm2_CreateObject(IDirect3DRM2 *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, clsid %s, outer %p, iid %s, out %p stub!\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateFrame(IDirect3DRM2 *iface, IDirect3DRMFrame *parent_frame, IDirect3DRMFrame2 **frame) { TRACE("iface %p, parent_frame %p, frame %p.\n", iface, parent_frame, frame); return Direct3DRMFrame_create(&IID_IDirect3DRMFrame2, (IUnknown*)parent_frame, (IUnknown**)frame); } static HRESULT WINAPI d3drm2_CreateMesh(IDirect3DRM2 *iface, IDirect3DRMMesh **mesh) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, mesh %p.\n", iface, mesh); return IDirect3DRM3_CreateMesh(&d3drm->IDirect3DRM3_iface, mesh); } static HRESULT WINAPI d3drm2_CreateMeshBuilder(IDirect3DRM2 *iface, IDirect3DRMMeshBuilder2 **mesh_builder) { TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); return Direct3DRMMeshBuilder_create(&IID_IDirect3DRMMeshBuilder2, (IUnknown **)mesh_builder); } static HRESULT WINAPI d3drm2_CreateFace(IDirect3DRM2 *iface, IDirect3DRMFace **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face); } static HRESULT WINAPI d3drm2_CreateAnimation(IDirect3DRM2 *iface, IDirect3DRMAnimation **animation) { FIXME("iface %p, animation %p stub!\n", iface, animation); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateAnimationSet(IDirect3DRM2 *iface, IDirect3DRMAnimationSet **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateTexture(IDirect3DRM2 *iface, D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) { FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture2, (IUnknown **)texture); } static HRESULT WINAPI d3drm2_CreateLight(IDirect3DRM2 *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light); return IDirect3DRM3_CreateLight(&d3drm->IDirect3DRM3_iface, type, color, light); } static HRESULT WINAPI d3drm2_CreateLightRGB(IDirect3DRM2 *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n", iface, type, red, green, blue, light); return IDirect3DRM3_CreateLightRGB(&d3drm->IDirect3DRM3_iface, type, red, green, blue, light); } static HRESULT WINAPI d3drm2_CreateMaterial(IDirect3DRM2 *iface, D3DVALUE power, IDirect3DRMMaterial **material) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); return IDirect3DRM3_CreateMaterial(&d3drm->IDirect3DRM3_iface, power, (IDirect3DRMMaterial2 **)material); } static HRESULT WINAPI d3drm2_CreateDevice(IDirect3DRM2 *iface, DWORD width, DWORD height, IDirect3DRMDevice2 **device) { FIXME("iface %p, width %u, height %u, device %p.\n", iface, width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown **)device); } static HRESULT WINAPI d3drm2_CreateDeviceFromSurface(IDirect3DRM2 *iface, GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *backbuffer, IDirect3DRMDevice2 **device) { FIXME("iface %p, guid %s, ddraw %p, backbuffer %p, device %p partial stub.\n", iface, debugstr_guid(guid), ddraw, backbuffer, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown **)device); } static HRESULT WINAPI d3drm2_CreateDeviceFromD3D(IDirect3DRM2 *iface, IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, IDirect3DRMDevice2 **device) { FIXME("iface %p, d3d %p, d3d_device %p, device %p partial stub.\n", iface, d3d, d3d_device, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown **)device); } static HRESULT WINAPI d3drm2_CreateDeviceFromClipper(IDirect3DRM2 *iface, IDirectDrawClipper *clipper, GUID *guid, int width, int height, IDirect3DRMDevice2 **device) { FIXME("iface %p, clipper %p, guid %s, width %d, height %d, device %p partial stub.\n", iface, clipper, debugstr_guid(guid), width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown **)device); } static HRESULT WINAPI d3drm2_CreateTextureFromSurface(IDirect3DRM2 *iface, IDirectDrawSurface *surface, IDirect3DRMTexture2 **texture) { FIXME("iface %p, surface %p, texture %p stub!