/* * IDirect3DVolumeTexture8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVolumeTexture8 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice8_AddRef(This->parentDevice); wined3d_mutex_lock(); IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; } /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice8 *)This->parentDevice; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(refguid), pData, SizeOfData, Flags); wined3d_mutex_lock(); hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); wined3d_mutex_unlock(); return ret; } static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; D3DRESOURCETYPE type; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); wined3d_mutex_unlock(); return type; } /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; DWORD ret; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc) { IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface; struct wined3d_resource *sub_resource; HRESULT hr = D3D_OK; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level))) hr = D3DERR_INVALIDCALL; else { struct wined3d_resource_desc wined3d_desc; wined3d_resource_get_desc(sub_resource, &wined3d_desc); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = wined3d_desc.resource_type; desc->Usage = wined3d_desc.usage; desc->Pool = wined3d_desc.pool; desc->Size = wined3d_desc.size; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; desc->Depth = wined3d_desc.depth; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface, UINT level, IDirect3DVolume8 **volume) { IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface; struct wined3d_resource *sub_resource; TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); wined3d_mutex_lock(); if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *volume = wined3d_resource_get_parent(sub_resource); IDirect3DVolume8_AddRef(*volume); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; HRESULT hr; TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", iface, Level, pLockedVolume, pBox, Flags); wined3d_mutex_lock(); hr = IWineD3DVolumeTexture_Map(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, (const WINED3DBOX *)pBox, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; HRESULT hr; TRACE("iface %p, level %u.\n", iface, Level); wined3d_mutex_lock(); hr = IWineD3DVolumeTexture_Unmap(This->wineD3DVolumeTexture, Level); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; HRESULT hr; TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox); wined3d_mutex_lock(); hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox); wined3d_mutex_unlock(); return hr; } static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl = { /* IUnknown */ IDirect3DVolumeTexture8Impl_QueryInterface, IDirect3DVolumeTexture8Impl_AddRef, IDirect3DVolumeTexture8Impl_Release, /* IDirect3DResource8 */ IDirect3DVolumeTexture8Impl_GetDevice, IDirect3DVolumeTexture8Impl_SetPrivateData, IDirect3DVolumeTexture8Impl_GetPrivateData, IDirect3DVolumeTexture8Impl_FreePrivateData, IDirect3DVolumeTexture8Impl_SetPriority, IDirect3DVolumeTexture8Impl_GetPriority, IDirect3DVolumeTexture8Impl_PreLoad, IDirect3DVolumeTexture8Impl_GetType, /* IDirect3DBaseTexture8 */ IDirect3DVolumeTexture8Impl_SetLOD, IDirect3DVolumeTexture8Impl_GetLOD, IDirect3DVolumeTexture8Impl_GetLevelCount, /* IDirect3DVolumeTexture8 */ IDirect3DVolumeTexture8Impl_GetLevelDesc, IDirect3DVolumeTexture8Impl_GetVolumeLevel, IDirect3DVolumeTexture8Impl_LockBox, IDirect3DVolumeTexture8Impl_UnlockBox, IDirect3DVolumeTexture8Impl_AddDirtyBox }; static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops = { volumetexture_wined3d_object_destroyed, }; HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) { HRESULT hr; texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl; texture->ref = 1; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture, &d3d8_volumetexture_wined3d_parent_ops, &texture->wineD3DVolumeTexture); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d volume texture, hr %#x.\n", hr); return hr; } texture->parentDevice = &device->IDirect3DDevice8_iface; IDirect3DDevice8_AddRef(texture->parentDevice); return D3D_OK; }