/* * Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2015 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); /* ID3D11Texture2D methods */ static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) { return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface); } static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11Texture2D) || IsEqualGUID(riid, &IID_ID3D11Resource) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { *object = &texture->ID3D11Texture2D_iface; IUnknown_AddRef((IUnknown *)*object); return S_OK; } else if (IsEqualGUID(riid, &IID_ID3D10Texture2D) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { *object = &texture->ID3D10Texture2D_iface; IUnknown_AddRef((IUnknown *)*object); return S_OK; } if (texture->dxgi_surface) { TRACE("Forwarding to dxgi surface.\n"); return IUnknown_QueryInterface(texture->dxgi_surface, riid, object); } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); ULONG refcount = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", texture, refcount); if (refcount == 1) { ID3D11Device_AddRef(texture->device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); ULONG refcount = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", texture, refcount); if (!refcount) { ID3D11Device *device = texture->device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); TRACE("iface %p, device %p.\n", iface, device); *device = texture->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); IDXGISurface *dxgi_surface; HRESULT hr; TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); if (texture->dxgi_surface && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface))) { hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data); IDXGISurface_Release(dxgi_surface); return hr; } return d3d_get_private_data(&texture->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); IDXGISurface *dxgi_surface; HRESULT hr; TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); if (texture->dxgi_surface && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface))) { hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data); IDXGISurface_Release(dxgi_surface); return hr; } return d3d_set_private_data(&texture->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface, REFGUID guid, const IUnknown *data) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); IDXGISurface *dxgi_surface; HRESULT hr; TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); if (texture->dxgi_surface && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface))) { hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data); IDXGISurface_Release(dxgi_surface); return hr; } return d3d_set_private_data_interface(&texture->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface, D3D11_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension); *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D; } static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface) { FIXME("iface %p stub!\n", iface); return 0; } static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc) { struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface); struct wined3d_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, desc); *desc = texture->desc; wined3d_mutex_lock(); wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc); wined3d_mutex_unlock(); /* FIXME: Resizing swapchain buffers can cause these to change. We'd like * to get everything from wined3d, but e.g. bind flags don't exist as such * there (yet). */ desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format); desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE ? 1 : wined3d_desc.multisample_type; desc->SampleDesc.Quality = wined3d_desc.multisample_quality; } static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl = { /* IUnknown methods */ d3d11_texture2d_QueryInterface, d3d11_texture2d_AddRef, d3d11_texture2d_Release, /* ID3D11DeviceChild methods */ d3d11_texture2d_GetDevice, d3d11_texture2d_GetPrivateData, d3d11_texture2d_SetPrivateData, d3d11_texture2d_SetPrivateDataInterface, /* ID3D11Resource methods */ d3d11_texture2d_GetType, d3d11_texture2d_SetEvictionPriority, d3d11_texture2d_GetEvictionPriority, /* ID3D11Texture2D methods */ d3d11_texture2d_GetDesc, }; struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_texture2d_vtbl); return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p.\n", iface); return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface); } static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent) { struct d3d_texture2d *texture = parent; if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface); wined3d_private_store_cleanup(&texture->private_store); HeapFree(GetProcessHeap(), 0, texture); } static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p.\n", iface); return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface, REFGUID guid, const IUnknown *data) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data); } /* ID3D10Resource methods */ static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension); *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D; } static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface) { FIXME("iface %p stub!