\n", iface, surface, texture); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual *visual, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMVisual **shadow) { FIXME("iface %p, visual %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, visual, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateViewport(IDirect3DRM2 *iface, IDirect3DRMDevice *device, IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) { FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n", iface, device, camera, x, y, width, height, viewport); return Direct3DRMViewport_create(&IID_IDirect3DRMViewport, (IUnknown **)viewport); } static HRESULT WINAPI d3drm2_CreateWrap(IDirect3DRM2 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p stub!\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateUserVisual(IDirect3DRM2 *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p, visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface, const char *filename, IDirect3DRMTexture2 **texture) { FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture2, (IUnknown **)texture); } static HRESULT WINAPI d3drm2_LoadTextureFromResource(IDirect3DRM2 *iface, HMODULE module, const char *resource_name, const char *resource_type, IDirect3DRMTexture2 **texture) { FIXME("iface %p, resource_name %s, resource_type %s, texture %p stub!\n", iface, debugstr_a(resource_name), debugstr_a(resource_type), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture2, (IUnknown **)texture); } static HRESULT WINAPI d3drm2_SetSearchPath(IDirect3DRM2 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_AddSearchPath(IDirect3DRM2 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_GetSearchPath(IDirect3DRM2 *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_SetDefaultTextureColors(IDirect3DRM2 *iface, DWORD color_count) { FIXME("iface %p, color_count %u stub!\n", iface, color_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_SetDefaultTextureShades(IDirect3DRM2 *iface, DWORD shade_count) { FIXME("iface %p, shade_count %u stub!\n", iface, shade_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_GetDevices(IDirect3DRM2 *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_GetNamedObject(IDirect3DRM2 *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_EnumerateObjects(IDirect3DRM2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_Load(IDirect3DRM2 *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame *parent_frame) { struct d3drm *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMFrame3 *parent_frame3 = NULL; HRESULT hr = D3DRM_OK; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (parent_frame) hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&parent_frame3); if (SUCCEEDED(hr)) hr = IDirect3DRM3_Load(&d3drm->IDirect3DRM3_iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame3); if (parent_frame3) IDirect3DRMFrame3_Release(parent_frame3); return hr; } static HRESULT WINAPI d3drm2_Tick(IDirect3DRM2 *iface, D3DVALUE tick) { FIXME("iface %p, tick %.8e stub!\n", iface, tick); return E_NOTIMPL; } static HRESULT WINAPI d3drm2_CreateProgressiveMesh(IDirect3DRM2 *iface, IDirect3DRMProgressiveMesh **mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static const struct IDirect3DRM2Vtbl d3drm2_vtbl = { d3drm2_QueryInterface, d3drm2_AddRef, d3drm2_Release, d3drm2_CreateObject, d3drm2_CreateFrame, d3drm2_CreateMesh, d3drm2_CreateMeshBuilder, d3drm2_CreateFace, d3drm2_CreateAnimation, d3drm2_CreateAnimationSet, d3drm2_CreateTexture, d3drm2_CreateLight, d3drm2_CreateLightRGB, d3drm2_CreateMaterial, d3drm2_CreateDevice, d3drm2_CreateDeviceFromSurface, d3drm2_CreateDeviceFromD3D, d3drm2_CreateDeviceFromClipper, d3drm2_CreateTextureFromSurface, d3drm2_CreateShadow, d3drm2_CreateViewport, d3drm2_CreateWrap, d3drm2_CreateUserVisual, d3drm2_LoadTexture, d3drm2_LoadTextureFromResource, d3drm2_SetSearchPath, d3drm2_AddSearchPath, d3drm2_GetSearchPath, d3drm2_SetDefaultTextureColors, d3drm2_SetDefaultTextureShades, d3drm2_GetDevices, d3drm2_GetNamedObject, d3drm2_EnumerateObjects, d3drm2_Load, d3drm2_Tick, d3drm2_CreateProgressiveMesh, }; static HRESULT WINAPI d3drm3_QueryInterface(IDirect3DRM3 *iface, REFIID riid, void **out) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); return d3drm1_QueryInterface(&d3drm->IDirect3DRM_iface, riid, out); } static ULONG WINAPI d3drm3_AddRef(IDirect3DRM3 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); return d3drm1_AddRef(&d3drm->IDirect3DRM_iface); } static ULONG WINAPI d3drm3_Release(IDirect3DRM3 *iface) { struct d3drm *d3drm = impl_from_IDirect3DRM3(iface); return d3drm1_Release(&d3drm->IDirect3DRM_iface); } static HRESULT WINAPI d3drm3_CreateObject(IDirect3DRM3 *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, clsid %s, outer %p, iid %s, out %p stub!\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateFrame(IDirect3DRM3 *iface, IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) { TRACE("iface %p, parent %p, frame %p.\n", iface, parent, frame); return Direct3DRMFrame_create(&IID_IDirect3DRMFrame3, (IUnknown *)parent, (IUnknown **)frame); } static HRESULT WINAPI d3drm3_CreateMesh(IDirect3DRM3 *iface, IDirect3DRMMesh **mesh) { TRACE("iface %p, mesh %p.\n", iface, mesh); return Direct3DRMMesh_create(mesh); } static HRESULT WINAPI d3drm3_CreateMeshBuilder(IDirect3DRM3 *iface, IDirect3DRMMeshBuilder3 **mesh_builder) { TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); return Direct3DRMMeshBuilder_create(&IID_IDirect3DRMMeshBuilder3, (IUnknown **)mesh_builder); } static HRESULT WINAPI d3drm3_CreateFace(IDirect3DRM3 *iface, IDirect3DRMFace2 **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face); } static HRESULT WINAPI d3drm3_CreateAnimation(IDirect3DRM3 *iface, IDirect3DRMAnimation2 **animation) { FIXME("iface %p, animation %p stub!\n", iface, animation); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateAnimationSet(IDirect3DRM3 *iface, IDirect3DRMAnimationSet2 **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateTexture(IDirect3DRM3 *iface, D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) { FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture); } static HRESULT WINAPI d3drm3_CreateLight(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { HRESULT hr; FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light); if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light))) { IDirect3DRMLight_SetType(*light, type); IDirect3DRMLight_SetColor(*light, color); } return hr; } static HRESULT WINAPI d3drm3_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { HRESULT hr; FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n", iface, type, red, green, blue, light); if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light))) { IDirect3DRMLight_SetType(*light, type); IDirect3DRMLight_SetColorRGB(*light, red, green, blue); } return hr; } static HRESULT WINAPI d3drm3_CreateMaterial(IDirect3DRM3 *iface, D3DVALUE power, IDirect3DRMMaterial2 **material) { HRESULT hr; TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); if (SUCCEEDED(hr = Direct3DRMMaterial_create(material))) IDirect3DRMMaterial2_SetPower(*material, power); return hr; } static HRESULT WINAPI d3drm3_CreateDevice(IDirect3DRM3 *iface, DWORD width, DWORD height, IDirect3DRMDevice3 **device) { FIXME("iface %p, width %u, height %u, device %p partial stub!\n", iface, width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown **)device); } static HRESULT WINAPI d3drm3_CreateDeviceFromSurface(IDirect3DRM3 *iface, GUID *guid, IDirectDraw *ddraw, IDirectDrawSurface *backbuffer, IDirect3DRMDevice3 **device) { FIXME("iface %p, guid %s, ddraw %p, backbuffer %p, device %p partial stub.\n", iface, debugstr_guid(guid), ddraw, backbuffer, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown **)device); } static HRESULT WINAPI d3drm3_CreateDeviceFromD3D(IDirect3DRM3 *iface, IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, IDirect3DRMDevice3 **device) { FIXME("iface %p, d3d %p, d3d_device %p, device %p partial stub.