\n", iface); return 0; } /* ID3D10Texture2D methods */ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx, D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); struct wined3d_map_desc wined3d_map_desc; HRESULT hr; TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n", iface, sub_resource_idx, map_type, map_flags, mapped_texture); if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags); wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type)))) { mapped_texture->pData = wined3d_map_desc.data; mapped_texture->RowPitch = wined3d_map_desc.row_pitch; } wined3d_mutex_unlock(); return hr; } static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx); wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx); wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc) { struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface); D3D11_TEXTURE2D_DESC d3d11_desc; TRACE("iface %p, desc %p\n", iface, desc); d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc); desc->Width = d3d11_desc.Width; desc->Height = d3d11_desc.Height; desc->MipLevels = d3d11_desc.MipLevels; desc->ArraySize = d3d11_desc.ArraySize; desc->Format = d3d11_desc.Format; desc->SampleDesc = d3d11_desc.SampleDesc; desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage); desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags); desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags); desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags); } static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl = { /* IUnknown methods */ d3d10_texture2d_QueryInterface, d3d10_texture2d_AddRef, d3d10_texture2d_Release, /* ID3D10DeviceChild methods */ d3d10_texture2d_GetDevice, d3d10_texture2d_GetPrivateData, d3d10_texture2d_SetPrivateData, d3d10_texture2d_SetPrivateDataInterface, /* ID3D10Resource methods */ d3d10_texture2d_GetType, d3d10_texture2d_SetEvictionPriority, d3d10_texture2d_GetEvictionPriority, /* ID3D10Texture2D methods */ d3d10_texture2d_Map, d3d10_texture2d_Unmap, d3d10_texture2d_GetDesc, }; struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_texture2d_vtbl); return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface); } static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops = { d3d_texture2d_wined3d_object_released, }; static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc) { if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB)) return FALSE; if (desc->Usage != D3D11_USAGE_DEFAULT) return FALSE; return TRUE; } static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { struct wined3d_resource_desc wined3d_desc; unsigned int levels; DWORD flags = 0; HRESULT hr; texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl; texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl; texture->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&texture->private_store); texture->desc = *desc; if (desc->SampleDesc.Count > 1) FIXME("Multisampled textures not implemented.\n"); wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = desc->SampleDesc.Quality; wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage); wined3d_desc.pool = WINED3D_POOL_DEFAULT; wined3d_desc.width = desc->Width; wined3d_desc.height = desc->Height; wined3d_desc.depth = 1; wined3d_desc.size = 0; levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1; if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE) { if (is_gdi_compatible_texture(desc)) flags |= WINED3D_TEXTURE_CREATE_GET_DC; else { WARN("Incompatible description used to create GDI compatible texture.\n"); wined3d_private_store_cleanup(&texture->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } } if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data, texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture))) { WARN("Failed to create wined3d texture, hr %#x.\n", hr); wined3d_private_store_cleanup(&texture->private_store); wined3d_mutex_unlock(); if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL) hr = E_INVALIDARG; return hr; } texture->desc.MipLevels = levels; if (desc->MipLevels == 1 && desc->ArraySize == 1) { IWineDXGIDevice *wine_device; if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice, (void **)&wine_device))) { ERR("Device should implement IWineDXGIDevice.\n"); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); return E_FAIL; } hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface); IWineDXGIDevice_Release(wine_device); if (FAILED(hr)) { ERR("Failed to create DXGI surface, returning %#x\n", hr); texture->dxgi_surface = NULL; wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); return hr; } } wined3d_mutex_unlock(); texture->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(texture->device); return S_OK; } HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) { struct d3d_texture2d *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_texture2d_init(object, device, desc, data))) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created texture %p.\n", object); *texture = object; return S_OK; } /* ID3D11Texture3D methods */ static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) { return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface); } static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11Texture3D) || IsEqualGUID(riid, &IID_ID3D11Resource) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } else if (IsEqualGUID(riid, &IID_ID3D10Texture3D) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { IUnknown_AddRef(iface); *object = &texture->ID3D10Texture3D_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); ULONG refcount = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", texture, refcount); if (refcount == 1) { ID3D11Device_AddRef(texture->device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return refcount; } static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent) { struct d3d_texture3d *texture = parent; wined3d_private_store_cleanup(&texture->private_store); HeapFree(GetProcessHeap(), 0, parent); } static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); ULONG refcount = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", texture, refcount); if (!refcount) { ID3D11Device *device = texture->device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, device %p.