\n", iface, d3d, d3d_device, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown **)device); } static HRESULT WINAPI d3drm3_CreateDeviceFromClipper(IDirect3DRM3 *iface, IDirectDrawClipper *clipper, GUID *guid, int width, int height, IDirect3DRMDevice3 **device) { FIXME("iface %p, clipper %p, guid %s, width %d, height %d, device %p partial stub.\n", iface, clipper, debugstr_guid(guid), width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown **)device); } static HRESULT WINAPI d3drm3_CreateShadow(IDirect3DRM3 *iface, IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) { FIXME("iface %p, object %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, object, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateTextureFromSurface(IDirect3DRM3 *iface, IDirectDrawSurface *surface, IDirect3DRMTexture3 **texture) { FIXME("iface %p, surface %p, texture %p stub!\n", iface, surface, texture); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateViewport(IDirect3DRM3 *iface, IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) { FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n", iface, device, camera, x, y, width, height, viewport); return Direct3DRMViewport_create(&IID_IDirect3DRMViewport2, (IUnknown **)viewport); } static HRESULT WINAPI d3drm3_CreateWrap(IDirect3DRM3 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame3 *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p stub!\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateUserVisual(IDirect3DRM3 *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p, visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface, const char *filename, IDirect3DRMTexture3 **texture) { FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture); } static HRESULT WINAPI d3drm3_LoadTextureFromResource(IDirect3DRM3 *iface, HMODULE module, const char *resource_name, const char *resource_type, IDirect3DRMTexture3 **texture) { FIXME("iface %p, module %p, resource_name %s, resource_type %s, texture %p stub!\n", iface, module, debugstr_a(resource_name), debugstr_a(resource_type), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture); } static HRESULT WINAPI d3drm3_SetSearchPath(IDirect3DRM3 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_AddSearchPath(IDirect3DRM3 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetSearchPath(IDirect3DRM3 *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_SetDefaultTextureColors(IDirect3DRM3 *iface, DWORD color_count) { FIXME("iface %p, color_count %u stub!\n", iface, color_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_SetDefaultTextureShades(IDirect3DRM3 *iface, DWORD shade_count) { FIXME("iface %p, shade_count %u stub!\n", iface, shade_count); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetDevices(IDirect3DRM3 *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetNamedObject(IDirect3DRM3 *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_EnumerateObjects(IDirect3DRM3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT load_data(IDirect3DRM3 *iface, IDirectXFileData *data_object, IID **GUIDs, DWORD nb_GUIDs, D3DRMLOADCALLBACK LoadProc, void *ArgLP, D3DRMLOADTEXTURECALLBACK LoadTextureProc, void *ArgLTP, IDirect3DRMFrame3 *parent_frame) { HRESULT ret = D3DRMERR_BADOBJECT; HRESULT hr; const GUID* guid; DWORD i; BOOL requested = FALSE; hr = IDirectXFileData_GetType(data_object, &guid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); /* Load object only if it is top level and requested or if it is part of another object */ if (IsEqualGUID(guid, &TID_D3DRMMesh)) { TRACE("Found TID_D3DRMMesh\n"); for (i = 0; i < nb_GUIDs; i++) if (IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder2) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder3)) { requested = TRUE; break; } if (requested || parent_frame) { IDirect3DRMMeshBuilder3 *meshbuilder; TRACE("Load mesh data\n"); hr = IDirect3DRM3_CreateMeshBuilder(iface, &meshbuilder); if (SUCCEEDED(hr)) { hr = load_mesh_data(meshbuilder, data_object, LoadTextureProc, ArgLTP); if (SUCCEEDED(hr)) { /* Only top level objects are notified */ if (!parent_frame) { IDirect3DRMObject *object; hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder, GUIDs[i], (void**)&object); if (SUCCEEDED(hr)) { LoadProc(object, GUIDs[i], ArgLP); IDirect3DRMObject_Release(object); } } else { IDirect3DRMFrame3_AddVisual(parent_frame, (IUnknown*)meshbuilder); } } IDirect3DRMMeshBuilder3_Release(meshbuilder); } if (FAILED(hr)) ERR("Cannot process mesh\n"); } } else if (IsEqualGUID(guid, &TID_D3DRMFrame)) { TRACE("Found TID_D3DRMFrame\n"); for (i = 0; i < nb_GUIDs; i++) if (IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame2) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame3)) { requested = TRUE; break; } if (requested || parent_frame) { IDirect3DRMFrame3 *frame; TRACE("Load frame data\n"); hr = IDirect3DRM3_CreateFrame(iface, parent_frame, &frame); if (SUCCEEDED(hr)) { IDirectXFileObject *child; while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(data_object, &child))) { IDirectXFileData *data; IDirectXFileDataReference *reference; IDirectXFileBinary *binary; hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileBinary, (void **)&binary); if (SUCCEEDED(hr)) { FIXME("Binary Object not supported yet\n"); IDirectXFileBinary_Release(binary); continue; } hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data); if (SUCCEEDED(hr)) { TRACE("Found Data Object\n"); hr = load_data(iface, data, GUIDs, nb_GUIDs, LoadProc, ArgLP, LoadTextureProc, ArgLTP, frame); IDirectXFileData_Release(data); continue; } hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference); if (SUCCEEDED(hr)) { TRACE("Found Data Object Reference\n"); IDirectXFileDataReference_Resolve(reference, &data); hr = load_data(iface, data, GUIDs, nb_GUIDs, LoadProc, ArgLP, LoadTextureProc, ArgLTP, frame); IDirectXFileData_Release(data); IDirectXFileDataReference_Release(reference); continue; } } if (hr != DXFILEERR_NOMOREOBJECTS) { IDirect3DRMFrame3_Release(frame); goto end; } hr = S_OK; /* Only top level objects are notified */ if (!parent_frame) { IDirect3DRMObject *object; hr = IDirect3DRMFrame3_QueryInterface(frame, GUIDs[i], (void**)&object); if (SUCCEEDED(hr)) { LoadProc(object, GUIDs[i], ArgLP); IDirect3DRMObject_Release(object); } } IDirect3DRMFrame3_Release(frame); } if (FAILED(hr)) ERR("Cannot process frame\n"); } } else if (IsEqualGUID(guid, &TID_D3DRMMaterial)) { TRACE("Found TID_D3DRMMaterial\n"); /* Cannot be requested so nothing to do */ } else if (IsEqualGUID(guid, &TID_D3DRMFrameTransformMatrix)) { TRACE("Found TID_D3DRMFrameTransformMatrix\n"); /* Cannot be requested */ if (parent_frame) { D3DRMMATRIX4D matrix; DWORD size; TRACE("Load Frame Transform Matrix data\n"); size = sizeof(matrix); hr = IDirectXFileData_GetData(data_object, NULL, &size, (void**)matrix); if ((hr != DXFILE_OK) || (size != sizeof(matrix))) goto end; hr = IDirect3DRMFrame3_AddTransform(parent_frame, D3DRMCOMBINE_REPLACE, matrix); if (FAILED(hr)) goto end; } } else { FIXME("Found unknown TID %s\n", debugstr_guid(guid)); } ret = D3DRM_OK; end: return ret; } static HRESULT WINAPI d3drm3_Load(IDirect3DRM3 *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame3 *parent_frame) { DXFILELOADOPTIONS load_options; IDirectXFile *file = NULL; IDirectXFileEnumObject *enum_object = NULL; IDirectXFileData *data = NULL; HRESULT hr; const GUID* pGuid; DWORD size; struct d3drm_file_header *header; HRESULT ret = D3DRMERR_BADOBJECT; DWORD i; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); TRACE("Looking for GUIDs:\n"); for (i = 0; i < iid_count; ++i) TRACE("- %s (%s)\n", debugstr_guid(iids[i]), get_IID_string(iids[i])); if (flags == D3DRMLOAD_FROMMEMORY) { load_options = DXFILELOAD_FROMMEMORY; } else if (flags == D3DRMLOAD_FROMFILE) { load_options = DXFILELOAD_FROMFILE; TRACE("Loading from file %s\n", debugstr_a(source)); } else { FIXME("Load options %#x not supported yet.