\n", iface, device); *device = texture->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&texture->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&texture->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface, REFGUID guid, const IUnknown *data) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&texture->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface, D3D11_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension); *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D; } static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface) { FIXME("iface %p stub!\n", iface); return 0; } static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = texture->desc; } static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl = { /* IUnknown methods */ d3d11_texture3d_QueryInterface, d3d11_texture3d_AddRef, d3d11_texture3d_Release, /* ID3D11DeviceChild methods */ d3d11_texture3d_GetDevice, d3d11_texture3d_GetPrivateData, d3d11_texture3d_SetPrivateData, d3d11_texture3d_SetPrivateDataInterface, /* ID3D11Resource methods */ d3d11_texture3d_GetType, d3d11_texture3d_SetEvictionPriority, d3d11_texture3d_GetEvictionPriority, /* ID3D11Texture3D methods */ d3d11_texture3d_GetDesc, }; /* ID3D10Texture3D methods */ static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) { return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface); } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p.\n", iface); return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface); } static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p.\n", iface); return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface); } static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&texture->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&texture->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface, REFGUID guid, const IUnknown *data) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&texture->private_store, guid, data); } static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension); *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D; } static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx, D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); struct wined3d_map_desc wined3d_map_desc; HRESULT hr; TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n", iface, sub_resource_idx, map_type, map_flags, mapped_texture); if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags); wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx, &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type)))) { mapped_texture->pData = wined3d_map_desc.data; mapped_texture->RowPitch = wined3d_map_desc.row_pitch; mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch; } wined3d_mutex_unlock(); return hr; } static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx); wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx); wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); D3D11_TEXTURE3D_DESC d3d11_desc; TRACE("iface %p, desc %p.\n", iface, desc); d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc); desc->Width = d3d11_desc.Width; desc->Height = d3d11_desc.Height; desc->Depth = d3d11_desc.Depth; desc->MipLevels = d3d11_desc.MipLevels; desc->Format = d3d11_desc.Format; desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage); desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags); desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags); desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags); } static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl = { /* IUnknown methods */ d3d10_texture3d_QueryInterface, d3d10_texture3d_AddRef, d3d10_texture3d_Release, /* ID3D10DeviceChild methods */ d3d10_texture3d_GetDevice, d3d10_texture3d_GetPrivateData, d3d10_texture3d_SetPrivateData, d3d10_texture3d_SetPrivateDataInterface, /* ID3D10Resource methods */ d3d10_texture3d_GetType, d3d10_texture3d_SetEvictionPriority, d3d10_texture3d_GetEvictionPriority, /* ID3D10Texture3D methods */ d3d10_texture3d_Map, d3d10_texture3d_Unmap, d3d10_texture3d_GetDesc, }; struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_texture3d_vtbl); return impl_from_ID3D11Texture3D(iface); } static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops = { d3d_texture3d_wined3d_object_released, }; static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { struct wined3d_resource_desc wined3d_desc; unsigned int levels; HRESULT hr; texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl; texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl; texture->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&texture->private_store); texture->desc = *desc; wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D; wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = 0; wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage); wined3d_desc.pool = desc->Usage == D3D11_USAGE_STAGING ? WINED3D_POOL_MANAGED : WINED3D_POOL_DEFAULT; wined3d_desc.width = desc->Width; wined3d_desc.height = desc->Height; wined3d_desc.depth = desc->Depth; wined3d_desc.size = 0; levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, 1, levels, 0, (struct wined3d_sub_resource_data *)data, texture, &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture))) { WARN("Failed to create wined3d texture, hr %#x.\n", hr); wined3d_private_store_cleanup(&texture->private_store); wined3d_mutex_unlock(); if (hr == WINED3DERR_INVALIDCALL) hr = E_INVALIDARG; return hr; } wined3d_mutex_unlock(); texture->desc.MipLevels = levels; texture->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(texture->device); return S_OK; } HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) { struct d3d_texture3d *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_texture3d_init(object, device, desc, data))) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created texture %p.\n", object); *texture = object; return S_OK; }