\n", flags); return E_NOTIMPL; } hr = DirectXFileCreate(&file); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_RegisterTemplates(file, templates, strlen(templates)); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_CreateEnumObject(file, source, load_options, &enum_object); if (hr != DXFILE_OK) goto end; hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr != DXFILE_OK) goto end; hr = IDirectXFileData_GetType(data, &pGuid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(pGuid)); if (!IsEqualGUID(pGuid, &TID_DXFILEHeader)) { ret = D3DRMERR_BADFILE; goto end; } hr = IDirectXFileData_GetData(data, NULL, &size, (void **)&header); if ((hr != DXFILE_OK) || (size != sizeof(*header))) goto end; TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags); /* Version must be 1.0.x */ if ((header->major != 1) || (header->minor != 0)) { ret = D3DRMERR_BADFILE; goto end; } IDirectXFileData_Release(data); data = NULL; while (1) { hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr == DXFILEERR_NOMOREOBJECTS) { TRACE("No more object\n"); break; } else if (hr != DXFILE_OK) { ret = D3DRMERR_BADFILE; goto end; } ret = load_data(iface, data, iids, iid_count, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (ret != D3DRM_OK) goto end; IDirectXFileData_Release(data); data = NULL; } ret = D3DRM_OK; end: if (data) IDirectXFileData_Release(data); if (enum_object) IDirectXFileEnumObject_Release(enum_object); if (file) IDirectXFile_Release(file); return ret; } static HRESULT WINAPI d3drm3_Tick(IDirect3DRM3 *iface, D3DVALUE tick) { FIXME("iface %p, tick %.8e stub!\n", iface, tick); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateProgressiveMesh(IDirect3DRM3 *iface, IDirect3DRMProgressiveMesh **mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_RegisterClient(IDirect3DRM3 *iface, REFGUID guid, DWORD *id) { FIXME("iface %p, guid %s, id %p stub!\n", iface, debugstr_guid(guid), id); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_UnregisterClient(IDirect3DRM3 *iface, REFGUID guid) { FIXME("iface %p, guid %s stub!\n", iface, debugstr_guid(guid)); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_CreateClippedVisual(IDirect3DRM3 *iface, IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) { FIXME("iface %p, visual %p, clipped_visual %p stub!\n", iface, visual, clipped_visual); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_SetOptions(IDirect3DRM3 *iface, DWORD flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm3_GetOptions(IDirect3DRM3 *iface, DWORD *flags) { FIXME("iface %p, flags %p stub!\n", iface, flags); return E_NOTIMPL; } static const struct IDirect3DRM3Vtbl d3drm3_vtbl = { d3drm3_QueryInterface, d3drm3_AddRef, d3drm3_Release, d3drm3_CreateObject, d3drm3_CreateFrame, d3drm3_CreateMesh, d3drm3_CreateMeshBuilder, d3drm3_CreateFace, d3drm3_CreateAnimation, d3drm3_CreateAnimationSet, d3drm3_CreateTexture, d3drm3_CreateLight, d3drm3_CreateLightRGB, d3drm3_CreateMaterial, d3drm3_CreateDevice, d3drm3_CreateDeviceFromSurface, d3drm3_CreateDeviceFromD3D, d3drm3_CreateDeviceFromClipper, d3drm3_CreateTextureFromSurface, d3drm3_CreateShadow, d3drm3_CreateViewport, d3drm3_CreateWrap, d3drm3_CreateUserVisual, d3drm3_LoadTexture, d3drm3_LoadTextureFromResource, d3drm3_SetSearchPath, d3drm3_AddSearchPath, d3drm3_GetSearchPath, d3drm3_SetDefaultTextureColors, d3drm3_SetDefaultTextureShades, d3drm3_GetDevices, d3drm3_GetNamedObject, d3drm3_EnumerateObjects, d3drm3_Load, d3drm3_Tick, d3drm3_CreateProgressiveMesh, d3drm3_RegisterClient, d3drm3_UnregisterClient, d3drm3_CreateClippedVisual, d3drm3_SetOptions, d3drm3_GetOptions, }; HRESULT WINAPI Direct3DRMCreate(IDirect3DRM **d3drm) { struct d3drm *object; TRACE("d3drm %p.\n", d3drm); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRM_iface.lpVtbl = &d3drm1_vtbl; object->IDirect3DRM2_iface.lpVtbl = &d3drm2_vtbl; object->IDirect3DRM3_iface.lpVtbl = &d3drm3_vtbl; object->ref = 1; *d3drm = &object->IDirect3DRM_iface; return S_OK; }